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Mod Author Donation System


Dark0ne

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Couple of things I'd like to point out. There are a couple of questions that I think might clear up some of the confusion:

1. Is there a set number of modders who can benefit from this system per month? I.e., only the top 25 modders (as measured by the Unique Download metric) get the cash rewards, or whatever. Or is it wide-open so that there's no cap on the number of rewarded participants? Because what happens if there are more rewarded participants than there is money in the kitty to pay out? I understand that this will be supplemented with members' own money, but I'm thinking specifically of the Nexus budget.

 

2. Will there be a cap on how much a modder can receive this way per mod per year? Or per month? Or at all? Provided Brumbek isn't soaking up all the donation money with SMIM or Gopher isn't soaking it with iHUD, there should be enough money left over to carry from month-to-month. I ask only because some of the older mods are so functionality-based that you can't really play Skyrim or other games without them--SkyUI, SMIM, iHUD, and Valdacil's Sorting to name a few, and those are always "hot" as they are required 101 for modding a stable game.

 

3. Will there be a cap on how many times a member can donate to a specific mod, or will there be controls in place to limit it? Say, once a year, or once a quarter? I think this would help address the previous question as how many of us download the same mods over and over in a year? Especially if we ourselves are making mods?

 

I get the whole "it's a hobby, it shouldn't be a job" argument, but a lot of hobbyists get paid as a side-line. How many people started out tinkering with something as a side-job to raise a little cash, discovered they have a passion for it, and turned it into a career? These modders we are building up in this community today are going to be the game designers we *censored* good-naturedly about tomorrow when they land cushy jobs in Bethesda, BioWare, Zenimax, DICE or other game companies. "Can't believe that damned Gopher! Finally landed a job at a game studio and forgot all about us!" Well, maybe not Gopher...we're not giving him up without a fight... :tongue:

 

I'm more curious about the logistics of it from the standpoint of stepping back and taking in the sheer breadth of what Nexus is trying to accomplish. And here's another feather in the modding community's cap: Pretty sure Nexus has become the authority on online modding, and is the site that game companies look to first for trends and feedback from the gaming community.

For better or worse, this moment is rapidly becoming a watershed event. Congratulations, Dark0ne and company, you are making history. Think about it. What other site does everything that Nexus does? Donations, chats, forums, mods, artwork, now a storefront for donations that may turn into a profitable store-front for other stuff down the line when Bethesda gets interested and sees the profitability of it (let's just hope they don't try to lock it down and then take a heavy-handed approach to it, a la Creation Club and lets it grow organically). The only thing missing, honestly, is an Etsy-style storefront for the modders to show off their cosplay and kitbashing expertise to make money selling hand-made Skyrim swag (and have you actually seen what is being sold on Etsy? Some of the stuff on there is ridiculously complex and/or detailed, rivaling any prop-making Hollywood studio).

Looking forward to a great year. Vortex, then the new site, and now this. Interesting times.

Edited by twowolves80
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In response to post #56235636. #56236601 is also a reply to the same post.


Tentain wrote: Neat, an actual excuse to work on my projects again, although it doesn't seem like it'd do much good unless you're one of the most popular authors. Still worth looking into I suppose.
Airbreathers wrote: those most popular authors had to start somewhere. Before they where super popular they wern't, I guess is a good way to say it. can't wait to see your project.


It's already out, Halloween Overhaul 2012 - Halloween Overhaul 2017. Was going to do a Christmas and other Holiday based ones as well but just never got around to it as I lost much interest in modding Skyrim after realizing modding was eating up so much of my time. But I mean if it makes at least anything I'd have an excuse to get back into it again instead of constantly feeling like "These hours can be spent playing a game or working on a -real- project". Edited by Tentain
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In response to post #56103896. #56125031, #56127321, #56179026, #56183806, #56187301, #56203821, #56227171 are all replies on the same post.


