Jump to content

Deleted43573962User

Account closed
  • Posts

    177
  • Joined

  • Last visited

Everything posted by Deleted43573962User

  1. I have the morrowind code patch. I'v enabled both skill and abilities to 200 limits. Leveling is insanely fast. I'm level 42 and now it tells me i'm ready to level again. :down: The site search doesn't work. Internet have found one and another I can't find again. This one gives me more choice. Can someone list the links to all the leveling mods on nexus? I don't want to search for more days.
  2. I have the GOG version of Morrowind. The video doesn't show the plug-in listing in "morrowind.ini". MI doesn't have the [archive] section. I tried adding what I saw into morrowind ini, nothing worked. I tried moving the new BSA's to 0,1, nothing same floating boxes seen in the video. I will post asap what I have in MI.
  3. This turning into a blog. So, I'll end it here. I'll make another one with an announcements tag.
  4. I did that. Now, the Ghostgate textures from long distance have huge holes in them.
  5. Deleting from the journal file in the morrowind folder doesn't work. It just resets on next load.
  6. Thanks. There should be a flag on the item that defaults to off. Unless a mod changes it, you can't use alt-activate to grab an item. This will keep compatibility with vanilla morrowind.
  7. I'v installed this mod through NMM. I activated it and it didn't work. I figured the code was buggy and tried to fix it myself. It's turns out that the script is unchanged when I did tests to see if it was running. It's at the bottom of the load list and the script compiles. I'm baffled why only this mod won't work. ?? Thanks for the help.
  8. Add a patch to the Morrowind engine that allows you to pick up containers with alt-activate or control-activate. This would really help to make container mods easier.
  9. I have the ice blade and freed the woman stuck, before the imperial cult quest starts. (cont) Morrowind patch 1.6.6a The ring of the wind quest will give you two duplicate journal entries, if you talk to both of them. The text in the next quest shows the correct "scout or savant". This quest shows "scout and savant".
  10. When I downloaded UOPP, it showed only the 2.0 version. When I found the new version, I uninstalled and deleted the old version. When I installed and activated it, It showed no doubling! :) Thanks, dragon32. That clue helped to fix it. I'v been playing again with the patch. I'v found more morrowind bugs. If you get the ice blade early, it might screw up the later imperial cult quest. The ring quest will give you two dupilicate journal entries. See my other posts for new bugs.
  11. I'm finishing up a mod for high level characters, adds books written by Ra'virr the Trader. Skill Trainers Handbook (top skill trainers) Alchemy Effects Handbook(all known potions using ingredients from MW,TR,BM). FYI, hand converted from UESP Net. :wink: This for those who tired of having to search through paper notes or saved webpages. You earned the privilege of having both. Disposition 97+ Level 30+ No bounty (working on it). Minimum number of game days 90+ (working on it). If there's anything else, tell me what you think should be added. This is a cheat mod without good limits. For "Ra'virr's best customers", I can add an items sold to him to through a script, hard but not impossible. After this, I'll could use feedback on some Mournhold Custom Armor Expansion.
  12. I have the GOG version of morrowind. Using NMM, I disabled the "Unoffical morrowind plugins patch" and did a repair all on all my saves. The doubling disappeared! The both the arrow flecher and helm of tohan location no doubles. I checked caldera for a control, no changes. I checked to see if "unofficial morrowind patch" 1.6.6beta was double, nothing was there. http://www.theassimilationlab.com/forums/files/file/1060-previous-patches-unofficial-morrowind-patch/ http://www.nexusmods.com/morrowind/mods/43931/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D43931%26preview%3D&pUp=1 UMOPP 2.0 -- FOMOD-43931-2-0.7z I didn't install the update. This version is not compatible with the GOG version of the game. I'll try the update and see.
