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CrashMasterJMM

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Everything posted by CrashMasterJMM

  1. **POSSIBLE SPOILERS** Ok... need some help here. Playing Nuclear Option through with the Minutemen. Got to the reactor room, planted the bomb, talked to Preston... Preston calls Sturges for teleport, and ONLY Preston teleports away, with the quest marker lingering where ever he was. I stood there waiting a long time, and nothing! Not myself or any other character gets ported away... any ideas?
  2. Hate to bump... but could really use some help here.. I've tried to use the console "setstage" with the proper quest ID to end Model citizen, and it woldn't progress to Power To The People. Can only trade with Barstow afterward. Tried "setstage" to start Power To The People, but does nothing. Gonna start pulling my hair out here... lol **Edit** FINALLY figured it out after nearly going bald... the crate that has the valt 88 suits and pip boys ended up scrapped some how, and they're key to continuing on. Without them, the story is screwed.
  3. Heya peoples... having a problem with A Model citizen... when I help Barstow with the interviews, we finish with Clem and the game prompts me to speak with her again to start the experiments. Unfortunately when I talk to her again after finishing with Clem, she asks me "Are you ready for the next interview?" and then the interview with the one guy happens again, and then Clem again. No matter how many times it plays out, the last two interviews happen in a repeating loop unless I stop talking to Barstow. When I set the quest stage to 800, it completes A Model Citizen, and then there's nothing... no prompts to do make the prototype experiments... nothing... and I want to actually complete the Vault Tec story arc, setting the prototypes to my preferred parameters. Any help or thoughts would be hot =^_^=
  4. Is there a way to make, or is it already in existence, a mod that lets you make the items found in Dima's memory simulation? Would be interesting to build a settlement with those data blocks and defense turrets. =^_^=
  5. I'm curious.. does anyone know of a mod, or can make a mod, that once an artillery smoke grenade is thrown, will instantly stop radio freedom from playing music and just lob shells like they're supposed to? when ever I throw an artillery smoke grenade, I seem to wait FOREVER for Radio Freedom to acknowledge the smoke while the music just keeps PLLLLLAAAAAAYYYYYING. That... and perhaps cut the cool down time for when one can use artillery again? the "re-calibration / reload" time seems to be a bit on the unrealistic side?
  6. I've got a slight issue here... it started off with the quest giving settler at Oberland station. I received the quest to help defend the station and had the quest marker over the settler that I was supposed to talk to. Prior to the quest coming up, every time I passed her, without pressing the interaction button, I would constantly ask her to trade with me. Didn't happen with the other settler. Just her. So.... when the quest finally did come up while I was AT Oberland, I would go to her and talk. BUT the only dialogue I had with her rather than furthering the quest was simply "I'd like to trade some items." Soon enough super mutants came along and I killed them all, but STILL nothing from that settler. SO I reloaded from a prior save, disabled the settler, spawned a new one in her place, and kept building on the station until the quest came up. THIS time, after the mutants were killed, the quest marker came over the spot where I disabled the original settler. So I dug for the refID, re-enabled her, but still... the same glitch. So, I console "killed" her and the quest proceeded by telling me to talk to Preston. So I go see him, but to no avail. the quest marker is now on him... now HE has no dialogue about the mission. Any ideas, peoples? BTW... I already tried searching the net for the quest stages for "Defend Oberland Station." Nothing has been posted for that quest.
  7. Hell.. I'll revive this thread... now that it's 2017... maybe things have changed with the creation kit out, and furry races can be made... maybe even port the khajiit race over?
  8. I don't think I'm using anything as far as settler mods go.
  9. After meeting the Vault Tec Rep and inviting him to go back to Sanctuary, I approached him and asked him if he wanted a job and chose all the responses except for "pulling his chain" and all he does as ask me "What are you doing? Pulling my chain again?" After that, I can't engage him in dialog again... and he just becomes a bump on a log. Sheffield after I give him the Nuka Cola once I get to the final option simply says "I... don't think so..." I don't suppose anyone would have a clue as to what the "Foxtrot" is going on? =^_^=
  10. Reinstall of NMM worked... I have a blank slate for Skyrim... but that's only a result of having reinstalled it to start all over again. Modded that game to hell and back, was only a matter of time before something made the game take an unrecoverable dump... lol!
