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TheWilloughbian

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Everything posted by TheWilloughbian

  1. I'll have to try out these plugins. There's just so much stuff to learn, I've been hesitant to go installing new functionality until I learn how to use the stock toolset.
  2. Yes, adding some color really helps to add some variation to the textures. So I figured out more when it comes to making a custom respawn. Apparently you have to use the script associated with the GUI box that pops up when you die. I found a script on the vault that does what I want it to do more or less. Which was to jump the PC to a waypoint on respawn. Now I just need to work out how to add visual effects. So many tutorials so little time.
  3. Yeah I learned to make backups of my mods pretty quick. The toolset has it's quirks. Are you saying I can open a hak up and put its contents into a campaign folder instead of using the hak files? I have LilacSoul's Script Generator. I used it back with nwn1 as well. I don't really have any ability when it comes to scripting. I can read it somewhat, but that's about it. It's one of the things I'd like to learn. I haven't gotten into collecting placeables yet. There's a lot of packages out there. Searching them takes time with way the mod sites are set up. As for my aim with modding I'm just doing it for recreation and to exercise my brain. I enjoy the problem solving and figuring out how to do stuff. Right now I'm trying to figure out how to get an On Player Respawn script to work. I found a script on the vault but, it's way more complicated than what I need or can understand. I found that you need to tell On Player Death script to fire it somehow, but I can't figure it out. My success today was fixing the Heed's PC Tools KEMO override so looping animations would work. The thing about exteriors that takes time, I've found, is texturing. Some of the areas I've downloaded set the bar pretty high. SGK73 has some crazy good stuff on The Vault. Still, I've managed a few areas that look pretty good. I'm not devoid of artistic talent.
  4. Hello. Mostly I've been trying to get used to the terrian editor. The nwn2 toolset is a different animal from nwn1. It takes a lot more time to build a decent exterior than it did with the nwn1 toolset. I have managed to build a few decent looking ares. They get better as I learn. Lately I have been searching for tilesets, tools/utilities and other modifications/bug fixes. There is some well done stuff out there, but a lot to pick through. Any recommendations?
  5. Thanks for the quick reply, guys. I ended up making two 2das just in case. The one 2da editor I have automaticly renumbers them. Another won't open the original 2da from the game until I have saved it with another 2da editor. (kinda weird) .... If it really doesn't matter though, I think I'll go with renumbering as it will make things easier for me.
  6. Before I get too far ahead of myself with my 2da editing, what is the way to go with my override 2da. Should I fix the repeating line numbers in the SoZ 2da, (2534 is used twice) or leave it the way it is?
  7. Greetings. I thought I'd take a moment and introduce myself to the NWN2 community. I just got the game a couple of months ago and I am having great fun with the toolset and all the mods out there. I use to play NWN1 back in the day and had fun with that toolset as well. Anyhow...... just saying hello.
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