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ArtMurder

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  1. All of requiems changes may sound off at first, but they compliment the game nicely. Enemies feel balanced for there level, if you are level 5, a level 20 troll will kick your butt, but if you are level 20 it's a very fair, balanced fight with the same troll. It goes great with realism mods, like frostfall and RND, and makes for a great "classic" RPG feel. I have spent probably 6 months perfecting an install based around requiem, and it makes the game insanely fun and challenging, but never makes it feel annoying. I to dislike mods that make the game "harder" by just increasing enemies health and damage and/or spawning a dozen more enemies in every room. Many of these get harder as you progress, making you feel weaker as you level up, playing requiem you feel your character level up, you really feel stronger by the time you reach level 20. Also, almost all of requiem's extra features can be turned off and on in it's mod menu! it's highly costumizable. if you do no want to make a complex a load order yourself, and just want to install a couple mods and have an entirely new, challenging, RPG experience, I highly suggest requiem! But, I am slightly bias towards, being that it is one of my all time favorite mods. ^_^
  2. That's a problem with your installation not the mod Most likely not, the NPCs added by his mods are very basic. I use his mod in one of my installs as well, and I can clearly see some NPCs that just stand there doing nothing at all. As he said though, unless you are playing a sneak character, you will NOT even notice this, because they will react to your presence once they detect you and start moving around. If you are looking for something that just adds in more spawns to smash over the head, it's no big deal at all. Also, it is basically impossible to install the mod wrong.... it's just an ESP and a BSA...
  3. Oh great, thanks for the link! I'll go ahead and install that right now. I have something called Safety Load already, could I possibly use both Safety Load and SSME? I also I noticed that SSME implements 'Sheson's Memory Patch'; there is a thread here that was giving great testimonials about Sheson's Skyrim Memory patch, and how it greatly reduced the amount of CTDs; since SSME mentioned implementing Sheson's memory patch, should I not bother with the link I mentioned above? Thanks again for all your advice! To my knowledge, SSME implement those features itself. There is not likely to be any negative effect of using them with it, but also not likely to be any positive effect. ENBoost and SSME (or one of the other means of accomplishing the same thing, SSME is just the simplest) is basically all you need. I only use these two, and I use around 170 mods, LOTS of very high def textures for everything in the game, increased spawns and NPC amounts, lots of script heavy mods, absolute max graphic settings, ini edits to further dramatically increase the graphics settings, an ENB, SweetFX, I really couldn't push my system more, and I still get a solid 45~55 FPS and no CTDs, so in my opinion anything else added with the soul purpose of improving stability is just unnecessary. Try looking up the "skyrim stability guide" I dunno if it's out of date or how good it is, but some people swear by it, it basically just gives you tips on how to not destabilize skyrim with certain mod combinations, or ini edits!
  4. generally,skyrim guides are going to be useless for modded skyrim period. You can't have your cake and eat it too in this situation sadly. Personally, I don't see where skyrim needs a guide, it is a very simple, user friendly game out of the box, just avoid mods like Requiem if you are not an incredibly skilled gamer! I have personally never used CWO, as mods that mess with the civil war quest line usually glitch out sooner or later, so I can't actually tell you if it has a very dramatic effect on the game. ^_^ but the best answer is "probably"
  5. yeah, skyrim literally explodes automatically if you hit 256 mods, so avoiding closing in on that number is suggested. I usually find that running about 175~ish mods is a good "butter zone" for having lots-o-mods and not causing to much stress, though if you are running a lot of non stressful mods you can get up to 255 with no issues, it's still risky to push your luck, and a lot of your mods are complex. If you can't track down your CTD, I would try removing and resintalling Shlongs of skyrim and see if it does anything, as it's a challenging mod to install 100% correctly. The time I had serious issues with it I was trying to combine it and UNP BBP + the option to have both active on my character at once, which caused my game to glitch and melt down like crazy despite it being advertised as working fine. BUT if your issue was skeleton related you would get CTDs constantly no matter where you were at, when you equip certain clothing items, removing clothing, etc. If you can literally stand in place and do nothing in certain areas and get a CTD, and do whatever the hell you wan in others and get no CTDs, then this issue is most likely not related to your skeletons or body mods! EDIT, also, make sure you install this, or the pure SKSE version, this is a bit easier to install http://www.nexusmods.com/skyrim/mods/50305/? This increases skyrim's memory ceiling dramatically, when combined with ENBoost it will stop all memory related patches as long as you have NOT changed uGridsToLoad. If you change uGridsToLoad you basically have to uninstall every single other mod in your load order to get it stable, it SAYS you can, but I would personally never, ever, ever touch that option, as even if it works perfectly, it can cause quests to explode.
