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MrAlexKing96

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  1. http://imgur.com/a/nPGD4 As you can see, i am trying to make the Mechanic Short top from Eli's Armor collection to have Lining Mod and Add-on mod on Armor workbench, using resource from the GITS suit 2 from GITS motoko kusanagi mod, and it show that error, that the form ID of the didnt appear in the Eli Armour Collection.esp, the legendary and misc is on ther cloth of Eli's armour like utility jumpsuit, i simply move from the ap_legendary and ap_armour_misc from there to the mechanic short top,because they already exist in Eli's armour collection.esp. This is just an example, for extra: i want to allow legendary modification to cloth like TheKite's ScoopDigger Outfit by moving the ap_legendary line from another cloth mod and more like that. So i just want to know, is there anyway for us to add the new form ID into a mod, for specificly as an example: the ap_lining_"Lining Mod" from Attach Parent Slot on GITS suit 2 to the Attach parent Slot on the mechanic short top ( i trust that the Keyword #? didnt matter?) If anyone have knowledge or experience on this, please let me know. Thanks a lot in advance!!!!
  2. if the reload animation is too hard, just make it like vanilla at first, i mostly care about the sounds, and the part when you slide your hand under the barrel ,point the gun up a bit after firing every shot,not put a new shell like in that video. Sorry if you dont understand what i mean because English is not my first language, here's a video to describe the kind of pump-action shotgun that im thinking about -for the part (slide your hand under the barrel after firing every shot).
  3. pretty sick idea,i like it, but a mod like that will take time and as i see there are like no modders left in nexus anymore.
  4. http://www.nexusmods.com/fallout4/mods/14654/? There's already a Pump shotgun resource that need to be made into real gun, and last i check, there are already some guns with unique reload animation, so i dont think making reload animation for a pump shotgun is impossible anymore. I know im not the only one who are dying to get a pump action shotgun like me, so please if anyone out there with skill, make this come true, Fall out 4 cant be perfect without a Pump-Action Shotgun !!!!!!!!!!!
  5. We all know about legendary modification mod here on nexus, or throw the item to the ground, using console "attachmod" to attach legendaries effect on weapon/armor, but some modded armor/cloth on nexus just cant be done by neither of those way, for example : the CROSS series from Niero, i love his work, using lots of his mod, but i just cant add legendary to any of his cloth/armor mod using the Legendary modification mod or thorugh console at all, all other modded cloth work just fine -most of them. So according to the author of Legendary modification, if an armor/cloth didnt show the legendary, that mean the armor/cloth mod author didnt allow their work to be attached with a legendary effect (i dont know why?), i try to use Fo4edit, try to figure out how to "allow legendary effect" on his newest work-the DC Scoopdigger Outfit, but no luck, didnt see anything that looks like it gonna provide the cloth legendary effect. Anyone know how to workaround this? its really bugged me out that lot of armor and cloth cant get legendary effect, or cant even be modified/change name in Armor workbenches.Thanks in advance :smile:!
  6. http://mitakusaner.blog.fc2.com/blog-entry-911.html an armor call Alir armor(there's actually 3 version of this armor, the one i show you is the modern ver) from Skyrim with the pants retexture http://www.nexusmods.com/oblivion/mods/44779/?, i use that oblivion retexture for the armor on skyrim,it actually work, maybe because it just a re-textures, so no converting needed. If anyone can spare some of your precious time convert this to Fallout 4 CBBE body or show me how , (especially the Pants and the Heels/boots) it would be great.
  7. Yeah, after seeing all of those comments and forum,topic moaning, begging for some of the mods on console,i feel so lucky to have a PC xD
  8. We have the COD ghost mask (replace of catwoman balaclava mod), good armor like ARES tsunami, Commonwealth camo, CROSS uni Headset, Modern Firearms Equipment and Wasteland sniper to role-playing COD Ghost here in Fallout 4. Now to be 100% Immersive(that's what Mxr said) we need the 2K AAC Honey Badger AS with customization , hard to believe that no one ever even think of modding this gun, or are they?
