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Everything posted by SMB92
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bug: 1st person camera turn
SMB92 replied to lunatech666's topic in Fallout New Vegas's Mod Troubleshooting
Ah i didn't think about the wsex mod. Yeah them KFs are depended on by the ESP so put them back. Okay well we can't test that just now. I didn't see WMX in you LO? Anyway get rid of WME and the install WMX with the DLC patches. It would be great if NMM can auto-uninstall WME, then we won't have to worry about loose files causing problems. make sure WMX is last in the LO below adam but not below any cosmetic packs, races etc. Does sound like this is the problem, though i can't logically per say, relate it to the camera glitch, never used WME personally but i can only pin it to animations or even perhaps INI changes such as FOV but i dunno if WME would change that. WMX will add new animations from WAR so don't worry about that. That might just fix it but if not we'll look into resetting the INIs just in case. OH i just remembered also, PN uses WAR animations and others. I don't think it's WME compatible either. Be sure to get WMX PN patches. Okay so to simplify it: Temporarily uninstall Wsex, we'll put it back after. Uninstall WME. Install WMX. Then we test it - from a save BEFORE WME If problems reset INI files and re-verify game cache - may not have same camera glitch but might be something else (you never know, the Gamebyro engine is full of surprises) Test again. If still problems grab a Fat Man and launch a mini nuke into your PC (lol don't) By now it should be good to reinstall wsex mod and reorganize the LO. Then you'd be surprised how quick it is to make the merged patch To make the merged patch open all your active mods in FNVedit (should be already selected when you open it), then when it loads right click on any of the mods, doesn't matter which and click "Apply Filter" and just select OK as those setting are already configured for it. When that loads up you'll see lot's of pretty colors, ignore them. Right click again and select "Create Merged Patch" then wait for that and then DONE, just enable it. Makes a world of difference. Wow lot of input, hopefully after this you'll be much more knowledgeable lol. And hopefully avoid WME problem in future lol. -
Do I need to install NMM?
SMB92 replied to grannywils's topic in Fallout New Vegas's Mod Troubleshooting
The 4gb should help if you have a large Load Order or are using extreme settings. Making a merged patch is quite simple and will ensure that most content from your mods appear in game without conflict. Two ways to do this : EDIT: 4GB patch is essential if using HD texture replacers such as NMCs or Ojo. The game will crash if it exceeds the 1.8GB address space allocated. This requires NVSE also. Easy: FNVEdit Advanced: Wrye Flash Though in my opinion they are both pretty easy, just have to take some time to get to know them, but with FNVEdit we can have a patch up fairly quick, a few minutes in fact! I'll guide you through that but let's just rule out some other factors first. Thanks for changing the LO and checking AI, that all seems fine, just a couple more things: What settings are you running NV at and at what stage did the game start hanging (only ask that because i wasn't able to clarify this from your OP), was it before modding or after modding or after a specific mod etc etc? Your load order is definitely correct and the merged patch will make it perfect, so no problems there. One more thing also just off the top of my head but is there any problems in INTERIORS or is it just in exteriors? Sometimes high Object fade leads to freezing, this can be sometimes fixed by NV Stutter Remover or a change of settings. So once we work these things out we will go from there. BTW your system specs are fine, more than enough for this game but in some cases some settings can cause heavy lag and also keep in mind the Gamebyro engine is crap to be blunt and one or two errors overlooked lead to catastrophe. We will solve it, to me this should be cake as your LO is sweet. -
bug: 1st person camera turn
SMB92 replied to lunatech666's topic in Fallout New Vegas's Mod Troubleshooting
Yeah NMM can cause problems when you just install anything without fully knowing, a lot of people do it. WMX and WME are similar, Weapon Mods Expansion - WME and Weapon Mods Expanded - WMX. WMX was made by the original maker of FO3's WMK - Weapon Mod Kits and from my experience WMX is far more supported than WME. Yes you could have installed the wrong mods and patches for that. Seems though you used NMM, i have NEVER used it but does it allow for uninstalling? If so drop WME. Type WMX in the search on the nexus. It should be the last option to appear funnily enough. DL that NOT with NMM and but don't try install it yet, we'll get to that after WME is gone. You may have to roll back to an earlier save before WME otherwise you'll get CTDs from buggy saves. Don't stress about FNVedit, what we want to do with it is much easier than you might think, just drop all the files for FNVedit in the games root directory. We'll get to that after we sort this bug out. Has to be something with WME, the other mods here wouldn't cause i don't believe. One thing you will learn is that heavily modding NV is difficult if you don't know the programs to make it happen. It took me a whole fortnight to get my install where i wanted it, and even then i'm not done, constantly finding things to patch and balance. But once you have it done, it's so worth it. I thinkit would take me a year to finish the game now theres so much content ;). -
