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LadyHonor

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Everything posted by LadyHonor

  1. You can only add placeable and creature objects via prcscr. I have in the past seen some modders discussing trying to add a placeable with an area of effect that would work similar by triggering dialog, but I have no idea how to do it and I don't know if they were successful.
  2. You haven't defined oPC and instead used oMainControlled. So everything calling (oPC, whatever) needs to be changed to (oMainControlled, whatever) or oMainControlled needs to be changed to oPC.
  3. Were the wav files recorded in the right format? If not, you need to convert them.
  4. Do you have a recent builder to builder file? If so, you can load it and restore the module. If not, then I don't know of any way of recovering it. Someone with a little more expertise with databases may know of a way, but I don't believe it's possible without either a back up of your database or a b2b.
  5. You're very welcome and I'm glad I could help. I would have done this sooner, but I've been very busy the past month and when I checked in on the forums I was using my cellphone. It isn't easy writing a script on a phone. lol But every thing I know came from asking questions in the forums and reading tons of tutorials. It gets easier the more you do it. Oh, and as for releasing it, you wanted it, others might. Just be sure if you that you list all of the core files you modified so people can check for compatibility. Me personally, I don't care if people like or want my mods....I make them because I enjoy modding and share them because if I like them someone else might as well. If they don't, they're free to uninstall them. :P Best of luck!
  6. The best way to do this is to not touch the core scripts at all. IF you edit the core scripts you run a very high risk of breaking your game and if you want to release this, of breaking other people's games or break compatibility. What you should do is use your own scripts, plots, and a duplicate Lanaya. Here's how I would do it: 1. Create your creature from scratch. Make a new Lanaya, choose from the default AL packages for her class, give her a rank, and be certain you have set her to friendly so she will actually fight. Also, be sure to give her some equipment. You don't want her running around naked. 2. Create a plot to check if Lanaya has already been added. For this I used xxx_create_lanaya, but you can name it whatever you want. Give it one flag, I used Lanaya_Created, again you can use whatever you want tho. 3. Create my own script capturing the necessary flags....here's one you can use. Copy and paste it using your own coordinates, utc, required plots, etc....I assumed you were wanting her to use the rooftop area....you will need to get your own coordinates....the ones I used are actually for lothering (I copied and pasted from an existing script I use)….so they won't work there. #include "utility_h" #include "wrappers_h" #include "plt_ntb000pt_main" #include "plt_xxx_create_lanaya" void main() { object oRooftop = GetObjectByTag("cli220ar_fort_roof_1"); object oLanaya = GetObjectByTag("xxx_lanaya"); location vLanayaLocation = Location(GetArea(oRooftop), Vector(267.584,187.429,1.64715), -193.7); //Use your own coordinates if(IsObjectValid(oRooftop)) { if (!WR_GetPlotFlag(PLT_XXX_CREATE_LANAYA, LANAYA_CREATED)&& WR_GetPlotFlag(PLT_NTB000PT_MAIN, NTB_MAIN_ZATHRIAN_SACRIFICES_HIMSELF) && WR_GetPlotFlag(PLT_NTB000PT_MAIN, NTB_MAIN_ELVES_PROMISED_ALLIANCE)) { CreateObject(OBJECT_TYPE_CREATURE, R"xxx_lanaya.utc", vLanayaLocation); SetImmortal(oLanaya, TRUE); //will be more lore friendly- Lanaya lives in game) AddNonPartyFollower(oLanaya); //If you want Lanaya to follow you around WR_SetPlotFlag(PLT_XXX_CREATE_LANAYA, LANAYA_CREATED, TRUE); } if (!WR_GetPlotFlag(PLT_XXX_CREATE_LANAYA, LANAYA_CREATED)&& WR_GetPlotFlag(PLT_NTB000PT_MAIN, NTB_MAIN_ZATHRIAN_KILLED_BY_PC) && WR_GetPlotFlag(PLT_NTB000PT_MAIN, NTB_MAIN_ELVES_PROMISED_ALLIANCE)) { CreateObject(OBJECT_TYPE_CREATURE, R"xxx_lanaya.utc", vLanayaLocation); SetImmortal(oLanaya, TRUE); //will be more lore friendly- Lanaya lives in game) AddNonPartyFollower(oLanaya); //If you want Lanaya to follow you around WR_SetPlotFlag(PLT_XXX_CREATE_LANAYA, LANAYA_CREATED, TRUE); } } }4. Create a PCRSCR_xxx gda with the area information and the script ^^^ up there in step 3 and you're done.
