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eSoDian

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Everything posted by eSoDian

  1. If BOSS doesn't have the correct masterlist for some reason, you can go to your BOSS directory -> Skyrim and delete the masterlist.txt, then run BOSS and choose the option to Update the masterlist, this way it will download the latest or it should anyway, then run the sort option and see if it's correct or not. Might you be referring to this one, but you'll have to download SKSE and run Skyrim through the "skse_loader.exe" for it to work SafetyLoad
  2. Then try to manually relocate the Unofficial patches for DG and HF to their correct spot, after their masters and see if that helps. And if everything worked perfectly, it wouldn't have been a real Bethesda game, now would it? :P
  3. In BOSS, check the Update Masterlist option as well, it might be out of date, cause the unofficial patches should be placed after its respective master plugin.
  4. You should post your load order, might be a lot easier for people to help you out cause they can't guess what you have installed. I, for one, would said if you have Dynamic Loot, that might affect it, if you have the settings set high for those kind of items to appear more frequently.
  5. You need to manually update your NMM to 0.46.0 from here, in case you're still using the old version http://www.nexusmods.com/games/mods/modmanager/? Btw why blur your name, it's not like it's not the same as your nexus account :tongue:
  6. Hmm, an easier option would be to search his name in the console "help Vicodene", and see the first 2 digits he's code has, then search in your load order to see which mod is on that position. For example if his code would be like 1B12345, you'll look for "1B" in your load order, in the mod manager you're using, I know that NMM and Wrye Bash displays those load order numbers (not using anything else so I couldn't tell). And the mod that's using that position in your load order should be the mod that you're searching for.
  7. NMM downloads the mods from which he then installs them into : "your path"\Nexus Mod Manager\"game name"\Mods
  8. Usually texture mods are just replacers of the original textures and don't require an .esp/.esm plugin.
  9. The mods that don't show up for you don't have such menu. And to answer you confusion, not all mods have an MCM menu for various reasons, mostly cause the mod doesn't need extra configuring or the author didn't make one. Always check the mod's description to see what requirements/features the mods that you want to install have. Ninja'd by Enai o.o
  10. Not really sure what you're asking, but CBBE is a female body replacer and will affect all women in your game, regardless that your character is a male or not.
  11. In response to post #10633671. You only need to download manually the 0.46.0 version and install over it and you'll be good to go.
  12. In response to post #10623834. Did you update NMM to 0.46.0? If not go here http://www.nexusmods.com/games/mods/modmanager
  13. If the game crashes right at the beginning, it means you're missing either a master file in your load order, or it's positioned after the plugins that require it. From what your error says, you're missing the "SkyRe_Main.esp" plugin which other files depend on it. My guess, reinstall SkyRe and should fix that. And/or run BOSS to fix your load order. And if you don't use SkyRe at all, then uninstall any mods that require it and use a version that doesn't if available. Also unsintalling your game or mods won't delete your save files.
  14. If you reinstall it with NMM, I suggest deleting the mod's files manually from your Data folder first. True, NMM will overwrite the files when you reinstall it, but if you uninstall it afterwards, the files will still be there, cause it will put back what he replaced in the process.
  15. In response to post #10569931. #10579007, #10581337, #10595969 are all replies on the same post. My apologies then, I thought it's only normal to think it has to be a manual update, if you're unable to login online on NMM.
  16. True about LE (I knew what it contains), but was saying that cause some people that have it experienced issues with it and some mods for some reason.
  17. Most modders say from what version the mods work, depending when it was made (with what CK version it was made at that time). And for them to say that it works for Legendary Edition or not, would mean that they need to have that Skyrim as well, otherwise they can't see the future. But why would you still play on an old version of Skyrim and not let Steam update it? Nowadays most mods won't work on obsolete versions of Skyrim cause of all the changes that were made to CK and the way it encodes the plugins. For max compatibility always let your game be updated.
  18. In response to post #10569931. #10579007 is also a reply to the same post. Too bad no one actually reads the news as well. You need to update manually to 0.46.0 to be able login online on NMM. Even in this news post it's right at the beginning of it: "...previous news post regarding requiring users update to 0.46.0 of NMM in order to gain online access to NMM and our legacy support."
  19. You need to update to 0.46.0 manually to be able to go online on NMM. http://www.nexusmods.com/games/mods/modmanager/?
  20. It should be in a sack near the fireplace in Breezehome, if you have mods that change Breezehome it might conflict with it, one of the reasons that you might not find it, or you overlooked that particular sack.
  21. The option you use to startup your game from NMM is a dropdown menu, if you have SKSE installed (correctly), it will be in that list. Though you can always close NMM after you installed/enabled your mods and start Skyrim through the skse_launcher.exe too, same thing.
  22. I'd say reading the news would be a good start, you never know what you might learn there. Long-story-short you need to manually update your NMM to 0.46.0.
  23. In response to post #10548360. Check the previous news, you need to update your NMM to 0.46.0 manually from here: http://www.nexusmods.com/games/mods/modmanager/
  24. In response to post #10512139. Hmm, the issue I'm having could be recent, I think I wasn't able to load that page couple of days ago either (but I might be wrong on that). Have been experiencing issues with it after the centralization, but those were explained in the news post. It might be on my end too, I tried with different browsers as well, but to no avail. It seems like the loading of the page timesout before the data from the server manages to get through or at least that's what I understand from that error. Sometimes it manages to just load the top bit of the page, only the numbered pages tabs (33 of them), but not the mod list itself, trying to select a different page to load would cause that error again. Yeah, I guess I have a little too many pages to load.
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