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tajetaje

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About tajetaje

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  • Country
    United States
  • Currently Playing
    Fallout 4
  • Favourite Game
    Fallout 4

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Community Answers

  1. The new NexusMods.App will (technically it already does) run natively on linux once it releases, so hopefully just a year (or maybe less) and we'll finally have an amazing mod manager that runs on Linux.
  2. In response to post #64460086. #64466991 is also a reply to the same post. that only works in windows 8+ unless you have something to handle it in 7 or below. That could be it.
  3. In response to post #64484281. NMM is now depreciated, it won't be updated unless someone rewrites it to be compatible.
  4. Perhaps a structure where you go by the directory of conflicting files like this: data/textures/* -or- data/textures/snapnbuild/* -or- data/textures/snapnbuild/housekit/* -or- data/textures/snapnbuild/housekit/wall.nif and check what you want to override, like with current conflict resolution.
  5. While I don't personally have a good enough grasp on how the extension API works, I was wondering if anyone who gets it better than I could write an extension that allows users to input a file/files to be installed into the root directory (f4se, ENB, etc.).
  6. In response to post #57727481. #57734426 is also a reply to the same post. Thanks m8.
  7. Is there a public changelog for this as there was for the limited alpha, or am I just blind?
  8. In response to post #57132121. #57133221 is also a reply to the same post. Fair enough
  9. Any chance you might make your GitHub repo public that way the brave few who know how might compile it for ourselves?
  10. Hundredth time I wished I lived on the europe side of the ocean in the last 362 days, 8 hours, 51 minutes and 3 seconds
  11. In response to post #56641926. Agreed
  12. In response to post #56508056. Yes, perhaps an opt-out for mod authors if they don't want users skipping their pages.
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