Jump to content

CherryHotaling

Premium Member
  • Posts

    156
  • Joined

  • Last visited

Everything posted by CherryHotaling

  1. OMG I love that quote. hehe, Better copyright that!
  2. Thank you. I love the CBBE mod, its just not the exact look im going for. I hope to make a bunch of clothes to match my final result. But it may take me some time as I am playing the game for the first time and enjoying every moment of it!
  3. Thank you, FFF is not acceptable but H is? *Giggles* Im hoping to play around with it some more so that I can make the sliders during creation have more effect. Is there a mod out there that can take you right to the character creation and skip the intro? I wanted to make sure I have the default clothes your given at the beggining too. First time playing the game so im trying to balance enjoying the game and modding. I need to make some tweaks then I should be able to release something that people can use. Later I plan on madding some other clothing or making some clothing of my own to bone rig and see if it works.
  4. Ack your right let me see if i can edit the post. Thanks for the Heads Up! I added tags so people know before they click.
  5. TOPIC MOVED: http://www.thenexusforums.com/index.php?/topic/522154-chsbhc-body-breast-and-butt-physics-mod/ ***Update V2.0 Released 01/08/12*** Hey all, Thank you for your interest in my CHSBHC(Cherry Hotalings Super Busty H Cup) and Body Physics mod! I modded the CBBE mesh to be much curvier when you move the slider for weight to the far right when creating your character. This gives the character an overall curvier look and all npcs will have different shapes as their sliders are all different. (this can be seen when nude or if you installed a CHSBHC compatible clothing or armor mod) I Finally did it!!! I am the first to create a Body physics mod for Skyrim. This was a long painful process of learning a bit of Havok and its bone rigging, hand editing, animations, editing the nif files to match havok bones exactly, inserting the bones into 3ds max, then adding additional missing bones, using Havok with 3ds max to export the data, again hand editing the extracted data into the havok files, and lastly getting animations to export directly from 3ds max and havok. Well the result of my eyes bleeding and hours upon hours of trial and error I bring you the first mod that contains breast and butt physics. Video (NSFW!!): New bones: -Left and Right Breast bones -Left and Right Butt bones -Separate bones for control of individual breast and butt cheeks. This allows animators to create much more dynamic animations with the breasts or butt. -Original Havok bones kept intact allowing all standard animations to work normally. (standard animations will not have body physics though. Those are created seperatly) -Included CHSBHC mod is weight painted already for the new bones -Weight paint for breasts and butt are different for femalebody_0 and femalebody_1. This allows the weight slider to not only allow the breasts to get larger and smaller, but it also makes the amount of physics on the breasts and butt smaller or greater depending on the slider! (More wiggle and jiggle the higher the weight slider is, less the lower the slider is) !!For modders that made armour for the original CHSBHC mod you will have to paint new weights for the breasts and butt to work with any new animations made for physics!! -mt_idle animation included to show off the physics a little. (Hard to see the butt movement because the idle animation doesn't move much) More animations to come. -No Need to overwrite the original game files. (I painstakingly created brand new files that go into your data directory) -3ds max 2011 file with bone rig to create your own animtions (see more below) Character Menu: If you want to get to the character creation menu after you have already created your character simply press the ~ key on your keyboard (Next to the 1, on your keyboard) This will open your console. Type in: showracemenu This will open your character creation menu where you can edit your character (Dont forget to hit ~ again so you can click on the menus) Version Notes ------------------ Version V2.0 ""CHSBHC-Body-Physics-ModV2.0.rar"" <-- Download Body physics is here!! -Physics allowing breast bounce and butt bounce with custom animations -Weight slider will affect physics amount along with bust and butt size. -New Bone rigging for the female characters Version V1.1 "CHSBHC-Body-ModV1.1.rar" -Redid the Legs. -Redid the hips for more what the community as a whole was looking for. -Redid the Butt to be a little more put together and rounder. This should be the final shape change for the end result unless there is a seam issue. Version V1.0 "CHSBHC-Body-ModV1.0.rar" -Fixed seam issues -Made sliders work properly -Fixed vertex count issue (Please Comment in the thread if you find any Odd issues) Images NOT safe for work: (Images updated to show V1.1 also has animated gif of slider) installation ------------------ Simply extract the contents of this file into your skyrim's data directory. (this should make files go into this directory "C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\meshes\actors\character\character assets" This depends on your installation and if your using windows 7 or not) Start up your game and get naked! You should be able to go into the race menu described above to play around with the weight menu. Thats it! Have fun and make clothes too and share them with others here Animation Creation ------------------ Tools needed: 3ds max 2011 (Sorry its the only version i have) Havok's 3ds max exporter http://www.havok.com/try-havok (Its free but you have to fill out some info) Niftools 3dsmax plugin (Build created by figment) !Very important plugin! http://www.skyrimnexus.com/downloads/file.php?id=5622 or here: http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=3196&hilit=3ds+max+plugin#p21708 Fallout mod manager or a BSA extract tool to extract the files out of the BSA files: http://www.fallout3nexus.com/downloads/file.php?id=640 (The BSA browser is awesome and you can install this without having fallout installed just pick fallout 3 when you open the browser and