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ArtMurder

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Everything posted by ArtMurder

  1. This mod allows you to "combine" different new spells http://www.nexusmods.com/skyrim/mods/36351/? and this mod add sin naruto related spells, and other naruto related stuff http://www.nexusmods.com/skyrim/mods/15699/? i ams sure between these two you can have a very "naruto-y" experience!
  2. This is a personal request for a character I am working on xD I just want the default bucket in skyrim made into a helmet. With a slot cut out for the eyes maybe? Or at least a black square "fake hole" like the vanilla closed helms maybe? I would really appreciate it if someone could do this for me! I have no mesh editing talent, but I can do all the CK stuff myself! ^_^ Thank you in advance if you do decide to help me!
  3. For the traps, take your pick from those. I haven't tried any, so I can't offer advice on them. Walls and barricades can be deployed via Pocket Empire Builder, if I recall that correctly. Also, you might be interested in Tundra Defense. Your first link appears to be broken or something? it takes me to an internet search with nothing relevant showing up. I'f search "traps" in the nexus and came across a few that work decently, but I discovered they are all incompatible with mods that make traps do realistic amounts of damage, so sadly I have yet to find a trap mod I can use. Tundra Defense is quite a bit more then I am looking for complexity wise, and it is incredibly incompatible with controller usage, so sadly I can't use it. If it worked with a controller I wouldn't mind giving it a shot, because it does look cool. Portable Campsite by Mcxar has fences and traps.....http://www.nexusmods.com/skyrim/mods/9935/? Bear traps, hide fences, spike fences...... Sadly, I have seen that mod before, and the fact that I have to go to a very specific location, and I get single place-able versions of items for zero cost after that just makes it totally not what I am looking for. I'm looking for something that lets me build up stuff without totally shattering my immersion. Like, build a barricade out of wood, then place it, rather then magically pulling a single one out of a special magical bag. I'd rather just spawn one with the console! XD I'll look into it and see if there is any way I can make it work, but it seems like more then anything it will clash terribly with frostfall's campsite building, ruining the fun for it... EDIT: Actually, I was mistaken as to how that mod functions exactly. It looks like it might actually let me craft individual items rather then buying a single 'camp site bag" like I thought, the "magical all in one campsite bag" option just seems to be the more popular option to use. I'm definitely going to look into this. --------------- Thank you two for giving it a shot, but sadly, neither of these mods are what I am looking for. I want something that just lets me throw up some walls/barricades/defenses without some massive complicated campsite/city building thing that requires me to buy specific unique items from specific merchants, both of these mods do this. Maybe I should contact the maker of frostfall and see if they like the idea of "camp defense" add on to their mod. XD Though I doubt that would work.
  4. So I would love to see a mod that lets me build and place walls, barricades, and the like, for setting up bases, maybe even open/close-able doors and archer's nests. I have been working on setting up the perfect survival RPG type game, and being able to barricade my base would be wonderful!
  5. I personally use the free version of photo shop CS2, save the files as PNG, then use Paint.NET to re-save them into a .DDS.
  6. I find the mod "ultimate combat overhaul" in combination with TK Recoil and TK HitStop makes combat feel intense and realistic. Also Requiem disables the default difficulty slider, requiem and legendary is the exact same as requiem on novice. I can see how one could make that mistake though, seeing as Requiem puts default legendary to shame without the aid of any other mods.
  7. I'm looking for a mod that lets me place barricades and/or walls (in addition to possibly other things) so I can set up defenses around a "base" in an exterior camp. The ability to place bear traps as well would be cool.
