Jump to content

CrashMasterJMM

Members
  • Posts

    186
  • Joined

  • Last visited

Everything posted by CrashMasterJMM

  1. https://www.nexusmods.com/fallout4/mods/5320 <--- THIS but Starfield please? I'd like to go into build mode on my ship and scrap all the useless racks, boxes, and other such and place more useful stuff down instead.
  2. I found the game settings you spoke of, but I can't find anything that implies you can change the boost time limit/consumption. The only thing that comes close to implying that is the setting "fVehicleBoostCeiling". BUT... I can't change it. When I type a number to change it and hit enter... it doesn't stick. The CK won't let me change it. I've even tried adding it to the .ini files in My Games/Starfield as different values (fVehicleBoostCeiling=#) and no changes happened that way either. The setting, when seen in the CK, is in purple lettering.
  3. So, pretend I'm a complete idiot... and explain please?
  4. With my limited knowledge of the CK, I tried to find anything listed under "Rev8" to see if it had a simple stat that could be changed for the vehicle's boost capability. Unfortunately, I could not find anything to my knowledge to manipulate it's boost function. Could somebody help in that regard, both vertical and horizontal boost?
  5. So... it's been a bit... and I figured I'd resurrect this request, to see if anybody may have made a mod like this?
  6. So, an adapter piece of some sort... reversible so it can go back the other way too, I'd think.
  7. I'd love to see a mod that adds ship hab modules to the list of structures than can be built in outposts, mixing and matching them together at will. Anybody else?
  8. Similar concept found here: https://www.nexusmods.com/starfield/mods/6968/?tab=description&jump_to_comment=130583093
  9. Heya peeps... So... hull plates please? O.O I don't think I'd be the only one who would like to mix and mesh different ship company modules together for different interiors. The problem unfortunately is the exterior. Mixing modules basically makes a ship look like a bunch of Lego blocks stacked together. Hull plating of the same sizes of modules would be awesome to slap down atop, side, and under the ship to make one uniform look, hiding the modules underneath. Take an earlier version of my ship for example: This has Taiyo and Deimos modules. Slap some 1x1, 1x2, and 1x3 hull plates over them (and the vital components) with a uniformal pattern, and ya got a slick ship that looks like it's one piece.
  10. I've never seen a flat square or rectangular panel you could simply stick onto the anchor points of a ship while in the builder. Just bumpers, cowlings, braces, and other such. I'm talking, just a flat @$$ piece of metal you can slap on the sides and ends of a module to make it all look like one whole piece, not a bunch of legos with accessories.
  11. I have found that ships end up looking like high tech Lego blocks snapped together. Flat, thin, straight and angled hull panels or plates that can attach to the outside to hide all the nooks, crannies and crevasses to make the ship look more uniform on the outside would be awesome.
  12. I would think it's still being made. I have a vague memory of reading somewhere that the right/permission to continue the development was granted. With it being such a hot hit with Skyrim and Fallout 4, (and the pervy nature of people in general) I can't see it not coming to the game.
  13. @ArchAngelAries... I'm no expert at using this... only in passing have I done so, but if you haven't already heard of it, there is a program called Nifskope. I've only used it in passing, but it loads and presumably edits nifs. https://github.com/niftools/nifskope/releases
  14. So, I suppose the title speaks for itself what I was curious about. It'd be amazing not to have to wait for the CK if it can be done. =^_^=
  15. I think the mod author failed to add the bodyslide files for TWB Vanilla or TWB Nuka World, and without being able to contact the author, there is no way to correct this as far as I know.
  16. OK!!! SO... all of this has (for the lack of a better way of saying it) made me stumble onto what may be the exact cause. The mod, CBP Physics for FO4VR ( https://www.nexusmods.com/fallout4/mods/41465?tab=description ) may have been the ACTUAL culprit. I decided to somewhat systematically uninstall Unique Player and Followers REDUX, and everything in my mod list having to do with physics, and re-install everything related to see if I could knock out the issue and still use Unique Player and Followers REDUX to fix the issue. I originally thought that I needed 3BBB in order for CBP Physics for FO4VR to work. After uninstalling 3BBB, and going through the motions with Bodyslide, using the non-physics CBBE Body... the CBP mod apparently MAKES the non-physics version of CBBE Body, display physics properties. That was further concluded when I uninstalled CBP and all the wahmens were as stiff as statues, lol. So... for now I may just use Unique Player and Followers REDUX to make Curie use the CBBE Physics body itself with a specific outfit "batch built" for her, until this can be resolved. But, for what it's worth, I will update this as I go.
  17. Version 5.31. Oddly enough I had to go to the Bodyslide page to find the "you downloaded this mod file on..." indicator. I couldn't see a version number when I clicked on the info icon. I'll try both upgrading to the latest, AND roll back to a version before 5.anything if I don't get better results and see what happens. **EDIT** But, then like a derf... I could have looked at my mod manager for the version too! lol