  7. she may not have an autolevelup table. so she's probably just a little ol' nothing. you could try creating a duplicate of her (to avoid having to make edits of core resources) and give the duplicate an autolevelup table or you could just set her immortal in your script.
  8. Thank you so much! Sorry took so long to respond....got a little drenched by a hurricane and power has been a little sketchy til now. Anyway this will make things sooooooo much easier. The locking robobrad is great. I like some of the facial animations, but some are a little bleh. Good to know I can keep the ones I like and overwrite the ones I don't. Thank you again!
  9. Can you update the voice over/face fx on individual lines and it update the fev and fsb files or do you have to do all of them over again each time you make a change to one?
  10. I don't know if you've got this working yet or not and you probably already know this....but anyway....just in case you don't.... if you are using 64 bit Windows 10, the bw_dragonage_content back up file isn't going to be in C:\Program Files\ folder It's going to be in the C:\Program Files (x86)\Dragon Age\tools\dbbak folder. Also, it's not how it usually happens, but I have seen express assign a different name to the database other than the .\SQLExpress. It happened with a friend of mine. When she chose the off the wall database, it installed just fine. I have no idea what happened there to get that odd name, but oh well. :P
  11. You can do the runacript add talent to get it. I don't know what the talent code is for it tho. You can probably find it with a search.
  12. My heatsink fan has stopped working and I need to replace it. How do I know what kind I need to work with my stuff? I'm not that hardware literate soooo...honestly it looks cheap and I wonder if it could be replaced with a better one or does it have to be the same kind that's already there?
  13. you can only have one changemorpcfg.xml in the overrides folder. make sure you don't have more than one. if you do, then you can either manually edit the file or make it easy on yourself and download the chargen compiler Thandal linked to in the previous post....I would also read over the other link about using dragon age mods for dummies. it's very informative.
  14. thank you! i'll try doing that from now on and see if that makes a difference.....hopefully that'll cut down on a little bit of the bulk. :)
  15. hmmm that may be it....the dxt1 vs dxt5 thingie....i pretty much save everything dxt5....and i use a combination of gimp for the diffuse, spec, and tint maps and photoshop for pretty much just normal maps and saving my tint maps from png format to dds....i like the tools better in gimp than photoshop. another question tho….will dxt1 show up in the game just as well as dxt5? i'm new to this retexturing stuff...I reckon it shows. lol oh and I don't actually edit the other modder's stuff. I start from scratch with my own. it's not really that difficult to do with a rug. lol
  16. So I downloaded a mod that retextures just about the entire game and although I liked almost all of them, some of them I didn't particularly care for the color schemes. So I made some retextures of my own....anyway, the other modder's files are half the size of mine even tho the resolutions and image size are the same.....why is that???
  17. I have nothing of use to offer because I don't use either DMM or natural bodies....but valerie1972's response was awesome. lol good luck!
  18. Is there a way to script a specific music object to play continuously through out an entire area?
  19. Really? I see a boat load of them in my palette window right now.
  20. i am assuming you are trying to make changes to an exiting core resource....one of the vanilla areas. be very careful when you are doing that because when you begin do that, you can pretty much damage your game to a point only a new install will fix it. as for the extracting areas from .rim files, i have no idea what you mean there. if you want to make edits to an existing area, i would suggest opening a local copy of the area resource, make your edits, export it, then close it. it won't save your changes, but if they are small, easy changes, like changing ranks, then it doens't really matter. plus you run less risk of bugging up your game. the exported area would most likely be in your module/core/override folder. just move it to your override and try it out in the game.
  21. Never mind, I just scripted it to do the active/inactive thingie anyway. it actually doesn't look as obvious as I thought it would with the vfx/animations.
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