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MrAlexKing96

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Everything posted by MrAlexKing96

  1. Well took me a while to figure out how to share the MEGA file to public, i think you already know but you need to manual hightlight and copy the link then paste to the new TAB to get full access to the LInk, otherwise you would need to copy the red line ( which is the key) if you click to the direct link (which is white washed but still active for some reason), i cant seems to find a way around this, its complicate. And the site(megafileupload) i choose to upload my Save file in those comments above is simply just another Uploaded site beside Mega nz, its pretty popular too, i downloaded stuff from it all the time, i dont get why you suggest ppl not to use that page, it dont have virus or anything like that, certainly not my file. It fast, free and less complicated, easy to share for public place.
  2. Location, Objects Overwritten ,Abundance of Objects of same But changed <><>--->< back and forth, or wrong formats combined. each instance loads up on cell activation and causes Bloat for a targeted point in world space. Default vanilla, Time can also do it. There is quest strips unfinished and each time a reset bug hits on the effected areas..it starts all over and gets worse with each passing moment. Things unseen but in direct conflict or is part of the normal routines "edited" by the combination there of. Remove, isolate or move the objects that trigger the events and it all goes away. How many copies of a world space can be duplicated before it becomes obvious the saturation's are too much? ------------------- @xheox: the site "mega" you chosen is not the same site I use. That site is mega upload and is not the correct site. I'll get it's home page and you can try again. but I advise any one here not to click on the above likes of MEGA uploads. incorrect place. https://mega.nz/#F!W0VwELQb!zt2sRhLrWwPnaovLOC3zKg
  3. When same to me, lucky it just the Sanctuary area, this area is kinda unstable before, but it just because i built it too big i guess, 7 story house, factory, etc , expanded it a lot bigger than vanilla, its undestand-able why CTD happen. But this time, my Sanctuary is like no where near that big, and its CTDs, weirder, it just CTD in those specific area on Sanctuary, not the whole Sanctuary, and i dont have anything that change those parts, besides Fallout 4 season, Vivid landscape, rock, bridge,etc which change the whole Commonwealth, if it ever the problems, it should CTDs whenever i go, but i can run around shooting stuff for hours and has absolute no problem, the moment i stepped back to those part in Sanctuary *poof*, get in the game again, try running around *poof*, Yay !
  4. i use NMM,So here the newest fos save file :http://www.megafileupload.com/gtLL/Save154_467C0D9CSM416E6162656C6C652022546865204C75737479204C61647922_Commonwealth_030456_20161213044443_107_2.fos and the F4se one , they go in pairs, i dont know if you need both but i just upload them both: http://www.megafileupload.com/gtLM/Save154_467C0D9CSM416E6162656C6C652022546865204C75737479204C61647922_Commonwealth_030456_20161213044443_107_2.f4se
  5. I have newest 1.8.7 Fallout 4 with all DLC, F4SE , Chalk outline ENB, everything is set like all guide online ( Vram on enblocal.ini, enable modding,etc). My game work just fine, except for some rare freeze until now. i got CTDs all the time on the surroundings area of Sanctuary ( the area behind the houses, around the river and the wretched house on the right side of the bridge after you enter Sanctuary ) this is a pretty early save ( around 80 hours) of an old character i go back weeks ago because my 300 hours+ save got broken, whenever i build, walk,running, it just CTDs after 30sec-1 mins, if i try to do any of that inside, its fine. Fast travel also fine. My settlement no where near big, only a few prefabs, Two one, two-story house and around 20 settlers, all settlement mods are claim to have added through Script or just simply clutter through vanilla menu, i use them for a long time, never had any big issue like CTD.I also has a mod that auto increase the settlement budget (dont know which one) every time my budget limit pass 50% . Some