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Varichi

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Everything posted by Varichi

  1. Great, good to hear! You're welcome, hope that's it for your crashes (like Skyrim won't crash...pffhhh :))!
  2. Just because you don't use FNIS does not mean that one of your mods is expecting it to be present. As FNIS does not change your game by itself, it would be worth it to install it. If you are opposed to that for whatever reason, you will have to go to each of your mods and find whichever one adds or tweaks animations and remove it safely to eliminate that bug. Some mods do not explicitly state that they require FNIS, a lot of modders who create those mods assume you have it installed or aren't experienced enough to list it as a requirement. I would encourage you to install it anyway, as many mods use it and it's very easy to install and is more of a utility than an actual mod, but it's up to you.
  3. Anything having to do with the Special Edition should go in to the Special Edition forum. We won't be of as much help here.
  4. What Kroekr said. If you do not want to uninstall and reinstall your games, you can try turning off UAC in your Windows settings. UAC can cause permissions errors in the Mod Manager. I have mine installed to Program Files, but I turned off UAC so they're running fine. Here's an easy way to do it. Your drive isn't full, is it? If not, clear the download before trying it again. If that doesn't work, do as Kroekr above me said...download a manual copy and then drag it over to the NMM or use its green "Add Mod from File" button at the top left of the menu in the Mods tab.
  5. That may be, but as far as my issues have gone, all of my Draugr and other humanoid creatures (such as Spriggans) were locked in a T Pose until I ran FNIS. FNIS may fix the issue, whatever it is. It might not be Immersive Creatures, but your problem seems to be animations. FNIS deals with fixes for that, in addition to the fact that Fore says it's an FNIS issue...might be time to install FNIS.
  6. Well, what you could do is just go to your mods folder where your manager stores the files (your settings tab should display it) and extract just the meshes and textures to your data folder and let them overwrite the old files. It's really all you would need to fix the issue if it's just a missing mesh.
  7. Cutting Room Floor has a host of patches for various mods. I don't see any in your load order, but I may have missed them. Check them to see if you are missing any. I'm not sure what "DragonsKeep" is, but it sounds as if it could be relevant? Have you run LOOT, looked at making a Bashed or Merged Patch? For some reason I recall bookshelf mods causing some people trouble. Just a vague memory, probably nothing, but try disabling that and see if it helps. Not scientific advice in the slightest, worth a shot though. If nothing else, the tried and true method is to disable your mods in chunks and try loading your save and doing the activity again until you find the one that does it. Disable a bunch, load, disable, and so on, until you get the crash no more. Then whittle down the list of the ones you disabled until you find it. That's the last resort method, but it's usually the most effective.
  8. Limit your FPS to 60. The game's physics engine cannot handle FPS over 60, and hard setting it actually improves your performance. Install EnBoost. A lot of ENBs recently have it included, but check them to make sure. It includes a setting to limit FPS, amongst other things. Make sure VSync is on (forcing it in your nVidia manager is the best way to do it), and try to use an external program other than ENB to set your FPS. Nothing dangerous about ENB's setting, you're welcome to try it, but it sometimes doesn't work. If none of that helps, install Crash Fixes and the Preloader required to make it work.
  9. Ah, I was coming over to suggest that after reading the topic! Compatibility skeletons are needed for most of these mods now, in addition to FNIS. Good sleuthing!
  10. CWO is hidden because the author got into a political spat with some members. It has nothing to do with the file itself. Google apollodown if you want to know anything else, there's not much more for me to say there. As far as your issue goes, I always suggest building a Merged Patch if you have that many mods modifying the same behaviors. Considering the number of issues you list, it might help. Compability patches are best, but sometimes the people who make them aren't mod authors and miss things that conflict with other mods that they may not have. If you are using a Bashed Patch, open the Merged Patch afterward and delete the Leveled Items and Leveled NPCs categories to allow the Bashed Patch to handle those. Bashed Patches only really deal with leveled lists, while Merged Patches look at almost everything else, so using the Merged Patch to address your compatibility issues might reduce your issues.