  6. "sands of time" might do what you are wanting, but it has a TON of random confusing features, and populates the dungeons in a sorta cheap way that is not fun for sneak characters at all. ASIS is one of the best, which does what sands of time does with generic spawns, but better, without all the other features(which may be good or bad), basically just adding in more vanilla spawns based on a configurable spawn system. You can have it spawn more similar enemies, or just spawn totally random enemies. It also has a wonderful feature that will add mod added spells to enemy NPCs and make them use them! Skyrim Immersive Creatures is my personal favorite though, which adds in lots of new, interesting enemies, as well as increases the number of spawns in general. it makes tombs pretty challenging. It has a lore friendly version if you are into that, but the non-lore friendly version is still pretty lore friendly, nothing "feels" out of place, like some of the enemies in the Monster Mod which just feel really really our of place in the game. I personally suggest not even skimming through the new monsters added, and just let them be a surprise. Also, if you have Arachnophobia, or just really dislike those gosh darn frostbite spiders, SiC has an option to turn off ALL spider spawns, as well as turning off many of it's more annoying spawns. I suggest setting reiklings to "solsthiem only" as they are very high level enemies and will whip your butt if you wonder into the snow below level 20, their spawns are WAY to abundant. (my only complaint about the mod really) SiC also has a very costumizable cell reset system, allowing you to make cells respawn very fast, very slow, or manually respawn every cell in the game by just waiting 1 hour, which is GREAT if you use mods like frostfall and RND and can't wait 30 in game days to reset everything without disabling half your load order XD
  7. WARZONES - Civil Unrest.esm - is a VERY broken and unplayable mod, and is infamous for causing mass CTDs outdoors, sadly. I suggest uninstalling it, rebuilding your bashed patch, and making a new character. There is no salvaging a save that has used this mod. You need to use ENBoost as well as the SKSE memory patch fix if you are running that many mods. I also suggest removing the HD texture packs and replacing them with the lite version of 2k textures, as those look better and have lower res textures. Book of silence is great for the armor, but I don't think it comes in as low res a version as 2k textures lite. The HD textures require special steps for removal, you need to deleted the ESPs and the BSAs, adn then edit either your skyrim.ini or skyrimprefs.ini (I forget which one) to remove them from the list of BSAs skyrim should auto-load. Also, you are using a lot of very complex incredibly script heavy mods. if you want to focus more on the "sexy" mods, cut down on every other script related mod you can, like footprints, frostfall, wet and cold, etc, cause skyrim can't handle tons and tons of scripts all at once. In addition these mods are very finicky, and can cause a lot of issues if not installed 100% correctly, it is a good idea to install them one at a time and get them working correctly and then move onto the next one. I have had CTD issues caused by Schlongs of Skyrim before as well I could never track down or fix them except by totally removing it, and other times I've had it work flawlessly.
  8. Alright, I found it! apparently the error was in the Immersive WEAPONS patch for requiem. it had the "null reference" error that I constantly see with patches made using TES5Edit for her outfit, I just copied over the requiem outfit and it's fixed.. But now my game still hangs on the main menu screen when I use the IA for requiem add-on that adds armors to NPCs... I wonder if it requires the immersive armors for NPCs mod, despite it being incredibly outdated, not being mentioned anywhere in the mod description or download section and not being a master?... That seems very inconvenient if that is the case...
  9. I do have a save file right before I enter for the first time... until I can gt my game to launch again though I can't really test it anymore though. The resetinventory command will be handy to know though, thanks! I have tracked down the issue, the esp Requiem - Immersive Armors - Addon.esp from this mod http://www.nexusmods.com/skyrim/mods/42538/? seems to be causing it somehow? removing it makes my game run normally... it does not mention or require that mod in any way, it's quite confusing... EDIT; Okay WOW, so she's still naked even with the above ESP disabled and the other IA patch, so apparently it has nothing to do with the IA for NPCs mods... I tried the reset inventory thing, I loaded a save before ever entering dragonsreach, I tried disabling and enabling her, nothing worked.
