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New Nexus Mods design launched


Dark0ne

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In response to post #54799858. #54800528, #54805933, #54818428, #54818433, #54834513, #54841248, #54865923, #54869793, #54870233 are all replies on the same post.


vcgrant wrote: On first blush, I find it ironic, and a bit telling, that a web site that owes it's very existence to PC Games and its fans, optimize's it's web design for mobile platforms.
Dark0ne wrote: Why is that ironic? A few people have commented on this and I've yet to have someone explain why it's silly to code a site with mobile optimisation in mind as part of the process.

18% of our traffic comes from mobile. A number that grows every single year as smartphone usage continues to rocket. It would be stupid to do a new design and not take that into account, just like it would be stupid to do a new design and not take in to account the 17% of people who browse the site using FireFox or the 5% who browse using Edge.

With your (and some other users') line of thinking, websites for console games should be most optimised for Televisions, because that's the platform on which you most play console games. Makes no sense, right? How you play your games has no relation to how you browse the internet and finding a happy medium for both desktop and mobile users, that can make both as happy as possible was, and still is, the most prudent course of action.
Rigmor wrote: New site works great with the 0.0001% of "Brave" browser users :P
vcgrant wrote: It is ironic because the functionality that can be had with a web page optimized for a PC processor and graphics is much greater than any mobile platform. Most mobile sites in look and usability are about where computer platforms were in the earliest days of the Net. Most apps are dumbed down to enable them to run on mobile devices and any 3D depth has been lost to flattening everything out to make it smaller and quicker to load.

Bottom line from my perspective, this is a PC site., make it look and play as one.
vcgrant wrote: Double Post
Sonja wrote: While it's very nice that people on mobiles can more easily window shop for mods, when they come to actually download (and install if they're using NMM) them, they will be doing so on PC.
As I have stated, the new layout has really started to grow on me after my initial apprehension; there is much that I like. However, in terms of PC functionality, it does need some tweaking.

Moreover, even if it's steadily growing, 18% doesn't comprise a majority. I'm abysmal at mathematics, but even I can calculate that much. While far too many comments here have been little more than pitchfork level incoherent wailing, gnashing of teeth or just generally rude, there has still been a lot of constructive feedback, and I really hope you guys take it under consideration before releasing a final version. Aside from the obvious benefits to those (the majority) on desktop, this would probably reduce alienation and toxicity dramatically.
fireundubh wrote: Nearly 20% is a huge number of users. If you think that's trivial, I'd hate to see how you run your business.
Karolus_ wrote: To be honest, that means the other 80% are PC and Mac users basically(80%>20%). The users that go here with the phone I bet do it basically when they want to interact within the community, being pms, forum, or commenting mods at most. Every other part, from uploading mods to images is done with a PC/MAC, and offcourse the part where you download mods. Being that the main site functionality is (as of now?) uploading and downloading mods, there is not "much" point in giving priority to phones. Most probably the ideal solution would be a phone version with a focus on the social part of the site, with the tile based UI, and a main version focused on PC/MAC and usability on mod uploading/downloading/managing with a more "conventional" UI. At this point this is probably an echo in the wind, as the launch is inminent, but food for thought.

fireundubh wrote: Mod users and mod creators together eek out a minority share of any game's player base. Should Bethesda, RED, etc., stop supporting mod users and creators? Maybe developers should make installing and create mods harder or impossible, so they can spend more time on features the majority of their players want? What's the point in building and updating systems and tools for mods when most players don't use them and don't care that they exist?

This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience.
KasperSky44 wrote: When I'm on mobile I deliberately use desktop versions of websites wherever possible. The new layout is, functional, but looks terrible and clunky even on a 1080p screen. It seems foolish also to change something for 20% of a customer base, because chances are, it's going to alienate the actual majority. To be fair, I won't ever stop using nexus mods, but this push for everything to look "metro" makes everything look like a shitty gui in an early 2000's flash game.


"This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience. "

I agree in with the sentiment. However, in practice the site is not designed to be 25% mobile friendly, vs. 75% PC friendly. To make it work for mobile platforms, you need to program the entire site entirely for mobile platforms. In essence, doing exactly what you are advocating against, i.e. only designing for a single audience.
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In response to post #54799858. #54800528, #54805933, #54818428, #54818433, #54834513, #54841248, #54865923, #54869793, #54870233, #54872678, #54875408 are all replies on the same post.


vcgrant wrote: On first blush, I find it ironic, and a bit telling, that a web site that owes it's very existence to PC Games and its fans, optimize's it's web design for mobile platforms.
Dark0ne wrote: Why is that ironic? A few people have commented on this and I've yet to have someone explain why it's silly to code a site with mobile optimisation in mind as part of the process.

