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SignorNessuno

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Everything posted by SignorNessuno

  1. oh yeah sounds great this mod, and add a better immersive vendor system. But i've a different type of idea something like this type of kiosk https://s-media-cache-ak0.pinimg.com/564x/f6/1c/55/f61c5555625ea8351478e7f805824f3c.jpg But I appreciate that, specially for adding more objects, and not having a simple flat desk
  2. at the least we can imagine what kind of zones are populated with type of raiders.
  3. I don't know why, but the raider gangs in Fallout 4 are pratty averange just like in Fallout 3. Of course we have: -common raiders in every part of Boston -gunners (fancy merceraries with high military weapons, cool power armors, some robots and sometimes also acting like raiders) -supermutants (yep basically hulkish raiders) Then we have just some few of "new" raider gangs like -Rust devils from Automatron DLC, and pretty interesting for their "way" for scrapping robots and old high tech stuff or weapon for their army and arsenal -Forged: with their obsession with fire and their HQ at Sagus Ironworks And of course the upcoming raider gangs from Nuka World But i just wonder why we didn't see nothing like: -raiders in baseball uniforms -raiders in fancy dress like in pre war style but with strong obsession for cannibalism -raiders with fanatism for hunting synths and using them as trophy or also making armors and weapons with their body parts -raiders as drug lords -raiders with passion for only sniper rifles -raiders with the fanatism of old pre war comic books (specially grognak the barbarian and viking stories) -raiders as beast lords and using wild creatures like deathclaws or yao guai as their best pet and "patrols". -raiders with the obsession for science -raiders with obsession for heavy and explosive weapons Well doesn't seems the Commonwealth need better raider gangs (unless we get more in Nuka World of course) What do you think about? Who would like to made some better raiders?
  4. Well just for curiosity, how could be Fallout 4 if was connected to the Game Central Station from Wreck it Ralph's world? How actually could react the characters in Fallout 4 after all the time we spent with them? Not only if we are huge jerks with the only idea of mass murdering, but also how they could be if actually they are a different person? Well have fun with this discussion eheh ;)
  5. i know that. I mean just the maps to explore. We know everyone Fallout New Vegas is the masterpiece, at the least is more "open world" the dlc from FNV than the FO3's DLC. But hey, Beth is out of ideas and role play game identity. They spent to much time play games like GTA or Minecraft and loosing the point of what means making a RPG. It's obvious The Witcher (and i'm not the only one who said this) won this round in all the fronts. I really wish to see just 3 more dlcs, but this time where the "workshops" are merged with a new map to explore and with new quest to do. Only this.
  6. Meh, enought with this "but enclave is dead!11!!!" mood, let's just give to us a good dlc about them. And see the final death or the rebuild/rebirth of the Enclave in the Fallout universe. Because seriously is just the same thing i've heard about the Brotherhood of Steel.
  7. it's true people plans to made also their own shop of their dreams, but it's true also, most of them could be annoyed for spending extra time on build stuff, so making an insta building could be a good solution
  8. Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it. I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled. they try to made Fallout 4 in the same logic they try to made Skyrim -one dlc with a few new factions and a tiny world to explore with a bunch of few new quests -one dlc only about the crafting and housing -one dlc about a huge island to explore And it was all wrong. What the people really wants is actually the world of fallout, not a The Elder Scroll logic. That's not "Elder Scroll logic", it doesn't even have anything to do with TES. Those descriptions are so vague, any company could have made 3 DLCs like those for any game. if you remember what we get in Fallout 3: -Operation Anchorage: a pre war simulation in Anchorage, a new world and a new map to explore -The Pitt: a travel in a nightmare raider town built on the ruins of Pittsburg and choose if save or not the slaves, a new world and a new map to explore -Point Lookout: traveling in Point Lookout and explore a misterious swamp and solving a war between a ghoul and a mad brain, map and new world to explore -Broken Steel: the continue of Fallout 3 story, chosing if we could destroy or not the BoS (with no reasons) and exploring a new map -Mothership Zeta: aliens, spaceship and saving the world by the aliens and exploring just a spaceship Then in Fallout New Vegas: -Dead Money: Try to steal all the gold bars from the legendary and deadly Sierra Madre from the cloud, the ghost people, the holograms and the mad Father Elijah oh and of course from Dean Domino, also a new map to explore -Honest Hearth: helping the former Legate of Caesar Legion to fight the White Legs or not in the National Park of Zion, also new map to explore -Old World Blues: helping the mad scientist of Big MT for their scientifical experiments and also try to get back our organs and the stolen brain, also new map to explore -Lonesome Roads: the final showdown: Courier 6 vs Ulysses, with a long voyage in the ruins of the Divide. Also new map to explore -Gun Runner's Arsenal: weapons a lot of weapons -Courier's Stash: just all the items we get with the preorder Now in Fallout 4: -Automatron: a simple dlc with just one new quest about the "evil Mechanist" and his mad robo army, where most of the robots are just only mixed robots, with just one new raider gang and his robot army and high tech recycled weapons, but no new maps to explore, just a bunch of few new locations to explore and loot. And a new workbench for build your new companion robots and eye bot for searching new stuff for our settlements. -Wasteland Workshop: no quests, just a bunch of new stuff for building a better new settlement, and even a new arena -Far Harbor: the FIRST big map to explore, solving the case of a missing girl and chosing the fate of the entire island and a lot of new quests -Contraptions Workshop: no quest, just a bunch of new stuff for building a better new settlement, and even an industrial settlement -Build your own Vault: a fallout shelter porting on console and pc in Fallout 4, bulding our dream vault and be a naughty oversea or maybe not. So yeah now we have settlements underground! And in the pure style of vault tec (indeed, sounds cool) -Nuka World: a second new map to explore, not to big like Far Harbor, but now we are in this old prewar park, and helping (or not) the local raiders So, in both Fallout 3 and New Vegas we get in all the DLCs new maps to explore, but only in Fallout 4 just 2 maps, and nothing about to expand the game lore specially with Fallout 3 and New Vegas. Most of the dlcs are just about crafting in pure Minecraft/the sims style. Why they coudn't made dlcs with new maps and at the same time with new objects for our settlements?
  9. Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it. I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled. they try to made Fallout 4 in the same logic they try to made Skyrim -one dlc with a few new factions and a tiny world to explore with a bunch of few new quests -one dlc only about the crafting and housing -one dlc about a huge island to explore And it was all wrong. What the people really wants is actually the world of fallout, not a The Elder Scroll logic.
  10. I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. Sure it's still worth what you paid for it (in that case nothing; in this case $30), but it's not what you thought it was. Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it. Automatron adds more than just a quest. It adds a whole new game mechanic, a new companion, new enemies and new weapons and armour. Sure, nothing that makes you go "OMG!" but you can't just ignore most of its content. Bethesda doesn't owe us s*** in the end. Even at full season pass price, you pay only as much as you'd have paid for the two story DLCs. Everything else included is a bonus. And most of us didn't even pay the full price for the season pass, so we saved money on the story DLCs -and- get the rest as a bonus. Fallout 3 and New Vegas had more DLC, but they also charged us more. Not like they threw free DLC at us back then. And I think a lot of people are being nostalgic and choose to forgot how very similar some of the old DLC was. Anchorage is at the same level as Automatron. Putting it on the level of a Story DLC is just wrong. Mothership Zeta and Broken Steel weren't exactly that amazing either. New Vegas DLC was pretty good across the board, but again, not like they charged you only 30 dollars for all of it. I paid a lot more to get all the New Vegas DLC. Even after all these years, the combined price of all DLC on Steam is 23 dollars. Bethesda not making any more DLC doesn't cost you anything, unless you were expecting even more value than the 50 (Story) and 70 (everything) dollars worth of DLC you get for your 30 dollar season pass. And if you bought it for 50 dollars, you might as well have waited for the full release schedules, because the only reason to rush buying the pass is because you wanted it before the price raise. And again, even for 50 dollar you don't actually lose any money unless you weren't planning on buying Far Harbour and Nuka World, in which case, why the heck do you even buy a season pass. Sure, I'd love to get more DLC. But I'd also fully expect to pay for any additional DLC. If they don't want that additional money, that's their decision. And since a company doesn't turn down free money, there must be a good reason that there won't be more DLC. We all know that if they released 10 more workshop DLCs that barely cost them effort, people would still be buying them. But they don't do that. Don't ask me why, but again, I'm sure there's a good reason. And probably they'll do. People ask heavy to bethesda more DLC, it's obvious they won't to ignore this heavy request. For them is just more profit for their business.
  11. because people expect DLC as seen in Fallout 3 like Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta. Or in Fallout New Vegas like: Dead Money, Honest Hearth, Old World Blues, Lonesome Roads and the mini dlcs about weapons and armors like Gun Runner's Arsenal and Courier Stash. People wants stories and worlds to explore, and what we got here in Fallout 4 was just a single map with Far Harbor, well 2 with the upcoming Nuka World, but with Automatron we get only a single quest where could be actually part of the game, instead to be selled out as dlc content.