  10. I do sometimes use TES5Edit to make manual patches, but I am pretty sure i have not made one for anything involving weapons/armor do to the finickiness of requiem. I ran tes5edit with all mods selected accept the IA patch in question, and it gave no errors. I'm gunna try and disable immersive armors related mods/patches see if I can get any response, but seeing as I updated every single one of them just yesterday i don't see how they could be causing the issue... I've skimmed through every one of my mods and can't find anything that should be reliant on that patch. And as has been mentioned, if it was a dependency thing, it would be a CTD, and it's not.
  11. Okay, I can't figure this out. Removing the esp for the outdated immersive armors for NPC's mod makes my game stall on the main menu screen. it shows the skyrim logo, but doesn't play the music, and doesn't pull up the "load/new game/etc" options. It doesn't CTD, and my task manager says skyrim is still running, not frozen. Nothing lists it as a master, I have rebuilt my bashed patch, I can not track down what is causing this. Re-enabling it makes it launch normally.... It's just baffling. I would get if it wigged out on me loading a save, but that's not what it's doing. I've honestly never had this happen before, I've gotten plenty of CTDs on launch, and gotten freezes on loads, but this is just baffling, especially considering this mod is basically just a patch to an existing mod that isn't even there, it's totally baffling that removing it would break my game more then having it in.... I can't just continue with it enable either. x_x
  12. like, if I wanted something on my armor to change colors or blink how would I be able to do that if it is possible? ^_^
  13. Could you do a more high def version/update of the Deadmau5 helmet? http://www.nexusmods.com/skyrim/mods/33612/? I have NO mesh experience, and the blockiness of the ears bugs me, also, the eyes are kinda funky A basic texture in one color is all I need, I can do the rest, but I can't fit textures to the mesh. As I said, zero mesh knowledge XD Also, sticking it on a stick and making it into a hammer would be awesome... I would love you forever if you did. @-@ I know you said no "edits" but this is more of a fix, and is probably something different and fun to work with, also, probably not to hard. XD
  14. I would like an interesting punishing prison. Something like the markarth prison mission, but not a mission, just the game screws with you for a while until you escape. Something that would be both interesting, sorta fun for a bit, but get old fast, and make you not want to go to prison. XD
  15. Try a SweetFX mod, those use up a lot less resources then ENB, and can be edited very easily to have less dark nights or more vibrant color if you can't find one that suites you!
  16. Yeah, trust me I know to check the upload fate of the file itself, not the dates on the description page. XP And no, those are not the patches I am using. I am using the ones designed for requiem, because, at least to my knowledge, those patches do not work with requiem, being that they edit NPCs directly, which would conflict with requiem which touches every NPC in the game. I am using the ones specifically designed for Requiem. I am using this patch, plus the additional option it has to add IA and IW items to NPCs. http://www.nexusmods.com/skyrim/mods/42538/? both files were last updated april 29th, 2014, quite some time after the 7.1 release of IA Though, that makes me think, I will double check and make sure the patch you are talking about hasn't worked it's way into my load order by accident, I am 90% certain it has not. if it has, that is likely the issue, I will remove it right away. EDIT; WOW, it seems that the mod you linked to DID end up in my load order and I had no clue it was there. I wonder how that happened... Let's see if that checks out. I also noticed that immersive weapons released another updated I didn't realize, which explains an invisible bow I found, being that I am using the newest requiem patch. Pretty sure that is what is causing this issue. I feel so silly now. EDIT2; Now this is odd, removing that esp makes my game freeze on the main menu screen... I can think of no reason that should be happening, nothing has it as a master, I rebuilt my bashed patch... >.< Nothing lower then it in my load order even has anything to do with immersive armors.