  11. You need to use it if you are using Immersive Creatures.
  12. SkyRe is kind of old, it's been replaced more or less with Perkus Maximus. It's not unstable, but it may not be compatible with some mods that used to be compatible but that have been updated. As others said, use LOOT to sort your order. Build a Merged Patch with TES5Edit unless you have a mod that tells you specifically not to (only one I know of is Requeim, and I use a Merged Patch with that, not that I'm telling you to ignore the author by any means, and mine is edited to remove things that may conflict with Requiem. If the author tells you not to use one, then don't unless you know your way around them). Since you're using a Bashed Patch (which I don't know is suggested by SkyRe), you'll want to open your Merged Patch in TES5Edit after you make it and right click the two sections that say "Leveled Items" and "Leveled NPCs". There's no harm if you don't, but it will allow the Bashed Patch to handle those two categories. Lastly, it seems like your ReProccer should be placed below your Bashed or Merged Patches in your load order. Unless the author specifically tells you to load it before your Bashed Patch, move that to the being the last .esp you have and run it again to make sure that it gets the right load order. As I understand it, the ReProccer controls all the changes by SkyRe, and if you have a Bashed Patch after it, it will override those changes. As SkyRe is such a large mod, this could cause a crash if its scripts go looking for a reference that has been removed or overridden by a Bashed Patch.
  13. Well, I'm glad you got it figured out quickly. I was just going to pop in and throw some suggestions at you to see if any would be helpful. Good luck, thanks for sharing for those who may need it!
  14. I looked in TES5Edit to no avail. I loaded a clean save and traveled to Solstheim, saved, and loaded with no issues. I've decided to just toss my 235 hour save in the can and start a new one. Frustrating, but the issue seemed to have affected almost the entire northern coast, so I'm fairly certain now that there was an issue with that save. Thanks for your Kroekr and others, if the issue persists I will likely be back.
  15. I've been trying to figure out what could be editing that cell with TES5Edit for what seems like forever. Still can't find that particular cell anywhere. Any tips on how to pinpoint it?
  16. I'm looking through my list with TESVEdit, trying to at least see if I can get anything from those numbers. I'm just very curious as to how ymf discerned that those particular coordinates were troublesome. I'm hesitant to reinstall TR, because I use some texture mods on top of it and don't want to overwrite them accidentally. If it were a corrupt texture, I would think that the game would have this issue all the time, not just after I go to Solstheim or advance the Companions quest.
  17. When is the crash occurring? In-game, or before the loading screen?
  18. It sounds like you're missing the mesh. Reinstall IA, you may have somehow deleted it (despite never actually doing yourself, sometimes weird things happen during mod installations).
  19. Neither do I, unfortunately. :sad: The 18th mod is Dustbound (a follower mod), but the file with the index of 18 is Tamriel Reloaded. I have been using it forever and it has never given me any trouble at all, I'm not convinced it is the issue. Here's another copy of the load order.
  20. That's strange. It looks like the bug that appears when you load too many .esps, but you don't have many at all. Obvious question, but have you installed any mesh/texture replacers? I do not think it is a corrupt .bsa, as that would usually crash your game, but it looks like it would if that were the case. The game is just not loading your road texture for some reason. Does this happen on all the roads, or just this one (looks like outside of Whiterun)?
  21. That isn't a load order. It's just a list of mods you have installed. The easiest way to post your load order is to copy and paste it from LOOT, which is a tool you will need to install to help sort your load order anyway. Install that, sort your .esps, and then come back and post what it says if you still have any problems and we'll see what we can figure out.
