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rkelly

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Everything posted by rkelly

  1. so is the steam version the most current version of the mod or is nexus?
  2. and throwing weapons doesn't have shurikens. the other 2 do have em.
  3. I meant to say there are 3 mods that let you throw things as weapons. one is called throwing weapons, another is called throwing knives, and another is called moar kontent.
  4. there are at least 4 different throwing weapon mods (usually knives). which one is really the best of the bunch, or whats the differences or pros and cons of each, or if one mod is geared to ward a different type of warrior(s) than the other (like for example throwing mod A is for thieves or ninjas and throwing mod B is for knights or Vikings or whatever.)?
  5. like the title say im looking for mods that change or enhance NPC combat AI. any recommendations?
  6. FYI monster mod is still around just not here. and like i said in the monster mod thread its been reuploaded somewhere else already but the rules say i cant mention the site. but your going to have to search the net (google prolly will help.) actually read this thread linky a site is mentioned thats all i can tell you and thats all i can reveal.
  7. whoops it didnt post right

  8. whoops it didnt post right

  9. are you going to add any more of elysees mods to this? like this for example
  10. are you going to add any more of elysees mods to this? like this for example
  11. so this is a more evolved for of the original monster mod. i like it. so this will be closer to marts monster mod was for oblivion.
  12. you should empty your pm inbox. any ways any plans to upload you oblivion armors to skyrim?
  13. the gun may have to be resized. FYI it might have not been a good idea to post a pic of that particular mod due to recent rule changes.
  14. here is a question. how well does obliv or morrowind play on windows 7 64 bit?
  15. you dont have to replace anims sometimes. but its prolly a good idea to talk to joefoxx
  16. joefoxx is releasing a bulpup anim soon. its already out at f3u.
  17. I second these, but also, if you can get really close up to someone, maybe throat slitting or just a good deadly stab in the gut. make that a context sensitive sneak attack.
  18. more dragon variations and other ridable animals besides horses. when i say more dragon variations i mean different types of dragons not just flying fire breathing ones. how about some ice breathing dragons and non flying land based dragons and some wyverns? and even beable to tame a dragon.
  19. here is 3 new ideas. 1: to go with my fighting art/fighting style/fighting stance idea the enemys can also use fighting arts as well. enemys/npcs from certain areas or factions or various training will use certain arts. like npcs from the imperial legion will use fencing (if they have a sword) and if unarmed then they will be using brawler fighting. if enemy is from lets say akaviri trained then fighting styles could be either samurai or ninja like depending on art trained in. 2: some swords and other weapons should fall under both 1 and 2 handed like bastard swords and katanas. the player should be able to decide if they want the weapon to be held with one hand or both. 3: some more powerful spells should be 2 handed in order to be cast and using (clicking or holding) either the left or right mouse button or both can yield different results and effects.
  20. how about charging up spells to do more dmg? like holding the spell casting key to charge up the power of the spell like in fable.
  21. like the stances idea. they could go with my fighting art ideas. stances and fighting arts are not required to finish the game though.
  22. also maybe you can sneak in the idea of adding a bullpup weapon to NV in one of the planned DLCs they have upcoming. (they could forward the idea to obsidian)
  23. and a new idea but as a option in the options menu. TRUE realistic first person veiw (similar to lets say mirriors edge). basically if you get knocked down while in fps view you will see your self on the ground or on your back or if you do a back flip or a spin slash you will see it in fps view (the image of the world through your eyes will spin just like in real life.) and you should be able to see your legs in FPS view. and another idea for dual wielding each weapon in each hand will be set for each mouse button (basically left hand = left mouse button and right hand = right mouse button and holding both = block.) and they can each be set to held normal or reverse grip (with the blade facing down like you are going to stab downward or swing upwards with a button press. basically this http://farm4.static.flickr.com/3264/2579059937_b8722967bc.jpg?v=0 http://static.tvtropes.org/pmwiki/pub/images/shivworks26.jpg
  24. and more weapon types polearms including throwing spears (dragons are in the game so these should be in game) bow staffs magic staffs for casting whips throwing knives or stars or darts or boomarangs or chakrams nunchucku (there is katanas in the game so a few more japanese weapons wont hurt) flails and ball and chains claws and wrist blades and other fist weapons. crossbows shelds should be able to be used as weapons as well unarmed should allow kicking and technical hits like combinations but only if the character or enemy is taught a fighting art. armed melee should also have a art system for combat as well but not required so a knight character might use standard fencing (standard swinging animation) but a akaviri taught warrior (from a master) might know how to use a katana is awesome ways from drawing his blade to the actual art of swinging (ala samurai style) and skills and arts can be changed when ever necessary should also be other skills that can be learned like using your sword to send a energy projectile (like a blade beamish attack for example) or using your fist to send a wave of energy to knock the enemy on the ground. quick time or contect sensitive events that can allow certain moves like a combo hit. any other weapons i forgot?
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