Ive been sitting on this idea for a while. So, here it is. You know how when you do crafting in game ( smithing, alchemy, enchanting ) time goes on around the player, right? Well, how lame is it that the lockpicking, and loot/trade interphases freeze time. Picking a lock at the bottom of a lake is no problem, since time freezes. _____________ Change # 1: The idea is to make time continue on when in the lockpicking mini game screen, and the same goes for the loot/trade menus. This would mean that all characters start out not stopping time on any skill/trade in game. _____________ The second part impacts perks, and increases role play. This would also help to further differentiate the thief from the warrior, or mage. Change # 2: Add the vanilla freeze time effect for lockpicking to the perk "quick hands", or "golden touch" for a more balanced difficulty. Add the vanilla freeze time effect for looting/trade menu to the perk "perfect touch". _____________ Each effect can be reached in the tree that should effect it., and it would make it more inconvienant for warriors and mages to do lockpicking or looting. I use lockpicking spell mods for my mage classes, but I would love for my dumb warrior orc to have an even greater disadvantage when trying to do thief like things. I realize stopping time is silly, but you kinda have to take it not so literally, and just think of it as a thief haveing much quicker hands and looting skills. Maybe it would be possible to slow time drastically instead of using the vanilla freezing effect? Call me crazy, but I think this is a great idea.