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JosephRussell

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Everything posted by JosephRussell

  1. JK is a top modder, a top bloke, and a pleasure to work with :)
  2. anything you want. (The site rules still apply!)
  3. There once was a hero named Ragnar the Red.
  4. I can't believe it was that simple. Thank you so much! :D
  5. Hi all, Is there a way to make a trigger box trigger when a player fires an arrow or casts a spell at it? I've tried using OnHit but no success so far! OnTriggerEnter also doesn't seem to fire for arrows or spell projectiles either. Any help would be awesome! Joe
  6. In response to post #61093447. #61098347, #61100232 are all replies on the same post. I'm also pretty sure my DP have gone down by around 20% since the report came out. Judging by my mod stats and the unique downloads count in the report, the examined time interval must go back by at least as far as May 5th.
  7. In response to post #60979342. It takes 3 months for donation points to come through to you - so we'll receive May's points at the end of August, I believe :)
  8. In response to post #60940507. 1000 dp is always equal to a dollar :) So when they put $6000 in for May, that resulted in 6 million dp being distributed. Next month it'll be $8000, plus whatever they raise from the Patreon!
  9. Hi everyone, I've got two strings, eg. "Apple 1" and "Apple 2" and I want to compare the first 5 characters only, so I can test for the word "Apple" and have it return true for both strings. Any ideas if/how that can be done? Any help would be greatly appreciated! :)
  10. When is the first end-of-month report? At the end of May or June? :) The latter seems more logical but I thought I'd ask!
  11. Is there any possibility of adding a stat so that I can see how many unique downloads a mod has had this month, and how many total unique downloads all the mods in the donation system have had this month? Just so we can have a way of estimating what sort of numbers we can expect? :)
  12. In response to post #60311576. #60314261 is also a reply to the same post. No, I read that and understand it - I suppose what I'm asking is does that unique download count reset every month? So if the same person downloads my mod every month, does he contribute 1 unique download per month, or is he only counted once, in the first month?
  13. So if 1000 users download my mod in May, and then the same 1000 users download an update for my mod in June, does that count as 1000 unique downloads in each month? Or is that 1000 in may and then 0 in June as everyone who downloaded in June had already downloaded the mod before?
  14. There once was a hero named Lucien Flavius, whose singing and writing and looks were just marvellous
  15. anything you want. (The site rules still apply!)
  16. Actually, I've now answered my own question. Tested this in game and can confirm that the two GetRandomPercent rolls are independent, and therefore do stack.
  17. Hi everyone! Quick question. GetRandomPercent returns an integer between 0 and 99, so using GetRandomPercent==0 as a condition check on a line of dialogue gives a 1% chance of the line being said. If I want to go to lower probabilities than this, can I simply add another instance of GetRandomPercent==0 to the condition stack? So would having GetRandomPercent==0 AND GetRandomPercent==0 as my two dialogue conditions mean my line is only said 0.01% of the time? Thanks! Joe
  18. Hi everyone! My custom-voiced follower I'm working on makes extensive use of fade-to-blacks for scenes where you train him in combat. This is done with ImageSpace Modifiers. However, it has come to my attention that enbs generally disable ImageSpace Modifiers from working, which means that if you use an enb, he simply stares at you while speaking his lines when the fade-out should be happening. As many people use enbs, I would like to try and come up with a workaround/failsafe so that this does not happen. I have tried using Game.FadeOutGame as an alternative, but this does not hold the screen black once the fade-out is finished - it simply flicks straight back to full brightness as soon as the fade is complete. Even an abrupt cut-to-black would be preferable to no fade happening at all, but my research has not suggested a way to do this. Does anyone have any bright ideas? :smile: Thanks!
  19. anything you want. (The site rules still apply!)
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