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Everything posted by Varichi
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I didn't have this issue, but I just wanted to say that I really like that you put this up here so that people could find it. Lord knows how many times we've all googled some error we were having and not found any posted solutions.
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Enb Series Mods Always Cause a Frame Cap of 30...Lend a hand?
Varichi replied to E599894A7904's topic in Skyrim's Skyrim LE
This is a very old topic, but I'll try anyway. If you've done what this guy did, here are some suggestions. You might want to turn on the FPS limit. It's set to 60, which in a weird way actually improves performance, and Skyrim's physics engine (massively outdated, Bethesda's basically been using this thing since 2006) does weird stuff when the framerate goes above 60. As far as the FPS drop goes, much of the time that is related to your system and what it can handle. Different ENBs demand different levels of performance. How many have you tried? There are a few performance oriented ENBs (every single author will claim that their ENB doesn't drop performance, but the fact is the more intense ones will deliver a hit to medium or low end machines) that you can try, such as this one or this one. There is also a Reddit topic here that lists a few more options. I don't know what your specs are or what ENB you are using, but my first suggestion would be to try another ENB like these. VSync you should have enabled as well. There have been times in the past when I've seen it be not recommended but in Skyrim it is good to have turned on. -
UIExtensions or Extended UI have the ability (both I think have it) to display information about the targeted object in the console. I think they can tell you the .nif file connected to an object, but I'd have to go back and see. In any case, you can find out which texture specifically is missing by opening the fireplace mesh in a hexeditor and finding the texture from there. The easy way would be to download another texture mod that does stone walls, like anything modifying house or building textures.
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Just when you think it's working...(CTD on load)
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
Sorry to double post, but is there a good place to learn about how to decipher the location data from the crash log? Or any data at all? -
What I've begun to do is to keep the BSA files from a fresh install in a backup location in case any get corrupted, so you do not have to reinstall again. I don't know if this was a BSA issue, but it's nice to have options if you have the space. That said, if this happens again, try unticking the HiRes DLC. it's given a lot of people some strange issues.
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Familiar Faces gave me similar issues (aside from just not working). It's not advisable to uninstall script heavy mods midsave, but that orphans the scripts in the save and they will continue to try to run without the .esp enabled. Anything that runs a regular check at midnight could crash if the assets are disabled, or crash due to something else and yet keep running the script every time it is loaded because the save already has it in the file. The SaveParser tool is meant to remove unnattached scripts from a save after you've disabled the .esp, but it is not a surefire way to keep your save clean. If you have a script heavy mod that you want to uninstall, try to disable its scripts while it is active to let it remove them from your save. Many big mods have MCM options to do this, or an in game utility. Others have authors who give instructions on how to stop their scripts. Before unticking a script mod, check the author's page to see if he/she has uninstall instructions that could save your save later on down the road. Glad that you got the issue worked out!
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Well, it sounds like a corrupt texture could be causing your problem. I wouldn't use the Crash Fixes message as a guide to finding what file it is. Honestly the best way would be a little more trial and error-renaming individual folders in your textures folder (or cutting and pasting them out to another spot en masse to save time) until you can narrow down which one contains the corrupted file. Turning down Skyrim's graphics settings will not make much difference if you have custom textures installed.
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There could be a problem with your BSAs. Usually a corrupt BSA will mean a straight crash though, so I doubt that's the issue. For some reason it seems that it's not loading the texture. If you are using the HighRes pack, there is also an Unofficial Patch for that I believe. Don't think it deals with this sort of error but it helps anyway. I'll wait to see what you work out before I say anything else. Hopefully this gets fixed without any more trouble.
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Parallax is a form of texturing that adds 3D effects to the texture, as I understand it. Things like bumps that are common in trees or rocks, things like that. There are a number of parallax texture mods on the Nexus-a quick search will bring up a bunch. I can't remember which parallax mod it was that gave me trouble. It's not that they're not safe or anything, I just had trouble with one. The main reason I brought it up was to say that sometimes simple texture mods like that, if even for things you don't always see or are minor, can cause a crash. You can try renaming your entire Textures folder (or at least your landscapes portion, which would contribute a lot to memory usage) while leaving your .esps the same. Your game will probably look strange but that would be one way to eliminate textures as a possibility. Wish I had more concrete suggestions for you, but the unfortunate thing about fixing mods in Skyrim (or engine bugs) is how imprecise and reliant on trial and error it is.
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It would easier for us to help you if you gave more details and typed a bit better, no offense. I can't do anything with that crash log (maybe someone else can), so unfortunately that doesn't give me any clues. Are you saying that the crash occurs when you load a save? So the save loads and then the game crashes? Does it happen to all saves? If not, where was the location that your save was in? If you can load another save, will entering this location cause the game to crash again?