  9. ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all I have 235 myself. First time adjusting it is a pain. After that its easy to keep the in a good working order. I also been saving my load order, so when I update mods, I can import the order and have them where they sould be. BTW do you have any idea where to put the Overhaul,Animation, Quest mods? Because there another guide said the exact opposite load order to the nexus one https://community.bethesda.net/thread/18512?tstart=0
  10. can someone update the guide and tell me where to put Animation, Perk, Quest mods??? Thank you!
  11. ok thanks for the guide but manual sorting 240+ mods by hands seems to be really sweat breaking since LOOT didnt work,at all And i dont know where to put the Quest mod,animation to @@
  12. I have newest version fallout 4 with all DLC and f4se.Here are my problem: 1.Settlers(named or common one) hardly be assigned to anything,like crops, post guard,store,etc... they just ignore the assignment, continue to wandering and after 5mins or more, the "this resource has now been assigned" actually pop up and the object show green icon, they would actually do their job, but: 2.Settlers just unassigned themselves from their work( happen recently) after a few hours in game, they literally leave the work and never come back in again, lead to lack of food count, or no more income from stores and defense lost. 3. Automatron robot simply revert back to base protectron , not so often but it really annoy consider the time to re-build 8 robots and the junks needed to make that happen.Power armors on the other hands didnt lose a single piece. I think this is the game bug, but i just put it here, the robot cant be dismiss,at all, currently using EFF, it work fine with all other companions, although it a bit slow just like when i assign the settlers. Mod that affect workshop and settlers: Build High, Place anywhere, Expanded settlement,spring cleaning, some workshop add-on like: SKE, OCDecorator, All DLC independent patch,homemaker,Snap n'build,alternate settlements, G2m Workshop,etc and better settlers(only mod for settlers) + automatron Eyebot(only mod for robot workbenches). This has happened before, but got worst by time to time when i update the game until recently it has reach a point that my beloved settlement got broken, got more DLC and more mods, i always check the mods compatible with each other, no confilct at all , or maybe there are some script overwrite that i cant see. Load order: ( i used LOOT 9.2 but i dont think it even sorted at all): Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1ConcealedArmor.esm=1Robot Home Defence.esm=1Snap'n Build.esm=1SpringCleaning.esm=1CROSS_CosmeticFramework.esm=1ArmorKeywords.esm=1Firelance2.5.esp=1DLC_MainMenu.esm=1SettlementKeywords.esm=1Homemaker.esm=1Vasstek_Vaultsuit.esp=1Nanohelmet.esp=1zWInsanity.esp=1RaiderOverhaul.esp=1ConcealedArmor.esp=1zWGirlClothMina.esp=1AzarPonytailHairstyles.esp=1MoreHairstyles4Female4.1.esp=1slootyVaultSuit.esp=1Modern Firearms.esp=1CROSS_PlasRail.esp=1The Collector's Guides.esp=1Build High - Expanded Settlements.esp=1PPH Max.esp=1NX Pro - Farm Core.esp=1SuperMutantOverhaul.esp=1The Space Marine.esp=1SkibsWeaponsMerged-AWKCR.esp=1mjp_PTRS41ATR.esp=1Crossbow.esp=1MikeMooresMCAM.esp=1M2216.esp=1LongerPowerLines3x.esp=1zWGirlClothSimply.