browse to skyrim) Hkxcmd tool for extracting animations from the game files (not for importing yet). Skeleton Text file for havok (Included in this file) 3ds max Bone rig (included in this file) (A giant thank you goes out to SaidenStorm from the bethesda forums for helping me with the missing bone parameters in my 3dsmax file!!) Ok fewwwwww thats a lot of tools! Onwards..... Steps: (assuming you installed all the tools above) 1) Open the fallout mod manager BSA Browser --> select fallout 3 fromt he popup --> Click the open button --> browse to Program Files\The Elder Scrolls V Skyrim\Data (Or wherever your Skyrim install is) --> click on the Animations.bsa --> click open 2) On the left pane click the + next to skyrim --> + Meshes --> + actors --> + character --> + animations --> Click on female 3) on the right pane click on the animation you want or Highlight a bunch of them and then click extract (dont click extract all) select a folder you want to extract to (I suggest you make a new one on your C: root drive if you havent already, it will make the next step easier ((Im using mt_idle.hkx as my example))) then click ok. 4) Open a command window in windows 7 type cmd then enter in the start bar, other windows version then its: start --> run --> type in cmd then enter 5) in the command window type cd .. and keep typing cd.. until you get to just the C: prompt (If you saved the animation to the root C: like i suggested in the pervious step) 6) type cd myanimationfolder (replace myanimationfolde with the name of the folder you created for the animations you extracted 7) now type: hkxcmd convert mt_idle.hkx (You can do that for any of the animation files you are using im just using mt_idle.hkx as an example) 8) now type: hkxcmd exportkf mt_idle.hkx (this will convert the .hkx file into a .kf file which we can import into 3ds max with our niftools plugin) 9) open the 3dsmax bones file that was included with this package ("CHSBHC-V2.0-Physics-Bone-T-Pose.max"). (Once loaded you should see a bunch of bones standing therestaring at you ...... waiting) 9a) (Optional) You can import the mesh I modded that comes with this file so you can see whats going on with the animation. Click The 3ds max icon top left --> import --> Browse to the femalebody_1.nif (if you want to use that body shape) --> click ok --> UNCHECK cameras and UNCHECK import skeleton(Very important those 2 are unchecked) leave everything else thats already checked --> click import (The body should be imported and using the bones, yay!) 10) Import the new animation into 3ds max. Click the Max icon top left --> Import --> browse to the mt_idle.kf --> click import on the popup (Leave everything checked) 11) Animate! whooo hooo im animating, im animating! Dont forget the new Left Breast, Right Breast, Left Butt, and Right Butt bones! Move them around for whacky fun! 12) Now its time to export our animation with the havok plugin for 3dsmax (The save file has all the filter settings built in so no fretting!) Click the Disk icon on the Laft top of your screen (If you hover over it, it says export its left of the viewport name and near the Graphite modelling tools text or about an inch strait down from the 3ds max top left button) 13) In the Havok popup window under the Configuration set section click the dropdown and select Animations (if it isnt already selected) 14) click on the Create Skeletons text, this will populate the right pane with info. under where it says Build rigg on the right pane, make sure "from file is checked and "use file order" is checked. --> click on the ... next to the "From File" section and browse to my "CHSBHC bone Rig Breasts and Butt.txt" file that was included with this file. 15) click the Create Animations text in the Configuration section of the Havok popup --> on the right pane make sure "From File" is checked --> click the ... next to the "From File" area and select my "CHSBHC bone Rig Breasts and Butt.txt" again. 16) Click on the Write To Platform text under the Configuration section of the Havok window popup --> on the right pane under "Filename" click the ... --> Specify a new location and filename for your animation (in my case I used mt_idle.hkx !!VEry important you select a location to save in this step or you will get an error that it cannot save it!!) 17) Put your new shiney and polished animation in your "The Elder Scrolls V Skyrim\Data\meshes\actors\character\animations\female" folder and load the game! Viola! your done! Once you have done this the first time you only really have to do steps 10 - 17 from here on out to create your animations! Have fun!! ************************************************* **** Clothing ********************************** ************************************************* Dark Brotherhood Armour Shape Mod Credits ------------------ Caliente CBBE Mesh and textures. His original CBBE mod can be downloaded here: http://www.skyrimnexus.com/downloads/file.php?id=2666 SaidenStorm from the bethesda forums for helping me with the missing bone parameters in my 3dsmax file and being patient with all my questions!
  6. Thank you so much I don't know how i missed those. I will give those a try and update with my success.
  7. Hello there, I have modeled in 3dsmax for ages and I wanted to take a crack at modding the shapes in skyrim for others. Although I do not know where to find resources to help me so i thought I would ask. Tools I have: 3ds Max 2011 NifScope So as a test I took a body mod i knew worked in skyrim. I exported the body shape from Nifscope as an .obj, I imported it into max and made some very visible changes to the body so i would know the new modifications worked. I exported the .obj from max and back into Nifscope, (Still had the other modders "femalebody_1.nif" open and imported the new .obj mesh into that one) Well as you can tell it didn't work. The issue is I am not sure the process of exporting and importing into max for the shape to work. Do I need a custom bone rig in 3ds max? Is there a special way to apply the bones to the mesh in Nifscope? Any help is greatly appreciated and I would gladly share my outcome and end product with everyone. Thank you for your time.
×
×
  • Create New...