Kajuan wrote: I guess I agree. I almost stop modding also cause this, users are not willing to even click an endorsement, imagine...
Endorsements, indeed, are around 5% / 10% of unique downloads, and the "thanks" even less. Too much hours of hard work on some mods for just this.
Even Nexusmods, I guess, lives upon something more tangible, and this also due to the modders work as well.
Asaforg wrote: As a fellow mod author, I just want to say I love and appreciate all your awesome work. :thumbsup: I would love if mods could be sorted with an endorsement to unique download ratio.
Kajuan wrote: Well, I don't expect an endorsement for each unique download really, like 1:1, cause someone could just download, try and delete the mod, but also a percent of 5%/10% looks like more a lazy thing by the most users, seen it is just as free as a click of mouse. Thank you Asaforg.
qwormuli wrote: Firstly, love your retextures. Next, i believe, that for most not endorsing is just inattention and forgetfulness, instead of laziness or anything nefarious. I, too, often go "wait, i HAVEN'T endorsed that?"
Kajuan wrote: More or less the same thing I suppose, call it inattention but, it is by more than 90% of the users. The percentage speaks for itself.
EbokianKnight wrote: Just saying... sometimes the lack of endorsements are not someone choosing NOT to say thanks. When I first started modding all those years ago, I would download literally everything, and just run through entire batches of stuff. I was all like – Let's try these 150 mods today! Then, I would play with some of them IG and then download another 150 and try something new the next day. Half the time I didn't remember where they all came from, and you can imagine the volume of WOW Those didn't play together.... that came along with this mass-style voyage into modding.

My, "you haven't endorsed this yet" list is so long it's basically a spam message I still get to this day. And no I haven't spent the hours it'll take to actually and fairly go back through that list. That said, I endorse bunches still. I just understand that out of those that download the mod (because Oh cool! click button is easy), maybe 50-60% might actually try it out. (because plugging one in is not always easy). Of those that try it out, half might remember that Nexus has an endorse button at all, and maybe half of those actually know that some modders care about it. In reality, I'd say that a 10-15% endorsements per unique download rate is AWESOME.

Thinking that you're going to get more out of the other chunk of users, is probably not realistic at all. Not because they're just heartless, but because modding is already a stressful thing to many people and even navigating back to the page might be a problem for them. Welcome to a CLICK DOWNLOAD counter. All it takes is some kid to go, OH NEAT CLICK. And then maybe they figure it out. This is the exact same reason we have all those PLZ READ BEFORE COMMENTING posts. Because descriptions are long / installations need to be basically automated for youthful attention spans.
qwormuli wrote: Well, i personally haze zero sympathies for people not reading the description, when they have something to ask. Sometimes even i can just gloss over a mod description before installing, but i wouldn't be caught dead asking for something stated in the modpage/readme. Re-reading them is the first step to troubleshooting, and it fixes a large part of all problems. With filling the bug report page(or comments with bug reports) you don't just inconveniece the author and other users, but even yourself. You can easily save time by reading it yourself, instead of asking about it and waiting for answers.

And don't get me started on the "will you do this for Xbone?" - people...
endgameaddiction wrote: Kajuan, how many mods have you downloaded off of Nexus, how many mods are in your load order for the games you mod if you don't mind me asking?


I don't know how many mods I tried out, in my download order there are about 200 mods right now, but I am not playing Skyrim from at least two/three years. Edited by Kajuan
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In response to post #56242976.


twowolves80 wrote:

Couple of things I'd like to point out. There are a couple of questions that I think might clear up some of the confusion:

1. Is there a set number of modders who can benefit from this system per month? I.e., only the top 25 modders (as measured by the Unique Download metric) get the cash rewards, or whatever. Or is it wide-open so that there's no cap on the number of rewarded participants? Because what happens if there are more rewarded participants than there is money in the kitty to pay out? I understand that this will be supplemented with members' own money, but I'm thinking specifically of the Nexus budget.

 

2. Will there be a cap on how much a modder can receive this way per mod per year? Or per month? Or at all? Provided Brumbek isn't soaking up all the donation money with SMIM or Gopher isn't soaking it with iHUD, there should be enough money left over to carry from month-to-month. I ask only because some of the older mods are so functionality-based that you can't really play Skyrim or other games without them--SkyUI, SMIM, iHUD, and Valdacil's Sorting to name a few, and those are always "hot" as they are required 101 for modding a stable game.

 

3. Will there be a cap on how many times a member can donate to a specific mod, or will there be controls in place to limit it? Say, once a year, or once a quarter? I think this would help address the previous question as how many of us download the same mods over and over in a year? Especially if we ourselves are making mods?

