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Deleted3082751User

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Everything posted by Deleted3082751User

  1. 1. What is your System Specs (GPU, CPU, Memory, PSU) 2. What OS are you using 3. Have you sorted your Load order using LOOT (Load order optimization tool) 4. what is the nature of the crash, is it completely random (ie it crashes regardless of what you are doing) or is it, area based, or action based (for example, transforming into a werewolf crashes the game) 5. what version of Skyrim is it, Oldrim, Skyrim Legendary Edition or Skyrim Special Edition 6. Do You use a Mod Manager or Manual Installation 7. I would not recommend using hybrid mods, especially using 2 different overhauls for each 1 and many mods for each 1. <-- this could be a high potential cause for your crashing. (the game is not designed for the player to be both werewolf and vlord at the same time, and especially not designed for the player to run 3 overhauls that will all be active, referring to Royal Bloodline, Better Vampires, and moonlight tales, overhauls) this will cause a lot of script activity. 8. issue could very well be script issues, especially due to the shear amount of scripted mods you are running. 9. it looks and sounds like you are pushing the game pretty hard. when we are talking failure to load textures, are we talking, purple textures, graphic corruption or ultra low res textures. <-- this is usually either, mods not installed correctly or insufficient memory. i can offer more information with potentially much better solutions, once you have supplied the requested information above
  2. i recommend downloading an archive extractor --> https://www.nexusmods.com/fallout4/mods/78/? <-- (works for both fallout 4 and skyrim) open Solsteim Bsa Archive and then you can view all textures used in this dlc, this will tell you the name for every single texture So basically to do this with the archive extractor: File - Open - Locate: Dragonborn.bsa - Click on the Plus Sign Next To Dragonborn - Click on the Plus Sign next to Textures - and then finally click on the plus sign next to DLC02, and then you can see all the names for the textures, by yet again clicking on the plus sign next to the textures you wish to view
  3. 1. black sacrament dark brotherhood replacer (only affects the dark brohood though, as indicated by the very name of the mod xD) 2. Equipment Of Eternal Shine (replacer) this will make any enemy that uses elven gear look badass (especially thalmor, since they primarily wear elven gear and use elven weaponry) 3. Dark Nemesis (replacer) same as the above but for ebony gear (honestly both of the mods are fantastic retextures, and look incredibly badass) 4. and of course Immersive Armours (this will assign new custom high quality armor to every npc in the game) this mod should go without saying. such a huge mod with loads of cool gear. all i can think of atm
  4. 1. is your game actually set up for modding. as unlike skyrim, you have to actually add some settings to enable modding for fallout 4. Enabling Modding for fallout 4 CBBE Related Info Random Info: Note 1: Click on Show to View Content Note 2: Added Spaces in the Address Bars to Prevent Smileys Also --> "I am using some of the mods that can be enabled within the game now from the menu screen" <-- i dont understand what you mean by that above, does that mean you are using mods from Bethesda.net, Creation Club, or Steam ?
  5. 1st, the image you posted is gone, and your post is very hard to read with the, grey text on white background (luckily i have keen eye, else i probably would have not been able to read it) 2nd, do you have Armor and Weapon Keywords Community Resource (2 ways to check this, first, would be if you have a Keywords.esm file (it is an master file thus would be located at the very top of your load order), and the second way would be to check to see if it exists in the Modders Resource and Tutorials section in NMM) if so it sounds like you replaced the Keywords.esm file with another mod (usally happens via NMM where it ask you if you want to Replace the Keywords.esm file, and you most probably clicked yes without checking it). which means the file has been outdated, so basically simply reinstall the mod above, and all should be good. Note: loot will not detect this problem or anything for that matter, as the Keywords.esm would still exist, only it will be replaced with an older version, and thus instant ctd when checking any mod that may be using the mod mentioned above as a requirement (Especially in the Armor Workbench). if the above dont work or not applicable, then we will need to see your Load Order.
  6. 1st. tes5edit will use the load order set by any mod organizer, and especially LOOT 2. basically RDO will fail to load in tes5edit, if the mod it requires is below it in the load order. so basically any mod that RDO requires should be placed above it, in the load order. via your mod manager of choice. i don't know mod organzier, but i do know wrye bash and nexus mod manager. so for a quick and easy way of doing it, would be to download wrye bash, and simply drag any file RDO requires and move it above RDO in the load order. (closer to the master files) i dont know what this RDO mod you are referring to is though, since their is insane amount of mods with abbreviations (pretty much any mod can have 1, (so RDO does not help identify what mod you are refeering to). to check for conflicts in mods, you would load all mods, and then go down to the mod in question, click on it, and look for any Entries with Red Backgrounds and Especially Red Text Red Background in Tes5Edit = Their is a conflict with 1 of your mods Red Text = the mod in question is being overridden by another mod. in other words the mod in question is losing the conflict. and thus will not have its edits appear in game, this can be serious depending on what the mod in question actually does, potentionally resulting, in CTD, Freezes and other issues, again depending on what the mod is supposed to do (and how many mods it is conflicting with), however for the most part, it could just mean the mod will not have its edits appear in game, thus making it redundant, and a waste of on esp slot. Note: When checking for conflicts in tes5edit, every single mod must be loaded, and checked, its a very long process (depending on how many mods you have) but is the only sure fire way to fix a modded game and to make the game the most stable, by eliminating conflicts.
  7. strange works perfectly fine for me (its the primary program i use to take screens and framerate limit) do you also have stealth mode enabled along side custom direct 3d support (both enabled), i currently have both enabled and all seems good, it might fix your issue. the current version of RTSS that i am using is 6.6.0, so if happen to be using the beta, (7.7.0, i believe) try going back to 6.6.0 as the beta does have problems and could be the cause of your issue. should be mentioned that i also have ENB and Reshade, just for the heads up as both of these would conflict with msi as well, but yea all is good.
  8. and you definitely set the correct file paths for nexus mod manager ? since it will use C drive by default, which would have course be your ssd drive, and also where your mods and skyrim will not be. it sounds like the paths are not correct, and thus it is installing the mods to a virtual drive which is not on d drive. thus creating ghost files (empty folders) ensure that you set the file paths correctly: Nexus Mod Manager - Double Cog Icon - Skyrim Tab - Ensure all three (3) Paths start with (D:/) and Not (C:/) if the above is not applicable then, another thing that might also be the cause is the fact that esp(s) keep being disabled when NMM is launched , this would indicate that either windows 10 is preventing read and write access to mod loadorder.txt and Plugins.txt files (which are hidden files, and thus windows 10 will be denying access by default, regardless of uac control, as to prevent malicious content from modfiying files in this location) so chances are that windows 10 is denying NMM for reading and writing to and from these files, which would explain why esp are disabled and why it is extracting invalid files. or nmm can not locate the files below. Note: the files that NMM mod Requires are located here by default --> C:\ Users\ Your Computer Name\ AppData\ Local\ Skyrim <-- (these files are hidden and located in a protective area, so this would be a main area that windows 10 will protect) and thus would deny access to any program attempting to read or write to and from. Note: the site wont keep my edited words, so Have Course is meant to be Of Course, above ^^^
  9. 1st you need a Bsa Archive Extractor (the tool below can open both archives for fallout4 and skyrim, Ba2 for fallout4 and Bsa for skyrim) bethesda archive extractor -> https://www.nexusmods.com/fallout4/mods/78/? <- Run the Archive Extractor - Click on Open - Locate: Skyrim-Interface.bsa Now click on the little plus sign for each of these headers: Skyrim Interface - Interface - Controls - PC - Controlmap.txt (is located here) Untick Everything else, by clicking on the tick box next to all other headers, then click on Extract to Extract Controlmap.txt :wink:
  10. i would like to point out that Msi Afterburner is also another program that prevents the new version of f4se from working (1.6.0) however enabling the Custom Direct 3d Support option in Rivatuner (RTSS) fixes the issue, and allows you to continue using msi afterburner and f4se at the same time, so just thought i would post this in case those that maybe using msi afterburner and are having the same issue, now has a solution
  11. how big is your save file and how many hours do you have in it ? (could be save bloat, causing the ILS issue - Infinite loading screen) try this program to see if it fixes the issue --> https://www.nexusmods.com/skyrim/mods/52363/? <-- Save game script cleaner = this can fix your issue, depending on what caused it. if this program does not fix it, then chances are it could be save game corruption, if thats the case then you will have to start again and using different mods. other causes would be if you deleted a scripted mod in an active playthrough (a big no no) this will destroy the saves. insufficient memory - however this wont be it, because you can still load your previous saves mod conflict - however this wont be it either as you can still load previous saves. thus leading to the only possible cause which would be save bloat and thus eventual save game corruption.
