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CherryHotaling

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Everything posted by CherryHotaling

  1. Ahh ok Im playing around trying to add bones using nifscope now. I added the bone system to the game and it seems to be working fine so far. Now to paint a mesh with the new bones and see if it catches on fire hehe.
  2. Hey all, I was wondering if anyone knew a way to add additional bones to the skeleton_female.nif file. I have tried importing the bone rigging into 3dsmax, adding the bones (Parented to the proper bones etc) then exporting it. This doesnt seem to work as it is missing much of the bone information that is in the original skeleton_female.nif file. So I am guessing 3ds max export isnt going to cut it. Is there a way to add a couple of additional bones in the nif file and parent it to spine2 then save it again? Thanks for your time.
  3. ***Update*** Version 1.1 Has been released Here. Image is an animated gif to show the slider changes NOT safe for work: Version Notes ------------------ Version V1.1 "CHSBHC-Body-ModV1.1.rar" -Redid the Legs. -Redid the hips for more what the community as a whole was looking for. -Redid the Butt to be a little more put together and rounder. This should be the final shape change for the end result unless there is a seam issue.
  4. I had a request to merge the CHSBHC mod with the CBBE mesh into the EisenArmor. I have merged them and the CBBE mesh is underneath the EisenArmour (Eisen Armor Made by NPR) (The nude body is underneath the armour so that you can make skimpier versions of the armor and have a body under it) I need to paint some of the weights to better bend with the body underneath but its coming along nicely. The images show the Armor at the lowest body weight setting (Very skinny No Curves) (cuirass_0.nif). Images are safe for work: I will add the highest body weight setting making it incredibly curvy after I finish painting the weights and im happy with all the bending. Hopefully I will be done with this sunday or monday after new years.
  5. Added Dark Brotherhood armour shape mod: http://www.skyrimnexus.com/downloads/file.php?id=4900 (Also Listed on the Main thread)
  6. Version 1.0 Has been Released and can be Downloaded here: http://www.skyrimnexus.com/downloads/file.php?id=4888
  7. Well it seems that if I add a Smooth Modifier of 2 it also gives the right vert count for the body of 3471 with the default weld settings on the exporter. http://216.105.128.240/Cherry/Skyrim/SmoothingGroup.JPG If I remove that smooth modifier then I get 3522 verts instead (very odd) but it seems to work
  8. Well Ghogiel, I have to put my Heel in my mouth because I found out what the issue was. Apparently im a complete goon and I exported from max with weld at 0.0100. This was welding verts that were close and causing the numbers to be different. Screenshot shows i changed it to 0.0 for weld and everything works fine: http://216.105.128.240/Cherry/Skyrim/ExportingOptionsMax2011.JPG Apparently it defaults to 0.0100 weld and it causes it to weld verts hence changing the vert count. *smacks her forehead* Well at least I finally figured it out hehe. Hugs to you Ghogiel for being patient with me.
  9. Ghogiel, Then im not sure why I take the same file move some of the verts and export it and it gives me different vert counts. But if I export it strait out in another format it has the right vert count. (But I have to do some micky mousing with the nif file for it to work properly.
  10. Hey all, Its been a busy week. I should be able to get to work on this again by this upcoming weekend. Hopefully release a test edition. Then I will take any suggestions on my test version, then finally release a final version. (As final as I can get because in the eyes of the artists its never done) *hugs*
  11. Verts always should remain a constant. If they dont you will get unexpected results. I can take the same file move some verts around (No welding etc) and the vert count changes after export. This makes it so that the sliders in the game cause an issue with a body shape for example because the vert count has changed. If I export in any other format other then .nif then the vert count is the right count and not some random number.
  12. The Max exporter seems to have issues where it exports with extra vertex's. So a body with 3471 vertex's will export with 3552 (No idea where its getting the extras) If I directly export as a .3ds its fine however with 3471 verts. It semms that it does some strange vert count for different things too. not sure the issue.
  13. Finally! Nailed it! There seems to be a bug in the 3Ds Max Nif exporter. Every time I exported the completed femalebody_0 that I worked on in max and the femalebody_1 the Vertex count was different. What this means is when you used the slider the mesh would go bonkers because it didnt match. I ended up exporting it in .3ds format and editing it like crazy in nifscope (thats one way to learn the nifscope better) I will post some pics and maybe a video of the sliders working etc. (Anyone know a site I can post to like youtube but that allows nudity in the video? That way I can post the video for people to see?) Thanks in advance!
  14. Well found out why the sliders were not working right. Took hours then I finally read the vertex count and slammed my head on my desk. The vertex count SOMEHOW ended up different for my two files. Well thats a super no no when modeling differences. errggg, so I have to redo a bunch of work. The good news is the sliders will work on the finished version, the bad news ..... I have to remodel a bit, but it should go a lot faster this time.
  15. hey hun, Of course, thats why I put in the original posting that the original was yours, it even has a link to your download page. I always want to make sure the original person gets credit for their mesh. Love the original mesh and more then just a little happy you like my modifications to your mesh. When I do release the modifications to the mesh, I will be sure to plaster your name and link to your original mesh for sure!
  16. Took Some additional Screenshots of the end result. I may have to rework it a bit as im getting some weird polygon issue with the sliders, but I think thats because I added a modifer to the stack in 3ds max that Skyrim does like. Safe for work version: NOT safe for work version: Its coming along, between time I work and time to play the game and model hehe.
  17. Well I will have to wait a tad on posting some more screenies. I seem to have trouble collapsing the stack in 3ds max and the female0 and female1 files do not like it when you move the slider. Back to the drawing board woot! hehe But I am happy with the end result of the file i will work on it some more.
  18. rpawn, I have a bunch of mods and I was unaware that Caliente made the original mesh I was working with. I am sure Caliente understands that in the context of this thread but thank you. I would never take someone elses work as my own. Like I said in the beginning im modding the character I have there. If however I missed some kind of credit anywhere and the original creator of the mesh feels I missed the credit I will surely do so. Thank you for the heads up though.
  19. Just a little Side tip. When snapping verticies do not forget to turn off soft selection lol. I was snapping seams for the 2nd time around wondering why i was snapping the seams again. errrg oopse. I thought it was odd as It never took me that long to snap seams before lol.
  20. ecirbaf, no offense taken at all. I think i was having an inner monologue of sorts that came out in a reply to your post lol!
  21. hey Ecirbaf, Well being female myself I can tell you that I enjoy playing as unrealistic body types in games as it isn't real life. It is just all in fun. I have always believed that people that preach about being degrading to woman need to fill their lives with something to do. Unless you are purposely trying to harm someone else that's different. Caliente, If I make a custom clothing mesh from scratch can I use a particular nif file or do I need to paint my own weights etc? Also can I use a nif file you created for the nif setup and texture to release my own modified mesh? Thanks for your time I am really enjoying seeing end results as I edit all the default meshes verticies (even though I'm used to creating my own body mesh from scratch, spline modeling)
  22. Hey Caliente, Love your original mod. Your mod actually inspired me. I am hoping to fiddle around more and learn a bit more as I know 3ds max very well but Nifscope is new to me. I wasnt sure originally if I had to create my own Bone rigging or not. All seems to work well with the original skeleton file so im a happy camper so far.
  23. Nope, you're not alone, I prefer A and B cup myself, I'm waiting for the mod that has all cup sizes for personal customization. :thumbsup: Well i am hoping that if I can I will mess with the weight slider to effect the overall chest size. But I need to toy around a bit more. I hope to do more work on it tonight. I will post my results as I get closer.
  24. OMG I love that quote. hehe, Better copyright that!
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