  17. Hmm, but all the various patches I installed have been updated more recently then IA itself? How do I tell what outfit she is wearing? I'm not particularly skilled at that kind of thing. Also, TES5Edit is not a program I enjoy using, apparently it hates me, as everyone else insists it works great, but it corrupts the hell out of mods I try and edit with it about 1/3rd of the time, so I tend to avoid using it unless I absolutely have to. also, I had IA 7, and updated to 7.1 hoping it would fix this issue... it did not, so I can confirm this issue existed in both 7 and 7.1. So far I have noticed no other NPCs with this glitch, but I have only been running this test character for about 45 minutes, I have seen at least 5~7 new suits of armor on various NPCs, though a number of them were added by Inconsequential NPCs with the IA enhancement pack. i would much rather manually fix my the issue then just remove IA for NPCs, as that would throw off my immersion quite a bit to have those armors exist in abundance, but have no one of importance using them. Are you sure the issue couldn't be cause by failing to update her outfit after updating the mods? As I said, I was using version 7 of IA and the patches for it, I updated it and all the patches hoping it would fix it, reload a save before she was ever loaded, disabled and renabled her, I can't think of anything else I could do, but I suppose it's possible that is cuaisng the issue Also, I remember an issue existing in one of the old versions of one of the patches that made one of the armors sets equip nothing on the NPC, like what I am experiencing.
  18. So, ireliteh, or however you spell it, the dark elf who guard the jarl in dragonsreach in whiterun, is naked. She has weapons, but no armor on. I've tried updating Immersive armors, the IA NPC patch, IA requiem patch, but nothing seems to fix it. it's really quite annoying. I've tried disabling her and re-enabling her, and other various things. Do I have to restart my character to fix this glitch? I can't tell what type of armor she has on, because killing her doesn't kill her, just knocks her down to her knees. I honestly am at a total loss as to what is causing this if not immersive armors. My load order is WAY to finicky to try the "disable everything till something works" especially sense it seems that the item is just not in her inventory, so that even if I hit the right mods are I wouldn't be able to tell... Active Mod Files:
  19. so in a mutation I am working on, I would like to tweak the common zombie's speed, as well as remove the "body barrier" which is that weird force that stops you from moving if a zombie is standing within 3 feet of you in any direction... I understand this forum has basically no traffic, so maybe it is best you PM me your answer so I don't miss it.
  20. Have you ever died in skyrim? I would imagine so. Are you pleased with simply reloading a save file? Well, I'm not. I hate having to repeat stuff, and I hate doing the same thign 15 times in a row until I don't die to continue sometimes! Have you looked for every death/save mod you could find, and never found one that was just right for you, cause it simply did to much, made things to hard, or that worked right with Requiem and SkyRe? Well, I did! And I never found one that was perfect, being that I am supper picky, some of them have silent dialogue, some of them punish you too much, being that I use requiem, deaths just HAPPEN, if you loss your gear in my current set up, just walking a few hundred yards can be life threatening. My ultimate goal with this mod, is to make a mod that prevents reloading, replacing it with a realistic in game alternative, without adding to much difficulty to the game, because I don't like dying to be annoying, I just don't like skyrim's save/load feature at all! This is also designed so that you never loss progress... If you killed some enemies, looted some cools stuff, then died, you get zapped back to a shrine with the stuff you got. This way, you can't play like a bimbo and slam yourself into the same group of enemies 15 times till you magically make it out alive one time! But you don't have to worry about losing your hard earned gear! I also enjoy mods that make being the dragonborn MATTER. I mean, your a mortal with the immortal soul of a dragon basically a GOD, so it's reasonable to think the gods would help you out when you die. I mean, someone's gotta save the world. What this mod really does, is overhauls Shrines of the Divines to serve as save stations. In addition to changing the buffs around a little bit (don't worry, they will be very balanced) they add a new type of blessing to you, being that you are a dovahkiin, and have an immortal soul. When you die, if you have an active blessing of the divine, you will be respawned back at the nearest alter for that divine. This is designed to be a mostly lore friendly and immersive way of respawning! It is also designed to make the gods and shrines matter. Of all the mods I use, none of them make the shrines do anything cool... General run down of planned features; - You will receive a small debuff each time you are resurrected this way, which will last about half a