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Sometimes it gives you this error but the crash is unrelated to actual .nif files. I've had it a few times and corrupted nifs were never the problem. You said the crash occurs when entering a specialty dungeon. Does it only occur then, and if not, does it occur only in similar circumstances? Going to need a bit more as to when it happens.
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Just when you think it's working...(CTD on load)
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
I see. I figured it would be for that reason. I mean, I can certainly name it that in the future. Or even rename/rebuild it now. I wish there were a way for me to pinpoint the worldspace ymf was referring to (I don't even know how he figured that out just by looking at it, need to learn how to do that). That would help immensely. -
CTD After Bethesda Logo on Start-Up (Due to ENB)
Varichi replied to Tadp0le's topic in Skyrim's Skyrim LE
Might sound dumb, but do any of those mods require Vivid Weathers as a master? This ENB says that its file will replace Vivid Weathers, but make sure none of those other mods require the Vivid Weathers .esp that might have gone unnoticed. A crash before trying to start the actual game sounds more like a missing plugin than a missing file. -
I will say that the "Corrupted Nif" from Crash Fixes can be rather misleading. I've had that error before and it was actually tied to a faulty .esp (one that did not enable any meshes or textures). I will also say that I've had a similar issue before with Deepwood Redoubt, and I left that quest and returned two or three ingame days later and the cell loaded fine. There are a number of things you can try off the top of my head. First is resetting the cells. The second post here will detail an easy way to do that ingame. Alternatively, some mods that you have (such as Immersive Creatures, I believe) have a cell reset feature that might work depending on the mod. You said you can coc to the Riverwood Trader? That would be a good place to try it out. See if that gets you anywhere. I've had more about debugging interiors in this sort of thing than the exteriors, as that could be anything. The second thing I would do is delete/rename the folder containing those nordplate textures (and the meshes, just in case). Might not do much, but if the game is having trouble loading those for some reason, that would be an easy solution. Just some general things I thought of off the top of my head to try out. Someone might have better ideas, but maybe you can try those. EDIT: Just remembered a couple of other things. I remember having a parallax mod way back that was causing me crashes everytime I left an interior. If you've got one that you installed recently, I would rename whatever folder it went to and try that. I would have suggested Crash Fixes with the Preloader, but you already have that-as you are probably aware, that only lets you use as much memory as you can spare though, so there's still the possibility that your system is being overtaxed.
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Just when you think it's working...(CTD on load)
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
Thanks for the response, nilok. I would say that if anyone is going to be a successful cat-herder, I can absolutely guarantee that someone modding Bethesda games is going to be the guy who does it. If it didn't require a tear down of my current system, I would have replaced CoT a while ago. Unfortunately I have a lot logged into this save ;). It was working beautifully up until now. Since I've figured out how to solve all of the traditional crashes, Skyrim decides to throw another one at me. We go back and forth, it's more of a game than Skyrim itself is. Rather sad, really. The MergedPatch is what I made, you are correct. I didn't think the name mattered, I've been using them for years without issue and naming them that the whole time. Is there a reason that the name is significant that you know of? -
The easiest way to figure out what's causing this is the old fashioned way-untick a fourth of your plugins, load it up. Keep going until you get the menu, then slowly but surely add esps back into the load order until the menu goes away again. I used to have this problem quite frequently with Fallout New Vegas, only once or twice with Skyrim. Fortunately it is an easy problem to get to the root of, because you're not trying to load any saves and test out the worldspace. Trust me, the solution sounds a lot less tedious than it actually is. EDIT: I can tell you off the bat that there are a few mods in your load order that I would avoid. I don't think they would cause this issue but they should be replaced nonetheless: Crimson Tide-a good replacer is Enhanced Blood Textures Lost Art of the Blacksmith-are you using sharlikan's patch, or the original? Babette-Same as above
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Just when you think it's working...(CTD on load)
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
Thank you for your time, ymf331. Even if this ends up not being successful, I do appreciate your time in helping me. Here is my load order from LOOT. Please let me know what else you may need or if you would like any clarification. I have been doing this for a little while, but the depth of knowledge has been severely tested by this issue. -
Just when you think it's working...(CTD on load)
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
Alright. I'm using the skse crash log (that can't be translated by that site everyone seems to use). I will try the Crash Fixes logger to see if there's anything there. I doubt that Water and ELFX, which I use, have to do with the crashes, just because the cell placement doesn't seem to be the problem. The crash is not in that cell, nor is it limited to any specific cell or set of cells. It just seems to happen no matter what save I load after that point. EDIT: Well, I got the crash log. It was pretty useless to me though. I couldn't make much sense of it. Is there a good place to have it looked at? It's only about two lines long, and another paragraph of irrelevant stuff (don't post unless asked). I'll go ahead and attach it just in case: -
Just when you think it's working...(CTD on load)
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
Thank you for the response, ymf331. I use USLEEP already, but what do you mean by options in the crash fixes .ini? -
Hey guys, I'm posting here because I'm getting CTDs on loading screens (again...). It is definitely not a memory issue, or a missing esp or other data issue. I was in the middle of the last Companion quest to clear the Tomb of Ysgramor. I finished that quest, explored around a bit, saved the game, and exited. No issues. However, when I try to load any of my saves, they crash after a few seconds. I have NOT changed my load order at all since saving. I have a few saves that work from the middle point of Ysgramor's Tomb (where the spiders are) and any saves from before that point seem to work just fine. Any save I've made after that point, whether it be in the Tomb itself or after three hours of playing and ending up somewhere else, crashes on loading. I've tried three times to make a new group of saves from the last working one, but none of them work. I've been trying to upload my crash dmp file to that reader site but it just sticks on the upload and doesn't work, otherwise I'd put it up here. I do have quite a few mods, but again, the game didn't crash out (I exited normally) and was working completely fine right before this without me changing anything. Does anyone have any idea what would cause a normally functioning game to all of a sudden not load saves, despite the mod list not changing? Skyrim not having a crash viewer is the most counterintuitive slice of futile idiocy in the whole expanse of the cosmos. Thank you in advance for the time anyone takes to try and help me out.