 

I get the whole "it's a hobby, it shouldn't be a job" argument, but a lot of hobbyists get paid as a side-line. How many people started out tinkering with something as a side-job to raise a little cash, discovered they have a passion for it, and turned it into a career? These modders we are building up in this community today are going to be the game designers we *censored* good-naturedly about tomorrow when they land cushy jobs in Bethesda, BioWare, Zenimax, DICE or other game companies. "Can't believe that damned Gopher! Finally landed a job at a game studio and forgot all about us!" Well, maybe not Gopher...we're not giving him up without a fight... :tongue:

 

I'm more curious about the logistics of it from the standpoint of stepping back and taking in the sheer breadth of what Nexus is trying to accomplish. And here's another feather in the modding community's cap: Pretty sure Nexus has become the authority on online modding, and is the site that game companies look to first for trends and feedback from the gaming community.

For better or worse, this moment is rapidly becoming a watershed event. Congratulations, Dark0ne and company, you are making history. Think about it. What other site does everything that Nexus does? Donations, chats, forums, mods, artwork, now a storefront for donations that may turn into a profitable store-front for other stuff down the line when Bethesda gets interested and sees the profitability of it (let's just hope they don't try to lock it down and then take a heavy-handed approach to it, a la Creation Club and lets it grow organically). The only thing missing, honestly, is an Etsy-style storefront for the modders to show off their cosplay and kitbashing expertise to make money selling hand-made Skyrim swag (and have you actually seen what is being sold on Etsy? Some of the stuff on there is ridiculously complex and/or detailed, rivaling any prop-making Hollywood studio).

Looking forward to a great year. Vortex, then the new site, and now this. Interesting times.


Here's opinion on all that.

1) there shouldn't be less money then the amount of reward points currently held by Participants unless the Nexus poorly manages its Budget and was not really ready for this system. I personally like to think that have themselves in a good enough position to pay their side of things even if there is a real drop in income for like a few months or so. So to sum that up, it should be open to everyone, not just that top anything.

2)I don't See a point to this. If the Nexus properly curates the system and doesn't let people put small bug fixes and such, But instead only Adds at most substantial updates, or expansions ( it will be the Nexus's call on what will fly there). then more or less there are only so many unique downloads you can get, its based on the first time a IP address downloads the mod, not the maybe 1000x they download it later. I know i do that too.

3)I disagree with idea of limiting the amount of times a user can donate to author wholeheartedly. that is their call, Not the Nexus's ,unless they can prove something nefarious is happening. and looking at this in reference to question 2, that should not matter because the authour's mod only receives reward points based on unique downloads, not downloads. i could download any mod every month, and from what i understand only the first time matters.

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In response to post #56242976. #56254041, #56259266 are all replies on the same post.


twowolves80 wrote:

Couple of things I'd like to point out. There are a couple of questions that I think might clear up some of the confusion:

1. Is there a set number of modders who can benefit from this system per month? I.e., only the top 25 modders (as measured by the Unique Download metric) get the cash rewards, or whatever. Or is it wide-open so that there's no cap on the number of rewarded participants? Because what happens if there are more rewarded participants than there is money in the kitty to pay out? I understand that this will be supplemented with members' own money, but I'm thinking specifically of the Nexus budget.

 

2. Will there be a cap on how much a modder can receive this way per mod per year? Or per month? Or at all? Provided Brumbek isn't soaking up all the donation money with SMIM or Gopher isn't soaking it with iHUD, there should be enough money left over to carry from month-to-month. I ask only because some of the older mods are so functionality-based that you can't really play Skyrim or other games without them--SkyUI, SMIM, iHUD, and Valdacil's Sorting to name a few, and those are always "hot" as they are required 101 for modding a stable game.

 

3. Will there be a cap on how many times a member can donate to a specific mod, or will there be controls in place to limit it? Say, once a year, or once a quarter? I think this would help address the previous question as how many of us download the same mods over and over in a year? Especially if we ourselves are making mods?

 

I get the whole "it's a hobby, it shouldn't be a job" argument, but a lot of hobbyists get paid as a side-line. How many people started out tinkering with something as a side-job to raise a little cash, discovered they have a passion for it, and turned it into a career? These modders we are building up in this community today are going to be the game designers we *censored* good-naturedly about tomorrow when they land cushy jobs in Bethesda, BioWare, Zenimax, DICE or other game companies. "Can't believe that damned Gopher! Finally landed a job at a game studio and forgot all about us!" Well, maybe not Gopher...we're not giving him up without a fight... :tongue:

 

I'm more curious about the logistics of it from the standpoint of stepping back and taking in the sheer breadth of what Nexus is trying to accomplish. And here's another feather in the modding community's cap: Pretty sure Nexus has become the authority on online modding, and is the site that game companies look to first for trends and feedback from the gaming community.