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMConcealed.esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=1RichMerchants.esp=1GeniusGamePerk.esp=1Vault Meat Paintings.esp=1IF88TacShotgun.esp=1m82a.esp=1MoreAmmo.esp=1CarryWeight1000.esp=1CarryWeight200Strength.esp=1RangerSequoiaCraft.esp=1DD_M79_Launcher_woooot.esp=1KSHairdos.esp=1ArtilleryQuickfire.esp=1DX Courser X-92 Power Suit.esp=1AlternateSettlements.esp=1PhotoLight.esp=1KerriganGlasses.esp=1TakeCover.esp=1AK Sniper Barrel.esp=1MFDPP50.esp=1Fire Select MEDIUM.esp=1SC_ExpandedScrapList.esp=1LoweredJetpakAPDrain.esp=1StealthSuit.esp=1UnlimitedFollowers.esp=1More Where That Came From Diamond City.esp=1EnclaveX02.esp=1TroublemakerOutfit.esp=1PhotoLightSlotOption.esp=1combat_PA.esp=1combat_PA - AWKCR.esp=1LovingCait.esp=1M4A1.esp=1Family Mauser.esp=1Mauser.esp=1M14.esp=1R91M.esp=1ShadeArmorIV.esp=1VeryHardIsOldSurvival.esp=1Smoke-able Cigars.esp=1Chainsaw.esp=1Sporty Underwear.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1JC-Bikini.esp=1ZellaHairDye.esp=1THBrows.esp=1The Eyes Of Beauty.esp=1MoreHairstyles4Male.esp=1MoreHairstyles4Female.esp=1MoreBeards.esp=1MiscHairstyle.esp=1SRM.esp=1SRM_Corpse6.esp=1SRM_Mercenary_Mortal.esp=1SuitDreams(3.Average).esp=1SuitDreams(5.Very Heavy).esp=1SuitDreams(4.Heavy).esp=1SuitDreams(1.Very Light).esp=1SuitDreams(2. Light).esp=1Eli_AlecusRogueHD.esp=1KaBarBeckerBK9.esp=1Eli_PlantPots.esp=1companion_DogBots.esp=1Vivid Waters - VW.esp=1RansackedRelay.esp=1Armorsmith Extended.esp=1PanzerRiotarmor.esp=1xaArmour.esp=1DOOMMerged.esp=1mk14.esp=1Rangergearnew.esp=1AsukaClothOfficer.esp=17igerHuskystandalone.esp=1Firelance2.5Patches.esp=1AkaWaterWorld.esp=1ArtilleryFlare.esp=1MidWest PA.esp=1Friffy_Holstered Weapons.esp=1Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1VisibleWeapons.esp=1Grasslands - Healthy - Performance.esp=1Grasslands - Healthy.esp=1M1014.esp=1BNPA_NAVI Armor.esp=1Clean Water - Tropical.esp=1Companion Fall Damage Immunity.esp=1CWSS Redux.esp=1AkaInvisibleFurniture.esp=1strong_PA.esp=1strong_PA - AWKCR.esp=1Zipsuit.esp=1CROSS_BallisticMask.esp=1Headcrab_Bunny.esp=1M1014- AWKCR Compatibility.esp=1MKIIGrenadeReplacer.esp=1HighHeels_SA.esp=1CROSS_Uni_Headset.esp=1CROSS_Gear.esp=1ZerasPaintings.esp=1ImmersiveVendors.esp=1NukaRadBans.esp=1CBBE.esp=1mysteriousmagnum.esp=1SPECIALWeddingRingsAll.esp=1R91M - AWKCR Compatibility.esp=1slootyVaultSuit - AWKCR Compatibility.esp=1ShootingTarget.esp=1LongRangeBulletHoles.esp=1DelyteOutfits.esp=1Friffy_Fixed Curtains.esp=1TrueReporter.esp=1N7 VaultSuit F-Gloves.esp=1Merchants stick with store - Unique Settlers.esp=1AkaSinger.esp=1AkaSingersWardrobe.esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - Homemaker.esp=1NX Pro - Farm Core - Spring Cleaning.esp=1Companion_BloodRose.esp=1IncreasedSettlerPopulation100.