of the settlment mods: Homemaker, Snap n'build , G2m workshop, Settlement Object Expanded, Alternate settlement, Simply modular housing, NX pro farming, DLC all independent patch Cabin in the woods, Red rocker reborn (a bunch of RR build-able prefabs, ná»t rá»-tex),AWAR japanese Decor pack, OCD, Do it Yourself, Modular kitchen, invisible furniture, Build your own pool, Singing settler, CSWW resux shower/toilet, craftable blossom tree,... and a couple mod that re-texture/extended the vanilla wood Structure, Vendor and Main character home+ Increase population 100, Build high, place everywhere, scrap everything, Longer power lines,.. Settlers mod: Better settlers, DCMS, Orphans , Diverse children. Already run the game on Adminstrator and Nvidia card, set to prefer maximum performance, single display, etc + Low option on Launcher + Borderless Full screen 1920x1080. Load order ( already use LOOT to check for error, manual move them as guide) System: Fallout4Prefs.ini Fallout4.ini Fallout4Custom.ini enblocal.ini
  6. i got the same CTD issue around Sanctuary area when running/building constantly, it work fine if i build/running on the inside of Sanctuary, it never happened before, all my settlement mods is claim to adding through script, i use them for a long time without any issues, until now, could be DCMS though. BTW , how did you manage to show and hide your dxdiage and plugins like that?
  7. i aksed that myself everyday, also Compound Modern Bow and Animation replacer for 10mm pistol still havent here is a big mistake.
  8. We already have anims replacer for Handmade/Hunting/Combat Rifle, also Deliverer/Submachine gun (rip off from Scar H),Knife... so that we can have cool anims on all modded gun that use these as base animations. But we dont have the Anims replace for 10mm pistol, and that make the 10mm pistol itself or any modded gun(like DOOMBASE awesome MAC-11) that use it anims is still perform vanilla animation, which is bad. I hope someone will do Custom animation for 10mm pistol in Fallout 4 soon :)!
  9. Forgot to mention this: Compound Bow (modern bow) like the one in Crysis 3 with details,high quality textures and meshes, including all sort of arrows tip and with Bow reloaded animation, that will be the coolest thing to have in a survival game.
  10. i honestly suggest you should download Gun mods like Modern Firearms 2.4.1, Skibadaa redux weapons line, makeshift anti materiel rifle (believe me i aint miss typing), etc, these mods alter enemies leveled list, they hit pretty hard and can be sell for high price at store, use Expanded shipment to get more Shipments on most stores and merchant, then use those caps earned from selling guns to buy them. Because i think looting raider crap like long johns and bother wasting bag space scraping them for 1,2 piece of cloth is absolutely not worth the time.
  11. i dont see the Stickies in post section on Homemaker mod page and too lazy to read carefully everything in the description, maybe i just miss it, but well, as long as it works, im cool :smile:.
  12. Are we still talking about Homemaker ? because i use HM v1.4.1, i check it again in my game workshop and it still said the same for all the prefbabs house (covenant, lighthouse,etc) that they are " no Navmesh,NPC cant use". Or are you talking about one of your mod? because i havent used any of your mods. Edit: Just check your mods, they are awesome, wish i have found out about your mod sooner :smile:.Cheers!!
  13. Please dont spread false info like that here, there's actually and already complete reload anims for pump action shotgun done by Steampunk755, there's word that Hitman is working on the Pump anims, even if that is false., there still a mod author claims that he will do the Pump anims for his Trench Gun and it is possible: http://www.nexusmods.com/fallout4/images/57687/?. (Not Akanami Trench GUn).
  14. Well the only prefbabs i see is the vanilla one and a mod that extended it which not even given some new look prefbab, i was hoping there could be more prefbabs that looks better, like a bunch of complete real big modern house , with navmesh so NPC can go and live in it and save us from all the build stuff ,the Prefbabs house in Homemaker nearly make my wish came true, until i saw the line "NoNavmesh, NPCs cant use".