  12. For what i know, seems Hines will let the decision by his team, for develop possible new DLC. But seriously, i hope not in more Workshops, or at the least they got "merged/fused" with the new story/map dlcs. I really wish to see something that is not only about build better your settlement eh. So what if Beth actually realize they did a worst thing with their short dlc, so they could planning to add: -a new ending dlc -enclave -aliens and space -underwater -canada dlc -the mistery of sarah lyon's death
  13. While in Fallout 4 has different stands, they are literally a piece of metal or wood, as if it were an improvised market.Of course with the DLC "Immersive vendors" we had different changes, making it more "immersive" the market stalls. http://www.nexusmods.com/fallout4/mods/10039/? But, I wonder if we could "expand" the business and invest even more in our perk and caps.No other market stall, but a real standalone / shop building. Which would include goods, services needed to build the settlement of our dreams.Of course, it would occupy space almost as much our home in Sanctuary, but it would offer greater happiness and an increase in earnings in all our settlements.Something that is not just a piece of junk, but a new complete structure of each decoration, furniture and objects in relation to the type of merchandise sold at the kiosk. The stores are: weapons and ammunition:clothing and armorpharmacypower armor: as a unique place to buy pieces for our power armors, not anymore "unique" to find them in Bostonbar restaurantjunk / Miscellaneous: selling all the junk and the stuff we need for our crafting Thinking to add more "kiosks" for this idea and the concept art. As i can i promise to post here the pictures and new kiosks for our settlements.
  14. What's happening to Bethesda? Seems they are unsure if stop or continue the dlc production?
  15. BTW i'm sure we get 100% new machines for making Nuka Cola, and new tastes. Who knows? Maybe in glowing purple color.
  16. Nah, let's just have regular but "more giant" potatoes, than this silly "magic radiation". Usual bethesda, they should focus on TES stuff and not Fallout. Sci-fy games is not their matter. I support this quest, much better have regular potatoes and this "tatoo".
  17. the good question is: will unlock more new stuff for our settlements? Or will be just a huge funland-dungeon/fungeon with just some few settlements?
  18. who knows? maybe we got a neutral raider faction. Not all raiders are really bad psycho, they try to survive and make their own society, like in a feudatal system.
  19. If you have an idea for more fast food type, you are welcome to post your idea. ^^
  20. I was thinking also: with Far Harbor we get back the Chicken. So why not add also the good KFC's bucket? Or maybe replaced in blue and yellow Vault Tec style, with the Vault Boy/Vault Girl face? Also with the Nuka World DLC seems we get more fast food/junk food from this pre war tourist trap. Would be perfectly lore friendly! And since we are in the post apocaliptic worl of Fallout, why not having also a fried Deathclaw meat in this bucket? Hey, supersize meal for a supersize Sole Survivor and his friends! (Sure Strong will approve it)
  21. I was wonder is someone could made some food from our classic 50's fast food like: -french fries https://jonathanturley.files.wordpress.com/2012/06/mcdonalds-ff.jpg -hamburger http://www.myw-cms.it/amm/immagini/0002/prodotti/4543_imgscheda_hamburger-png.PNG -cheseburger https://www.hungryjacks.com.au/media/13682/bbq-cheeseburger.png -double cheseburger https://mcdonalds.com.au/sites/mcdonalds.com.au/files/hero_pdt_double_cheeseburger.png -triple cheseburger http://vignette3.wikia.nocookie.net/logosfake/images/c/c9/Triple_Cheeseburger.png/revision/latest?cb=20140521224804 -hot dogs http://162.144.95.215/~dqbahrain/wp-content/uploads/2015/05/sides-hotdogBig.png And also, because i'm italian, why not adding also the pizza? http://www.blitzquotidiano.it/wp/wp/wp-content/uploads/2016/04/pizza.jpeg
  22. but hey, if they really think to made more dlc, instead of stop all the production, maybe there is a chance to get one of them. Aliens, enclave, moon, underwater, canada, or the mistery of sarah lyon's death
  23. WTF, it's true Bethesda will made more DLC after Nuka Wolrd? Please someone confirm this rumor
  24. Ok I can solve Sarah's death She died in combat, mystery over. Nah, it's such a boring way to say "she is dead". It was better if was a conspiracy, and we have to solve this crime. That's actually more boring to do. I'm tired of the badly constructed conspiracy theories of "Maxson killed her!" which ignores the fact that Maxson wasn't appointed Elder after her death, there were several other Elders that stepped down after being unable to handle it before Maxson rose to power. Nah, how he could? He was just a kid. Better to think Outcasts did it.
  25. Ok I can solve Sarah's death She died in combat, mystery over. Nah, it's such a boring way to say "she is dead". It was better if was a conspiracy, and we have to solve this crime.
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