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SkepticalJoker

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Everything posted by SkepticalJoker

  1. Wow, you guys just keep making this site better and better. Easily the best platform for mods. Keep up the great work. :D
  2. http://i.imgur.com/sfV3FUa.gif The Nexus is an Internet treasure. Makes PC gaming infinitely better thanks to how easy it is to find and keep track of mods. Congrats!
  3. Any chance of a portable NMM that you can just drop in your game folder like MO?
  4. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514 are all replies on the same post. FavoredSoul, No one is forcing you to make mods. If it's not fun, then why the hell are you doing it? Find another hobby, for goodness sake! And yes, it IS a hobby. It always has been. Nothing has changed on that front. Valve and Bethesda tried to do exactly what you claim mod users are doing: Take advantage of you. They wanted you to labor, then sell your labor to users, and keep 75% of the proceeds. The only people that win are Valve and Bethesda. Mod users may use your labor by playtesting and enjoying your mods, but they aren't making a profit off your work either. They're not asking you to make mods that they can then sell, while kicking back a measly 25%. This idea could have worked if the kickback was fair and there was some modicum of assurance to the consumers that mods would be properly curated. As it stood, mod authors were getting screwed, consumers were getting screwed, and the legality of it all was questionable to say the least. Valve and Bethesda did one thing right, and that was to shut this absurd experiment down.
  5. In response to post #24736644. #24737469, #24739084, #24739339, #24739754, #24740069, #24740154, #24740309, #24740314, #24740394, #24740474, #24740484, #24740639, #24741189, #24741329, #24742249 are all replies on the same post. Arthmoor, That's where you're wrong. Mod users are, of course, the consumers of paid mods. Therefore, they have every right to express their opinions on this "option" of monetizing modifications. The customer is always right; that's the view of every successful business. The fact that paid mods received such a negative backlash from the consumer base should tell you that this idea is, at the very least, not ready for primetime. Also, you talk of being betrayed. How about the mod authors that came before you, providing the tools that you use in your work, in the spirit of openness and fun, being betrayed by folks like yourself who turn around and try to make a profit off the collective work of this community? We all stand on the shoulders of giants. You betrayed the community, not the other way around. It exists independent of you, so whether you leave or not, it will go on. For what it's worth, I hope you remember the spirit of fun and collaboration that created this community when you make your decision to leave it or not.
  6. Please go back to the old notification system. It's so annoying to have to X out of every notification. And to make matters worse, there's a bug where sometimes clicking the X doesn't work. The notification just stays until you refresh the page and then you have to click it again to close. Also, because the X is so small sometimes I end up clicking on the mod thumbnail instead, taking me to the mod page by mistake. At the very least, make it so that once you check the notifications, they disappear automatically. Or allow for that option in the preferences.
  7. Can't believe I forgot dDefinder1. He makes quite a few essential mods: Enhanced Blood Textures, Realistic Ragdolls and Force, No Spinning Death Animation. And not just for Skyrim, but for other Bethesda games as well.
  8. Too many great mod authors. Just in terms of authors with multiple mods in my load order: Arthmoor, Isoku, Chesko, EnaiSiaion, Gamwich, ramccoid, Hein84, DanielCoffey, 3jiou, Apollodown, expired6978, Gopher, Rengel, and Laast. But, of course, you can't forget T3nd0, kristakahashi or any other modder that makes one or two really good mods that you can't ever play without. Great community of modders on this site. :blush:
  9. There's nothing better than modding games. The developers do a decent job of pushing out a complete game at launch (most of the time, at least), but there's only so much they can do within their budget and time constraints. Modders have none of those restrictions, so the creativity of modders is only limited by the modding tools they have access to. Bethesda has earned my repeated business by making their own development tools available to modders, allowing us to mod their titles into gaming experiences that can't be matched. Yes, people who don't read instructions or seem to think modding requires no effort on the part of the user might end up with a negative view of it. As stated earlier in the thread, modding used to be a total chore compared to today. I blame the schools that don't properly prepare young people for problem solving and basic technical knowledge. You need to be at least somewhat computer savvy to mod games, and it's the people who lack that basic computer knowledge and problem solving skills that you see bashing modding and generally being negative toward modders. Be grateful for the modding Golden Age we're currently in, because Dragon Age Inquisition and its DRM that makes modding a lot more difficult (perhaps even impossible) is a worrying sign of the future.