  8. I do really like your idea as well, so I will be happy regardless of what you pick. I do think it's possible you could merge the two ideas, to some degree, basically just "overhaul" the 4 guild quest lines, and maybe the civil war quest line to include more interesting and diverse quests, and connect them together via my concept. You could easily throw in some random cool side quests here and there as well. Basically enhance the feel of the vanilla guild quest lines and other assorted quests in general to feel more alive and reactive to the players action, so that interacting with one guild may make another guild react to you. For example, attempting to join the companions if you are a member of the dark brotherhood may open a quest to kill the members of the dark brotherhood, if you choose to do so, of coarse you are no longer a member of the dark brotherhood, but if you refuse, you may be kicked out of the companions. I am not entirely sure how possible this would be though. It would likely require new voice acted NPCs in the guilds, kind of like "proctors" or "overseers", not actual important members of the guild, but basically body guards and doormen who keep the unwanted at bay. Of coarse, there is no reason this sort of mod couldn't simply throw in other, totally un-guild related quests, but focusing on guilds wouldn't be a bad idea, cause people can easily find and play these quests, where as having the quests started by random NPCs who just sit in an inn somewhere or something will make them feel more obscure, and while this would be cool for some of the quests, doing a lot this way would make it feel like a chore to the player to track down all the individual quest givers without some sort of guide/cheat-sheet Just an idea. ^-^
  9. Copy pasted from a similar thread someone just posted. Though, I will point out ahead of time, I personally avoid location/dungeon mods, so I can not suggest any of those to you! I personally do my best to make skyrim into a horror survival game though, here are some quick tips. First, turn your difficulty up as high as you can stand. Horror and Easy do not play nice. A lighting mod to make things darker and give things a creepy atmosphere is great, but takes a lot of tweaking, and can be hard to get right, manymanymany exist, and most mess something up. I personally suggest Seasons of Skyrim ENB http://www.nexusmods.com/skyrim/mods/23812/? - use the performance option if you have a low end PC with this mod for dark dungeons http://www.nexusmods.com/skyrim/mods/12454/? EDIT: Oh, I see you don't like ENBs. The above dark dungeon mod only works with ENBs sadly. Try these instead; This mod should work for a more dark, eerie atmospheric skyrim. http://www.nexusmods.com/skyrim/mods/37846/? - This is a SweetFX mod, MUCH simpler and MUCH more performance friendly then an ENB Sadly no dark dungeon mod works specifically for SweetFX, and rely on ENBs to work, so instead try this, I specifically made myself to make nights and dungeons darker with the above mod. I know of nothing else to suggest for this, without ENB, at the moment. http://www.nexusmods.com/skyrim/mods/48000/? This mod for dark nights http://www.nexusmods.com/skyrim/mods/49472/? This mod makes NPCs behave right in the dark http://www.nexusmods.com/skyrim/mods/52239/? now, I suggest adding in Skyrim Immersive Creatures, this adds in TONS of new, powerful, and often very scary enemies. And yes, TONS of undead are included. This mod also makes skeleton have a chance to come back to life after dying. http://www.nexusmods.com/skyrim/mods/24913/? This mod adds in some very creepy zombies http://www.nexusmods.com/skyrim/mods/56379/? This mod makes skeletons sound creepy as HECK and is also a nostalgia kicker if you played Daggerfall http://www.nexusmods.com/skyrim/mods/38677/? I've never tried this mod, but it seems like it would make the game a lot harder and scarier. http://www.nexusmods.com/skyrim/mods/12452/? Frostfall will make skyrim itself an enemy, and will make cold, dark nights in the mountains terrifying on their own, without the need for enemies http://www.nexusmods.com/skyrim/mods/11163/? Psyrim makes the music of skyrim a lot more eerie and creepy, but if you are a lore nut it may be something you want to avoid. http://www.nexusmods.com/skyrim/mods/1041/? This mod will make ghosts immune to most "normal" weapon types like in every other TES game before Skyrim http://www.nexusmods.com/skyrim/mods/36525/? This mod will make the ambient sound of dungeons a lot more creepy! http://www.nexusmods.com/skyrim/mods/8601/? I'll add more if I think of them! ^-^
  10. LordAndSavior: I was thinking Free Masons, but it's the same basic concept, yeah! A secret shadow society that controls everything in skyrim, consisting of a few, highly fleshed out members who you can buddy up to, or go toe to toe with! It would also be nice to have some characters acknowledge how epic your character is and his accomplishments are. Maybe those commoners don't understand what you've done for the world, but these people surely do! Matthiaswagg: I'm glad you like the idea! I can help you flesh it out a lot more if you want me too, I can even help come up with some of the quest concepts, though I have ZERO talent in actually putting together quests in the CK, I can write for them, and I can maybe do some of the voice acting if you need some help in that area, I have not done voice acting before but I have a decent mic, and am really good at impressions, so I should be able to pull off the different races. ^-^
