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rkelly

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Everything posted by rkelly

  1. here is the link http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/ so whats your guys view on this probable blunder?
  2. looks like claus (nexus name is shuma22) has uploaded his xcom 2 mercenary plasma weapons to nexus. so if you want to use his asset by getting them from nexus instead of from steam then here is the link http://www.nexusmods.com/xcom2/mods/612/?
  3. update: talked to another xcom 2 modder and we now have permission to use his assets. his name is ∆ Negativz ∆ take a look at his rail gun http://steamcommunity.com/sharedfiles/filedetails/?id=729221182
  4. NVM turns out its not alexscorpions. in fact thats actually a model port from MGS from what i have been told.
  5. here is the mod although its a repost and i dont think he was banned. he uploaded a mod here for fo4 a few weeks ago. http://www.nexusmods.com/newvegas/mods/41208/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D41208%26preview%3D&pUp=1 also look at the fo3 version http://www.nexusmods.com/fallout3/mods/11999/?
  6. ok you guys remember when alexscorpion released his sneaking suit to fallout NV well is this his model that may have been jacked? https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2256089
  7. Those are the PR people. I doubt the engineers that work hard and unknown wouldn't be able to help quite a lot. Now I'm curious if they could help with new weapon animations though. its really the only shot we have currently. other options are we as a community make a gofund me page for hitman and donate for that havok anim software OR we posting as a modding collective on beths twitter asking for new animations? at the very least a animation tutorial from beth. should prolly list what animations you need first before you post anything. what specific reload animations, what specific holding animations, shot gun pump and reload animations and etc...
  8. i still think that modern firearms should win. ONLY because that if it does that means we can solve the weapons animation issue we have. assuming if its true the grand winner will "-have NVIDIA engineering support for their Mod creation.
  9. i just got permission for fallout modders to use these assets which is his plasma weapon models http://steamcommunity.com/sharedfiles/filedetails/?id=707170261 the modders name is claus. so if you use his assets REMEMBER to credit him (i cant stress that enough). also proof of the permission is in the comments section in the link. rkelly1 is my steam name and it show him (claus) responding to me. next on my agenda (unless someone else does it) is to get permission from long war studios to use there assets, capnbubs permission for his assets, and then finally the makers of xcom 2 permission as well for there assets.
  10. wait a min. modern firearms needs to win then. think about it for a sec. they (nvidia) can help with the weapon animations. it would solve our weapon animation issue pretty effectively.
  11. i noticed that site has a bunch of mods that were removed from nexus.
  12. In response to post #24616899. agree. hell some one could look at the scripts and make there own using completely different /original code that does the same thing.
  13. if a Modder that's a total dirtbag sells a mod that uses ripped stuff from a another game with out the game makers permission does VALVE get sued? or does the modder or beth get sued? or will it be a combination of the 3.
  14. here is a song thats aganst this idea of paid mods https://www.youtube.com/embed/bL7ZaCsT39A no i didnt create this song.
  15. i remember in the past there were some mods for the sims series that you had to pay for but that idea is now going to happen to skyrim.
  16. In response to post #24572719. #24572849, #24573089, #24573569, #24573724, #24573869, #24574054, #24574099 are all replies on the same post. this is a better idea
  17. In response to post #24573544. #24573644 is also a reply to the same post. NOOOO!!!
  18. In response to post #24572569. #24572664, #24572779, #24573134, #24573299, #24573349 are all replies on the same post. my question is if mods go paid for than wont they become targets for pirates? in other words wouldn't this make mod piracy becoming a actual thing?
  19. In response to post #24573019. #24573104, #24573304 are all replies on the same post. make a list. no seriously make a list and post it front page.
  20. I cant wait for this. my 3930k and crossfired 5870s are ready.
  21. as the title says in the geck how do i make semi auto weapons have a faster fire rate? basically im trying to get as fast as I can pull the trigger rate of fire or close to it.
  22. in the geck the rate of fire is how many rounds a weapon can fire every 2 seconds so if a guns rate of fire is 650 RpM (rounds per minute) than what is it in geck?
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