  22. Don't hijack this guy's topic. That's incredibly rude. As far as the OP goes, the first thing I would recommend is Crash Fixes. If your crashes are memory related and your machine is good enough to run your mods, then this mod will allow Skyrim to use your machine's memory instead of capping it at the engine's 3.1GB limit. That's a really short and bare explanation of what it does. Basically, it eliminates crashes due to the game requiring more memory than it is allowed to use. Read his explanation on the page before you install it. Secondly, it does not look like you have a TES5Edit Merged Patch or a Wrye Bash Bashed Patch down there. It's been a long time since I used Perkus Maximus, so I cannot recall if, like Requeim, the mod author does not want either of those two used (I use edited versions of both anyway with Requiem, so it's not a gamebreaking issue at least). If I recall, you can use the Merged Patch at least with Perkus Maximus. I would check to see the mod author's policy to confirm, but I would create one immediately for those mods. Thirdly, it looks like you have multiple .esps activated for Scarcity that deal with leveled lists. I do not have that mod, but it looks like you should only have one of those active as they look like multiple separate options for leveled lists. Check on that and make sure that you only need one. Fourth, I can see a couple of patches that are loaded before their respective mods. You have an OBIS patch, for instance, that's loading before OBIS. You also have multiple mods that affect creature spawns, such as SkyTEST, Immersive Creatures, EncounterZones, Immersive Patrols, and maybe a few others that I missed. Anytime that many mods are modifying the same set of variables (in this case, spawns, which can trigger crashes similar to what you've described) you increase your random crashes a lot. Go through each one and make sure they are all compatible and that you have any necessary patches. Fifth, your load order itself looks kind of out of whack. Are you sure you sorted it with LOOT before going back through it? You have some .esps loaded way up in the load order, and their patches in the middle. Are you sure they are all where they need to be? Usually big mods will have something under the instructions saying "make sure to load this .esp last or by the bottom" or "make sure this .esp loads first or towards the top" or sometimes "this mod is compatible with [x], but make sure it loads afterward." I hope this helps some, good luck with your mods and come back with any questions!
  23. ymf apparently got the info from the crashlog I posted earlier. I have been playing around with the game, and I loaded a save prior to me entering the Tomb of Ysgramor. It worked perfectly, and I logged about ten more hours into it. However, I was able to discover that I get the same error when trying to load a save after going to Solstheim. The game does not crash unless I load a save made on Solstheim or after having been back to Solstheim (I have completed Dragonborn already, this is the first I've seen of this issue). I played on Solstheim without issue, ran around to see if anything was amiss, and found nothing wrong. Anticipating that Solstheim was the source of the error, I coc'd to the Riverwood Trader and saved. I then exited, tried to load a save on the island, and got a crash. Tried afterward to load the Riverwood Trader save, and it crashed again. It is exactly the same error that I got earlier after leaving Ysgramor's Tomb. If there is a corruption or error in the worldspace, it seems like Solstheim or Dragonborn would be the source, right? EDIT: Here is a repost of the original crash log I put up on page 1. Here is the crash log from the most recent crash:
  24. Any Follower overhaul is huge no-no to remove from a save without going through the uninstallation process. AFT, UFO, and EFF all have specific steps listed by their respective authors as far I know to stop their scripts ingame before you remove the .esp.
  25. That's kind of how it works. I don't use M.O. (never got used to the setup, I'm a little too old school) so I can't be of much help there unfortunately. I think I'm the last one who doesn't. :smile: Save corruption would involve a crash on the load screen. If the game loads up, and then crashes, I highly doubt that save corruption is the issue. A forlorn script in the save on the other hand...if you've uninstalled any mods midsave at any point, it would be worth it to try and tie the error to that. The advantage of Mod Organizer is that you can change out textures without losing them to overrides. When I read over your original post, I initially thought that you stopped the crashes by renaming the Textures folder, but now I see that was not the case after seeing your edit up there. The only way I could think of a texture causing an outright crash is if it's corrupt. There is also a script analysis tool that you can use to try to remove unattached scripts and other things from a save (I've not had much luck with it, but others say they have) that you can find here to try on your save. It saves a new file, so you don't have to worry about it messing up the original, but I always back up the original file just in case. Have you loaded up the loadorder in TESVEdit? Merged Patches are a good tool as well if you don't already use them, though they're more aimed at compatibility than preventing crashes.
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