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Everything posted by JosephRussell
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JK is a top modder, a top bloke, and a pleasure to work with :)
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Nexus Mods Giveaway #15 - £35 (~$50) Steam Gift Card
JosephRussell replied to Pickysaurus's topic in Site Updates
anything you want. (The site rules still apply!) -
Win a Copy of Kingdom Come: Deliverance + DLC
JosephRussell replied to BigBizkit's topic in Site Updates
anything you want. (The site rules still apply!) -
Doo bee doo bee doo
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There once was a hero named Ragnar the Red.
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SSE Trigger Boxes and Projectiles/Spells
JosephRussell replied to JosephRussell's topic in Skyrim's Creation Kit and Modders
I can't believe it was that simple. Thank you so much! :D -
In response to post #61093447. #61098347, #61100232 are all replies on the same post. I'm also pretty sure my DP have gone down by around 20% since the report came out. Judging by my mod stats and the unique downloads count in the report, the examined time interval must go back by at least as far as May 5th.
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Substring is just what I need! That's marvellous, thank you :D
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- papyrus
- programming
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Hi everyone, I've got two strings, eg. "Apple 1" and "Apple 2" and I want to compare the first 5 characters only, so I can test for the word "Apple" and have it return true for both strings. Any ideas if/how that can be done? Any help would be greatly appreciated! :)
- 2 replies
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- papyrus
- programming
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Doo bee doo bee dum dee dum.
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Donation Points system now live for mod authors on Nexus Mods
JosephRussell replied to Dark0ne's topic in Site Updates
When is the first end-of-month report? At the end of May or June? :) The latter seems more logical but I thought I'd ask! -
Donation Points system now live for mod authors on Nexus Mods
JosephRussell replied to Dark0ne's topic in Site Updates
Is there any possibility of adding a stat so that I can see how many unique downloads a mod has had this month, and how many total unique downloads all the mods in the donation system have had this month? Just so we can have a way of estimating what sort of numbers we can expect? :) -
Donation Points system now live for mod authors on Nexus Mods
JosephRussell replied to Dark0ne's topic in Site Updates
In response to post #60311576. #60314261 is also a reply to the same post. No, I read that and understand it - I suppose what I'm asking is does that unique download count reset every month? So if the same person downloads my mod every month, does he contribute 1 unique download per month, or is he only counted once, in the first month? -
Donation Points system now live for mod authors on Nexus Mods
JosephRussell replied to Dark0ne's topic in Site Updates
So if 1000 users download my mod in May, and then the same 1000 users download an update for my mod in June, does that count as 1000 unique downloads in each month? Or is that 1000 in may and then 0 in June as everyone who downloaded in June had already downloaded the mod before? -
There once was a hero named Lucien Flavius, whose singing and writing and looks were just marvellous
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anything you want. (The site rules still apply!)
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SSE Stacking GetRandomPercent Conditions
JosephRussell replied to JosephRussell's topic in Skyrim's Creation Kit and Modders
Actually, I've now answered my own question. Tested this in game and can confirm that the two GetRandomPercent rolls are independent, and therefore do stack.- 1 reply
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- creation kit
- random
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Hi everyone! Quick question. GetRandomPercent returns an integer between 0 and 99, so using GetRandomPercent==0 as a condition check on a line of dialogue gives a 1% chance of the line being said. If I want to go to lower probabilities than this, can I simply add another instance of GetRandomPercent==0 to the condition stack? So would having GetRandomPercent==0 AND GetRandomPercent==0 as my two dialogue conditions mean my line is only said 0.01% of the time? Thanks! Joe
- 1 reply
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- creation kit
- random
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SSE Using fade to blacks with an enb
JosephRussell posted a topic in Skyrim's Creation Kit and Modders
Hi everyone! My custom-voiced follower I'm working on makes extensive use of fade-to-blacks for scenes where you train him in combat. This is done with ImageSpace Modifiers. However, it has come to my attention that enbs generally disable ImageSpace Modifiers from working, which means that if you use an enb, he simply stares at you while speaking his lines when the fade-out should be happening. As many people use enbs, I would like to try and come up with a workaround/failsafe so that this does not happen. I have tried using Game.FadeOutGame as an alternative, but this does not hold the screen black once the fade-out is finished - it simply flicks straight back to full brightness as soon as the fade is complete. Even an abrupt cut-to-black would be preferable to no fade happening at all, but my research has not suggested a way to do this. Does anyone have any bright ideas? :smile: Thanks! -
anything you want. (The site rules still apply!)