bug: 1st person camera turn
SMB92 replied to lunatech666's topic in Fallout New Vegas's Mod Troubleshooting
Well we need a merged patch from FNVedit or Wrye Flash. If you don't know Wrye Flash then FNVedit will do. I can see by the LO it needs it and a lot of things will be out of place without it. For now: Create a folder somewhere and cut all files from you NV Data file with he extensions: .KF, .KS, .KN. and paste them to that folder then load up the game. You may still experience the crash since that will be a LO problem or perhaps a missing master etc or anything, we will get to that. Try loading from a save from before WME install just to test this camera glitch. As for FNVPlugin, it is useful but i find only for smaller mods. It's not quite as good as FO3Plugin as NV added lots more data to the engine and it doesn't always work properly merging mods. With ADAM, you could try merging just the patches for the DLCs in one esp and then merge the extra armor addons into another. Don't try and merge the main esp though. Now if need be i will upload FNVedit 3.26 Somewhere privately and give you the link if it is still down. I think a merged patch will help you a lot, and i will further study your LO for improvements. One more thing i want to know is if you installed WME via FOMOD, might help speed things up if we have to get rid of it, and i'd recommend getting WMX. I use FOOK, WMX, PN, AWOP, MoMod, NVEC + NVCE, CNR, NMC, UHP + oHUD and plethora of others and very stable so i know that WMX is better than WME and is more supported. We will get to the bottom of this. -
Do I need to install NMM?
SMB92 replied to grannywils's topic in Fallout New Vegas's Mod Troubleshooting
Check that under TOOLS in FOMM that Archive invalidation is checked. Mikoto beauty and Lings are in the wrong order, they don't really get along either but go like this: Lings Races Mikoto Beauty LingsPrettyThings Not entirely sure but i think Pretty things requires Lings Coiffure. In FOMM click on Prettythings and have a look at the lower pane to see if it says anything other than requiring FalloutNV.esm as a master and mentions Coiffure then you will need it. Google it, it's only on ModDB atm. Now as i mentioned Lings and Mikoto don't get along - at least without a patch. You can make a merged patch in FNVedit. DL that and i will show you the rest. Let's just get it running first. EDIT: Put all them 3 at the bottom of the LO. -
bug: 1st person camera turn
SMB92 replied to lunatech666's topic in Fallout New Vegas's Mod Troubleshooting
This is very interesting, i see the 1st person keeps going sideways and back but is that 3rd perosn camera aiming at the ground by itself or was that you? Not really important but yeah just like to know. Now i'm definitely thinking an animation bug and i'm thinking wme. Lets do this for starts: Go back to the downloaded WME file and extract it somewhere. Also it would help to know if you had to override any files when installing WME. When you've done this search the mod for .KF files (just type .KF in windows search) and then tell me what comes up, i imagine a few. Don't worry about posting the names of the files just tell me how many. What we will do is remove them and test it, i'll tell you how after we do this. Then if that fails are is not the culprit, we'll make a merged patch, from the look of your install you really need one anyway. Don't worry it will take a few minutes to make with FNVedit (if you don't already use it). And for another thing just for good measure, disable mouse acceleration. It's common practice for NV to do that and the mouse is heaps better. BTW thumbs up for Pink Floyd. EDIT: What is this ADAM mod you've got here? Haven't heard of that one. Also for good measure put AG supplementary uniques esps BELOW WME esps for good measure. Sometimes mods dependent on other mods ESMs get overridden by the ESMs dependant ESPs and cause problems. Sounds confusing but i see it a lot. -
bug: 1st person camera turn
SMB92 replied to lunatech666's topic in Fallout New Vegas's Mod Troubleshooting
Okay cool, looking at the vid now, thanks for the upload. Load order seems fine to me but i'll double check. -
bug: 1st person camera turn
SMB92 replied to lunatech666's topic in Fallout New Vegas's Mod Troubleshooting
Yeah post a video if you can, I can only think of two things: a broken animation as WMX uses WAR animations and/or a conflicting animation from another mod OR a broken savegame from removing an important mod. Post a load order and let's have a look. -
Problems with high end systems and New Vegas
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
No takers? Anyway i'm also looking for a good texture/palette replacer for DistantLOD Terrain if anyone knows of one, i've had a look around and can't say i've found a good one. Sick of looking at patchy ground especially from places like Outpost. So far i've used NMCs, Ojo and Poco but didn't really like it much. Any suggestions welcome. -
