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Windwhistle

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Everything posted by Windwhistle

  1. Any mods out there where the College recognizes you as a member of the glorious House Telvanni?
  2. I'm crap with the CK to. But I suppose I can give this a whirl. I'll have a look at it.
  3. This seems like a good game idea. Although, I definitely can't make it. You have my support, though! :D
  4. Oh man, this is gonna be awesome if this comes to life! I've always wanted to have my OWN children in Skyrim to prove that the Dragonborn really isn't infertile without having to do all those...things...that *site not allowed* has. EDIT: Wow, do they really bleep...THAT...site out? o_O
  5. Simple fix. DON'T use the psb command. That command is strictly for testing purposes for the developers of the game and possibly mod makers. If you wanted to add a shout, use teachword or addshout instead of psb. Edit: Here's a mod I found: http://www.nexusmods.com/skyrim/mods/49126/? It won't remove ALL psb spells, but most. I recommend only using this if you REALLY don't want to start over.
  6. Whenever my character is walking/running to the left his cloak just looks silly. If you don't know what I'm talking about try it in your own game. Wear a cloak, press W and A, go in third person, and you'll see what I mean. Does anybody know if there already is a fix for this? If not, then can somebody please make a fix, it's been bothering me for ages now.
  7. It might be to late (about 2 years) but still... http://www.nexusmods.com/skyrim/mods/55397/?
  8. Did no one see my post. .-. Just get Immediate Dragons. The mod has already been done.
  9. You might have to add the torches to the leveled list thingy majingys. For lack of the correct term. To be honest, I don't know since I'm not an expert, but that's just my 2 cents.
  10. Get Immediate Dragons on steam workshop, I think it's also on nexus as well. (Sorry if this question's already been answered)
  11. I'll give it a whirl for you. EDIT: Just finished it, I'll post the link soon. EDIT #2: Here's the link! http://www.nexusmods.com/skyrim/mods/55383/?
  12. Whenever I go third person and in combat mode, then I block with a shield or like attack with magic. I would see the character blocking/putting his hands out while walking. But NOOOO, Skyrim has to be goofy and just not do this. Instead of doing what it's supposed to do all it does is show the character walking, not block/putting his hands out. Just walking... Should I try to reinstall the animations bsa file again or something? If anyone has a mod that replaces animations like that post it or something. It's just immersion breaking for me :(
  13. Thanks, I'll go ahead and try this out. I'll report back and tell you if it worked. EDIT: Okay so I created the script, but I don't know how to like, activate it or whatever. What I did was I pressed the add button on the activator, and added the script in. That's it saved it, ran the game, tried to press the activator with Item A in the my inventory. Did not give me Item B.
  14. I'm a bit new to the Creation Kit, obviously not that new, but still new with scripting and stuff. So my question is this, how can I make an object like an activator (where you press E on the thing) take an item from your inventory (have to have that specific item in your inventory for this to work) and then replace it with another item. Help would be much appreciated and you will gain +20 internetz.
  15. ONE NPC spawns randomly at ONE AREA EACH TIME the PLAYER enters Anvil. A bit more specific.
  16. How can I make it so that when a player enters Anvil, there is a chance that an NPC may spawn somewhere in that area.
  17. NO it's not one of those topics where you explain everything about quests to me. I just need help with one tiny problem, you see, when the quests start it goes onto stage 10, and this works fine, I talk to the NPC about it, starts quest up. I get the stage in console, it says 10. Going smooth so far, but then I have to aquire 2 pieces of Daedra silk to move to the next stage, 20. Which opens the option of completing the quest on the NPC. (I also have it set to where it checks if you have two pieces still.) That's the problem. It doesn't set to 20 when I have two pieces of Daedra silk. I have it in the conditions for the quest stage. Do I have to make a script or something? halp. P.S Bonus points to who can tell me how I can add an item to players inv through the result script. Thanks. EDIT: Got it working with a script, never though I'd have to script for something like this.
  18. I don't know if it's a bug or I'm doing something wrong. I'm trying to generate the LIP file from a WAV file, but it's not showing up. The WAV file is also Mono, 44100 Hz, 16 bit because I heard you have to have it at that. halp? EDIT: My bad, it's the Construction Set for Oblivion, not the Creation Kit for Skyrim.
  19. ^ Thanks! I'll go ahead and try it sometime soon!
  20. Hello, my question today may be simple, it may not. I have no idea! :D Anyway, my question is that how can I make the dummy mesh/texture be an NPC with infinite health AND everytime you hit him with a sword or destruction magic, make the skill level go up...half as much if it were a normal NPC...? Seems kind of like a jumbled up question, so... What the dummy needs to do/be: - Be an NPC with unlimited health. - Each time a sword hits it/destruction magic hits it, it will level up your skills only half as much. - Make it immobile. - Dummy cannot attack you. That's basically it.
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