  12. it sounds like your save games are destined for corruption, 19mb is pretty big for save games and does very much sound like save bloat, so it may be that you have too many scripted mods, or badly scripted mods. how many hours have you played with the saves that are 19mb ? if it does indeed lead to corrupted saves, then you have no choice but to start again, both a new game and different mods. (or delete the mods that may have caused it, which would require researching any mod that is scripted, and see if others have mentioned any issues they have had with the mod in question) people have had issues in the past with, sounds of skyrim, so this may be a potential mod to look into (and it is indeed a scripted mod). but yea your op definitely sounds like either your save games are already corrupted or the corruption is incoming (as all signs of it match your description perfectly - Massive save game, crashing, and all mods reinstalled and still crashing)
  13. in the mean time open console and try this: set werewolfshiftbacktime to 0 this will force you to transform back to human werewolfshiftbacktime = how long you can be in werewolf form (in seconds). Edit: just noticed the date of op lol, anyways i will leave this info here in case anyone else ever has this problem.
  14. yes it is possible, if you mean everyone as in an npc. if everyone as in npc: creation kit - actors - actor - create your actor - double click on your actor - click on the Spell List Tab - and then add your custom spells here. do the above for every npc and give all actors different spells, that will will then make each 1 of your actors use a different spell. have different abilities, etc etc. you would then create a custom race (could even be a copy and paste of a previous race nord for example) and then for each of your actors, on the first tab, select your new race as the base race. so traits tab - Race - your custom race. the races are only presets, that are used primarily because of the textures and meshes they use, however the actors are much more defined npc, and is what separates 1 from the other, and the actors are also what are placed in the game world. so the best way would be to create the custom race, and set all your actors to that new race, with the new race delete the abilities, and manually give each 1 of your actors new abilities, spells, summons etc etc in their Spells tab (the actor). the only reason all race share the same stuff, is because of the preset race they are set to in the traits tab. also make sure if you do create a custom or copy and paste race, that you set their (Morph Race and Armor Race to an actual race, nord for example, or they will be invisible in game)
  15. first. ILS (infinite load screen) can be caused by save bloat, so check to see how big your save files are to determine if this is a potential cause second. do you run both Crash Fixes and Bug Fixes, they might help, and you should be running them anyway on a modded skyrim, as they do fix a lot of issues the base game suffers. i would say they are essential if not mandatory mods to have. third. Try save game script cleaner: --> https://www.nexusmods.com/skyrim/mods/52363/? <-- (it has be known to fix ILS issues among other issues, but only if the ILS is caused by script based issues) some mods that stand out and could be potentional causes. for both issues you are experiencing === ILS: === JK Skyrim = resources intensive, and its edits are right near the entrance to whiterun (potential memory related issue, for example insufficient memory) - this mod does edit towns, both of the towns you mention that your are having ils issues also the enchanced towns and cities seem to be disabled according to your mod list. so i would say that if they were also enabled along side jk skyrim, then that would potentially make this issue more likely to be the reason for ILS. however i don't recognize the enhanced towns mod, but i do know jk skyrim, and do know it is pretty resource intensive. =========== Naked Entities =========== Cloaks of Skyrim + Wet And Cold = Both of these mods apply cloaks to npc, it might be possible that both are attempting to apply cloaks at the same time to the 2 mentioned npc, and thus could cause them to become naked. cloaks are classed as clothing. i only mention these as they apply clothing via leveled lists or scripted leveled lists, either way they will be giving cloaks to npc which could conflict with another mod that also gives gear to npc thats all i can think of atm without additional info i need your system specs, as well as what version of the game you are playing, GPU, CPU and Memory Usage and Temperatures for GPU and CPU - to help determine if this is a hardware or software issue or not have you deleted any script related mods in an active playthrough (or any mod for that matter), the reason i ask is because you mention both ILS and CTD which has a high chance of being caused by deleted scripted mods in an active playthrough, this would cause save bloat, and eventual save game corruption. ILS = Typically caused by save bloat, or insufficient memory. CTD = can be caused by a lot of things, Missing required mods, mod conflicts, badly scripted mods, severe script latency issues, etc etc Ignore papyrus logs, they will not help you. 90% of that information is irrelevant, none of which will tell you the cause of ctds.
  16. removeallfactions as in a console command ? if so this will most likely only be temporary basically this sounds like a job for the Creation Kit so what you will need to do is open up the mod or create a mod in the creation kit, locate your bride to be (actor) go on the factions tab, and remove the bandit faction so basically: Creation kit - Actors - Actor - Name of actor goes here (the bandit you are attempting to marry) - Factions - Delete Bandit Faction from this actor then go to - Character - Faction - Bandit Faction - and ensure your bride is not in this faction, if she is delete her from it. - delete her from the members and friends (by highlighting her, and press delete on the keyboard) you might also need to remove her from all bandit factions, so just type bandit faction in the search and check each and everyone and remove her from all of them (where applicable). the process should only take about 5 minutes. chances are that the console command removeallfactions only deletes the faction from the actor, not the actual factions if the makes sense (in other words she will still be in the factions, but the faction will be removed from the actual actor options) actor options as in the place where you set their keywords, race, stats, etc etc.
  17. did you have an enb or reshade before, if so delete all of their files in the skyrim launcher folder. a mod would not prevent the game from launching, but would prevent the game from continuing or new game (in other words the game would crash when the player tries to either create a new game, or continues a previous save, but this would be caused by a missing requirement, that the mod requires, usually an inactive or deleted master file) the only other times the game would crash immediately, would be too many Active esp or esm files combined, as in going past the 255 (esp and or esm mod limit) this will cause the game to crash before it even comes up with the options to continue or new game etc or missing / inactive master files (Skyrim.Esm and Update.Esm). and lastly, missing string files. however all of the above would not prevent the game from actually launching, but will cause very quick CTD the issue you are describing sounds like missing or corrupt data files for skyrim Try Verify integrity of game files for skyrim, in steam (right click on skyrim in steam - properties - Local Files Tab - Verify integrity of game files) this will restore any files that may be missing or corrupt, which may fix your issue However the above will also restore all of bethesda dirty edits on their master files, which means they will need to be cleaned again in Tes5Edit
  18. never seen this issue but i would imagine it would be caused by a sorting mod, as it looks like the additional weapon type name (suffix), should be a prefix or tag could be a mod conflict or multiple sorting mods. basically what it looks like is happening is you have: Assault Rifle Rifle - but it should be for example: Assault Rifle [Hardened] so what it looks like is something is replacing weapon tags with the suffix of the gun again. without your mod list we can only speculate.
  19. 1. Run LOOT, check for any issue, proceed to clean any and all issues using Tes5edit (unless stated otherwise) 2. disable all mods, then enable 5 at a time until the crashing returns without knowing essential information (mod list, system specs, gpu, cpu and memory usage, what version of the game you are running), this is all that can be recommended (in this scenario the Essential Information would be Your Mod List only) 3. Make sure your Master Files are Clean as Well (Update.esm, Dawnguard.Esm, Dragonborn.Esm, Hearthfires.Esm) <-- if you have any dlc, clean the corresponding Master File (if you only have the base game, Then you only need to clean: Update.Esm) Loot = (Load Order Optimization Tool) --> https://loot.github.io <-- Tes5Edit -->https://www.nexusmods.com/skyrim/mods/25859/? <-- Note: if you need help cleaning a mod, let me know, i will teach you
  20. 1. Windows 10 has a 4gb memory limit for Dx9 games of which Oldrim is, so you only have 1 Gb available for modding (which is nothing for a modded game, so your still ok now, but if you reach over 4gb the game will crash) 2. harddrive info does not really matter, GPU, CPU and Memory usage does however. 3. Jit is more likely to cause issues, because it will modify lighting in real time. instead of already editing all light sources once. 4. oldrim does indeed mean Old Skyrim, its called that because the Special Edition is basically oldrim replacement, thus would be New Skyrim 5. this would be a site error, which is seems to be fixed. your system is pretty sub par and would very likely not handle JK Skyrim as that is very resource intensive, especially causing issues for Oldrim, even for people with powerful machines, it does however run much better on the special editon. so i would recommend removing this mod, since your machine will not handle it, and it could push skyrim over the 4gb memory limit (simply because of the more textures to load), however this only applies to windows 10 because of the memory limit. where abouts in the game are you checking the Hardware Usage ? check it in a town that has a lot of activity Basically check the usage in Markarth and then report back here for example my old Radeon 7970 could not handle JK skyrim and that card is far more powerful then yours. so yea just saying. their is not many mods that is as demanding as the mod in question in regards to resource intensive.