How anyone can use NMM has got me stumped. Wrye, FOMM and Manual installing is the way to go", at then you KNOW your install. Not knocking Nmm but personally i'm a man of manual labor, i craft my own world. Wrye is heaps easy to use if you know the basics, and only the basics is enough to success with it. FNVEdit - A lot harder to use but if you understand the game then once you have a look through it patching the basic stuff and identifying problem conflicts is easy, then over time you master it. "Deleting identical to master records" isn't so much a mistake either it's for cleaning mods of dirty edits and is quite useful DEPENDING on the mod your cleaning. Don't try and clean mods like FOOK through this method, it will likely kill it. Smaller mods are all OK and i'm not totally sure about NV but cleaning the DLCs shouldn't cause any problems, and the reason why i say i'm unsure about that is because i haven't run into any problems after about 6 hours of heavily modded play. Also the Filtering system is fantastic and i can't live without it, quick and easy identification of conflicts allows for sweet and easy patching. About organising your mods: make a folder and categorize your downloads similar to the Nexus setup, it will make it easier in the end. You will have to choose which mods you want and find out compatibility yourself but be sure of one thing: You will need to do a lot of research. If you have any specific questions feel free to swing them my way, i don't want to rave on to much otherwise i'll end up writing a tutorial and I don't have that sort of time, I've got NV to play :).
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Can't say i've actually been through OWB although i have it (Ultimate edition from steam) but this sounds really weird. Occasionally with heavily modded games the game can crash on fast travel, rarely in lowly modded but this shouldn't be happening. I'd like to know a few things: What kind of system your running, have you got Archive Invalidation installed and have you checked your not loading the DLCs in the wrong order (I hear this can cause problems but don't quote me there)??? I've got an unmodded install that i can test today on my other OS, so i'll have a look anyway and see if i can find anything that might help.
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This is a shame, you could of reset the INI files and it would likely of fixed the problem. Also deleting any "Ïnvalidation.txt" after removing mods, some older mods come with one. Another technique is to be sure your Archive Invalidation bsa is registered first before your Fallout - textures.bsa in the INI files. FOMM does this by default. At least if you have this problem again you could try these things.
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Crash on startup
SMB92 replied to Deleted4868880User's topic in Fallout New Vegas's Mod Troubleshooting
IWS is the best in it's class i'd have to say, idk of any alternatives myself but can you confirm if removing IWS solved the problem? And curiously you're not using Wrye? IWS would crash i would imagine if certain records are being overwritten whilst others are not. Perhaps a quick look in FNVedit will reveal which records are to blame. -
Hi all, I've decided to play NV again and so far i've got as far as installing all the HD retexture mods (NMCs, Hectrol etc etc) when i was brought to a standstill on the first run..... The old issue of Z Fighting O.O!!!! I have spent 36 hours straight (with toiletbreaks and little to eat) trying every possible combo of INI tweaks (and not just from the tweakguides.net guide) and Catalyst settings (12.10) only to find that the better the quality the worse it became, but the better NV run!!!! I do have a mad system (check my sig) but i just can't get my head around this so i'm starting this topic to try and get a collection of information about what works for who and also other tweaks that may be good for high end machines. I've searched all of google to no avail with the Z fighting but i have seen some people comment in various places that they have fixed their own but didn't post the fix. Also in my searching the only decent guide is the Tweakguides.net guide but even then it's not that comprehensive for my taste. So please if you have a high end system and you know some things that others might not including myself, post it here! So far i've managed to find a coupkle of things worth changing in the INIs, here they are: fLandLOfadeSeconds=15 under General/Display - When you change the timescale in game terrain textures tend to take long time to transition to full texture as you walk through the wasteland, this setting when changed to HALF of your selected timescale fixes that problem. I managed to find this suggestion on a forum somewhere but i have never seen it posted in any guide. This should be changed in all 3 of the INI files. iCanopyShadowScale=512 under SpeedTree - I have never seen this posted in a guide but as it might suggest it changes the Canopy shadow resolution. A setting of 2048 goes well on my system. Also i believe you can find the "canopy shadows on grass"setting under this section. iNumHWThreads - This line is NOT in any of the default INIs - As mentioned on Tweakguides.net guide this setting can be added at the bottom of the Display section of Fallout.ini and it is for specifying the amount of cores you want NV to use, so in my case i have the 3960x with 6 physical cores or 12 in Hyperthread (which i don't use) so i set this to 6 and played for about 2 hours and actually found that my CPU was utilised 10-20% more than before. It is said it can cause game instability and also said to prevent certain freezes, in my experience it works great. Also a setting of 6 under iNumHavokThreads (found in Configator also) goes well. Well that's my testing so far, i'ma go add FOOK, PN, WMX, EVE, AWOP, MoMod and a plethora of others to my LO and i will post my findings here with said settings and a few others i've been testing. Thanks for reading, hope you find some of these useful and hopefully we can get some more knowledge added to this thread. If anyone has anything to add about their experiences or knowledge please do!!!
