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kn1ghtfall

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About kn1ghtfall

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  1. Not a Vortex issue. Dark0ne: "The database has fallen a little behind. The information is all there and nothing has been lost, but the retrieval of the data might be a bit...patchy...for a day or so while we get it fixed up after a busy Christmas and New Year period."
  2. For "bright and colorful", in my opinion nothing beats Aequinoctium weathers + Rudy ENB for Aequinoctium (using the correct enb binary).
  3. Are you still working on it? I don't need the other features in Loot Detector, so I'd like to use a specific version if available. Thanks!
  4. This, and that privacy nightmare called recaptcha. Previously it was possible to have an alternate, simpler captcha shown for those like me who blocked google's sh*t; now you're forced to use it. Luckily there are other modding websites and blogs.
  5. I love the various "for good guys" mods, that add more options to Bethesda's linear storyline in side quests (namira, boethiah, thieves guild, dark brotherhood...) I'd like to make one for Peryite's quest "The only cure", but I can't do scripting & quest modding... so I thought I would ask here. Basically, in "The only cure" (quest DA13) daedric followers are waiting in a dwemer ruin to spread their plague; you can't kill them unless you do the quest - make the incense, commune with Peryite (vigilants rejoice!), and accept to be a daedra's instrument in killing Orchendor. Else, no entry to the ruin for you. Oh Bethesda, why? :facepalm: What I wanted to do: if you kill Kesh, an alternate quest line unlocks Bthardamz's door, so you can now kill Orchendor and his followers (the description needs to be changed too, as stage 75 ends with "I have killed Orchendor, as instructed by Peryite".) Anyone willing to make this mod? :turned:
  6. As an experiment, merely overwriting the Ygnord male head parts (both meshes and textures) with their female counterparts, and then loading the .nif in Racemenu, seems to work - somewhat. There are still a few issues with the face, but perhaps someone else can help you there.
  7. Yesterday I saw a Fallout 4 mod I was interested into, and it recommended upgrading to the latest, fixed version (0.65.10) of NMM from github. I didn't know there was a community edition with new bugfixes, so I upgraded my NMM... Now everything works fine in the Fallout section, but all of my active mods in Skyrim LE (a few hundreds!) appear as disabled (red circle with a line symbol). I'm trying not to install or change any Skyrim mod to avoid losing years of careful work for a stable game. Is there any way to fix this mess? (Yes, I've already tried both Mod Manager and Vortex. And no, I don't like them, sorry.)
  8. Not quite what you wanted, but here's a new mod with some clean prewar food: https://www.nexusmods.com/fallout4/mods/35617
  9. Sounds good, looking forward to trying it.
  10. Placing bEssentialTakeNoDamage=0 under [Gameplay] should make all essential npcs killable.
  11. Is there a mod for Skyrim that makes your followers walk by your side, like this mod for Fallout 4 ? If not, I'd like to add my request for such a mod.
  12. Yeah, I'm sure we all find google's recaptcha particularly enjoyable in here. /sarcasm
  13. Mods that make npcs protected or killable don't work for all npcs and need compatibility patches if other installed mods edit them. Something like Everyone Dies would be much better as it modifies memory directly, i.e. works every time, no patches required and can safely be uninstalled at any time.
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