18% of our traffic comes from mobile. A number that grows every single year as smartphone usage continues to rocket. It would be stupid to do a new design and not take that into account, just like it would be stupid to do a new design and not take in to account the 17% of people who browse the site using FireFox or the 5% who browse using Edge.

With your (and some other users') line of thinking, websites for console games should be most optimised for Televisions, because that's the platform on which you most play console games. Makes no sense, right? How you play your games has no relation to how you browse the internet and finding a happy medium for both desktop and mobile users, that can make both as happy as possible was, and still is, the most prudent course of action.
Rigmor wrote: New site works great with the 0.0001% of "Brave" browser users :P
vcgrant wrote: It is ironic because the functionality that can be had with a web page optimized for a PC processor and graphics is much greater than any mobile platform. Most mobile sites in look and usability are about where computer platforms were in the earliest days of the Net. Most apps are dumbed down to enable them to run on mobile devices and any 3D depth has been lost to flattening everything out to make it smaller and quicker to load.

Bottom line from my perspective, this is a PC site., make it look and play as one.
vcgrant wrote: Double Post
Sonja wrote: While it's very nice that people on mobiles can more easily window shop for mods, when they come to actually download (and install if they're using NMM) them, they will be doing so on PC.
As I have stated, the new layout has really started to grow on me after my initial apprehension; there is much that I like. However, in terms of PC functionality, it does need some tweaking.

Moreover, even if it's steadily growing, 18% doesn't comprise a majority. I'm abysmal at mathematics, but even I can calculate that much. While far too many comments here have been little more than pitchfork level incoherent wailing, gnashing of teeth or just generally rude, there has still been a lot of constructive feedback, and I really hope you guys take it under consideration before releasing a final version. Aside from the obvious benefits to those (the majority) on desktop, this would probably reduce alienation and toxicity dramatically.
fireundubh wrote: Nearly 20% is a huge number of users. If you think that's trivial, I'd hate to see how you run your business.
Karolus_ wrote: To be honest, that means the other 80% are PC and Mac users basically(80%>20%). The users that go here with the phone I bet do it basically when they want to interact within the community, being pms, forum, or commenting mods at most. Every other part, from uploading mods to images is done with a PC/MAC, and offcourse the part where you download mods. Being that the main site functionality is (as of now?) uploading and downloading mods, there is not "much" point in giving priority to phones. Most probably the ideal solution would be a phone version with a focus on the social part of the site, with the tile based UI, and a main version focused on PC/MAC and usability on mod uploading/downloading/managing with a more "conventional" UI. At this point this is probably an echo in the wind, as the launch is inminent, but food for thought.

fireundubh wrote: Mod users and mod creators together eek out a minority share of any game's player base. Should Bethesda, RED, etc., stop supporting mod users and creators? Maybe developers should make installing and create mods harder or impossible, so they can spend more time on features the majority of their players want? What's the point in building and updating systems and tools for mods when most players don't use them and don't care that they exist?

This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience.
KasperSky44 wrote: When I'm on mobile I deliberately use desktop versions of websites wherever possible. The new layout is, functional, but looks terrible and clunky even on a 1080p screen. It seems foolish also to change something for 20% of a customer base, because chances are, it's going to alienate the actual majority. To be fair, I won't ever stop using nexus mods, but this push for everything to look "metro" makes everything look like a shitty gui in an early 2000's flash game.
vcgrant wrote: "This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience. "

I agree in with the sentiment. However, in practice the site is not designed to be 25% mobile friendly, vs. 75% PC friendly. To make it work for mobile platforms, you need to program the entire site entirely for mobile platforms. In essence, doing exactly what you are advocating against, i.e. only designing for a single audience.
Dark0ne wrote: Let's break down some stats:

70% of visitors to Nexus Mods use Chrome
17% use FireFox
5% use Edge
3.5% use Opera

Because every browser renders HTML and CSS differently, when designing and making the site we need to take in to account how the site looks on all those browsers and ensure it works and looks right on all of them. Case in point, we made a change to the font weight recently which looked fine in Chrome, but definitely not as good in FireFox or Edge.

Because Chrome is the most popular browser by far, should we simply ignore how the site looks in the other browsers people might use and say "oh well, you should just use Chrome"?

Of course we shouldn't.

As such, we have to code with all the above browsers in mind.

This is exactly how it works with mobile too. In the same way that we code with FireFox, Edge and others in mind, we now also have to think with mobile in mind. It's not that mobile takes precedence, it's that it has to be considered, just like all the other options.

If you don't think we should code with mobile in mind you must also think we should not code with FireFox or Edge in mind, which is obviously silly. People need to change their thinking on this one and adapt to the changes in how internet content is being viewed -- like we have.


"To make it work for mobile platforms, you need to program the entire site entirely for mobile platforms."

