Jump to content

SkepticalJoker

Premium Member
  • Posts

    26
  • Joined

  • Last visited

Nexus Mods Profile

About SkepticalJoker

Profile Fields

  • Country
    United States
  • Currently Playing
    Fallout 4, Skyrim, Witcher 3, Dying Light, Half-Life, Marlow Briggs
  • Favourite Game
    Fallout 4

SkepticalJoker's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Wow, you guys just keep making this site better and better. Easily the best platform for mods. Keep up the great work. :D
  2. http://i.imgur.com/sfV3FUa.gif The Nexus is an Internet treasure. Makes PC gaming infinitely better thanks to how easy it is to find and keep track of mods. Congrats!
  3. Any chance of a portable NMM that you can just drop in your game folder like MO?
  4. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514 are all replies on the same post. FavoredSoul, No one is forcing you to make mods. If it's not fun, then why the hell are you doing it? Find another hobby, for goodness sake! And yes, it IS a hobby. It always has been. Nothing has changed on that front. Valve and Bethesda tried to do exactly what you claim mod users are doing: Take advantage of you. They wanted you to labor, then sell your labor to users, and keep 75% of the proceeds. The only people that win are Valve and Bethesda. Mod users may use your labor by playtesting and enjoying your mods, but they aren't making a profit off your work either. They're not asking you to make mods that they can then sell, while kicking back a measly 25%. This idea could have worked if the kickback was fair and there was some modicum of assurance to the consumers that mods would be properly curated. As it stood, mod authors were getting screwed, consumers were getting screwed, and the legality of it all was questionable to say the least. Valve and Bethesda did one thing right, and that was to shut this absurd experiment down.
  5. In response to post #24736644. #24737469, #24739084, #24739339, #24739754, #24740069, #24740154, #24740309, #24740314, #24740394, #24740474, #24740484, #24740639, #24741189, #24741329, #24742249 are all replies on the same post. Arthmoor, That's where you're wrong. Mod users are, of course, the consumers of paid mods. Therefore, they have every right to express their opinions on this "option" of monetizing modifications. The customer is always right; that's the view of every successful business. The fact that paid mods received such a negative backlash from the consumer base should tell you that this idea is, at the very least, not ready for primetime. Also, you talk of being betrayed. How about the mod authors that came before you, providing the tools that you use in your work, in the spirit of openness and fun, being betrayed by folks like yourself who turn around and try to make a profit off the collective work of this community? We all stand on the shoulders of giants. You betrayed the community, not the other way around. It exists independent of you, so whether you leave or not, it will go on. For what it's worth, I hope you remember the spirit of fun and collaboration that created this community when you make your decision to leave it or not.
  6. Please go back to the old notification system. It's so annoying to have to X out of every notification. And to make matters worse, there's a bug where sometimes clicking the X doesn't work. The notification just stays until you refresh the page and then you have to click it again to close. Also, because the X is so small sometimes I end up clicking on the mod thumbnail instead, taking me to the mod page by mistake. At the very least, make it so that once you check the notifications, they disappear automatically. Or allow for that option in the preferences.
  7. Can't believe I forgot dDefinder1. He makes quite a few essential mods: Enhanced Blood Textures, Realistic Ragdolls and Force, No Spinning Death Animation. And not just for Skyrim, but for other Bethesda games as well.
  8. Too many great mod authors. Just in terms of authors with multiple mods in my load order: Arthmoor, Isoku, Chesko, EnaiSiaion, Gamwich, ramccoid, Hein84, DanielCoffey, 3jiou, Apollodown, expired6978, Gopher, Rengel, and Laast. But, of course, you can't forget T3nd0, kristakahashi or any other modder that makes one or two really good mods that you can't ever play without. Great community of modders on this site. :blush:
  9. There's nothing better than modding games. The developers do a decent job of pushing out a complete game at launch (most of the time, at least), but there's only so much they can do within their budget and time constraints. Modders have none of those restrictions, so the creativity of modders is only limited by the modding tools they have access to. Bethesda has earned my repeated business by making their own development tools available to modders, allowing us to mod their titles into gaming experiences that can't be matched. Yes, people who don't read instructions or seem to think modding requires no effort on the part of the user might end up with a negative view of it. As stated earlier in the thread, modding used to be a total chore compared to today. I blame the schools that don't properly prepare young people for problem solving and basic technical knowledge. You need to be at least somewhat computer savvy to mod games, and it's the people who lack that basic computer knowledge and problem solving skills that you see bashing modding and generally being negative toward modders. Be grateful for the modding Golden Age we're currently in, because Dragon Age Inquisition and its DRM that makes modding a lot more difficult (perhaps even impossible) is a worrying sign of the future.
  10. And now that the virus scan issue is resolved, we're back to the same issue as before. Overloaded servers. Just goes to show that getting rid of the ability to choose servers wasn't the cause of anything.
  11. In response to post #16890289. Not to mention most of these "hackers" aren't that sophisticated. Scan executables and libraries and I guarantee you stop 99%* of security threats. *Pulled out of my ass, but you get the idea.
  12. But seriously, why not change it so that only certain files get virus scanned? It seems silly to waste resources scanning a texture pack. Maybe have some way to scan mods through the Nexus server to identify high risk stuff like executables and .dll files, then send it off to the virus scan. If those files aren't found, then upload it like normal.
  13. I saw this virus scan issue coming. The Nexus has so many files that get uploaded and updated, it was only a matter of time before things got bogged down. Hope you guys get this sorted and I hope the stress levels aren't too high, since it seems like you're having one issue after another. http://lukraakvars.files.wordpress.com/2014/03/you-can-do-it.jpg
×
×
  • Create New...