  15. well this is like the 99th time i see a topic request this ( i also has a topic like this xD) but honestly we just dont have anyone with skills that want to do it (probably), a pump action anims already took too long to be release, an akimbo/dual wield anims is just wayyyy not possible for the time being.
  16. Still no Dual wield Pistol, Machine pistol, no pump action shotgun, mounted turrets, navmesh prefbabs for lazy ppl etc lots of things is still needed to be done.
  17. You all are missing Pump Action shotgun with Pump animation and Reloading animation both + Mounted Turrets ( like in every shooting game ver, duh),Navmesh Prefbabs . An Actual Bike/Cars/APC... that can actually be mounted and ride around ( i think this is not gonna existed- but just want to spread the idea).
  18. Just see this on Dead Rising 4 new trailer today, its just so cool, i know we have some familiar suit like Nano suit, Kerrigan Bodysuit, CROSS cybernetics, but those suit are clearly skin tight and only use on female mostly , the Exo Arms and Legs in CROSS cybernetics are just .. well, arms and legs ( basiclly just exo skeleton) not a full suit. http://imgur.com/a/308g3
  19. i just wonder is there a fix for those? i update my game to 1.8.7 , and it still there.
  20. i got the almost same issue, not blinking that much though, just a black wave/curtain surrounded me or my surroundings, cost me 2 days to figure out what the hell is going on, i just give up.
  21. Well im still using 1.7.22, never update to 1.8 at all, i have try everything, re-install ENB, body mod, face, delete ini, verified cache ,etc.. double check all my mod to see if there any report about this situation and none of them are the cause, its make sense since i have use these mods for months, they never have any kind of issue beside from slight performance drop
  22. I 've been play Fallout 4 for months, got all Nvidia Driver, PhysX and DirectX up to date as usual and optimize like all those online guide for best perfomance, all the Fallout4Custom,Prefs ini with all the iPresent,benableoldfile,etc is all set to 1, running the game on borderless 1920x1080 like always, my game run smoothly, with no problem till yesterday morning. THIS IS NOT THE BLACK SCREEN FLICKERING GLITCH IN FULL SCREEN. It all start when i lost all my Unique character tatoo in my character, i unistall everything related (bodyslide,CBBE, Silly smooth skin,..) and install them again with newer version,try to unistall everything i download since i last saw my tats (Wasteland Grunts, Fallout Commander, some Skibadaa gun mod, a few armor mod like B90 armor) cant seem to get those tatoo back on, so i just give up and get back to the game, suddenly these things happen: http://imgur.com/a/UhJLF These black curtains randomly pops up and surrounded me when i try to move my camera around, still can see my character and others sometime. First time i see it , i run around for a while, then my game CTD and there a warning said that my Nvidia Driver has stopped working, then it revert itself back to version 3.10, i have to re-update it back to the newest version, then i repair/redownload all my Direct X and Microsoft C++ that i use before, no luck, it still the same i havent add any new graphic mod, still using the same old Vivid series (weather,etc), Vogue ENB and ENB 3.0.7, Fallout 4 season , been used these for month without any problem. All settings in ENB local, Nividia control panel and all ini is still the same as before.Try delete all ini and run the launcher , no luck Any help would be appreciate, because i just have no idea what the f*ck is going on with this god forsaken game, and it have cost me a day of frustrating, one problem to another, the game keep getting broken for no reason. My system: Nvidia Geforce GTX 860M with 4GB vram, 8GB RAM ~2.50 Ghz, Intel HD graphic 4600.
  23. Ok, thanks, i got it now, been using the AE merged patch for all of Eli's stuff, but this knowledge would be great to apply for cloth/armor that havent been made with patch :) Have a nice day steve :)!
  24. Wow thanks steve40, such an honor to have you answering my question, im a big fan of your great mod, espicially the CSWW redux, it really makes Fallout 4 immersive as f**k. As i see those AE merged patch duplicate all of the original cloth/armor, add new formid to the duplicate one, and its completely seperate from the original mod.
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