For better or worse, this moment is rapidly becoming a watershed event. Congratulations, Dark0ne and company, you are making history. Think about it. What other site does everything that Nexus does? Donations, chats, forums, mods, artwork, now a storefront for donations that may turn into a profitable store-front for other stuff down the line when Bethesda gets interested and sees the profitability of it (let's just hope they don't try to lock it down and then take a heavy-handed approach to it, a la Creation Club and lets it grow organically). The only thing missing, honestly, is an Etsy-style storefront for the modders to show off their cosplay and kitbashing expertise to make money selling hand-made Skyrim swag (and have you actually seen what is being sold on Etsy? Some of the stuff on there is ridiculously complex and/or detailed, rivaling any prop-making Hollywood studio).

Looking forward to a great year. Vortex, then the new site, and now this. Interesting times.

Airbreathers wrote: Here's opinion on all that.

1) there shouldn't be less money then the amount of reward points currently held by Participants unless the Nexus poorly manages its Budget and was not really ready for this system. I personally like to think that have themselves in a good enough position to pay their side of things even if there is a real drop in income for like a few months or so. So to sum that up, it should be open to everyone, not just that top anything.

2)I don't See a point to this. If the Nexus properly curates the system and doesn't let people put small bug fixes and such, But instead only Adds at most substantial updates, or expansions ( it will be the Nexus's call on what will fly there). then more or less there are only so many unique downloads you can get, its based on the first time a IP address downloads the mod, not the maybe 1000x they download it later. I know i do that too.

3)I disagree with idea of limiting the amount of times a user can donate to author wholeheartedly. that is their call, Not the Nexus's ,unless they can prove something nefarious is happening. and looking at this in reference to question 2, that should not matter because the authour's mod only receives reward points based on unique downloads, not downloads. i could download any mod every month, and from what i understand only the first time matters.

Airbreathers wrote: So I do understand the system then?

Also i Feel they should not have used the word "scheme" it has such a negative connotation. Maybe Program, Plan or Project.


twowolves80, check this paragraph from the article:

"At the end of the month, the total donation money pool will be converted into its DP equivalent. For example, a total donation money pool of $10,000 is the equivalent of 10,000,000 DP. A script will then sum up the total unique downloads that each file page has received in that month, from mod authors who have opted into this scheme, and divide the total available DP amount by the total unique download amount for that month. For example, if the total donation money pool is $10,000 (which is 10,000,000 DP) and the total unique download count is 5,000,000 then that means each unique download would be worth 2 DP. Ergo, a mod author who receives 25,000 unique downloads that month will receive 50,000 DP, which is the equivalent of $50 to redeem in our redemption storefront."

The whole money pool is split proportionally between the users to reward, there is not only no inherent cap on the first 25 getting everything but it's splitted proportionally among everyone who has received donations, so it's impossible for someone to soak all the money, they can soak a really big chunk of it but not everything, mathematically speaking. Also note this counts unique downloads so an user downloading the same mod many times only counts as one.
Edited by FrankFamily
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In response to post #56242976. #56254041, #56254341 are all replies on the same post.


twowolves80 wrote:

Couple of things I'd like to point out. There are a couple of questions that I think might clear up some of the confusion:

1. Is there a set number of modders who can benefit from this system per month? I.e., only the top 25 modders (as measured by the Unique Download metric) get the cash rewards, or whatever. Or is it wide-open so that there's no cap on the number of rewarded participants? Because what happens if there are more rewarded participants than there is money in the kitty to pay out? I understand that this will be supplemented with members' own money, but I'm thinking specifically of the Nexus budget.

 

2. Will there be a cap on how much a modder can receive this way per mod per year? Or per month? Or at all? Provided Brumbek isn't soaking up all the donation money with SMIM or Gopher isn't soaking it with iHUD, there should be enough money left over to carry from month-to-month. I ask only because some of the older mods are so functionality-based that you can't really play Skyrim or other games without them--SkyUI, SMIM, iHUD, and Valdacil's Sorting to name a few, and those are always "hot" as they are required 101 for modding a stable game.

 

3. Will there be a cap on how many times a member can donate to a specific mod, or will there be controls in place to limit it? Say, once a year, or once a quarter? I think this would help address the previous question as how many of us download the same mods over and over in a year? Especially if we ourselves are making mods?