  18. SO... success... AND failure! After installing the Unique Player and Followers REDUX mod, and following all instructions, as I wanted to use the 3BBB physics... I messed around after having (initially) ZERO results for Curie, and I found that for some mysterious reason, the game does NOT like letting Curie use 3BBB body physics! When I created a nif/tri using the "CBBE Body Physics" option, she had some physics while naked, but it looked like her boobs were full of a non-Newtonian fluid :sad: and none of the outfits that are physics enabled that I batch built for Curie only (yes with build morphs on) worked with her movement. When I re-created the 3BBB body nif and tri files and replaced them in the CurieBody folder, she was as stiff as a board again. So... now I know 3BBB is the problem for Curie... but, why ONLY her? That is the question now! On a side note, I tried to make a nif/tri for her with an adjusted bust size, while all the other followers were normal in comparison, but despite testing this with her naked, her bust size did not change. So, as an experiment, I deleted the femalebody nif and tri files from the "characterassets" folder just to see the results since all the female followers had unique body folders and files now, and oddly, Curie was the only one affected with the results of a vanilla body and funky texture placement. I have since recreated those nif and tri files with bodyslide after and things were put back to rights. Although it would be nice if I could get this Unique Player and Followers REDUX mod to ACTUALLY let me make unique nifs for each follower... NOW as mentioned above... how do we make the game allow Curie to use 3BBB as it is the better option I've seen so far for physics in both pancake and VR versions? ***EDIT*** upon one other thing I just did... simply pressing build, to save the files to the "characterassets" folder... EVEN WITH Unique Player And Followers installed, THAT is where the game is making her draw her assets from. There is seriously something wrong with Curie in this game, when a mod that's supposed to give you more control over her via a folder specifically for her assets, isn't working, nor a mod like 3BBB when it works for all but her. Since I assume Unique Player and Followers REDUX copied the nif/tri files from the characterassets folder to Piper and Cait's folders, that's likely why they still have 3BBB physics when Curie has "vanilla" CBBE body physics.
  19. @subaverage Thanks for this post... I will look into it, and update this thread with either success or failure when I get the chance to employ the mod. :)
  20. Did it with her naked, and with an outfit that physics are enabled on. Piper and Cait work just fine. No matter what I put on her or take off, her chest is like the statue of Venus de Milo... stiff and un-moving.
  21. I have CBBE body installed plus physics mods, and all women including Curie are using the CBBE body, but her physics are just not working. So... I'm at something of a loss on how or what to ask about fixing this. If she's already using the CBBE body, how is she absent the "bones" for physics to work? And if her body has to be replaced with an independent set of CBBE and Skeleton files... what do I do? In the Creation Kit, Curie's synth body is listed under the traits tab as human so her body aught to be working as all others.
  22. @FJJF321... or anybody that can help... https://www.nexusmods.com/fallout4/mods/51071?tab=description&BH=3 I'm not trying to be rude, so please don't take it as such, but due to FJJF321, the creator of this mod, locking the posts thread, and blocking the ability to send personal messages, I can not directly ask for help with a problem that has either not been anticipated, or that would take me forever to find in over 400 comments. :sad: The reason behind locking the posts thread: If you have any questions, browse the comments. 99% of the time it is the following: - You are missing CBBE Skeletal Fix - You are missing 3BBB or OCBP if you want physics - You installed Discrete Skeleton incorrectly along with CBBE Skeletal Fix - You have not selected the "TWB Vanilla + TWB DLC Name" slider groups in bodyslide - You forgot to batch build and click "build morphs" Hence my subject title. I have all the required stuff for the mod: CBBE Skeletal Fix, 3BBB, Discrete Female Skeleton, CBBE Skeletal Fix, and I know that I have to use the Body Slide and Batch Build IN body slide. Unfortunately, after downloading all 4 mods from the files tab, after clicking on batch build, Body Slide is not listing TWB Vanilla or TWB Nuka World outfits. I only see TWB Automatron and TWB Far Harbor listed. There was ONE comment however that suggested he had the same problem, but I feel like a deer in headlights. ************ "I'm having this same problem. Seems like the vanilla clothes aren't appearing in bodyslide at all for me. The women's casual outfit definitely does not look how it does in that picture, for example. EDIT: Searched the thread here and I see the problem now. I'm using CBBE, so I was only looking at the shapedata files in bodyslide's outfit/body dropdown menu with the CBBE prefix. Might want to make that clear in the description because I assumed from the title that this was overwriting the CBBE files as well. That said, these look great now that I'm using the right ones, so thanks!" ************ I would appreciate some help if somebody can. :smile:
  23. I'm playing in Fallout 4 VR and fI'm having an issue, and as the title suggests... breast/body physics work for every woman in the game, except for Curie's synth body. I've tried taking off the very little mods for Curie that I've had installed, and played a new game right up to the transfer. I'm hoping there's someone who has experienced this or similar... and or someone who can perhaps make a mod to fix the issue? I tried looking in the game folder in data/meshes/actors/character and in the file structure of the BA2s to find where Curie is in the game files. As I suspected when I looked in the game folder, none of the character files were there. And oddly enough, in the Fallout4 - Meshes.ba2 file, I couldn't find anything when I did a search for her. :sad: I did make a folder with her name in the meshes/actors/character folder and put all the nif files from CharacterAssets into it, hoping the game would use those as a custom body for her... but no dice unfortunately. No matter what I try, Curie just has... rock solid Venus de Milo boobs when all other characters don't.
×
×
  • Create New...