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CrashMasterJMM

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Everything posted by CrashMasterJMM

  1. I'm taking a shot in the dark over here, considering the low activity for this game here on the Nexus... but is there anyone willing to, and capable of making a mod that introduces Star Wars attire and weaponry? There's already a mod that has light sabers in it... but nothing else. Specifically, I'm hoping for jedi cloaks, storm trooper and biker scout armors for both male and female models capable of being dyed, and at least one blister pistol or rifle. Would be neat pretending to be someone from the Star Wars universe, being face planted into Conan Exiles. Thanks in advance, anyone... =^_^=
  2. I've hit a snag while playing in Skryim VR... Having gotten to the Thalmor embassy in the quest Diplomatic Immunity, I make my way in to the party, only to find there's NOBODY there except for Elenwen, the dark elf chick with the drinks, the guy that never misses a party, and Malborn. Elenwen doesn't say anything other than "My duty is..." blah blah blah. I can't make a distraction because the drunk guy doesn't have the dialog for it. The only one working correctly is Malborn, who waits for a distraction to be made.
  3. Hate to bump a thread... I'm aware that in most cases that if there's no replies, that there's either an impossibility to the request, or a lack of interest... and some times even bad timing where the right person just doesn't see the post. There's got to be SOMEBODY capable of porting the mod over... or at the least able to instruct on how to do it. Please and thank you =^_^=
  4. I'm assuming Skyrim VR works off of Skyrim Special Edition code? Most all the mods that I got from SE work with VR... some simple mods for original Skyrim work as well... but unfortunately not Skyrim 40000 - https://www.nexusmods.com/skyrim/mods/14727 Would somebody be so kind? or mayhaps instruct on how to port mods meant for original Skyrim to SE and VR? I'm trying to remake how I had my original game into the VR version. Mucho appreciated!
  5. @Blackpete8427 - Everything you said... granted... HOWEVER... the problem still remains that with the current iteration of Unofficial Fallout 4 Patch, the game CTDs RIGHT after Clem says "Just sit still." I turned off UFo4 Patch, played the scenario through, then re-enabled it right after, UFo4 Patch has no other ill effects on my game but that one part from what I can tell. I've also had little to no affects when disabling other mods that made only miner tweaks to certain things. And now with the advent of the Fallrim tools, save games can be cleaned up and or fixed.
  6. Sorry to resurrect this thread, but thank you Julfunky for pointing this out. Disabling Unofficial Fallout 4 patch worked for me too, though after not being able to figure it out the first time I encountered the problem, I used console commands to set the stage... so... Arthmoor, if you read this, I'm not someone who "scattershot" blames anyone... ever... and I got the same result. Disabling Unofficial Fallout 4 patch bypassed the crash. 4 separate results of the same solution with people who most definitely have different mod lists, can't be coincidence.
  7. Heya peeps... got an issue. in Vault 88, after the female settler sits down in the phoropter and Clem says "Just sit still" I get a sudden crash to desktop EVERY time. Any thoughts?
  8. Heya peeps... had a few ideas I was hoping could see the light of day. =^_^= The first idea I had was a push gun, like the one you get from the insane asylum quest, BUT, guaranteed to not only knock your targets flat to the ground but knocks them out of their clothing and equipment down to their knickers lol! To literally "Knock their socks off" as it were, without causing any damage to them. Maybe two versions? One that's not considered hostile, and one that is? (a similar mod was made a long time ago for me in Skyrim. It used the Unrelenting Force shout effect. all equipment is unequipped and dropped.) Second... can a mod be made, if it isn't already, to get RID if that darn, "you must kill all enemies in the area" condition for workshops? It'd be neat to be able to JUST walk right up and start using it. It would add an element of realism that way... and help with certain locations like Boston Airport when trying to use the C.A.M.P. mod (https://www.nexusmods.com/fallout4/mods/32772) where that issue comes up. The last idea I had... and a bit more naughty than the first... I was curious if there was a way to simply script a mod to have NPCs of a specific gender just... not... wear clothing or armor. I'm something of a programmer but I'm not familiar with scripting for what ever Fo4's language is. But I know the basics of "if / then" statements Would it be so simple as "IF actor = female THEN equipment slot # = false" or something to that effect? Thanks for any consideration anyone may have... for any of these. =^_^=
  9. I know how to use the creation kit to do simple edits in world, and modify NPCs & items. Just for fun I tried to modify all the feral ghouls listed in the Fo4.esm so they would be nude "Feral Girls" as it were...lol. I meticulously changed each one's race to human, giving them selected female human, or female ghoul voices, and I got mixed results after. They all ended up with varying body types with Nora's head. Not that I mind that for the short term, as I just want to get it working first. But would like to know how to make the heads randomly generated) They all for some reason weren't immune to radiation, and thus all died in the Glowing Sea. So I do need to know how to make them immune to radiation after changing the race. All the ghouls inside buildings (internal cells, not buildings exposed to the environment) for some reason had no heads. In the creation kit, the bodies were headless until I went into their inventory and selected "None" for their Default and Sleep outfits. *edit* So they should have had heads, but didn't. I have since deleted the mod and am trying to start again to see if there's something different I can do. Any advice would be welcome.
  10. Is the mod specific to the vanilla radios? I'm using the homemaker wall radios, and the song is playing.
  11. Ok... so, I've been trying to figure this out for a bit... after running CBBE BodySlide and batch building EVERYTHING to my body presets... it seems only downloaded content like TERA Swimwear, Sirius armor, ect... will conform perfectly! But any vanilla outfits... nope... the clothing surrounding the boobs are BLOCKY as hell. Pics for comparisons down below. Am I missing something?
  12. Please don't take offense, not trying to be offensive but to clarify... Black female voices similar to Queen Latifa? Or more like Michelle Dobyne?
  13. Would someone be willing to make a mod that removes sad/depressing songs from Diamond City Radio? Specifically, The End Of The World? Don't know why, but that song is like finger nails scraping across a chalk board to me. When I make a bar at my settlements, I like the upbeat stuff to be playing, not wallowing in Skeeter Davis's misery, lol.
  14. Thanks for the suggestion, but I should have specified that I want this for the exterior. That mod has nothing to do with the exterior portion of Fizztop. *edit* At least in regards to making it capable of supporting settlers.
  15. I swear I made a thread requesting something very similar not but a day ago. When I went to check back on it, it was gone. poof! But yeah... every mod dealing with Fizztop putting a workshop there, isn't fully functional. Can't make certain stations, nor have settlers there to man them. A REAL settlement workshop would be great and appreciated, for the exterior. What would be AWESOME is if there's an impasse in making this possible, how about extending the range of the Nuka-World Red Rocket to encompass the entire park? That would turn it into one BIG settlement.
  16. Of all the mods I searched for here at the Nexus for Fizztop Mountain, a workshop is added, BUT, not fully functional. You can't recruit or transfer settlers to it, or make certain things like a bar-restaurant FOR a settler to take charge of. As the topic title suggests, is it possible to achieve FULL settlement status for this location? It would be neat to see how after using Minutement Take Over Nukaworld, (https://www.nexusmods.com/fallout4/mods/30509) the remaining minutemen using a bar I made from scratch.
  17. Hello peoples! A while back, someone had helped me out with making a modified Unrelenting Force Shout for Skyrim that was perceived by the NPCs as non-hostile, it did no damage, knocked them back just like the original shout did, and caused all their items to un-equip and drop to the ground/floor. If there is not a gun in Fallout 4 that can practically do the same thing, would someone be willing to make it? I had envisioned it as an Institute laser rifle with a high fire rate... preferably as fast as you can click the mouse... automatic... or both =^_^= Thanks for your time guys. Look forward to hearing from y'all, and knocking the socks off of NPCs!
  18. FYI for anyone who ends up with the same problem... I found out that the problem has something to do with having multiple followers! I have AFT as my multi follower mod. So... either dismiss them before you enter the institute, or at the last moment, dismiss them all, THEN talk to Preston, and you will be teleported to the relay room with him as normal. I personally did the later... and before pressing the big button, used the console to select their PRID numbers, and moved them to me, and re-recruited them.
  19. Alright... so I'll rephrase... is there a mod that makes "Super Mutants in general" able to equip any weapon? I tried giving Strong different rifles, included rifles from mods, and it's a no go.
  20. Is there a mod that makes Strong able to equip any weapon you give him?
  21. This is before that. Again... "planted the bomb, talked to Preston... Preston calls Sturges for teleport, and ONLY Preston teleports away" hence leaving me in the reactor room, practically forever.
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