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Posts
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Everything posted by ImmortalAbsol
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Would Endorse.
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I would like affinity and opinions even if they have no consequence. *Tells Codsworth he's family* "Ada loved that" *Helps Synth* "Ada liked that" *Gives Dogmeat teddy* "Dogmeat loved that" *Helps (non)feral mongrel* "Dogmeat liked that"
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VA Looking To Make More Automatron Voices
ImmortalAbsol replied to ZeroDiamond's topic in Fallout 4's Mod Ideas
Oooh -
I would like.
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I back this, heavily. Workshop plans. Workbench recipes. Power Armour Paint. Automatron Parts (of which we need more). Automatron Paints (of which we need MANY more). Creation Club/Armour/Weapon skins.
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Would love some SAO in my Fallout, had a Kirito Cosplay phase in my life.
- 2 replies
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- sword art online
- sao
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Excavator Power Armor from Fallout 76
ImmortalAbsol replied to doomsday0525's topic in Fallout 4's Mod Ideas
This is an opportunity for Besthesda to show that the creation club can be good, it's their model after all, the X-02 and X-03 had to be reimagined in Fallout 4's style, EXC-17 and Ultracite already exist in their assets. I thought the Captain Cosmos CC was the best by far. They can create a story where two survivors and their robot were tasked with retrieving something from Boston, one was attending VT university and was due to graduate just after the bombs fell (she is wearing a VT Jumpsuit we can loot, under an almost entirely broken Ultracite set). The man was a Fireman turned Responder and the clothes he has on reflect that, he is dead and he was tinkering with an EXC-17 helmet when he succumbed to his injuries. The helmet lay on a tree stump with some tools, it can't be worn before repairs, but where is the rest of the suit? A survivor log in the young VT undergrads odd looking Pip-boy informs you of their intended destination, Vault-Tec HQ, and that a robot was accompanying them to carry gear. The woman with insider knowledge seems to think something useful might be in storage. You pick up the man's legendary axe, grab the helmet and go in search of the rest of this unfamiliar suit. Arriving at HQ you find a Protectron in responders livery, modified with sentry legs and maximum carry capacity. It is looking at a crate, a crate you can interact with, inside you find all sorts of schematics to build things. You can use recycled Buddy dialogue to tell the lone robot you're taking it with you, it will behave like Jezebel after this, however if you have Automatron and you alter the responder you learn all of the parts and paints (Tux, responder, Emergency sevices etc) present in '4 and '76 from the bots 'memory', if not, don't fret, you have a new unique settler that adds small amounts of defense and happiness but most importantly is in his inventory are the remaining ECX-17 parts -
Is this resolved? Or perhaps even Protectron Pod beds?
- 2 replies
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- automatron
- robots
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Spawning in Institute Refugee Settlers
ImmortalAbsol replied to GhostofPOOP's topic in Fallout 4's Discussion
Search the FO wiki for "Resettle Refugees" a Minuteman quest, it's very difficult to trigger. You need to have activated the evacuation protocol when leaving the institute for the last time. And then they only ask you if they can live in specific settlements and only if you haven't discovered it. It's a unique variant of "clearing the way",another Minuteman quest. I'm currently looking for a mod the forces it to trigger for discovered settlements (I build a lot) or one that cuts all of that out, and adds them to the random encounter pool. -
Buildable book return terminals
ImmortalAbsol replied to Comrade365's topic in Fallout 4's Mod Ideas
https://www.nexusmods.com/fallout4/mods/24678?tab=images Here :) -
Please, the Creation Club Content adds space suits, could someone please make a 'fish bowl' helmet as seen on the posters to complete the outfit.
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Excavator Power Armor from Fallout 76
ImmortalAbsol replied to doomsday0525's topic in Fallout 4's Mod Ideas
I would very much like this. Would even pay on Creation Club, if a creator sees this. -
I'd like Core(s) from Portal added like Skyrim's fall of the Space Core, that can fly like eye bots, similarly to how the cores can hover in Lego Dimensions.
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- portal 2
- personality
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bump
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Spawning in Institute Refugee Settlers
ImmortalAbsol replied to GhostofPOOP's topic in Fallout 4's Discussion
Bump -
Could someone modify dogmeat to look like Rex and then duplicate it as a standalone companion? Could potentially add the search and mark perk as the companion perk since another mod does that standalone. This would work great with the ED-E companion mod and the mod that allows you to have dogmeat and a companion if you made the game recognise rex the way it does dogmeat. The combination of the proposed Rex mod, the ED-E mod, dogmeat + companion mod and wasteland imports mod would make for a great roleplay of the courier travelling to the commonwealth.