-
Posts
2304 -
Joined
-
Last visited
Everything posted by SMB92
-
Did you revert your INI files after uninstalling ENB?
-
You might have better luck with posting over at the Oblivion forum, then maybe not if no one is playing it. This is when you try to open OBSE or NMM?
-
Highly possible all those broken refs/scripts from sexlab corrupted your save beyond repair. When it comes to scripts as has already been said the save usually breaks permanently. This is one of the worst cases so far Ive seen of a mod exploding like that
-
Skyrim Multithreading tests on a 3960X Hexacore @ 4.65Ghz
SMB92 replied to SMB92's topic in Skyrim's Skyrim LE
I imagine it wouldnt have any effect yes, at least if the core isnt threaded. I have to have a look at some documentation on this setting, despite seeming to help keep the cpu activity more efficient, i couldnt say at this point that actually provided any performance gain.- 19 replies
-
- skyrim
- multithreading
-
(and 1 more)
Tagged with:
-
Skyrim Multithreading tests on a 3960X Hexacore @ 4.65Ghz
SMB92 replied to SMB92's topic in Skyrim's Skyrim LE
Don't worry, ive got all potential power saving setting cut off and the cpu can only ever be in the c2 state at best (lowest drop is down to 3.3ghz when quiet) . All cores active (will try quad at some point just to document it, maybe even 3 as well) I already realize that these settings are placebo, this is more or less to showcase that very fact to the public. The only new info i have so far feom this is that by turning off the nvidia tweak, the game used more cores but no gain in performance. In fact it used all 6 cores whereas with the tweak it uses 4. So seems Nvidia know something about this. I dont understand this at this stage though. In the case of setting iNumHWThreads you actually have to set it to 5, 0 is a core. This is how it was set by default. These first tests just show clealry that nothing actually changed. During today, i will post the default tests. Ultimately there is just no getting around DX9 and its single pipeline renderer. This is my bottleneck. My 980ti would love some more work :/- 19 replies
-
- skyrim
- multithreading
-
(and 1 more)
Tagged with:
-
That is one hellish log. I dont know how you have been playing the game at all. Sexlab is broken, whether just for you or in general i dont know because i have nver used it. Well actually I've seen other users with it and nothing like this log. Get rid of it entirely. Also mods in position 08 and 0B are spitting up a bit, what are they?
-
Ill have to keep in mind to get them to try it when i see someone with this issue again. As it was someone was just complaining about black textures on the chat.
-
I can see a method that can possibly work through adding an active effect (spell) based on a check of the current weight. This would depend on how the characters weight is determined in Pumping Iron, something i have not looked at as of yet. But it is in theory pretty simple to have the said check and application of an active effect, which *scales*, just a matter of how the mod sets the value i should think. And also how to have the script run economically, but that should be fairly straightforward. Most of the reference scripts to make this are in RNAD already.
-
Kethus - you might try ELO instead of ENB. Although if you want to try ENB again with ELFX, have a look at Vividian, it has a performance option and is designed to work with ELFX. This is what i use.
-
They are referring to certain sets of gauntlets that have been left out of the game, they want them added to merchants via script.
-
You might try setting the quest stage with the console. Might not work though.
-
You will run into a number of problems with enb if you wver use it. You still can but there can be a lot of odd glitches occur
-
Go to Skyrim.ini, find [papyrus] section and enable the 3 logging settings at the bottom (set to 1) Log will appear in mygames folder in my documents. When you post it, use a spoiler tag plz.
-
Couple guys setups i looked at i just couldnt explain why this was the case. It just seemed to be dependant on the card, maybe the driver. Agreed that the latency is definitely killer, but they should still be showing textures. One thing i did not ask them to try was to disable the driver memory manager and see if that fixed it. I do believe that is what that setting is for?
-
Potentially, yes. I have noticed a trend though, seems laptop gpus and also low-mud end AMD 7000 series cards run out of memory even with the ENBoost fixes, and a number of these cards have been 2gb, but mostly 1gb. So you might expect to see this again, but it less likely i would think, especially if you're wise about your mods. If you do at any point start using ENBoost, and you do encounter that problem again, please update this post. I would just like to know. Just if you can. For instance, i know that a 550ti DCU2 can go over its 1GB limit without losing all the textures, but a 640m cant.
-
No idea because you havent posted your specs, modlist or any specific changes you might have made to INIs or even if you have ENB ;)
-
It would take a lot more than 4.6ghz to get absolute beautiful performance from Skyrim. Pure grunt is what this game demands. Unfortunately i dont know of any commercially available CPU that has this. Im talking single core grunt, not multi cores, of course it would be ideal to have a quad core with said single cores. But yes, you are best off with 1 GPU in most cases.
-
Can you post a papyrus log with SkyUI active plz?
-
When i get back in front of my pc, ill see if i can just get this working for this. Can you list the exact names of these gauntlets? Just for ease of searching.
-
Skyrim is a game that demands absolute grunt. I would advise you dont use any memory or object increasing mods, such as texture packs or SMIM. Have a try by all means but i think you will find you crash often and stutter outdoors.
-
Maso, you revive this age old thread just to say that? Wtf are you trying to achieve? And there are a lot of headphones that cant simply be turned around, they are designed to fit a certain way. Whether or not he had a pair like that who knows. Somebody put a mirror in front of your post.
-
If my Payrus compiler was working, id show you how. Otherwise if it is in option for you, you can easily make a patch at the end of your LO with tesvedit or use Wrye Bash.
