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Deleted43573962User

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Everything posted by Deleted43573962User

  1. https://github.com/Merzasphor/MWSE How do you compile it? Several functions have been deleted, including setcharge and getcharge. Both I need. The newer one lacks setcharge.
  2. http://www.nexusmods.com/morrowind/mods/45080/? Unlock Objects. Allows you to pick up objects that not normally available. You can pick most Sixth House candles for your candle collections. I'll post some photos later. My large scale project now has a name: Mournhold Custom Armor Weapon Enchantment Expansion I'm behind in my docs "custom weapons and armor" Bols Indalen. The weapons, armor, and added enchantments have fully play tested. As a general rule, the one handed weapons do less damage, but you can block with up to 70% or 90%. 1H or 2H halberd longsword war axe staff Adding to the current list. Absorb health and absorb fatigue enchantment. Glass Shortsword (if I get someone to do it or find a texture) Glass Longbow (same as above) levitation 20pts Conversions: boots of blinding speed I'll post a message here the complete list. Feel free to comment, if not too bad for you. I'm running into performance problems. The damage on 1H is lower than it should be. You need a 3000 charge for a 1000 weapon. So, I just made it 3000 charge and 3000 weapon enchantment. I can't release it yet. I need to run more play testing.
  3. I have mods that require mwse functions. OpenMW is worthless otherwise. I'll assume they include the basic set. I don't have the time to manage another username and password. So, get help here or not at all. :p
  4. I"m using better bodies. It requires "robert's bodies". Some message about adult content you must be logged in. I am logged in. Also, the download link for that shows endorsing doesn't work.
  5. I'm expanding the number of new enchantments. I'm having a design issues with running out of glass. I may make glass respawn. I'm getting caught up writing docs for it. I might make an early release, if I get some positive feedback. :)
  6. I'v tried openmw many times. I copied it into the main directory, Launching just gets me into some cave and there are no saves present. Need help... I use morrow script extender. v9.4
  7. I'm working on an items mod that will include item un-enchant service as well as . It requires TES3cmd + Merzasphor's latest MWSE alpha. I like your ideas about modifying the enchantment creation process, too. It's definitely not easy, most likely impossible or way too hard given the scripting limitations even using the latest MWSE, but I'm not 100% sure about that. If you are serious about it, I'd suggest you try joining the Morrowind Discord forum and asking around there. Well, I'v done it. (see other forum posts) You really work for the good enchantments. You get practical enchantments for your money. Since, do you have time for playtesting? dragon32 doesn't have time. FYI, anytime I add variables, it's a lot of work to upgrade it. I'v done huge scripts in the dialog window. I can't use mwse script in there. MWedit won't paste long scripts there either. I have the use regular TES and mwedit combined. The constant enchantments will have defects, since bols is learning how to enchant item... heh heh (later upgrade). Imagine your fighting monsters. You feel a lightning jolt and the weapon disintegrates. %%&*^*&%
  8. Do what? I don't understand how AI wander works. The picture is not very readable.
  9. There might be some free utility to enhance the video. If anyone else knows more, tell me.
  10. I'v added more. All the play testing resulted in fun play. You have to really work for those great enchantments. The waiting is mindbendingly hard. Alright, it's brutal... It's 2 days for a weapon and 3 days for armor (three day changes). I'v been testing all the items myself, for game balance and fun. You get an item worth the effort, time, and gold. Hopefully, you haven't build up too much money already. If you have, more 100k. Zero it out so you have to sell off you existing piles of items. I started with 256k+. I ran out out of money fast. After I did, It got more fun. Most of the ingredients will be hard to find. You will run of places to find glass. Not sure if want I respawning glass. 64k for lesser armors (water breathing) 128k for the good armors (magicka regen) 132k per weapon (2 enchantments) The charge needed for any item ranges from 10k to 25k. weapons 4 basic ingredients (9 each) + charge armor: 4 basic ingredients (9 each) + 3 power ingredients (3 each) + charge I'v made it for setting 50+. It plays well so far and still needs more play testing. The enchantments are made to practical and to combine with on use spells.
