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Moraelin

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Everything posted by Moraelin

  1. I know that Hearthwossname lets me adopt two kids... and then neglect them for weeks on end, as I travel across the province and even across the sea to Solstheim and Falskaar and whatnot. And, well, I have my personal reasons for why that rubs me the awfully wrong way. So I'm thinking (which is usually a bad omen;))... is there some kind of a mod where I can just run an orphanage or such? Like, hire some nice ladies to take care of the kids and educate them, and then pack all those orphans in every hold there? Presumably after making sure that they hear about the mysterious tragic accident that suddenly befell Grelod, and that there's no telling if it could happen again to people who mis-treat children. Hell, even the Hearthwossname house will do, if I can pack a bunch of beds in it and hire some personnel.
  2. Well... I was hoping to avoid rigging armour any time soon :tongue: Thanks for the link in any case. Very much appreciated.
  3. Well, you probably saw this coming after my questions about bolts and arrows. Can anyone please point me at some simple tutorial or tool for rigging a bow or crossbow?
  4. The story is like this: I deleted one of my own mod duplicates when someone else kindly took over porting and maintaining the SE port. So, you know, no need for me to compete with him there. They don't seem to be active lately any more, though, nor answer private messages, so I'm considering doing my own SE port after all. Thing is, the site doesn't check if the duplicate actually exists any more. I have a "See in Skyrim SE" link that goes to a "not found" page, and I can't duplicate again even if I do my own URL editing to call the duplication, because it thinks a duplicate already exists. Well, no it doesn't. Not any more. Can someone please edit that piece of code to check if that mod actually exists in the database? Thanks.
  5. Yep, I can attest that it works flawlessly that way. I did just that with the first Civ 6 mod ever, on release day.
  6. Is there some more gradual way, though, than all or nothing? Like, ignore 25% of the armour, like in Fallout 4?
  7. First game I ever played on a home computer was one I had written myself, on my parents' old ZX-81. Which is not to say it was original. There's a reason I emphasized "on a home computer". It was more or less a copy of a mechanical game I had played at the arcade. It was basically a bombing "simulator", and please imagine me doing some conspicuously exaggerated air quotes around "simulator", that basically mechanically tilted and moved the map under your crosshairs to create some illusion of controlling a bomber from the bomb-sight controls. So I figured I could program a crude approximation of that and save myself some quarters, not to mention the walking to the arcade.
  8. Oh? They do? I didn't know that. Thanks, man. That's very useful information.
  9. Is there some way to have armour penetration modifiers in Skyrim like in Fallout 4? What I specifically had in mind was making some short-Bodkin bolts for crossbows to use against plate, or conversely some broadhead hunting bolts for maximum damage against robe-wearers and such. Well, I already use my own broadhead mesh to try a perfect sniper's shot with -- you know, properly sever the brain stem -- but not the enchantment to make that more than purely a personal aesthetic choice.
  10. Derp. Turns out I'm in the wrong game's forum, too. Totally not one of my brightest days :tongue:
  11. Well, I didn't mean specifically a mod creator. But someone may have run into some mod or preset that looks cute. I mean, I can't be the only guy who wants to look pretty in a dress :wink:
  12. Update: whoops, it looks like I had copied some spurious FemaleHead.nif from SOMEWHERE, not entirely sure where, that wasn't matching the chargen .tri file. Looks like that was causing the derpy faces. My bad. Well, I'm still up for suggestions though.
  13. So I decided to give SE a try after all, and maybe make some new swords for it. Thing is, it's been kinda a tradition to pose my weapons on a pretty girl. (I know, I know, that's not very sensitive marketing on my part. But in my defense, I do go for a pretty face and pretty clothes, not bikini babes. If that helps.) Other thing is, I can't seem to make one in SE. My old extensively self-tuned races don't work right any more. (And I really mean extensively. I even had my own .tri file for the head, and self-edited alpha on the usual haircut.) I tried just downloading UNP, with the head they come with, and... well, I can't even seem to get a Nord to look the way I want her to look. And Nords used to be the easiest to get pretty. The best I can get is someone with an unhealthy looking skin (or makeup), and making a face like you'd think the Imperials were trying to chop her head off or something :wink: Plus, her skin looks nothing like in the character editor afterwards. And, dunno, the subsurface scattering on a very pale vampire seems to look very very wrong. Seriously, that's one Uncanny Valley Girl :wink: Then I tried a Breton, and that one ended up looking downright clinically depressed and possibly mentally disturbed. You know, that look in her eyes, that says the wheel is spinning, but the hamster is sitting in a little throne going, "kill them in my name!" :wink: Adding some of the old pre-SE skins and parts I had, well, they resulted in problems ranging from neck seams to, I kid you not, general Tullius making a Donald Duck face when talking to the bound and gagged Ulfric... So, err, can anyone 'elp a poor bloke make a sexy character, please? Like, tell me exactly what mods and/or preset to install? Pretty please?
  14. Problem is, though, the projection system used in the game or in the cameras they film movies with, is really based on projecting on a FLAT surface. By putting it on a curved surface instead, you ARE distorting the image at the sides. Essentially you're seeing a slightly larger angle between two pixels at the edges of the image than the game's projection was based on. Typically not much larger, but still, it beats me why I would distort the image just to be all edgy and fashionable with the display...