  11. Isn't this rather similar to the Dragonborn questline? With the idea that there is another Dragonborn in a different dimension, and you have to fight them? I know that your idea is more complex, and likely more interesting. However, if someone were playing the Dragonborn DLC at the same time as this, it would be kind of duplicate, though not exactly redundant. I'm not dismissing your idea, though, since it seems interesting. I'll definitely think about it. I havent played through dragonborn yet for some odd reason, so I don't know the specifics on what it's like. I thought the other dragonborn in that DLC simply rose from the dead? If not, then this idea could simply be tied into dragonborn, I mean, if one dragonborn can crawl through reality into yours, then why not more? Why can't some of them be good guys? To be honest, the main concept could still be done even if you totally remove the dragonborn and dimension jumping concept. Simply have a secret "guild" of ultra powerful warriors, mages, assassins and thieves that secretly control skyrim from under a shroud of illusion. Maybe you have to deal with these people once you complete each quest line? like, upon completing the mages guild, you learn that the real leader of the mages guild is a member of this group, and you have to either do some quests for him, or defeat him to secure your place as the real leader of the mages guild. Hmm, I should probably play dragonborn and dawnguard. I've been so busy with modding, I just keep forgetting to! ^w^;;
  12. I personally do my best to make skyrim into a horror survival game First, turn your difficulty up as high as you can stand. Horror and Easy do not play nice. A lighting mod to make things darker and give things a creepy atmosphere is great, but takes a lot of tweaking, and can be hard to get right, manymanymany exist, and most mess something up. I personally suggest Seasons of Skyrim ENB http://www.nexusmods.com/skyrim/mods/23812/? - use the performance option if you have a low end PC with this mod for dark dungeons http://www.nexusmods.com/skyrim/mods/12454/? with this mod for dark nights http://www.nexusmods.com/skyrim/mods/49472/? This mod makes NPCs behave right in the dark http://www.nexusmods.com/skyrim/mods/52239/? now, I suggest adding in Skyrim Immersive Creatures, this adds in TONS of new, powerful, and often very scary enemies. And yes, TONS of undead are included. This mod also makes skeleton have a chance to come back to life after dying. http://www.nexusmods.com/skyrim/mods/24913/? This mod adds in some very creepy zombies http://www.nexusmods.com/skyrim/mods/56379/? This mod makes skeletons sound creepy as HECK and is also a nostalgia kicker if you played Daggerfall http://www.nexusmods.com/skyrim/mods/38677/? I've never tried this mod, but it seems like it would make the game a lot harder and scarier. http://www.nexusmods.com/skyrim/mods/12452/? Frostfall will make skyrim itself an enemy, and will make cold, dark nights in the mountains terrifying on their own, without the need for enemies http://www.nexusmods.com/skyrim/mods/11163/? Psyrim makes the music of skyrim a lot more eerie and creepy, but if you are a lore nut it may be something you want to avoid. http://www.nexusmods.com/skyrim/mods/1041/? This mod will make ghosts immune to most "normal" weapon types like in every other TES game before Skyrim http://www.nexusmods.com/skyrim/mods/36525/? This mod will make the ambient sound of dungeons a lot more creepy! http://www.nexusmods.com/skyrim/mods/8601/? I'll add more if I think of them! ^-^
  13. I've been knocking around an idea for a while, maybe you can do something with it? I have no talent in questing or scripting, though I can maybe do some voice acting and texture work. The basic concept is a sort of "end game" final challenge, involving multiple fleshed out, complex characters you get to interact with and then fight, should you choose to. Basically, your character discovers a "cult" of dragonborns who are incredibly powerful, and have the ability to travel through different realities. Upon defeating alduin, you would get a "world render" ability that allows you to travel through dimensional planes, allowing you to meet these other dragonborn, and also allowing them to appear in your game. While they are all generally one group, they are not necessarily all allies. Some of them, would be more "good" and some of them would be "evil", for example even if you are are the leader of the companions, you may meet another dragonborn who also became leader of the companions in his world, and he may be able to give you some useful weapons if you do something for him (which probably involves another member of the cult), same for a headmaster of the mages guild with magic spells. However, some of them may be evil, and are the listener for the dark brotherhood in their universe, and may attack you without being provoked, though ideally, none of them would just attack on site, you would at least get a chance to talk to them. Some of them however, may simply come into your world, and may appear at total random when you least expect it, to either help you, or mess with you. It would be kind of like "the league of dragonborns" you can choose to either slaughter them all, and come out the only remaining dragonborn in any reality, or simply gain their favor, and eventually work your way to being their leader, kind of like an entirely new guild, but with each member being a highly skilled, complex character who will befriend or attempt to kill you based on your actions. Each one would, ideally, have their own special set of armor and weapons. Each one, should you choose to fight them, would also be an epic boss battle.
  14. I personally use this mod to make changes to my 3rd person camera, it even lets you map a button to have a couple additional camera modes besides just 1st and 3rd, I use it to allow myself to have 1st, 3rd, and 2nd person camera view, and to add the ability to swap which shoulder I am looking over at the press of a button. I also use this to remove the ability to zoom in/out in 3rd person, so the camera is always at a fixed distance, I personally get really tired of my camera randomly changing distances on me, since I tend to accidentally click the sticks during intense moments in the game. Very handy, and I do not have to relaunch the game or Alt+Tab and then enter console codes to see the edits I've made! http://www.nexusmods.com/skyrim/mods/37347/?
  15. You want Less Intrusive Hud II . You can use it to reposition (and resize) pretty much every HUD element. Do you know if this will conflict with Minimal Hud? this does pretty much the same thing, but it didn't do that, are you sure that one can? ^-^ I use it alongside iHUD and the two don't conflict. Looking at the descriptions of Minimal and Less Intrusive, it looks like they will not play nice. As far as allowing moving activation text, I know it can. thanks, I tried it and it works! had to remake my HUD from scratch because it didn't work with minimal HUD though... The feature that turns off icons being displayed on the compass doesn't seem to work properly for me though, and trying to use another mod to fix it doesn't help...
  16. The trick to requiem? Well sadly there isn't one. Early on, about all you can do is fight smart. Stick close to towns, try to have guards near by whenever possible. Do your best to find a follower, though i personally got to level 20 and never found a follower last time I played with requiem.. Think of it in a realistic way. "adventuring" is a very difficult thing for a person to do. You have to crawl before you can run. You start out as a nobody, a whimp and have to work your way up from the very bottom. Also, certain areas seem to be leveled a bit higher then others. Stick to the whiterun-riverwood-falkreath area, don't go into dungeons and such yet. Any area with snow is going to be higher leveled with snow cats, snow bears, and ice wolves, all of which will demolish you until you hit at least level ten. The forsworn in the Reach are also to much to deal with yet, but the rift should be okay, though there are bears there. Also, alchemy is almost required for requiem to even be bearable in my opinion, at least early on. You will grow to clamor for every single tiny buff you can get from those nerfed potions, and every health potion is a second chance at life.
  17. You want Less Intrusive Hud II . You can use it to reposition (and resize) pretty much every HUD element. Do you know if this will conflict with Minimal Hud? this does pretty much the same thing, but it didn't do that, are you sure that one can? ^-^
  18. Is there a mod that lets me move the text that pops up over the cross hair? For example "open barrel" and "open door"? I would like to be able to place it down near the bottom of my screen instead of right in the middle of it. The mod "minimal hud" lets me move everything else on the hud, and lets me tweak some of the things that appear with this text, but not move the text itself...
  19. I've been wanting so much to make a mod that let you visit the dwemer on another planet or a moon! XD but my modding skills are sub-par at best.... you are so awesome for doing this! ^-^ can't wait
  20. Well this CTD has now become 100% consistent. Walking from whiterun towards the ritual stone will CTD the game about 100 yards pass white river watch every time.
  21. So on the road between white river watch and valthiem towers I keep getting CTDs. Never in one exact spot, but it's usually either just before the ritual stone or just after. It happens about 90% of the time, and when I relaod the last autosave before the CTD and try walking through again it usually doesn't CTD, but otherwise it almost always does. I have yet to encounter this CTD anywhere else, something about this specific location seems to be triggering it. I can play for hours and not encounter a CTD, then walk down this road and I will most certainly CTD. I have no mods placing anything in this area, in fact I run almost no mods that physically place things in the world space, but I do run a LOT of mods. I tried going through my load order, uninstalling about a dozen mods and deleting all saves and starting over on a totally new character, but to no effect, I still got a CTD the very first time I walked up this road after about two hours of playing the game before hand. The papyrus log seems to be no help at all, as I can never find anything consistent in it between CTDs, but I will show my most recent one just in case. I am using ENBoost with a custom patch-work ENB and sweetfx, and I am using the memory patch, I am also using AttkLt launcher. My game seems to work 100% fine, but walking into this area seems to trigger a crash regardless of what I do, unless I have launched the game in the past 5 minutes or so, then it seems to not CTD for some strange reason. Active Mod Files:
  22. I personally run about 5 different installs using that program, I also use Wrye Bash with it, so I can confirm that works really well! also, is it possible to get a non steam skyrim legitly? o.o I bought the hard disc copy of mine from game stop and still had to install steam to install it from the disc... >.>
  23. Is there a patch to make waterfalls not glow at night when used with ENB? Well I assume the ENB has something to do with it.
  24. I remember looking into this same issue, and from what I can tell you can set up the flying mod to work with the game pad, as I am pretty sure it has a power based version, you can just use the dragonic aspect power, then swap to the flying mod power. I really wish that that mod, as well as the other dragon wing mod would be able to figure out "real" flight, with collision and everything. That would also be cool to have with the vampire lord form as well. xD
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