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Issue with oHUD not displaying IMCNNV HUD
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
Hi, soz for late reply. It would be kinda pointless to just use iHUD and aHUD, they are both in oHUD, the problem is that IMCNNV's primary needs HUD stays invisible. What need to happen is compatibility with oHUD and IMCNNV HUD, a setting in its extra options menu to have IMCNNV HUD stay on permanently. Thanks for the help but, i sussed this out a fair bit and no other way around unless that setting is there so it's all good, i'll contact Imp. Cheers. -
Hi all, having an issue with oHUD with the IMCNNV HUD not showing in game permanently, this is not a conflict but rather an issue of oHUD setting everything to hide without the option for IMCNNV HUD. I'd like to know if anyone has a solution for this or if anyone knows of a patch that can make the two compatible. I'm using every optional MOD UHP has to offer compatibility wise (except the duplicate ones from the install menu) and all is sweet except IMCNNV HUD. The HUD is there, and shows when in MCM but no option to unhide. Any help much appreciated.
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ArchiveInvalidation Broken again
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
Yeah i'm not sure about it either, i thought ultimate edition was final, perhaps steam made an error as you say. Might disable steam myself, it's been getting on my nerves. Anyhow i starting using the FNV4GB - NVSE loader and it appears the problem went away, i actually got to play for a good few hours with no crash however i do get a crash in goodsprings still, only when i come back their via walking, fast travel is ok though so i have got a conflict somewhere. Thanks for your help mate, i shall post again if i can replicate the problem. -
ArchiveInvalidation Broken again
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
If you look again, FOOK WMX patch is straight after wmx. Yes my INI is exactly like that in all 3, i just delete fallout.ini as it resets from fallout_default.ini. And thanks, the rigs nice :). It's more than strange really, i've never had any issue like it before, i did see Steam made an update about a week ago although i didn't hear of a new patch or anything.... -
ArchiveInvalidation Broken again
SMB92 replied to SMB92's topic in Fallout New Vegas's Mod Troubleshooting
Yes it's a clean install, and it's Ultimate edition so it's all done through Steam. My load order is perfect and is patched well but here it is anyway: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm RustTownV1Master.esm Ambient Temperature.esm Advanced Recon Tech.esm Caliber.esm More Perks.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm CINEMATECH.esm Detect Traps.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm MoMod.esm Inventory Access.esm DFB - Random Encounters.esm AWorldOfPain(Preview).esm NVEC Complete.esm NSkies URWLified.esm NVInteriors_Core.esm NVInteriors_ComboEdition_AWOP.esm Interior Lighting Overhaul - Core.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Selective Fire.esm Stalker Weapons Pack.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm oHUD.esm Lings.esm The Mod Configuration Menu.esp NVEC Enhancements.esp NVEC Complete FOOK Patch.esp DarNifiedUINV.esp CASM.esp FairyRadar.esp FPSWeaponWheel.esp HUD Extended.esp HUD Extended - Ambient Temperature.esp Readius_NV.esp Jetpack.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp RustTownAdditions3.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp XFO - 4bb - Perks - Two per level.esp Project Nevada - Cyberware.