  15. Wot Jimmy said. I generally start with the cheeks and jaw line, for the general outline, but from there it's a couple of hours of going back and forth between pretty much all settings, 'cause I just can't get the whole to look the way I want. And sometimes I never can get someone I really like. Like, for example, I never managed to get a head that says Punisher to me. Part of the problem being that I'm not even sure what that would look like, anyway. I eventually just went "ah, screw it" and just used my old Preacher character. Then I see someone on youtube ending up with a much prettier character in a fraction of the time, and make a mental note to send them into the woods with the royal huntsman :wink:
  16. Well, way I see it, it's a duster. I use a stetson hat and sunglasses instead of the visor thing, so it practically begs for a Western Revolver. Better yet, a .45-70 hunting revolver with the longer cylinder, New Vegas style. Then again, that may be because I'm still in my cowboy themed phase. Which is kinda weird, since I NEVER played that kinda character in New Vegas. Edit: or, of course, you can put on the visor and go all high tech melee, with the lightsabers. Mind you, I'm probably not entirely unbiased there, but a stealth/melee build with rooted and Blitz is still an incredibly powerful opener. One-shots just about anything.
  17. I think the "joining the minutemen" means really just the same as any other settlers saying they join the minutemen, i.e., letting you use the the workshop. If you don't kill her and are really really lousy at persuasion, you just get that she'll think about it. People seem to assume that it means more for some reason. Maybe because it's a less generic character than the generic settlers?
  18. Yeah, these days you don't have to report back to him, if you take the quest directly from the settlers. Kudos to Beth for fixing that, but that wasn't always the case. In the beginning, no matter who you got the quest from -- settlers, radio, doesn't matter -- you had to report back to Preston like you're his subordinate. And watch him give you more orders. A lot of the ill will towards Preston was built before that change, really.
  19. Just ignore him. What exactly do you need him for at that point, anyway? Even if there are any settlements you want, you can go talk to the people there. You don't need Preston to give you the quests. Honestly, Preston stopping talking to me is almost incentive enough for me to go raider in the first place. That said, did you also kill all raider settlements in the Commonwealth, if you gave them any? It doesn't matter whether you did it nicely or not. You have to take them all back before Preston's little pussy stops hurting.
  20. No. It's because he's the only one who's officially your subordinate, yet DOESN'T ASK before sending you to manage yet another band of idiotic settlers. I mean, even Rhys who's your military superior (before you get promoted) ASKS before adding yet another quest to your map, and you can say "no". So does Danse, who's officially your superior officer until very late in the game. You can also refuse quests from Desdemona and Carrington, who are technically your superiors in the Railroad. Or you have to actively ask for a quest from Ada or the Mechanist, even though those roaming killbots are a bigger problem than the idiotic entitled "omg, a couple of friends want to move to Taffington, but there are mosquitoes there" settler quests you get via Preston. Well, how about they move somewhere else, fer fork's sake? I assume that someone at Bethesda imagined that EVERYONE will be EXTATIC to play their idiotic Minecraft implementation, and couldn't POSSIBLY ever want to say no. For no actual rewards compared to not doing that, to boot. Uh, well, no thanks. That said, even as dumb trolling goes, going straight for the "it's racist" card about an annoying NPC is kinda stupid. Do try to engage the brain and at least try to understand what's being discussed before jumping straight to the trolling, ok? The implication is... what? That although I have no problem playing a dark skinned arab-themed hashashin like this, and posting images about it: ... or actually make a mod to prance around with a companion looking like this: ... the moment I hate one annoying character that you don't, it has to be racist? Kinda should be your clue that you're talking out the rear end.
  21. As I was saying, more power to you. Just saying that not everyone plays the same way.
  22. Well, for some of us it's not as much that I'm too lazy to deal with the console or make my own mod that changes that workbencg -- I'm quite good at either, in fact -- but rather that it's not worth the effort to deal with yet another settlement anyway. Honestly, it was fun the first time around, but in the meantime... let's just say that 99% of the reason why some of us would rather not have Preston clog the quest log with settlement quests in the first place, is that we have ZERO interest in having every single settlement on the map. Honestly, if managing settlements is your thing, for RP reasons or whatever other reason, more power to you. BUT there comes a moment when you do the maths and really realize that they come so over-balanced, that they're actually a net loss in the game. A huge one, in fact. Vanilla, they have SO low a cap on resources they can hold, that WTH is even the point of wasting perk points to connect them? Unless you do a grand tour regularly to pick every single piece of scrap and bottle of purified water, they'll just get capped and not produce anything any more. Vanilla, they produce that scrap at a homeopathic rate anyway, and not at all while you sleep or such, that most settlements will really never pay for themselves. Just the amount of resources that into reaching 150 defense so you don't have to defend them every 2 days, is going to take ages to get back even if you have a dozen guys manning scrap stations. Vanilla, for the same effort I'd put into getting an ugly-ass settlement by hauling scrap there to build it, I could sell the stuff and have better equipment anyway. The broadcast tower mechanic is also annoying AF, because essentially I get to go babysit it some more every couple of days, or watch them get butthurt that the nanny player didn't come and personally put a sleeping bag under a tarp and assign it to them. It doesn't help that some of the cells are so small (e.g., Tenpints Bluff) or have pathing problems (e.g., Hangman's Alley) that it's essentially not just the chore of having to go there every few days, but a chore to make it FIT the constraints every fit days. Vanilla, the happiness mechanic is utterly broken for larger settlements. Unless you actually go there periodically and cause the cell to be loaded, the broken script forgets to assign them beds and whatnot, so happiness starts to drop if you don't go there all the time instead of playing the damn game. Etc. And sure, in the meantime there are mods to fix some of that, to some extents, but meh, too late for me to give a crap about settlements any more. In fact, I can give less crap about it by now than the daedric prince of constipation :wink: So could I fix the workshop there? Sure. Hell, I already have the mod that fixes it. Do I really need another settlement to babysit? Well, see above. I'd need a strong laxative to give a crap about yet another set of whiny settlers.
  23. Well, I did say "without mods". If you've got Heather, she's already better at sneaking, so no point in bothering with Cait.
  24. The mechanist's layer works too, if you've killed the mechanist. There's really not much reason to ever go there again.
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