Speaking as a web developer, that's not true at all. The new site could look exactly like the old site and still be responsive, and you'd have no complaints because your desktop experience would be unchanged. Your actual criticism is you just don't like the way the new site looks, and that's purely aesthetic and non-constructive feedback, as is "the old site is better," which it is objectively not and will thankfully never be seen again.

Instead of advocating against serving 18% of the site's audience, which is a nonstarter, why not share your ideas about how to improve the new experience? Now is the time to provide that kind of feedback. And, by the way, if you don't like larger UI elements and larger fonts for whatever reason, your browser provides a zoom feature, and if you're inclined, you can use the Stylish and Tampermonkey extensions to reshape and restyle the site to suit your particular preferences. Edited by fireundubh
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In response to post #54799858. #54800528, #54805933, #54818428, #54818433, #54834513, #54841248, #54865923, #54869793, #54870233, #54872678, #54875248 are all replies on the same post.


vcgrant wrote: On first blush, I find it ironic, and a bit telling, that a web site that owes it's very existence to PC Games and its fans, optimize's it's web design for mobile platforms.
Dark0ne wrote: Why is that ironic? A few people have commented on this and I've yet to have someone explain why it's silly to code a site with mobile optimisation in mind as part of the process.

18% of our traffic comes from mobile. A number that grows every single year as smartphone usage continues to rocket. It would be stupid to do a new design and not take that into account, just like it would be stupid to do a new design and not take in to account the 17% of people who browse the site using FireFox or the 5% who browse using Edge.

With your (and some other users') line of thinking, websites for console games should be most optimised for Televisions, because that's the platform on which you most play console games. Makes no sense, right? How you play your games has no relation to how you browse the internet and finding a happy medium for both desktop and mobile users, that can make both as happy as possible was, and still is, the most prudent course of action.
Rigmor wrote: New site works great with the 0.0001% of "Brave" browser users :P
vcgrant wrote: It is ironic because the functionality that can be had with a web page optimized for a PC processor and graphics is much greater than any mobile platform. Most mobile sites in look and usability are about where computer platforms were in the earliest days of the Net. Most apps are dumbed down to enable them to run on mobile devices and any 3D depth has been lost to flattening everything out to make it smaller and quicker to load.

Bottom line from my perspective, this is a PC site., make it look and play as one.
vcgrant wrote: Double Post
Sonja wrote: While it's very nice that people on mobiles can more easily window shop for mods, when they come to actually download (and install if they're using NMM) them, they will be doing so on PC.
As I have stated, the new layout has really started to grow on me after my initial apprehension; there is much that I like. However, in terms of PC functionality, it does need some tweaking.

Moreover, even if it's steadily growing, 18% doesn't comprise a majority. I'm abysmal at mathematics, but even I can calculate that much. While far too many comments here have been little more than pitchfork level incoherent wailing, gnashing of teeth or just generally rude, there has still been a lot of constructive feedback, and I really hope you guys take it under consideration before releasing a final version. Aside from the obvious benefits to those (the majority) on desktop, this would probably reduce alienation and toxicity dramatically.
fireundubh wrote: Nearly 20% is a huge number of users. If you think that's trivial, I'd hate to see how you run your business.
Karolus_ wrote: To be honest, that means the other 80% are PC and Mac users basically(80%>20%). The users that go here with the phone I bet do it basically when they want to interact within the community, being pms, forum, or commenting mods at most. Every other part, from uploading mods to images is done with a PC/MAC, and offcourse the part where you download mods. Being that the main site functionality is (as of now?) uploading and downloading mods, there is not "much" point in giving priority to phones. Most probably the ideal solution would be a phone version with a focus on the social part of the site, with the tile based UI, and a main version focused on PC/MAC and usability on mod uploading/downloading/managing with a more "conventional" UI. At this point this is probably an echo in the wind, as the launch is inminent, but food for thought.

fireundubh wrote: Mod users and mod creators together eek out a minority share of any game's player base. Should Bethesda, RED, etc., stop supporting mod users and creators? Maybe developers should make installing and create mods harder or impossible, so they can spend more time on features the majority of their players want? What's the point in building and updating systems and tools for mods when most players don't use them and don't care that they exist?

This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience.
KasperSky44 wrote: When I'm on mobile I deliberately use desktop versions of websites wherever possible. The new layout is, functional, but looks terrible and clunky even on a 1080p screen. It seems foolish also to change something for 20% of a customer base, because chances are, it's going to alienate the actual majority. To be fair, I won't ever stop using nexus mods, but this push for everything to look "metro" makes everything look like a shitty gui in an early 2000's flash game.
vcgrant wrote: "This is rhetorical and intended to illustrate why nobody competent, given the availability of the necessary resources, designs for a single audience. "

I agree in with the sentiment. However, in practice the site is not designed to be 25% mobile friendly, vs. 75% PC friendly. To make it work for mobile platforms, you need to program the entire site entirely for mobile platforms. In essence, doing exactly what you are advocating against, i.e. only designing for a single audience.
fireundubh wrote: "To make it work for mobile platforms, you need to program the entire site entirely for mobile platforms."

