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rkelly

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Everything posted by rkelly

  1. here is a few ideas. dual wielding, and weapons that allow both 2 hand and one handed use with a quick switch button, and switching weapons (swords and knives) from standard hold to holding them upside down (for downward stabbing). and some masters teach weapon and unarmed arts like sword based martial arts or unarmed (think jade empire), if throwing knives/ stars and bow/ arrows are added then make them have skill to learn to allow multi throwing/ shootting (like throwing 3 knives at once or shooting 2 arrows at once. and last but not least TRUE ambidexterous characters so characters dont have to be just right handed they can be either left or right.
  2. hey since you said you arnt going to do the NV conversion can sombody else do it until you get to it and then you can take over at that point?
  3. get malwarebytes to go with what ever anto virus you have now. its pretty nice at what it does.
  4. bog off he joining the fallout 3 underworlds mod , mod exclusive you know :verymad: haha underworlds mod? first i heard of it. is it a TC?
  5. try something simple. try the m41a pulse rifle mod.
  6. try it with a custom weapon and/or custom armor mod. the mod must use custom models as well.
  7. well the not sharing bit was more about my custom character/ race..... like it was said earlier....I wanna have something that is mine....and a custom race...is really just that. as for the armor talking with junin and I hope to get incontact with Jaysus soon again to try to get cracking on something new... a personal goal is to have something nice (ODST wise) out for the community before xmas, once again please be patient as we all have lives and jobs that take priority. Spectre if you need halo weaponry than there maybe something for you at f3underground.
  8. are you sure about that? http://img262.imageshack.us/img262/1174/lancerarmor.jpg Work on this is now back in full swing (very late I know but better late then never!), since this image I modified the armor a bit more and have now split it up ready for UV mapping. Its going to end up with 8 different textures just for the body D:!!! hey tyokio also to get you up to speed a new fallout3 mod site is out that some of us nexus goers go to. google f3underground
  9. Here you go. http://www.fallout3nexus.com/imageshare/images/267642-1257821201.jpg http://www.fallout3nexus.com/imageshare/images/267642-1257821303.jpg holy hell! that is so F-ing EPIC! spectre or junin doesnt which releases there ODST first ill use both. my character will wear one version (or alternate between the 2) and my npc companions will wear both.
  10. That looks really nice man. Don’t post any more screenshots or people are going to start harassing you. I’m going to pm spetre again and make sure he doesn’t have a problem with me releasing my version. I don’t want to step on any toes here, know what I mean? Anyway, just curious who actually modeled that armor, (big props to him) that is very accurate? Anyway I’m going to dig up my files and put a mod together, maybe I’ll release some variants like the close quarter combat and recon. By the way, I know you and I know Spetre, but who is Nathan. you may have to PM him at f3underground.
  11. actually its for both civilians and for vets. each will get a different version.
  12. does anybody know who did the models? i know munkeenuts rip off the model makers so im trying to find the makers. so far the only person i know that had a hand in the creation of some of the models was kitteh. does any body else know the rest of the modelers names or was it just kitteh?
  13. ok sure. the community would not mind taking a crack at it.
  14. i got a link to his armory mod. pm me if you want it. NOTE: the armory mod also modifies the enemies weapons as well and i wish he made a version that did not do that.
  15. can you upload the model so the community can try and fix what needs fixing?
  16. munkeenuts? is that who your thinking about?
  17. Fallout 3 & Oblivion use the Gamebryo Engine, I think the Havok they use is the physics engine. Havok do several engines, including AI and destruction (used in Red Faction Guerrilla) but they DON'T do a base game engine. Regardless, apart from the copyright issue, it depends on what you're trying to import. If it's character models and weapons, you can avoid all the copyright and just make your own - as for gameplay stuff that's hardcoded and probably worth avoiding. it would be easier to just go to FPSbananna and use those models for a personal mod or a releasable mod (will need permission for that) since the css models there look better than the original valve ones.
  18. ok i thought this thread was about a modder getting sued by a game company but this is a lil unexpected.
  19. thats technically for rereleasing not for personal not going to ever be released stuff.
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