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Crash on Load when loading Saves - Memory Issue
Varichi replied to Varichi's topic in Skyrim's Skyrim LE
No, I have not. Is its methodology different than SKSE's memory plugin or ENB's memory allocation setting? Meaning, is it redundant with those two things? I'm trying it out now anyway. Thanks for the tip, hopefully it works. EDIT: Holy s**t that worked. Thank you so much for the help! -
Hey y'all, I've been modding Skyrim for quite a while, but the game has finally outsmarted me when it comes to new and creative ways to keep me from playing. My Skyrim has decided that it will crash on load if I load any save that breaks the RAM limit. The way that I've gotten around this (because I have applied the ENB memory patch, the LAA executable patch, and I have 12GB of memory) is by "porting in" by loading a save in a low memory area in game. The game usually lets me start a new game, so I have a few saves at the beginning that load up, and after I load one of those, I load my actual save from there. The thing is, the game is finicky. Sometimes, after loading with the save over and over, it decides to crash on loading anyway (and then will later load up just fine on the same save. Weird). I've run the application that displays how RAM you use in game, and the issue is consistent-once the game is loaded, it has no problem going over the 3.1 GB limit. But when loading into the game initially, it crashes when it hits 3.1 GB. I guess my question is this-is there a way to get the memory patch to apply to loading up the game to begin with instead of once the game is already running? I know this is quite an unusual issue, but I thought I would at least check and see if anyone has ever even heard of this happening.
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So, you wanted to see how Skyrim with over 500 mods looks like?
Varichi replied to mindw0rk2's topic in Skyrim's Skyrim LE
First of all, this is more impressive than any newly released blockbuster game or feature film could have ever been. You got MODS to run in SKYRIM? Zounds. I don't actually know what Zounds means, but this feels like the right place to use it. Anyway, I saw in the links and by googling the name that this is a project due for public release? If so, is there a site or webpage where we could read some more about it or follow development? -
I have to say that I'm late to the party as well. I loved the Niner mod, so I'm going to throw in my voice for that-the voice acting is great, the character has his own distinctive persona, and he has an interesting story arc that develops as you go through the game. I'm going to put up the Caesar's New Regime mod, because it includes a Legion based companion (Achilles of Atlanta), with excellent, well voiced, and well written dialogue. Now, you don't have to play as a Legion character to recruit him, as he is pretty accepting of whatever inclination your character has in regards to the main questline. His backstory is pretty neat, and he looks awesome.
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[WIP] Arsenal mod by Brit, adding 70+ guns.
Varichi replied to ModellerBrit's topic in Fallout New Vegas's Discussion
Hey, Brit! Don't know if you're working on this (or even still taking requests), but if you are, thanks for doing all this, that's a great deal of work there! I do have one weapon in my mind that I have never before seen in a mod. I've only ever seen it in one game, and it was misrepresented as being a fully-automatic assault rifle. That's the Beretta RX4. It comes in 5.56x45mm (.223), .40S&W, and 9x19mm I believe. http://milpas.cc/rifles/ZFiles/Semi-automatic%20Rifles/Beretta%20CX4%20Storm/beretta_cx4-1.jpg http://www.e-tech.dk/images/Softguns/handel/JLS/JLSRX4STORM.jpg If you're finished with this project, not taking requests, or if I've just made a huge fool of myself here, I apologize profusely.