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Posts
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Everything posted by PacificMorrowind
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Cannot find entrance
PacificMorrowind replied to ArtisticPlatypus's topic in Oblivion's Mod troubleshooting
wherever you saw that it is total hogwash. double check your location, try coc'ing into the cave and then using the exit door, if still won't work PM me the esp and I'll give it a look over to see what is wrong. Pacific Morrowind -
running BOSS under Vista/Window 7
PacificMorrowind replied to soreluel's topic in Oblivion's Mod troubleshooting
either a) turn of UAC or b) move oblivion install dir to non UAC controlled location (anything is fine except program files, windows, users) and then BOSS'll run fine (if you have the C++ required download installed) Pacific Morrowind -
yep I know that feeling, when I first started doing editing of preexisting meshes in blender I definitely felt that way. When I do some meshing tonight I'll look with that knowledge into the connections and see how best to cut them. Pacific Morrowind
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Fire Multiple Arrows With 1 Shot
PacificMorrowind replied to BadPrenup's topic in Oblivion's Mod Ideas
I know how to seperate the flying part, just can only have one tristrip/shape as the flying part and can't get animations/particle effects to play on that part. Pacific Morrowind -
yep that is relatively easy (or very easy or dramatically hard depending on skill level). the only thing you should be aware of is that depending on the arms you are attaching (presuming you are using nifskope for that?) the arms of the robe might want to be cut off with a bit of bridging material left depending on teh shape of cuirass the arms were attached to. Downloaded and doing the cutting/closing of gap (or anything not yet done since it is still downloading, haven't looked at the files) Should be able to post them tonight. Pacific Morrowind
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Fire Multiple Arrows With 1 Shot
PacificMorrowind replied to BadPrenup's topic in Oblivion's Mod Ideas
scripting for arrows is to say the least horrific... I've been meshing and texturing to Tek for his Flaming Arrows so I should know. He has been unable to script it to play shaders until the arrow is released, and I made a lovely mesh particle system that worked fine in the quiver and if the arrow was dropped but a knocked arrow wouldn't play or even more irksomely after firing no particle system. I would suggest PMing Tekuromoto in regards to the scripting, he might be able to give you some tips or be willing to code it and include it in Flaming Arrows. Pacific Morrowind -
none of those change the vanilla ogres though MMM adds more (and IIRC frans does too) varieties, but only medium texture changes mostly, none of them edit the mesh. Dall also has a replacer (which is more beastly looking) for various creatures *don't have link this second, search for it*. Pacific Morrowind
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one trishape/strip = one texture, no way to get around that in oblivion/morrowind. What I do (note: I'm not a great texturer but I'm okay) is make the model, then uvmap it so it is relatively easy to texture, export the map and then draw stuff onto a different layer looking at the map superimposed on my drawing surface for ease. Good Luck. Pacific Morrowind
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Sauron armor problem o.e
PacificMorrowind replied to novirtue's topic in Oblivion's Mod troubleshooting
make sure you copied the meshes and textures folders in this archive you downloaded to oblivion/data. (using BAIN or OBMM is easier for most users especially less experienced ones.) Pacific Morrowind -
[REQ] Darker Daedra Lord Armour
PacificMorrowind replied to Skaera75b's topic in Oblivion's Mod Ideas
I'm a slightly confused as to why someone would have reported you... nothing wrong in your post as far as I can see. -------- first thing that pops into my head would be are you saving mipmaps? if not and you are on less than 100% graphics some things will be invis. can't really think of anything else so if that isn't the case reply back and I'll give it a quick looksie into doing it. Pacific Morrowind -
OBSE Script isn't working.
PacificMorrowind replied to BadPrenup's topic in Oblivion's Mod troubleshooting
change the ref helmet2 to a ref in a quest script since the references in a spell script are reset on cast of spell (or actually probably on finish of spell but not sure which). Pacific Morrowind -
that's an easy question; thin black * is added by armamentarium. You should get the giant package from Corepc et al that makes all fcom/arma/oblivion/si/knights armours compatible with hgec body. edit: here's the linky Also move mod #75 down to positon 7C. Pacific Morrowind
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install (with obmm or bain or extract toyour oblivion\data di) Pacific Morrowind
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the bashed patch which is absolutely utterly unarguably totally excruciatingly necessary for FCOM (or any large LO). Pacific Morrowind
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well this is the first totally new model that I'm very very happy with. Thanks for the grand suggestions and the images (and the req). I think I'm going to make a small selection of other jewelry and then release a jewelry mod (since i've practiced making crowns and amulets I should put it to work) Thanks! Pacific Morrrowind
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J3X did Pacifc Morrowind
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How do those runes move around (not how but how... not the technical how but the descriptive visual how)? I really like the second one Pacific Morrowind
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well I posted that last version on bethsoft again for the friendly gurus that hang there and did a bunch more changes and then posted that version there too and did a few more changes again so here is anew version. I am hopeful that is the final one since it looks (and is) so so so much better. Pacific Morrowind
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yeah I know; I will of course be careful to check, if unclear/unsure (and probably anyways depending on usage of the mod itself) I'll pm the creator. Pacific Morrowind
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got a link? (I don't have fallout and never go to/know the fallout sites), if in fallout nif format conversion is very simple. Pacific Morrowind
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as I always say to first time model requester on this forum... post a picture/link to a picture/drawing/video/something for anything you are wanting made if it is not totally absolutely clear (such as I want a model made of the golden gate bridge or the CN tower) and even then it is nicer to include a picture. there are some yellow glowing eyes in bg2408's Racial balancing Project Pacific Morrowind
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sure I'll shorten the sleeves. Pacific Morrowind
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well did a bunch of reworking, 90% of it is changed from scratch, it seems that as I get better (or at least think I do) redoing a model I did earlier (suchas three days ago) is faster and easier than fixing my mistakes. Looks way better to me and the snake is rotated the correct way now. Also an incorrect texture path is fixed. here it is Pacific Morrowind
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already made? nope just ran those very quickly together. I didn't put them in game yet but I am doing that, Just uploaded them for you to see a wip (still going to do a few more changes and any changes that you want - any?). Pacific Morrowind