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Selective Fire - Project Nevada.esp Project Nevada - Extra Options.esp NVEC PN Cyberware Patch.esp NVEC PN Equipment Patch.esp NewVegasBounties.esp Detect Traps - Traponator 4000.esp Detect Traps - DLC.esp Advanced Recon Gear.esp Advanced Recon Tech.esp christinecos.esp J3Rifle4Free.esp SWP40 Patch 01.esp ZLArmaments.esp Advanced Recon Armor.esp Advanced Recon Range Finder.esp Advanced Recon Riot Gear Helmet.esp Advanced Recon Gear - Project Nevada.esp FlashlightNVSE.esp Boondock Saint DEK.esp Remington870SO.esp NWghostbodysuit.esp Powered Power Armor.esp HZBagOfHolding.esp Ambient Temperature - PPA.esp AWOPDeadMoney.esp AWOP-FOOK Weapon Patch [5.0] .esp AWOP DLC + GRA Conflict Error Fixes.esp Imp's More Complex Needs.esp Ambient Temperature - IMCNNV.esp IMCNNV - HUD and Hotkeys.esp Jump Fall Fixer.esp More Realistic Aiming.esp Quick Trade.esp Reactive People - Ultimatum.esp Runner.esp WeaponModsExpanded.esp WMX-FOOKNV CP.esp Project Nevada - WMX.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackMercenary.esp WMX-PreOrderPackTribal.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp Project Nevada - EVE.esp LUMENARIUM - Working Sunglasses ONLY.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp LUMENARIUM - Bright Clear Days.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - A World of Pain.esp ILO - NVInteriors Project - AWOP.esp ILO - NSkies URWLified Patch.esp ELECTRO-CITY - Imaginator.esp DYNAVISION 2 - Dynamic Lens Effect.esp Directors Chair.esp Lings-PlayableRaces.esp Bashed Patch, 0.esp MyPatch.esp Total active plugins: 129 Total plugins: 141 Now after playing with many methods of AI i have found one thats working well but still the odd problem of certain textures not updating in game properly, then an occasional CTD. What's weird is that i have an uber rig, i only run 1 7970 (no Xfire) when playing, i use the d3d9.dll fix, and i still get shocking performance with or without AI, and yes it does run without AI funnily enough but as i say that's pointless. I know it's only AI because different configuations work better than others, for instance FOMMs don't work where as my manual installing works a lot better. I have renamed the AI.bsa to Fallout - ArchiveInvalidation.bsa and loaded everything on the list behind it and that works much better than FOMMs method or the one you download (not the broken one on the Nexus either, the good one). It's awful strange to me i'm going back through FNVEdit to see if there is any texture conflicts, although i didn't spot any b4. -
Hello to all, thank you for viewing and bigger thanks to anyone with advice. Now to start let me say i am no noob at modding Bethesda games. I have never had any problems until now that i want to play New Vegas. Seemingly, Archive Invalidation causes CTD's whenever i activate it, in the many fashions it come in meaning i have tried FOMM, ArchiveInvalidation Invalidated and the other one with the AII-FNV.bsa. Now i am using all the good mods, NMCs, WMX, FOOK, EVE, NVEC, Lings, PN, ILO, NSkies, IMCN, UHP, oHUD, AWOP etc etc etc with All DLCs and i own the Ultimate edition CD (hence all DLCs) and i know for a fact through FNVedit that my load order is peachy and i have patched myself through hours and hours of hard patching, so it aint any of that, however when i deactivate AI i am CTD free but stuff playing like that ay. When AI is active i usually CTD within 5 mins, on a new game i can't get out of Doc Mitchells. Now this never used to be like this and i'm not sure if there has been an update recently but it is definitely AI, i wouldn't be asking for help if i knew the cause but i know it's that. I've redone all my INI's over and over, tried combinations of known methods, been through google no tomorrow and now i'm stuck, so basically i'm here asking for anyone's advice on this b*****d of an issue. Big thanks in advance, please no noob questions or answers, i know what i'm doing ;) up until this crud of course x) EDIT: I probably sound really silly, but i'm lost at this cos it definitely is AI, works without, stuffed with it. I just re-read my post and thought i sounded like an idiot, that be all.
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@ Raza: Have you tried the Unofficial Elsweyr Patch, maybe that fixes it :) although i have no idea, try and see if it works. I guess we see the end of the line for this mod, big thanks to Iliana for her hard work in bringing us this masterpiece. You will never be forgotten, good luck in your travels!