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlers.esp=1BetterSettlersCleanFacePack.esp=1Merchants stick with store - Regular settlers.esp=1LovingPiper-DarkPrecursor.esp=1el_precursorsuit.esp=1JB - HighschoolHeaven.esp=1HN66-SiriusArmor.esp=1LovingCurie_1.0.3b.esp=1Campsite.esp=1NanoSuit.esp=1Lacy Underwear.esp=1MGSOutfit.esp=1Spartan-Calyps.esp=1Kerrigan.esp=1KerriganColorChange.esp=12pacSkimpy.esp=1DA Lingerie Set black.esp=1WeaponsOnBack Addon.esp=1GITS_suit_by_OniNigma.esp=1ACO_AE_Patch_2.0.esp=1NanoSuit_AWKCR_AE.esp=1zgcquiet.esp=1zgclabscientist.esp=1Armorsmith Automatron.esp=1Armorsmith Far Harbor.esp=1Armorsmith Vault-Tec DLC.esp=1Armorsmith Nuka World.esp=1DLC_MainMenu_Inject.esp=1DLC_PATCH.esp=1Crafting Workbenches - Removed Crafting Experience.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1LooksMenu.esp=1Animated Drinking.esp=1tank_PA.esp=1tank_PA - AWKCR.esp=1AutomathroneAddons.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Natural Bright.esp=1APMKV.esp=1APMKV_AWKCR.esp=1APMKV_SeeThroughScope.esp=1Evan_Modular Kitchen.esp=1g2m_Workshop_Nexus.esp=1OCDispenser.esp=1OCDecorator - No Experience.esp=1OCDecorator.esp=1OCD FarHarborDLC.esp=1CCWigs.esp=1Danse GTFO Power Armor.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1dinoshelf_retex.esp=1th1nkEyebot.esp=1th1nkEyebot-WeightlessMiscMods.esp=1th1nkEyeBot-FarHarbor.esp=1th1nkEyebot-WeightlessMiscModsFarHarbor.esp=1rfortaleza2.esp=1rfortaleza2_AE.esp=1EFF.esp=1Please spare some of your time and help me figure this really painful bugs, i believe i aint the only one with these kind of bugs
  13. http://www.nexusmods.com/fallout4/mods/2995/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2995%26preview%3D&pUp=1 This mod make all the time spending on building settlement defense and walls actually worthwhile and you can actually have sth to do in order to extend your gameplay, earned lots of extra caps, food, junk, shipment,etc. So far as i see, this is the best settlement raiding mods we ever had, it add new raids, enemies, new loots,etc . the best thing is that you can call the raids anytime you want and with an exciting mercenaries system function as settlers, it is indeed one of the best mods in nexus for fallout 4. But since the author has abandoned it for no reason, the mods was left behind non-completed , like no vertibirds on BOS raids or bugs that make the enemies didnt move, mercenaries didnt fully function lead to un-lootable on their corpse, or cant trade,talk to finish settlement quest at all,etc. And the mod didnt get update to get new raids with the new creatures from Far Harbor, nuka world DLC, playable at new settlements, im probably gonna kill someone to get myself a hermit crab, fog crawler raids. So if anyone out there with modding skills and obsessed to settlement raidings like me, please contact the author and complete it, people are dying out there waiting for this legendary mod to be revive ! Thank you :smile: !
  14. I'm sure lots of people have make this request before,some said its just not gonna work right, i said why not? Scope: first of all, no dual wield pistol using scope, they only use iron sight, then when u right click to aim, just simply zoom in, in 1st person, bring the gun up straight and zoom in closer. Shooting: like most other games, simply keep pressing left-click, and the guns will fire on order, right-handed gun fire first, left-handed gun fire next, continue the loop,just like that. for machine pistol, both gun will fire at the same time because that's how it is in all other games. Reload: if its impossible to make a second reloaded animation, then just keep it as vanilla, a bit clipping when reloaded, one reloaded animation for both guns, i wouldnt bother that much. Modded: of course the dual-wield gun will only count as one weapon, and every modding will apply for both , if its legendary is incendiary, then the two pistol will shot out fire bullets. Throwing grenade/bashing: just use the left hand to throw the 'nades like vanilla, the weapon will be auto withdraw, if the left-handed gun still there,then it just a minor clipping.The bashing, maybe just remove it, or keep it like the vanilla, or came up with some new bashing animations for dual wield (if any modders willing to do so, about possibility, im using a mod call Ka-becker 9 which having complete new attacking animation ). Damage: use the single gun base damage, double it, may be x1.5 for less OP, each shot deal half damage of the dual wield total base damage, same with VATS,same accuracy,but left-handed gun shot hit, right-handed gun shot still can be miss,seperate shot count. Again, it is my suggestion,me and lots of sole survivor out there are still waiting for this mod to came true.Peace>
  15. Ever wondering why your great settlement only have the vegetables to count toward "foods", why cant we have some sort of new machines that turn those corn,carrot,razorgain,..mixing with some meat,wine,.. into some real food (bread,mirelurk pizza,..aint that charming?) the cook stove is only for yourself, the restaurant merchant only increase happiness, plus it just aint fun, these new machine need a settlers assgined to it, produce some food, count towards the settlement food, and make the settlers actually work hard to produce them, eat them and raise happiness, maybe add some quest to find new food recipe for the machines, tons of fun !
  16. cant wait for a quest mod, but i heard it aint gonna come true till bugthesda release GECK
  17. i'm currently playing fo4 ver 1.5.157 and F4SE support that same version of the same and NO UI MOD AT ALL, this issues never happened, never got crash in the game ever, yesterday i still play 4 hours straight on my third save game just fine, suddenly this morning, my game just keep crashing on loading screen after 5-10 sec, pass the intro, pass the startup, always crash on the loading screen when click on "Continue" or Load any random save in , the only thing i did this morning is install a new mod call " crafting flower pot" and already unistall, then unistall Primary needs ( install it back again, no use), and use LOOT to sort the load order ( havent been done for a while), not update drivers, windows or anything like that, not poking/deleteing any file in the FO4 directory. Try looking online for a solution but most of them didnt match my case, i dont think its a missing/ corrupt file though since i havent touch/unistall any program on my PC since my last gameplay, If anyone know why, please spare some time to help me, much appreciate :smile: Plugins:# This file is used by Fallout4 to keep track of your downloaded content.# Please do not modify this file.*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*Worsin's Garage.esm*ConcealedArmor.esm*ArmorKeywords.esm*Loads.esm*Robot Home Defence.esm*Snap'n Build.esm*SettlementKeywords.esm*Homemaker.esm*SpringCleaning.esm*Companion Infinite Ammo and Unbreakable Power Armour.esm*SniperDamage.esp*zWInsanity.esp*MinigunDamage.esp*ConcealedArmor.esp*Armorsmith Extended.esp*More armor slots.esp*hidehelmets.esp*AnodizedBlackSteelCA.esp*BetterSettlers.esp*Simple Intersection.esp*MoreBipodAndSniperBarrel.esp*NX Pro - Farm Core.esp*NX Pro - Harvest Overhaul.esp*NX Pro - Farm Core - Spring Cleaning.esp*NX Pro - Farm Core - No Requirements.esp*Magnum Damage.esp*44. Revolver Damage Increase.esp*zWGirlClothMina.esp*AzarPonytailHairstyles.esp*HairVariations_YoungAtHeart.esp*HairVariations_FairyTails.esp*HairVariations_Elegant.esp*HairVariations_Sophisticate.esp*HairVariations_Conversions.esp*MiscHairstyle.esp*MoreHairstyles4Female4.1.esp*CBBE.esp*slootyVaultSuit.esp*InvisibleGlasses.esp*InvisibleHats.esp*Modern Firearms.esp*SkibsWH77LSW-AWKCR+LOADS.esp*Crossbow.esp*SkibsWHMk22-AWKCR+LOADS.esp*AK2047.esp*M2216.esp*HeavyWeaponry.esp*Worsin's Paint Garage - Complete Collection.esp*SRM.esp*SRM_Corpse6.esp*SRM_Mercenary_Mortal.esp*LongerPowerLines3x.esp*zWGirlClothSimply.esp*Crafting Workbench.esp*Crafting Workbenches - Ammo.esp*Crafting Workbenches - Ammo Expanded.esp*Crafting Workbenches - Ammo Special.esp*Crafting Workbenches - Junk Items.esp*Crafting Workbenches - Power Armor.esp*Crafting Workbenches - Pre War and Manufactured.esp*MoreWeaves.esp*LegendaryModification.esp*LegendaryModification2LM.esp*LegendaryModification2LMConcealed.esp*LegendaryModificationMisc.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.espLegendaryMod2LMAnyModAnyWeap.esp*RichMerchants.esp*SPECIALWeddingRingsAll.esp*GeniusGamePerk.esp*fog.esp*Build High - Expanded Settlements.esp*BowAndArrow.espRobot Home Defence - Settlement Keywords.esp*M9.esp*USP 45.esp*Glorious_Glowing_Plasma_Weapons_by_Diranar.esp*Vault Meat Paintings.esp*Snap'n Build v1.6 SK patch.esp*IF88TacShotgun.esp*JC-Bikini.esp*MoreShipments_50.esp*ShipmentSize_50.esp*MGSOutfit.esp*m82a.esp*MoreAmmo.esp*CarryWeight1000.esp*CarryWeight200Strength.esp*RangerSequoiaCraft.esp*Spartan-Calyps.esp*PPH Max.esp*mk14.esp*Shaun.esp*DOOMSCARLK.esp*Glock20.esp*AK47.esp*DD_M79_Launcher_woooot.esp*DOOMMAC11.esp*DOOMLK05.esp*JaguarLMG.esp*ASVektor.esp*DOOMRhino.esp*Lots More Female Hairstyles.esp*KSHairdos.esp*The Eyes Of Beauty.esp*GNDoriginal.esp*Homemaker - Unlocked Institute Objects.esp*AlternateSettlements.esp*LooksMenu.esp*Homemaker - Streetlights Use Passive Power SKE.esp*Homemaker - Streetlights Use Passive Power.esp*Homemaker - Unlocked Institute Objects SKE.esp*ArtilleryFlare.esp*ArtilleryQuickfire.esp*DX Courser X-92 Power Suit.esp*NanoSuit.esp*NanoSuit_AWKCR_AE.esp*GITS_suit_by_OniNigma.esp*PhotoLight.esp*KerriganGlasses.esp*Kerrigan.esp*KerriganColorChange.esp*EFF.esp*More Materials Loot.esp*TakeCover.esp*Vasstek_Vaultsuit.esp*Nanohelmet.esp*AA12MXSHOTGUN.esp*2pacSkimpy.esp*QuadBarrelShotgun.esp*AK Sniper Barrel.esp*MFDPP50.esp*Fire Select MEDIUM.esp*SC_ExpandedScrapList.esp*CUTE.esp*LoweredJetpakAPDrain.esp*StealthSuit.esp*Wasteland Sniper by Hothtrooper44.esp*UnlimitedFollowers.esp*More Where That Came From Diamond City.esp*EnclaveX02.esp*Gorgeous_VaultGirlV1_preset2.esp*Nana Presets 15.esp*TroublemakerOutfit.esp*Evil Detective Outfit.esp*Survivalist.esp*PhotoLightSlotOption.esp*IncreasedSettlerPopulation50.esp*combat_PA.esp*combat_PA - AWKCR.esp*LovingCait.esp*LovingCurie_1.0.3b.esp*MidWest PA.esp*THBrows.esp*LovingPiper.esp*M4A1.esp*tank_PA.esp*tank_PA - AWKCR.esp*DOOMDesertEagle.esp*Family Mauser.esp*M14.esp*MP153.esp*ShadeArmorIV.esp*VeryHardIsOldSurvival.esp*Smoke-able Cigars.esp*PrimaryNeeds - Timescale 6.esp*Animated Drinking.esp*PrimaryNeeds - NX Pro Farming Patch.esp*AkaWaterWorld.esp*CWSS Redux.esp*G3.esp*ModularKalash.esp*mjp_PTRS41ATR.esp*Chainsaw.esp*DA Lingerie Set black.esp*DelyteOutfits.esp*Sporty Underwear.esp
