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Everything posted by sensei23
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When I restarted Vortex this morning, the problem had resolved. I left the GPU acceleration off when I last closed Vortex. I did restart Vortex after I turned it off initially. However, this morning I had messages from Vortex about installing some extensions for Starfield. I did the extension installs and restarted Vortex again. After this last restart the screen flicker stopped. I am not exactly sure what triggered the change, but apparently when I first turned off GPU acceleration, the program did not pick up the change. Perhaps the extension installs plus a restart caused Vortex to finally pickup the configuration change?
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Windows 11 with latest Nvidia game ready drivers. Vortex 1.11.5 Fallout New Vegas Mods that will not deploy: Johnny Guitar NVSE JIP LN NVSE Plugin Engine Optimizations Mods that do deploy: Yukichigai Unofficial Patch - YUP The mods all show enabled in the Mods Screen. But when I go to the Plugins screen they are not there. YUP does deploy to the Plugins screen, but I still must manually enable the plugins.
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interface flickering during installation of mods
sensei23 replied to Tenz81's topic in Vortex Support
Same issue. disabling GPU acceleration did NOT work for me. It did not slow down the flickering or even improve it. -
Yep, I can still recreate it anytime regardless of mods, load order, or settlement blueprints. So long as I stick to two large settlements and minimum build out the rest, no issues. :-)
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I did figure it out for my system. I use Expanded Settlements mod which expands the settlement build limits. I was also using Transfer Settlements to add several very large settlement blueprints. The problem exiting started after I had added the 3rd or 4th large settlement to the save file. I now have two large settlements and built out the rest with just the basics. Since backing off the size of my settlements, I have not experienced the issue.
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The trade functions in my trade menu works fine and all objects on both sides are present in one view. However, the sorted menus are unavailable. The one list showing all objects is visible but the submenus for ammo, weapons, armor, etc. are not available. I suspect that one of my several workshop mods is to blame, but I am unsure how to determine what type of conflict in xedit would be causing such behavior. For instance, there are many keyword conflicts between Armorsmith, Weaponsmith, and Armor Keywords mods. Are those benign? There are also many object placement conflicts in specific locations. Those would not seem to be relevant to this problem? Should I just spend the hours necessary to resolve all red marked conflicts? UPDATE Turned out to be a load order issue. I am using VIS-G sorting mod. I loaded it last after the other workshop mods and now everything works perfectly. :-)
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Determining release/version number for runtime
sensei23 replied to sensei23's topic in Fallout 4's Discussion
Thanks, Silberoak! -
I need to know the release number for my Fallout 4 runtime. I have looked through the screens on Steam properties and the start up menus for the game, but I don't see anything.
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Bethesda doinks f4se again with another useless update!
sensei23 replied to SkyRaidFuneral's topic in Fallout 4's Discussion
Excuse me?! Exactly what do you need to be updated in the Fallout 4 game software? You do realize that Bethesda is not providing any game fixes or updates? The updates simply support their mods for sale. I can guarantee there would not be one complaint if Bethesda never provided another "update" for Fallout 4. smh- 5 replies
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Bethesda doinks f4se again with another useless update!
sensei23 replied to SkyRaidFuneral's topic in Fallout 4's Discussion
It is tiresome to say the least. It is interesting this time that f4se just crashes to desktop without any error messages. I usually the get the release number compatibility message, but this time it does not even get that far. A big shout out to the f4se team that puts up with this crap and keeps us going!- 5 replies
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OK, so this would explain why several of the links for my mods suddenly went dead on Nexus. As I read this announcement, there should have been a message placeholder at these links on Nexus?
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I recently started a new game because of an different conflict issue. Anyway, this problem returned after I started importing settlements with transfer settlements. Absolutely no issues in game; only when I exit. I have tried disabling autosave on exit to no avail. I also tried exiting to main menu and then exiting game. Still hangs. Interestingly enough, the autosave does work because after I logout and log back in, the saved game is there. I have also checked the saved games out with Resaver and it does not find any issues.
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I am having the same issue. Any solution ever discovered?
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Is it just me or does everyone else spend several hours re-stabilizing their mods every time Bethesda upgrades Fallout 4 or Skyrim? If not, what am I doing wrong? :sad:
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I understand how to manage my nexusmods.com mods with nexus mod manager. I also know how to select mods available on Bethesda.net and manage them through the Bethesda in-game mod manager. How can I manage Bethesda.net mods with NMM? I do not see any option to download the Bethesda.net mods. there are only a couple that do not exist in both places, but I do miss having them. Should I just activate them in the in-game mod manager and then let LOOT manage the load order? I don't want to start activating mods from both mod managers and break something. Thanks.
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Yes, but now I am CTD before I even get to the menu. Guess I get to start parsing through mods to figure out which one Bethesda broke now. :-(
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Thanks, Bethesda! Are we to expect monthly updates now? smh