  13. How do I delete journal entries? I talked to a character which added a journal entry mid quest of quest #2 in a series, "imsen the dreamer". I reversed the quest undoing all the changes. I managed to restart from quest #1. However, the extra journal entries are corrupting the quest. My mods alone are adding more. What utility will delete junk journal entries? Internet searches have failed. Thanks.
  14. MLOX asked for it's data files. I got them off source forge and ran it. This is the new list. GameMode=Morrowind Morrowind.esm=1 Tribunal.esm=1 Bloodmoon.esm=1 Morrowind Patch v1.6.6_beta.esm=1 Better Heads.esm=1 Better Heads Tribunal addon.esm=1 Better Heads Bloodmoon addon.esm=1 Better Bodies.esp=1 entertainers.esp=1 AreaEffectArrows.esp=1 bcsounds.esp=1 master_index.esp=1 LeFemmArmor.esp=1 adamantiumarmor.esp=1 EBQ_Artifact.esp=1 Siege at Firemoth.esp=1 Unofficial Morrowind Official Plugins Patched.esp=1 XE Sky Variations.esp=0 aru_signs_en.esp=1 Passive_Healthy_Wildlife.esp=1 Graphic Herbalism.esp=1 Unique Jewelry and Accessories.esp=1 Unique Jewelry and Accessories_no ench.esp=0 Mornhold_Custom_Armor_Weapons_Expansion.esp=1 RaVirr_Books_v100a.esp=1 I forgot to save the report data. Something about masterindex needing an esp fix. It's still doubling... :p
  15. Thanks, downloaded. It's was late and i'v been at this for a week. :mad: Morrowind mod manager shows the same list. I can't get wyre mash to save it's load order. Doubling is happening across all mods. Double guards in caldera and in two plugins. GameMode=Morrowind Morrowind.esm=1 Tribunal.esm=1 Bloodmoon.esm=1 Morrowind Patch v1.6.6_beta.esm=1 Better Heads.esm=1 Better Heads Tribunal addon.esm=1 Better Heads Bloodmoon addon.esm=1 Better Bodies.esp=1 entertainers.esp=1 AreaEffectArrows.esp=1 bcsounds.esp=1 master_index.esp=1 LeFemmArmor.esp=1 adamantiumarmor.esp=1 EBQ_Artifact.esp=1 Siege at Firemoth.esp=1 Unofficial Morrowind Official Plugins Patched.esp=1 XE Sky Variations.esp=0 aru_signs_en.esp=1 Passive_Healthy_Wildlife.esp=1 Graphic Herbalism.esp=1 Unique Jewelry and Accessories.esp=1 Unique Jewelry and Accessories_no ench.esp=0 Mornhold_Custom_Armor_Weapons_Expansion.esp=1 RaVirr_Books_v100a.esp=1
  16. Adding to that, "custom armor" fitted for you. It's the same as normal glass armor, no difference. Bah! I tweaked the armor so it was about 13% to 33% lighter. This NPC has been making armor for generations. So, it's going to be better than normal glass armor. This soon will include the ebony and amt armor, slightly lighter. For those who have heavy or medium armor enchanted items. You can, for large sum 50k, convert them into light armor versions. I'v finished on a mod and another will be ready soon. Custom armor is on the table while I finish this current one.
  17. I'm using both NMM and wyre mash. I did esp cleaning on all files, using tes3cmd. After that, I starting to get doubling problems. I'v mastered most of wyre mash functions. I mod updating, repair all, updating plugins. The list in nmm is correct. I'v done some moving around to my plugins and some others. When I used wyre mash, the mod order seemed to be in random order. I figured it was on the wrong setting. Later, I tried to change sorting order. Nothing seemed to get them in load order. I read the manual on load order. The dates are using for the load order. If that's the load order, then no wonder my game is not working. NMM load order is meaningless. Wyre Mash has the real load order. I have to change the dates by hand to fix this. NMM load order should reflect the load order. Any change in the load order, gives the wrong date. NMM should on load get the correct file dates and make the list on program. On update "load order" button or program exit it matches the order in the list to dates in the files. NMM is useless at this stage I'll go back to morrowind mod manager. I'll post NMM's list and do print of wyre mash. The dates on there make for an almost random order.
  18. WIth Area Effect Arrows enabled, I get two fletchers each the same inventories. I'v removed area effect arrows and resaved. When I enable it again, I get two guards and two merchants. I'v checked the load order. It seems to be right. I'v tried using wyre mash - repair all on the saves and repair mod on it, no effect. Need help. I'm stuck... :sad:
  19. OK, I have one mod ready to upload and another needs some final tweaking. The mod related to this topic is called: "Mournhold Custom Armor Expansion". It stills needs lots of works to get a release alpha. That will have some fine adjustments to the custom armor you get, 1/3 completed.
  20. http://en.uesp.net/wiki/Morrowind:Imperial_Legion#Imperial_Legion_Quests Imsin the Dreamer - Imperial Legion Quests Before you talk to her. You go into Ashurnibibi, kill monsters. Talk to Joncis Dalomax. You get a journal entry mid-quest, "Joncis Dalomax thanked me for rescuing him. He will find his own way back to Hla Oad." You talk her again. You get a Journal Entry, "Imsin the Dreamer thanked me for rescuing Joncis Dalomax." Maiden's Token starts, you skip the first quest, "Dwemer Artifacts at Drinar Varyon's Place." Keeping it to myself, I'm trying to make quick and dirty patch to fix it. At Assumanu, there is a bounding error. If you go into the first pool(maybe the other), Swim down low enough. The screen goes black and you blink to the entrance. I remember this bug from the original morrowind. This patch doesn't fix any of these: Morrowind patch 1.6.6b
  21. In the game,"Return to Krondor", it has display diamonds. You might need to change game engine, but some modder might be able to pull it off. You have look it up or play the game. I can't recall specifics, but this is the idea. It makes sense when it comes to gold and gems weight. Flawless Diamond=10k Flawed Diamond=1k Flawless Ruby=5k Flawed Ruby=0.5k You can extend it from there. The gold exchange stays the same. The display shows how much gold in relation to gems and gold. 10541 gold displays as Flawless Diamond+Flawed Ruby+41 gold The game also has a more fun and challenging trap system. I loved it! :smile:
  22. I'v made two mods. One adds something to a mage's guild quest(completed). The other adds to "custom armor" in Mornhold. The later helped me understand to make the mod using dialog within this merchant. I'll release both as soon as possible. ;) Feel free to add your thoughts on enchanting here.
  23. With the ownership shown, I found bug molg mar redoran compound(I think). The person who sells glass armor has some glass armor for sale that have ownership flags. I found an AI bug in one of the fighter's guild quests. http://en.uesp.net/wiki/Morrowind:Honthjolf_is_a_Traitor He gets stuck at the right angle between the walk up and the walkway to you.
  24. First step of the overhaul: set minimum soul gem value to 32000 This will shut down constant enchanting in the menu. Enchanters will specialize in either normal enchanting or constant enchanting. Most are normal enchanters, a few do constant enchanting. Use the balmora enchanter as the test case. Keep it simple, use the most common enchanting items and values. Change dialog entry to run special script for constant enchanting. Choose item to be enchanted. MWSE would need able to create a custom menu based on unenchanted items in you inventory. Based on what choose, you go into various menus. Weapons menu, armor menu, amulets and ring menu. Item must be of enough quality else it tells you it's too low. Note: this is work in progress. Weapons: Feather, fortify attribute, restore health or fatigue, etc Armor Feather, fortify attribute, restore health or fatigue, etc. Amulet or rings Feather, fortify attribute, restore health or fatigue, etc. When choose your enchantment, it goes to the next menu. Depending on the type if enchantment, you get values based on game balance. Health: 1 5 10 Fatigue: 1 5 10 Fortify attribute: 1 5 10 Restore Health: 1 5 Feather: 1 5 10 20 30 40 50 60 70 80 90 100 waterwalking waterbreathing Once you make your selection, it checks to see if the enchantment can be held in the item. If not it shows you can't. health 1: steel+, health 5, 10: ebony, glass, adamantium Cost: 1: 10000 5: 50000 10: 100000 X*10000 Items required: X number of potions of Y waterwalking: 20(50) potions Restore health X: X*10 Soul gems totaling: 1000*X For game balance, I add this. In oblivion, I was create and wear a full suit +10 armor for total of +100 strength or 100% camo. This is way too much. You should only be able to wear so +X something before it won't equip. I'm reading up on scripting. I'm starting small with a quick mod to a quest.
×
×
  • Create New...