  11. was hoping to avoid that.... but, I guess I can point NMM back to the mod folder for Fo4 and hope it still registers those mods as installed. Will post results when I do it.
  12. what would that have anything to do with it? theses are files in the NMM install directory.
  13. Had something odd happen and need some help here... when I run NMM, I leave it to ask me which game I want to load it for, Fallout 4, or Skyrim. I can load NMM up with ZERO problems for Fallout 4, but with Skyrim, NMM takes a crap and tells me a trace log was made. I looked at the trace log, and the one negative thing I saw there was this line: Cannot load G:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.5975.33547, Culture=neutral, PublicKeyToken=null So I looked in the folder and found the file... however the version number is 1.1.5975.33548. Just in case NMM is being a stickler for version numbers... can anyone put up Skyrim.CSharpScript.dll 33547 for a download or tell me how to obtain it? *edit* Upon further reading of the trace log, a similar problem occurred for Skyrim.XmlScript.dll... it's looking for version 1.1.5975.32867
  14. Read your response through. Appreciate the time to explain that. With that info being said, I'm assuming I am S. O. L. for a solution, right?
  15. For some reason Fallout 4 started acting weird. Just recently structures in certain areas, have begun glitching out... in the screen shots provided, they show the outside of the building I created in place of my ruined prewar home, then the inside of the same wall the way it's supposed to be, and after I back up a ways from it. Nothing in the zone where the structures disappear can be seen... not even NPC's. Anyone have a clue? Same thing happens in Vault 88 in some places, but there's nothing but white. http://i1242.photobucket.com/albums/gg526/spafmagic/enb2016_8_28_12_40_44.jpg http://i1242.photobucket.com/albums/gg526/spafmagic/enb2016_8_28_12_41_30.jpg http://i1242.photobucket.com/albums/gg526/spafmagic/enb2016_8_28_12_41_54.jpg
  16. For some reason, I was under the impression my post was deleted, because I couldn't find it ANYWHERE in my content... sorry for the double post. It some how magically reappeared... lol. But I do believe I explained it a bit better here... so if anyone has a solution... it would be very appreciated.
  17. Don't know why my prior topic has just gone POOF! I posted it not very long ago, had a response and was going review it for info, but now I can't... so... here's the problem all over again: I have multiple characters, each one had their saves categorized by their names... hence the option: Load>Select Character. For the sake of reference... the character names were Brianna, The Dude, and Vinny. The problem is that some how The Dude's saves ended up rolling over to Brianna's. All The Dude's saves showed up under Brianna's name and the quick saves and auto saves would wipe out the ones for Brianna while playing as him. And when I played on Brianna, it would basically do the same against the quick and auto saves for The Dude No matter what I tried, I could not get the game to "re-distinguish" (for lack of better terms) between the two characters. I created named saves using the console: save "character name - progress" and moved them to another location, wiped all saves, and put them back in the saves folder. loaded them up individually, which ever one I loaded first, is the name under which ALL saves would be kept. I even made new characters with the same names, then loaded each of the saves respectively ahead of the new characters, saved and still no dice... Is there a way to get the game to categorize them by name again? or am I stuck making hard saves at the end of every session for the rest of each character's progress?
  18. Need help with something here... just recently the saves from a room mate's character "slot" (for lack of better term) have migrated over to my own character saves. The game can't or isn't distinguishing between my quick & auto saves, or his anymore. I tried saving his progress, my own, and one other character with custom names such as through the console "save The Dude - Progress" and so on, copying them over to another folder, deleting all the other saves, pasting the custom saves back into the save game folder and opening them up individually, making normal saves and quick saves to see if the game would create separate character "slots" again, but no... which ever save I open, it makes THAT character a named slot, but still the same issue... the other characters' saves end up in only one "slot" rather than their own. Another thing I tried was restarting characters with the same names, then while still in game loading the respective custom save with the same named character and saving directly after that. That didn't work either... the saves ended up staying separate from any character slot under "Show all saves." Can anyone come up with a solution?
  19. In workshop mode, after having put together a building, I've found how to select everything as a whole and move it... Is there any way to select multiple objects and scrap them all at once, instead of constantly highlighting each prim and hitting R, Enter R, Enter R, Enter R, Enter R, Enter R, Enter R, Enter R, Enter R, Enter R, Enter... ect... all the time for each one? @_@
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