day, so that if you die over and over in the same day, the debuff stacks, but just dying once isn't to big of a deal. I would also like to include an option for the divine to require "tributes" of gold to resurrect your character, the amount for which can be set in the menu. -- - When you die, nothing is taken from you, this is not a death simulator, it is a way around the reload system. (unless you turn on the option for the divines to require tributes) -- - If you have no active blessing of a divine, you will be respawned at the nearest shrine of talos, with a much larger debuff. I would also like to include an option to sacrafice a dragon soul to respawn on the spot if you have ACTIVE blessing of talos, but I think there is a mod that does something kinda like this already. -- - I intend to make it so your character goes through the death animation, and the game waits about 10~20 seconds, then goes through an animation like your absorbing a dragon soul and respawns you, instead of reloading the last save. -- - I would like to add an option for daedric blessings as well. How these would work is, if you are wielding a deadric artifact, you will be respawned at the nearest shrine of that deadra, do to this being more restrictive, this will debuff some stats, and buffs others more. -- - I would like to include an option to "anchor" your soul using black or grand soul gems. These anchors would break after 3~5 uses, but would allow you to recall to a specific spot multiple times in a row. -- -Maybe, if I can figure it out, make it so that you can only save near shrines as well. I may decide to not touch saving at all, as this mod kind of implies you won't be using saving at all, except when you are going to turn the game off. Though, It is probably a good idea to make emergency saves when you complete something you don't want deleted my a glitch, even if you never intend to use. Just in case. The author of another death mod that uses a method of respawning with arkay shrines that should work perfect for this mod has the resources from their mod open for me to use, so I don't have to work from scratch. That mod also has a way of making 'anchors' like I plan to do, meaning my to do list is as follows; 1) Change the effect to apply on all shrines, and the shrine effect to end when the blessing of the divine ends; Maybe increase the duration of the blessing and give an MCM menu option for that. 2) Change the 'default load' to the nearest Shrine of Talos, instead of Throat of the World. 3) Figure out and add the effect to the Deadric Artifacts. 4) Make the 'anchors' require Grand/Black Soul Gems instead of Amulet of Arkay; Make the 'anchors' break after 3 uses for Grand Soul Gems and 5 uses for Black Soul Gems. 5) Make it so it doesn't take everything from you when you die; Add an MCM option for the Divine to take a preset amount of gold in MCM and be able to set that amount in MCM. 6) Make it so that each time being revived stacks a "debuff" on your character for a preset amount in MCM (12 hours/ 24 hours / 48 hours); Have an option to turn off debuffs in MCM. 7) Make it so your character goes through the normal death ragdoll, instead of the "bleeding out" animation. 8) Make it so that you can only SAVE near a shrine. (No idea how to do this) 9) Ensure compatibility with both Requiem and Skyrim Redone. If you can help guide me on how to do any of this, or help outright, please post here or PM me, as I am basically figuring out how to do this as I go along. I mean, I know how to use google so I'm slowly figuring it out myself, but help would be nice. XD
  21. um... okay? o.O You must not have correctly read my post... That's not what I was talking about at all... I'm talking about randomly generating cells, as in areas you can walk around in, not NPCs ._.
  22. I have n idea for a mod, that would involve a massive desert, instead of actually having a huge land mass, this desert would randomly generate a new cell when you go a direction, 90% of these cells being mostly empty, everything that would spawn in them would not be static objects, but things like NPCs and animals. Is something like this remotely possible?
  23. Is there a mod that lets me plant hearthfires plantable items anywhere outside? I am working on an install of skyrim based around survival, and being able to grown my own garden without buying a hearthfire house would be awesome! =3
  24. Thanks, that helped me track it down! Oddly, the glitch was in the mesh, not the texture. :blink: All my textures are perfectly fine, and I deleted "cavegcliffs03ns.nif" from my data folder and it fixed the issue, even if the vanilla mesh for it is pretty ugly it worked so I am happy! I don't even remember installing anything that edits caves that has meshes like that! It's very odd.
  25. I examine dit closer after I took the screenshot, it's actually a ledge XD you can even see the tiny bit of the ledge behind the tree in your image, it's just freaky and giant looking because of the missing texture. But yeah, it's part of the terrain, it just looks 3D because it's glitching out I guess. I'll get a shot of it a better angle here in a bit. ^_^
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