 

I get the whole "it's a hobby, it shouldn't be a job" argument, but a lot of hobbyists get paid as a side-line. How many people started out tinkering with something as a side-job to raise a little cash, discovered they have a passion for it, and turned it into a career? These modders we are building up in this community today are going to be the game designers we *censored* good-naturedly about tomorrow when they land cushy jobs in Bethesda, BioWare, Zenimax, DICE or other game companies. "Can't believe that damned Gopher! Finally landed a job at a game studio and forgot all about us!" Well, maybe not Gopher...we're not giving him up without a fight... :tongue:

 

I'm more curious about the logistics of it from the standpoint of stepping back and taking in the sheer breadth of what Nexus is trying to accomplish. And here's another feather in the modding community's cap: Pretty sure Nexus has become the authority on online modding, and is the site that game companies look to first for trends and feedback from the gaming community.

For better or worse, this moment is rapidly becoming a watershed event. Congratulations, Dark0ne and company, you are making history. Think about it. What other site does everything that Nexus does? Donations, chats, forums, mods, artwork, now a storefront for donations that may turn into a profitable store-front for other stuff down the line when Bethesda gets interested and sees the profitability of it (let's just hope they don't try to lock it down and then take a heavy-handed approach to it, a la Creation Club and lets it grow organically). The only thing missing, honestly, is an Etsy-style storefront for the modders to show off their cosplay and kitbashing expertise to make money selling hand-made Skyrim swag (and have you actually seen what is being sold on Etsy? Some of the stuff on there is ridiculously complex and/or detailed, rivaling any prop-making Hollywood studio).

Looking forward to a great year. Vortex, then the new site, and now this. Interesting times.

Airbreathers wrote: Here's opinion on all that.

1) there shouldn't be less money then the amount of reward points currently held by Participants unless the Nexus poorly manages its Budget and was not really ready for this system. I personally like to think that have themselves in a good enough position to pay their side of things even if there is a real drop in income for like a few months or so. So to sum that up, it should be open to everyone, not just that top anything.

2)I don't See a point to this. If the Nexus properly curates the system and doesn't let people put small bug fixes and such, But instead only Adds at most substantial updates, or expansions ( it will be the Nexus's call on what will fly there). then more or less there are only so many unique downloads you can get, its based on the first time a IP address downloads the mod, not the maybe 1000x they download it later. I know i do that too.

3)I disagree with idea of limiting the amount of times a user can donate to author wholeheartedly. that is their call, Not the Nexus's ,unless they can prove something nefarious is happening. and looking at this in reference to question 2, that should not matter because the authour's mod only receives reward points based on unique downloads, not downloads. i could download any mod every month, and from what i understand only the first time matters.

FrankFamily wrote: Check this paragraph from the article:

"At the end of the month, the total donation money pool will be converted into its DP equivalent. For example, a total donation money pool of $10,000 is the equivalent of 10,000,000 DP. A script will then sum up the total unique downloads that each file page has received in that month, from mod authors who have opted into this scheme, and divide the total available DP amount by the total unique download amount for that month. For example, if the total donation money pool is $10,000 (which is 10,000,000 DP) and the total unique download count is 5,000,000 then that means each unique download would be worth 2 DP. Ergo, a mod author who receives 25,000 unique downloads that month will receive 50,000 DP, which is the equivalent of $50 to redeem in our redemption storefront."

The whole money pool is split proportionally between the users to reward, there is not only no inherent cap on the first 25 getting everything but it's splitted proportionally among everyone who has received donations, so it's impossible for someone to soak all the money, they can soak a really big chunk of it but not everything, mathematically speaking. Also note this counts unique downloads so an user downloading the same mod many times only counts as one.


So I do understand the system then?

Also i Feel they should not have used the word "scheme" it has such a negative connotation. Maybe Program, Plan or Project. Edited by Airbreathers
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So basically the Nexus will decide who is rewarded in this elite group of modders? One thing us Americans hate the most is when others create elitist groups and give them what they want while crapping on the rest of the people. I'm absolutely certain when all is said and done this will drive away American users. Edited by Ashes2Asherz
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In response to post #56262141.


Ashes2Asherz wrote: So basically the Nexus will decide who is rewarded in this elite group of modders? One thing us Americans hate the most is when others create elitist groups and give them what they want while crapping on the rest of the people. I'm absolutely certain when all is said and done this will drive away American users.


You don't really help brighten the image Americans have outside.
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