  21. this is a very strange issue indeed, a video would probably help but, still. i have no idea honestly.
  22. should also bare in mind, that windows 10 has a 4gb ram limit on Dx9 games (hence the reason i asked for what os you are on and what verison of the game you are running), since you are playing oldrim that limit applies to you, windows it self eats 3 gig of that memory, thus leaving you with only 1 gig for skyrim, you could be potentially hitting the limit thus CTD. just something to bare in mind. since you say it is CTD upon loading whiterun (where their is a lot of resources being loaded), that would explain it, since the game will try to load everything whilst you are in a loading screen, this is the opportune moment when the memory could easily go over the 4 gig memory limit and thus CTD their is ofcourse a dx9 memory fix for windows 10, however as far as i am aware it is not yet released for the public, only a fast ring download. but it should be out by this creation update this fall, which should be this month, so until it is released you are stuck with only 4 gig usable memory for skyrim (which is nothing for a modded game)
  23. delete the ini files, after that run the skyrim launcher, set up your system through the launcher and that should fix the issue, chances are you did not delete the ini files from a previous installation of skyrim. in other words, go here --> C:\Users\Your Computer Name\Documents\My Games\Skyrim delete the 2 ini files. then run the skyrim launcher so it can create them again.
  24. 1st of all it seems your CPU is severely downclocked <-- probably because of power saving features (this is not good for a heavily modded game) second of all your GPU is very sub par, checking benchmarks a gtx 560 blows it out of the water, and that card is very old, so i can only assume that your notebook is pretty old it looks like your system would be equivalent to a ps3 or xbox 360 maybe even worse basically your system cannot handle a heavily modded skyrim or even a modestly modded game. so it looks like the very likely cause of ctd is hardware related and more specifically lack of resources. SexLab is apparently known for causing save bloat, this would indeed lead to CTD, Poor Performance, and eventual Save Game Corruption I need to know you GPU, CPU and Memory Usage, Tempertures and Framerate, to make sure this is in fact hardware related, which seems very likely. a heavily modded skyrim is very resource intensive more often then not requiring a powerful computer.
  25. 1st of all i am noticing you don't have the Unofficial Dawnguard, Dragonborn and heartfires Patches, would strongly recommend these. i would delete the unofficial skyrim patch and get the USLEEP patch instead (unofficial skyrim legendary edition patch) you don't need skyrim legendary edition however, it will work on skyrim as long as you have all the dlc which you do. as that covers skyrim and all dlc, without the need to have 4 esp you only need 1 second, it doesn't look like any of your current mods would effect this issue (the ones i recognize at least), however their are many i don't. since it is quest related that would indicate it is a script based issue. and since its location based, this could very well be a deleted navmesh, a script edit, or an enemy and or npc edit, or conflict that affects that area in particular. what i would do is go to Skuladafn's Temple, save before entering, disable all mods, enable 5 at a time, then try and clear it, but don't save after clearing, it, keep enabling more mods until you start crashing half way through the temple, this will give you an idea on what causes the issue for this issue which could very well be linked to the other issue of trying to leave the camp. Basically, enable 5 mods, run all the way through the location, if you get to the end without crashing, force close the game, and then enable another 5 mods, run to the end, and rinse and repeat until you crash again. Mods to look out for for location based issues would be: any mod that edits enemies or npc in the location, or any mod that adds edits or deletes stuff in the location in question. and finally any mod that edits quest scripts for the location (in this case the main quest). and lastly, i notice you do not have a bash patch, yet have several mods that use leveled lists, i would strongly recommend creating a bash patch.
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