  10. And now that the virus scan issue is resolved, we're back to the same issue as before. Overloaded servers. Just goes to show that getting rid of the ability to choose servers wasn't the cause of anything.
  11. In response to post #16890289. Not to mention most of these "hackers" aren't that sophisticated. Scan executables and libraries and I guarantee you stop 99%* of security threats. *Pulled out of my ass, but you get the idea.
  12. But seriously, why not change it so that only certain files get virus scanned? It seems silly to waste resources scanning a texture pack. Maybe have some way to scan mods through the Nexus server to identify high risk stuff like executables and .dll files, then send it off to the virus scan. If those files aren't found, then upload it like normal.
  13. I saw this virus scan issue coming. The Nexus has so many files that get uploaded and updated, it was only a matter of time before things got bogged down. Hope you guys get this sorted and I hope the stress levels aren't too high, since it seems like you're having one issue after another. http://lukraakvars.files.wordpress.com/2014/03/you-can-do-it.jpg
  14. In response to post #16286655. #16293520 is also a reply to the same post. You need to read the article again. The issue is that ALL OF THE SERVERS are occupied. Giving you the ability to choose servers would change nothing.
  15. Good god, the amount of entitlement I see on this site is mind-boggling. I can understand if you were paying for this service, but this is all provided free of charge. There will always be hiccups, just look at YouTube and how much Google has borked that site over and over, but they eventually fix it and it remains free to use. Granted, that's a much bigger site, but then again Google has a lot more money. I like the idea of a CDN partnership, the only thing I would worry about is whether Nexus will be able to maintain total control of content. What if the operator decides they don't want to distribute certain content? Not sure how these kinds of contracts work, but if that's a non-issue, then it sounds like the best solution.
  16. Don't know if it's been reported yet, but endorsements are screwy. When I download files, I'm getting the endorsement reminder for mods I've already endorsed. However, when I check the mod pages, my endorsement is gone and I have to endorse again. And yet when I check the list of most recent endorsements, my screen name doesn't appear.
  17. Maybe I'm just inherently cynical, but I never click links from emails unless I know exactly who sent it. I also have it so that images are blocked from even loading unless I allow it. If it's from a company, I always check the email address that sent it. Even if the email address looks legit, I make sure the company is known to send emails with links. If I can't verify either piece of information, I delete the email. Even if legit, they're usually not important anyway. For example, if you really needed to update NMM, you could just come to the site and do so. There would be no logical reason for the Nexus to send you emails to update (aside from the fact that they're not known to do this).
  18. That is such obvious spam. I'm having a hard time accepting that people can be fooled by that. :blink:
  19. Wow, so far so good. Looks awesome. I will definitely follow your progress! The separate worldspace idea sounds good as well. Since you'll also be able to avoid compatibility issues with other mods that might edit the same cells. Plus, you'll be able to add as much as you want to it. Good luck!
  20. In response to post #13929188. You need to use a video editor and render it to something more YouTube friendly. No video uploaded to YouTube should be 15GB unless it's 10 hours long or something.
  21. So you guys are awesome? Is that the point of this? To demonstrate how awesome you are? :P Seriously, great feature. And a huge time sink, I might add. I already spend enough time browsing videos on the Internet. :D
  22. 1. You should get rid of Warzones and replace it with Immersive Patrols. 2. You have several "Faster Arrows" plugins active; I'm pretty sure you're only supposed to use one. You don't even need that mod as you can simply use Wrye Bash to change arrow speeds when you make a bashed patch. 3. Speaking of which, I don't see a bashed patch in your load order. You need one. I see a few mods that probably conflict as well. It seems you just went through and installed mods without reading about features, compatibility, or bug reports. I would uninstall everything and then reinstall mods only after you understand exactly what they do, leaving out the conflicting mods.
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