  11. There's aren't any? I'v stopped playing the main quest until I find it. ??
  12. I know the console, but I can't use them if I don't know the source of the problem. :p I get the message from bols after I talk to the annoying guy. I leave the shop(cell) and come back. Bols has the same message for the last few weeks in game time.
  13. I'v been using ra for a long time. This solved the wandering over edges and some of the blocking doorways. The mage's guild NPC with beard makes quick move to the doorway after RA. This happens with some other characters as well.
  14. I found a main menu high-def video and an intro high-def. Are there other high-def cut scences?
  15. Is there a mod to fix the AI so that they don't often block doorways?
  16. Version 9.5a is not downward compatible with 9.4a. Many mods use 9.4a, including mine. I need setcharge and getcharge. Setcharge can only set to zero. Getcharge works. 9.5a can getcharge, but not set it require by my mod. I have enough programing experience to modify it, but I don't know how to compile it. If lots of people contact him, you might get him to fix this problem.
  17. http://en.uesp.net/wiki/Tribunal:The_Smith%27s_Apprentice I get the first quest entry and it's been weeks in game time. How do I fix it?
  18. Completed: Enchanted armor: constant effect left bracer: health regen resist paralysis left bracer: magicka regen resist paralysys boots: waterwalking slowfall helm: waterbreathing nighteye shield spelldrinker weapons: glass claymore glass halberd - 2H glass longsword glass staff glass axe glass halberd - 1H (appears as long sword 1H) weapon enchantments: firestorn froststorm lightning storm mageslayer You pay for him to make it with gold and glass. Then buy the enchantment. Next: more weapon enchantments and armor enchantments Release of unlock objects mod coming soon! Require MWSE 9.4a, not compatible 9.5a. https://github.com/Merzasphor/MWSE If you want it work with 9.5a, contact him. If enough people contact him, he might fix it.
  19. Completed: 6 weapons that can be enchanted with 3 enchants: mageslayer, firestorm, froststorm All glass armor armor types can now be made and then enchanted, helm: (two types, forgot it) left bracer: health regen, resist paralysis right bracer: magika regen, resist paralysis boots: waterwalking weapons: 4 (9 each) ingredients, custom item, enchanted amulet. Two day changes. armor constant enchantments: 7 ingredients(4/9 + 3/3, custom item, enchanted amulet. Three day changes. weapons: average 1000 charge. constant items: 10k to 25k+ charge. NOTE: I thought it would be hard. It's not. You just play smart.
  20. If it's been that long, has anyone had any contact with him? I can do myself, but it will takes months just to figure out how it works. How do I compile the code? Can I compile it with linux into a dll file? github is might be a good place to find a free compiler.
  21. It took days of coding and debugging, but the major problems are fixed for "custom weapons enchantments". :cool: You buy the custom weapon with gold and glass. Then, tou select one of weapons listed and it's idiot proof(lots of checks). Then select the enchantment. For now, only one, "Mageslayer". However, I built it to easily add new enchantments. Now, it will enchant all custom weapons! :laugh: I'v added the same ideas to custom armor. I'v run into some design issues and bugs, but nothing I can't fix with time. You'll be more limited, but the enchantments will make more sense, things for practical use. waterwalking boots regen bracer (health or magic +1) nighteye helm. Mageslayer are 132k gold each. For, you high level characters. It will take time, but you'll get there. fill amulet with 1100 enchantment(starts with zero) 9 each of 4 ingreds custom weapon waterwalking boots 32k 9 each of four ingreds 3 each of two ingreds 11500 charge (fill up)
  22. Thanks that did the trick. Handy. ;)
  23. In MWSE 9.4a, you have xGetCharge and xSetCharge. xGetCharge works and xSetCharge can only set it to zero. This works for my MCAWE mod. If try the later version (9.5a), I found a similar get charge function. However. it doesn't have a set charge function. How do I contact the developer? If not, is there anyone else working on it?
  24. I have mod with dialog. In MWedit it shows the right order. In MCS, it shows the wrong order. If I run the game, the dialog doesn't work right. Unless I get help, I will have to add the entries by hand. :p Thanks.
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