  18. really? i see the injector didnt overwrite anything from wrapper so i just use both of them
  19. enblensmask.png? try searching cant file it those, is it in a fx file or sth? cause i dont remember there are any "png" file that come with the ENB
  20. http://imgur.com/a/TeuDM im using HRK ENB< now realvision, still the same problem, it look more obvious in the game and ruining my graphics, take a good look and you will see those tiny square dots all over al most everything, NPC, character, weapon,ground,etc. i already turn off all the FXAA, AA of the vanilla game ( in the launcher, in skyrimprefs.ini), modified the enblocal,series,skyrimprefs.ini like the guide , even use update ini features of realvision ENB< the only thing i change is the AmbientLightInten which makes the night brighter, currently using ELFX, COT, skyrim 2k textures and nothing else in graphics mods, using SG female renewal texture, UNPB,UNP,sweaty body ( skin mod). I do enable Vsync in enblocal and in my graphic video cards to, set it to "use 3D settings" System : Nvidia GTX 860M~ 4Gb Vram Intel HD graphics 4600 intel core i7 4710HQ ~ 2.5Ghz 8 GB RAM Edit: some solution online points out it was a filmgrain problem, BUT it was not my case, because i cant fine the "grain" settings anywhere in all my FX file and ini, using enbcustomizer and the "Filmgrain setting" was turn off, it cant even be adjust after turned on, so i assume it wasnt the grain
  21. SO i've try a couple of mods like RealVisionENB,HRK ENB,they're quite good but always end up with some problem, like make character, NPC Skin have some weird aliasing,shade,strange lens flare,sky,etc try poking around but no use or just simply not work with COT, ELFX. i'm having ENbseries 305 wrapper and injector at the same time, SG texture renewal UNP, UNPB body, sweaty body. SYstem: NVIDIA GTX 860M , 8GB RAM, 4GB Vram, intel HD graphic 4600, core i7-4710HQ CPU@~2.5Ghz If anyone have an ENB that work fine with those skins mods, enb 305 and enhance the character as good looking as possible,maybe not mess up mods like COT,ELFX too and enough for my system to handle, pls share it to me, Thank you :) !
  22. So last time i check, the newest version of racemenu is said to be "compatible with ECE" ,just wonder if i can use Racemenu to import faces,sculpt from jslot file (CME saves files) now or not? I let racemenu overwrite ECE of course, copy the female.nif file of ECE to Data/meshes/actor/character/character assets, got chargen extensions-chargen morphs core and for ECE, Jcontainers, Racemenu precache killer. Thank you for your time, pls answer if you know.
  23. http://imgur.com/AWaHqxc All of my white armor are like this, too white and bright it hurts my eyes and look offensive too, anyone know what and where to tweak for it to be less bright, have ENBseries and boost only. Thank you for your time
  24. Seem to remember Safety Load being for infinite loading screen and game freezes. UGridsToGo might be the mod you are thinking about for i have did some research about ugrids, people said that its really unstable and could possibly corrupt the save, the game even if u only increase it to 7, even though with all the guides how to do it, i most likely wont want to take that risk unless i have no other choice to stop the CTD. No one suggested you use UGridsToGo. The Skyrim default #5 is sufficient. Try the Safety Load mod. gamefever said i shouldnt use safety load, i dont know which advise to take :tongue:, btw i'm trying to install some ENB graphics enhance like RealVision ENB , just wonder if its fine ? and this mod http://www.nexusmods.com/skyrim/mods/33017/? it looks like it really heavy, due to the description, changing everything in skyrim, all the trees, mountain, sky,etc
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