Speaking as a web developer, that's not true at all.


Let's break down some stats:

70% of visitors to Nexus Mods use Chrome
17% use FireFox
5% use Edge
3.5% use Opera

Because every browser renders HTML and CSS differently, when designing and making the site we need to take in to account how the site looks on all those browsers and ensure it works and looks right on all of them. Case in point, we made a change to the font weight recently which looked fine in Chrome, but definitely not as good in FireFox or Edge.

Because Chrome is the most popular browser by far, should we simply ignore how the site looks in the other browsers people might use and say "oh well, you should just use Chrome"?

Of course we shouldn't.

As such, we have to code with all the above browsers in mind.

This is exactly how it works with mobile too. In the same way that we code with FireFox, Edge and others in mind, we now also have to think with mobile in mind. It's not that mobile takes precedence, it's that it has to be considered, just like all the other options.

If you don't think we should code with mobile in mind you must also think we should not code with FireFox or Edge in mind, which is obviously silly. People need to change their thinking on this one and adapt to the changes in how internet content is being viewed -- like we have.
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In response to post #54877533.


aryankrieger wrote: Quote: 18% of our traffic comes from mobile.

Create an App..


What for? An "App" is just a minimal browser dedicated to one website. If you need an app to be succesful, your users are too "dumb" to use a real browser.
Sorry, but not everything needs an own app.

There are things, making sense, and others not. Nexus as an app makes no sense.
People browsing from mobiles are just looking around, and maybe, they will find a mod, they want to use later. But if the mobile uses an app, and later you use the desktop version, completly different looking, some users may not find, what they are looking for.

One rule for web-design is: keep it consistent.
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In response to post #54869798. #54871128 is also a reply to the same post.


Colinpark wrote:

I will say that pictures load much faster, however with skimpy armour mods, sometimes I don't want the pictures showing as I download them with my kids nearby.

axonis wrote: This is an issue with authors being unaware of, or refusing to abide with, Nexus rules on nudity. However "block author" and adblock plus are your friends.


But there is no problem showing the kids blood and gore, right? Show them as much violence as possible, but if someone is naked, then it is the worst thing ever. ;)
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In response to post #54877533. #54878113 is also a reply to the same post.


aryankrieger wrote: Quote: 18% of our traffic comes from mobile.

Create an App..
SharraShimada wrote: What for? An "App" is just a minimal browser dedicated to one website. If you need an app to be succesful, your users are too "dumb" to use a real browser.
Sorry, but not everything needs an own app.

There are things, making sense, and others not. Nexus as an app makes no sense.
People browsing from mobiles are just looking around, and maybe, they will find a mod, they want to use later. But if the mobile uses an app, and later you use the desktop version, completly different looking, some users may not find, what they are looking for.

One rule for web-design is: keep it consistent.


What for? To make everybody happy, the 18% mobile user and the 82% desktop user. And btw i`m not to "dumb" to use both... when you are i`m sorry.
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In response to post #54869798. #54871128, #54879553 are all replies on the same post.


Colinpark wrote:

I will say that pictures load much faster, however with skimpy armour mods, sometimes I don't want the pictures showing as I download them with my kids nearby.

axonis wrote: This is an issue with authors being unaware of, or refusing to abide with, Nexus rules on nudity. However "block author" and adblock plus are your friends.
TLegenden wrote: But there is no problem showing the kids blood and gore, right? Show them as much violence as possible, but if someone is naked, then it is the worst thing ever. ;)


@TLegenden, blood and gore are also considered adult content here. The difference between gore and nudity is that we seem to be able to agree on the former but not the latter.
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In response to post #54869798. #54871128, #54879553, #54879883 are all replies on the same post.


Colinpark wrote:

I will say that pictures load much faster, however with skimpy armour mods, sometimes I don't want the pictures showing as I download them with my kids nearby.

axonis wrote: This is an issue with authors being unaware of, or refusing to abide with, Nexus rules on nudity. However "block author" and adblock plus are your friends.
TLegenden wrote: But there is no problem showing the kids blood and gore, right? Show them as much violence as possible, but if someone is naked, then it is the worst thing ever. ;)
axonis wrote: @TLegenden, blood and gore are also considered adult content here. The difference between gore and nudity is that we seem to be able to agree on the former but not the latter.


To find the cause of such difference between violence and nudity you'll want to look elsewhere.
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