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Sirropoo

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Everything posted by Sirropoo

  1. I think this is the file location: Meshes/Actors/Dragon/Character Assets/ Remove "Skeleton.nif" to safe "holding" folder and see if that fixes your issue.
  2. The damage level of enchants and Soul Steal time etc etc can be adjusted to give your weapons more "charges". Just dont be greedy with the enchants ...dont reduce enchant damage to much tho.
  3. Having played the game thru several times, opt'ing to destroy the Assassins guild is a viable alternative to the "Same-O" game play thru, this MOD will extend the "Destroy the Dark Brotherhood" quest a little bit. http://skyrim.nexusmods.com/mods/35785 I havent played "Destroy the Thieves Guild" MOD but once again, to change the game play thru, I'll try anything :) But as mentioned above, NOT joining the guilds really reduces game play time. To change the way I played the game, I decided to play a pure Mage ...then I realized that the end result is the same thing, level 81 and all skills maxed, a hybrid, can't avoid it.
  4. BSAopt Thread here that may help if you decide to try it. http://forums.bethsoft.com/topic/1460413-fuz-files-in-game-ctd-if-bsa-is-compressed-help/
  5. Hey Someguy, you up to par on modding with Skyrim's CK ? If not, better Chop-Chop or Fallout 4 gonna leave ya behind. In simplified words, "quit lazing around and do something" ;)
  6. UDR: Undelete and Disable Reference. This has to do with OTHER MOD's accessing objects that your MOD may have removed, this tends to crash the game ...so, instead of deleteing an object, we basicaly just hide it so it will be there if another MOD neeeds to reference it.
  7. Never mind, forum post editing here sucks, scraps the reply and I dont like to repeat myself
  8. Nexus lag sucks, thats all I gotta say
  9. I know that if my Son were to pick up a MOD'ing stick, I'd slap him silly ...heed this advice Grasshopper
  10. Uhmm, Figured self explanatory along with topic title. Have a Mod where a shackled NPC is being aggroed by Dark Brotherhood guards. "It doesn't sound to me like you know fully what you're doing there." ...your right, not fully else I wouldnt be posting this. Any other insight you could provide ? ie, besides PlayerFaction and the possible Relationship, what "being married" would cause aggro ?
  11. So far, testing, something about being married (Players Wife was selected as results of algorithm) is aggroing the guards, I placed 4 other NPC's into the same situation and they DO NOT aggro. Relationship rank has been set to 0 (zero) from the start because I was leery of it as a "aggroing" mechanism.
  12. Have a Mod where a shackled NPC is being aggroed by Dark Brotherhood guards. The NPC is not in PlayerFaction AND I added Dark Brotherhood faction which should make the NPC an ally of the Dark Brotherhood, the NPC is not of any faction that references the Dark Brotherhood. The Dark Brotherhood guards AI setting are Aggressive, Foolhardy, Helps Friends and Allies. The Dark Brotherhood guards have DarkBrotherhoodFaction and AttackPlayerFaction. Anyone have any ideas as to where else I may look for the problem ?
  13. Ok, I re-use NPC's in a mod, they get killed and of course when I go to re-use, I'm enabling dead bodies, lol. Anyway, I havent even looked into it yet, but what would be a good method to handle the situation ? 1) should I clean up the dead bodies or will the game engine take care of that ? 2) If I were to give those NPC's full health, will that "Resurrect" them for the next use ? Thanks inadvance for pointers.
  14. The CK will handle where it saves without your intervention ...if you are moving things about, then the game isnt finding the texture files you moved ...Data/Textures/Actors/FaceGenData/FaceTint/*.esm
  15. Having issue as stated in Title. Markers ABC, NPC is stuck at Marker C, I delete Marker C and recreate and relink, now NPC is stuck a Marker B. Delete Marker B, recreate and relink, now NPC is stuck on Marker A. EDIT: NavMesh tested good. I removed the Markers without removing thier links first, CK may not like that. Anybody have experience with this before and know how to fix ? ...I went into Tes5Edit and removed Marker records beyond last "working" Marker, didnt do any good tho. Appreciate any insight :smile: ..and a big hammer to hit the CK over the head with.
  16. Interesting subject brought up on the General forum, mod piracy. Perhaps Nexus admins could interject here. Once you upload a mod, does the Time Stamp stake your claim to the contents of that mod ? So, once you up load the original file, should it never be deleted so as to not loose that "Time Stamp" ? Even if per'se the Nexus tracks upload history, you can not prove content with a deleted file. I've deleted a mod file to update with latest version but considering "proving" you are the original poster of it, the original file uploaded should never be removed ...am I correct in my thinking ? Are there any other ways to protect your work ?
  17. Dont believe there is any real way to enforce mod piracy BUT, Steam, Nexus etc should be open to banning users whom have been shown to "pirate" content. So, notify hosting entity with persuasive proof and let them handle it.
  18. If you are after a screen-shot ...for the PC, Press "tilde" key (~), Type in "TFC" or "TFC 1" (1 freezes game play), Optional: Type in "TM" to remove HUD. Press "Tilde" key again to pop back to the game then use your "left-right", "forward-back" keys to move camera around.
  19. Cant help you with FNVplugin, havent used, this tool may be another avenue to merge the esp's tho. TESIV Gecko http://oblivion.nexu....com/mods/43277
  20. Couldnt one ESP create a global varible that a 2nd ESP could refer to ? I am not so familiar with the game engine to know if a ESP created GLOBAL is treated by the game engine as a true global. Easy enough to test it tho. EDIT: and idealy, if/when the ESP is removed from game load, be nice if there was a mechanism that would delete ESP specific globals, even if that mechanism was provided by the mod author to clean up your game saves.
  21. Possible to use GECK to set the General as non-essential as he should be ?
  22. You guys may be interested in this being modders, Skyrim CK merging esp's http://forums.nexusmods.com/index.php?/topic/904953-how-to-merge-multiple-mods-with-multiple-master-files/?view=findpost&p=7363156&hl=%2Bhow+%2Bmerge
  23. If you have no desire to learn more about modding, then NPC Editor will do you fine. If you would like to mod you own games, change NPC's looks, inventory, combat style, spells they can use, interior of houses, weapons, armor ...then Creation Kit, dont expect overnite results in knowing how to use it, take your time, play around with it. Using it to change a NPC's looks is very easy, maybe hardest part is figuring out the NPC's name in CK, ie, Lydia isnt Lydia, its WhiterunHousecarl.
  24. Would a Oblivion merge app work with Skyrim ..I tend to think not but Im not an expert in such matters. http://oblivion.nexu....com/mods/43277 But the fact is this app is very indepth and shame only has use with one game version. With (rumor) Fallout4 coming and I'd bet it will use the same engine as Skyrim, be nice if we had our ducks lined up.
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