-
What you might try is downloading Third Type Skill Overhauls Smithing plugin. It will return all your perk points from Smithing and then maybe try save, exit, then come back in game in and put the perk points back on, with or without TTRSO plugin. Then try again. It might trick the game see. Probably there are other mods but this one I use and this is my general way of thinking when it comes to troubleshooting. Just remember to keep backed up saves if anything goes wrong
-
Skyrim Multithreading tests on a 3960X Hexacore @ 4.65Ghz
SMB92 replied to SMB92's topic in Skyrim's Skyrim LE
This one still has me scratching me head, when i get back on the pc im going to run SPM and see exactly how many threads are open each time. Frim that particular test, this indicates the Nvidia threading tweak does indeed get the game running in a more efficient manner. The idea here isnt to improve performance per say , but more to quell the masses questions about it. I notice that a lot of people are confused about this, and dont really know what to input for these settings. I am surprised by one thing though, i haven't had HT on for a long, long time, but it doesn't seem to be hurting performance. I would of thought, and can swear the last time i tried it, that the performance was worse due to the core being effectively split. This makes me think there might be something else involved in the bottleneck. One thing though, loading stutter transitioning from grid to grid is more pronounced having said all that, but the frame rate hasn't changed. I don't expect to gain any performance increase out of this having tried similar tests before, but if there is any optimization to be found then bonus.- 19 replies
-
- skyrim
- multithreading
-
(and 1 more)
Tagged with:
-
Skyrim Multithreading tests on a 3960X Hexacore @ 4.65Ghz
SMB92 posted a topic in Skyrim's Skyrim LE
Seems this is a popular subject, and there have been many questions about this, I figured I'd start a thread with my findings for my CPU. As can be seen in my sig, I run a 6-core 3960X CPU clocked to 4.65Ghz. I can tell you now that this does not mean I get dream performance. Many questions about why Skyrim cannot perform up to standard can be answered quite simply - DirectX 9 is not designed for multi-threading. That being said, there are some settings that would seem to imply that they would help with multi-threading. The main ones being: iNumHWThreadsiHWThread6iHWThread5iHWThread4iHWThread3iHWThread2iHWThread1iAIThread2HWThreadiAIThread1HWThreadiRenderingThread2HWThreadiRenderingThread1HWThread Furthermore, there is a setting in Nvidia's control panel called "Threaded Optimization". This apparently helps applications to "take advantage of multple CPUs", however it is recommended off for older applications. Why is this relevant? Well perhaps any DirectX 9 application should be considered old. With that said, I will test all my MTing settings with and without this setting enabled and I will document it each time. The rest of the multi-threading tweaks are irrelevant to me (well for this test anyway, because everyone probably has them on), as I'm only trying to get better performance from the renderer, which was always a long shot with DX9 anyway. So without further adieu, lets get to testing these settings. The INI setup: I have enhanced my own INIs to my own tastes, a bit above Ultra settings. Note that I play at a ugrids of 7 despite recommendations, and have done so for 2 years. That being said, there is a reason why I do. I find that with a ugrids of 5, not only do I get a buttload of terrible pop-in as I walk by places, especially open areas like Whiterun plains, I find that this always introduces a "frame-spike" or 1-2 second stutter, which is inevitably caused by the CPU having to suddenly render all those popped in objects. Now while I can't avoid pop-in everywhere, I can minimize the visible distance of it by increasing the ugrids, but also there is also a performance reason where this can be effective - ENB includes an "Occlusion Culling" feature. What i find is that, if I'm in a dense area per say, such as the Falkreath Hold, that if everything is loaded past what my eye can see, or more specifically what is shown in a scene, the loading transition becomes much less of a stutter-funk as most things are loaded already, but not specifically rendered. Whether that logic is really just placebo has been proven to me otherwise by playing many hours of the game. In Falkreath in particular, I get minimal stutter from load at ugrids 5, however I get even less so at 7. Now there is a catch - the overall FPS of some scenes goes down. So in Whiterun specifically for example, I get between 45-52 FPS outdoors around the city. With ugrids at 5 I get 55-60. While I do get generally smoother grid transitions, it doesn't completely rule out the "frame-spikes" from loading, but it sure as hell seems to me to be a lot smoother in general. You may view my INIs here: (Note that I have removed the above MT settings) Skyrim.ini SkyrimPrefs.ini Now I will update this post with more tests as I go. I do not expect much variation in them having been through them before.EDIT NOTE: Yes I have Core-Parking disabled for Hyper-Threading. EDIT - The Benchmark - Forgot to note how I'm benching these tests. Quite simply, I'm running on Horseback, with 3 followers also on horses and 2 dogs, from Whiterun Gates west to the path that turns off into Falkreath Hold, toward Markarth just past the Mountain passage. EDIT - I am now running this bench backwards, from that road, past Fort Greymoor and into Whiterun. This better shows the actual increased usage over time. Test 1: Test 2: From this point on I'm going to try some other tricks, such as changing the pre-rendered frames count and making use of ENB's UnsafeMemoryHacks settings as per suggestion. I will also start logging thread count from Test 4 onwards. EDIT - Well turns out SPM doesn't work under Windows 10 atm, I tried a few tricks to get it going but the performance counters have changed. This also explains why other programs I have don't work anymore. I suspect it would have been the same anyway. From my last observation with it, it usually has 33-37 threads open at the very start of the game during the menu, and then flatlines to about 26-28 threads while in game. From memory this number didn't change during loads made in game. Spewin' anyway :/ Test 3: TEST 4: Interesting results TEST 5: turned Default setting on their head OBSERVATIONAL NOTES AND CLOSING WORDS: Stutter and FPS:- 19 replies
-
- skyrim
- multithreading
-
(and 1 more)
Tagged with: