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CrashMasterJMM

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Everything posted by CrashMasterJMM

  1. Hey thanks for the reply =^_^= But if you could come at it from the perspective that I know next to nothing (aside from deleting or adding things to world spaces, or editing NPC inventories) That would be awesome. :)
  2. probably no one understood what exactly you want. For example, I did not understand anything. "I've been trying to figure out a way to modify a weapon or piece of armor with attachments and color changes added WITHOUT going into the game to do it." "I still can't find anything that shows how to add attachments to an existing item through the CK." I thought that was pretty straight forward. So, I will elaborate a bit more: I want to take a base weapon, and add attachments to it, like Scopes, laser lights and the like, using the CK. I want to take an armor piece, and add modifications to it, like what ever color options come with the armor, or protections, or attachments to certain armor pieces, using the CK. I noticed someone else made a comment, and as of having not read it yet, I don't know how to use the CK to do it.
  3. Anybody? I hate to bump, but after 5 days I still can't find anything that shows how to add attachments to an existing item through the CK.
  4. So... I'm rather green here. I've been trying to figure out a way to modify a weapon or piece of armor with attachments and color changes added WITHOUT going into the game to do it. For example, I have the Combined Arms and Private Military Company mods, and want to make a custom weapon, FAST helmet, and uniform using the attachments and color changes that these mods provide for their respective items, so I can make a "standard issue" kit for my Minute Men. So far, I've only found tutorials that show how to make something in Nif Scope, bring it into the CK, then go IN game to mod an item. Any help would be great =^_^=
  5. Is there a way to open multiple object windows so I can drag and drop items into NPC inventories faster than searching for each individual item before doing so? Or maybe even open a blank secondary/spare window that I can drag and drop the desired items into, and use that?
  6. Is there a mod that instantly stops Radio Freedom from playing music the moment you throw an artillery smoke grenade, so the firing process starts, instead of waiting through 3+ songs before something happens? I'd really LOVE artillery support, but I can't use it effectively if I have to wait for the music to end... especially when it's more than one song.
  7. ok... aside from knowing how to move objects around, and make basic edits to NPCs and some objects... I know next to nothing about the Creation Kit. So, leaving navmesh aside... could you elaborate as to what I need to do to find these settler spawn points? -What do I look for in world? -Are the settler spawn points specifically named, "spawn point" or "settler spawn" ect...? -Are the spawn points teleport markers like you find when linking a door to another one? All that kind of jaz. Thanks =^_^=
  8. Been curious about this... is there a way to move where the settler spawn points are in a settlement? I keep seeing some settlers get stuck in my foundations and I want to make it so they spawn above them. Thanks much.
  9. ((hate that I can't edit the title of the topic once it's posted... grrr!)) Looking through the actors list, I can't seem to find ANY female Riften guards except for one labeled "TreasCorpseGuardRiften02" but as the name suggests, it's a corps. However, IN Riften, there are CLEARLY female guards there... I are con-FUS-ed. o.O Come to think of it, looking by name and sorting by female Yes/No I can't find ANY female town specific guards named such as "Riften Guard"
  10. Cool beans man. I don't believe any of them in there are unique. I have not as of yet checked out any other cells to see if NPCs would render.
  11. So... I'm stumped here... when I load a cell like Ustengrav01, All the NPCs in the cell show up like markers, and do not actually render. Is there an option to fix that? It would help me greatly, to be able to SEE the NPCs for my purposes. While on the topic of the NPCs... There is ONE that seems to "refuse" to be edited to an extent. I'm in the works on my own version of a female nude mod. In Ustengrav there is a female high elf Novice Necromancer... I do believe I found her in the actors list, and removed her outfit inventory, BUT in game, she's still wearing the black robe... there are only 4 female "novice necromancers" listed in the actors list in the CK and only one of them is a high elf... so I am very confused. Thanks a bunch in advance. =^_^=
  12. Playing in VR, it becomes something of a pain in the rear end to take a VR headset off to use the console in an attempt to select an item or NPC... Especially one that gets stuck and you need to use the "moveto player" command. If anybody has used the console running Skyrim VR, you know how much of a pain in the butt that is, since the in-game mouse cursor won't go beyond the text box of the console. And more times than not when you try to click on an NPC, you end up getting the prid "14" which is yourself. So, to make life easier for certain console commands... I use a speech recognition software called "glovepie" where I can program macros of console commands (or hot keys) to speech commands. So the only thing missing, that would make things a hell of a lot easier is a "prid" spell that when shot at and item or NPC would act like you actually typed in the command "prid xxxxx" where X is the reference id of the target the spell hit.
  13. Of all the mods that I have seen made for this game, a high poly body & head mod has yet to be made. If something like cbbe for Skyrim or Fallout 4 were introduced to Kotor 2, I would seriously jump back in this game.
  14. Got a bit of an issue... I'm using NMM 0.83.2. I had to reinstall some mods and a previous mod that I had installed is now causing the error in the topic title. Any suggestions on how to fix this problem in NMM, without migrating to Vortex?
  15. Mod list... if anyone is curious: ACTIVE [Name] Caliente's Beautiful Bodies Enhancer -CBBE- - Caliente's Beautiful Bodies Enhancer - v1.6.2 https://www.nexusmods.com/skyrimspecialedition/mods/198 ACTIVE [Name] XP32 Maximum Skeleton Special Extended - XPMSSE - XP32 Maximum Skeleton Special Extended https://www.nexusmods.com/skyrimspecialedition/mods/1988 ACTIVE [Name] CBPC - Physics with Collisions for SSE and VR - CBPC - Fomod installer - MAIN FILE https://www.nexusmods.com/skyrimspecialedition/mods/21224 ACTIVE [Name] VR FPS Stabilizer https://www.nexusmods.com/skyrimspecialedition/mods/31392 ACTIVE [Name] VRIK Player Avatar https://www.nexusmods.com/skyrimspecialedition/mods/23416 ACTIVE [Name] Wider MCM Menu for SkyUI - Opt. 1 - Wider MCM Menu for SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/22825 ACTIVE [Name] Unofficial Skyrim Special Edition Patch - Unofficial Skyrim Special Edition Patch https://www.nexusmods.com/skyrimspecialedition/mods/266 ACTIVE [Name] Underground Bathhouse and Paradise Valley by Andragon https://www.nexusmods.com/skyrimspecialedition/mods/6166 ACTIVE [Name] Underground Bathhouse Save Bug Patch https://www.nexusmods.com/skyrimspecialedition/mods/37396 ACTIVE [Name] Sofia - Patch to use your default Body and Texture https://www.nexusmods.com/skyrimspecialedition/mods/19210 ACTIVE [Name] Sofia - The Funny Fully Voiced Follower - Sofia Follower v.2.51 (Loose) https://www.nexusmods.com/skyrimspecialedition/mods/2180 ACTIVE [Name] SkyUI-VR.v1.0-beta.4 ACTIVE [Name] RaceMenu - RaceMenu Special Edition v0-4-16 https://www.nexusmods.com/skyrimspecialedition/mods/19080 ACTIVE [Name] BodySlide and Outfit Studio - BodySlide and Outfit Studio - v5.4.2 https://www.nexusmods.com/skyrimspecialedition/mods/201 ACTIVE [Name] Ethereal Elven Overhaul-24273-1-1-1 ACTIVE [Name] Ethereal Elven Overhaul patches for SSE - Special Edition patch https://www.nexusmods.com/skyrimspecialedition/mods/7351 ACTIVE [Name] Infinite Shouts (No Cooldown) - Infinite Shouts (No Cooldown) https://www.nexusmods.com/skyrimspecialedition/mods/2810 ACTIVE [Name] Immersive Amazing Follower Tweaks SE - Immersive Amazing Follower Tweaks SE https://www.nexusmods.com/skyrimspecialedition/mods/14722 ACTIVE [Name] Multiple Marriages SSE - Multi-marriage SSE https://www.nexusmods.com/skyrimspecialedition/mods/21625 ACTIVE [Name] Automatic Crossbows SE - Automatic Crossbows.7z https://www.nexusmods.com/skyrimspecialedition/mods/4447 ACTIVE [Name] dwarven rifle Crossbow tipe - Dwarven rifle https://www.nexusmods.com/skyrimspecialedition/mods/1239 ACTIVE [Name] Project Flintlock - Project Flintlock https://www.nexusmods.com/skyrimspecialedition/mods/27819 ACTIVE [Name] Conjure Rideable Ethereal Horse SE - Conjure Rideable Ethereal Horse Spell SSE V2.0 (ESPLite) https://www.nexusmods.com/skyrimspecialedition/mods/18699 ACTIVE [Name] Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE 7_6 https://www.nexusmods.com/skyrimspecialedition/mods/3038 ACTIVE [Name] Diamond Female Textures CBBE v1.9.3 https://www.nexusmods.com/skyrimspecialedition/mods/45718 ACTIVE [Name] Feminine Khajiit Textures (Grey Cat and Leopard) - Feminine Grey Cat and Leopard (CBBE) 2K https://www.nexusmods.com/skyrimspecialedition/mods/183 ACTIVE [Name] HIGGS - Hand Interaction and Gravity Gloves for Skyrim VR - HIGGS https://www.nexusmods.com/skyrimspecialedition/mods/43930
  16. I'm playing in Skyrim VR, and not too long ago I was a stone throw away from going batshit crazy. I've done everything I could think of, and everything that was suggested in the link below in the bugs section to correct the issue I'm having with this mission. After defeating Sahloknir to continue the quest... Delphine appears to be broken and does not advance the quest. Somebody please tell me that in the last 10+ years that there has been a mod created to fix this issue so that we don't have to go through the rigmarole of being able to continue the story. :( https://en.m.uesp.net/wiki/Skyrim:A_Blade_in_the_Dark Nothing is working, please help.
  17. I have a bit of a problem... with or without the Far Harbor DLC activated... the area between Parson's Asylum and the Nakano residence has some major issue going. when near enough to that area by the overpass leading to the Nakano's, the world "glitches" out. If I look to the right toward the factory just so far away from the overpass, the graphics get completely scrambled! when I look away to the left, the craziness goes away. When I go into the "epileptic's worst nightmare" I can't see a damn thing except crazy lines and blocky... stuff. The same thing happened to me with the interior of Nick's office. A clean up mod for his office cell fixed that. Same glitch with interior DLC cells, but I was able to quickly fix those by deleting one piece of trash to register a change in the cell, and saved it as a whole mod for Mechanist's lair, and Nuka World, using the CK. I can't test the interiors for Far Harbor, because I can't play into it with the "epileptic nightmare" making it unplayable. I can't find what's making the external area near the Nakano's tweak out. I've tried the same method for it as the interior, deleting something in all the cells surrounding it, with very little luck. Any help would be very appreciated.
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