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FillipeMattos

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Everything posted by FillipeMattos

  1. When a creature, which is not unique and is not selected to respawn, is killed by the player. What will happen in the game, it disappears completely or not? I believe the creatures that are unique disappear in the game when killed. But what happens if they are not configured to respawn?
  2. Can you give examples of these shouts that only the player can use? The shout I'm using is one that summons other creatures. Only two stronges creatures are summoned with shouts by this NPC. The other less powerful creatures he ignores. I want him to summon all without inequality.
  3. I gave several different shouts to an NPC, but he ignores almost all shouts less two of them. What do I need to do to an NPC to use all the shouts that he has? He can use all the shouts, but only choose two of them to fight. How to break this system of priority and convince him to use everything he has?
  4. It would be interesting if there is a mod to put books containing detailed information about the creatures you face in the game to understand their habits, weaknesses and level of dangerousness. These books could be found in bodies of NPCs who are in mines and caves.
  5. Using all these mods at the same time may corrupt the save game? http://www.nexusmods.com/skyrim/mods/31581/? http://www.nexusmods.com/skyrim/mods/64126/? http://www.nexusmods.com/skyrim/mods/11811/? http://www.nexusmods.com/skyrim/mods/51554/? http://www.nexusmods.com/skyrim/mods/59314/?
  6. Does the origin of the CTD is the fact that save game is corrupted very easily?
  7. Are werewolf, Death Dog and gargoyles vulnerable to sunlight?
  8. My idea is to make the Draugr have nocturnal habits I usually associate them with the mummies. Their body is fed by the darkness that resides in them. They are cursed beings. During the day their bodies remains dead and the night comes alive.
  9. Does anyone know if this works? Many mods with scripts can actually compromise the stability of the game?
  10. Magic is now expensive, more expensive than gold and diamonds. The magic portions and scrolls will cost too expensive for all races except for supreme elves who also possess the most powerful spells of the game beyond them evolve quickly with them. The animals will not attack instantly if you are a Wood Elf, they shall roar and give you time to escape. Wood Elf will naturally have the magic to calm animals and a natural ability as an archer (causing double damage with archery compared to other races). The bandits will not attack instantly if you are the imperial race, they will threaten and give you time to flee, the Imperial may have the luxury of calling any NPC to be your follower and pay a pittance for the service. If you are a Dark Elf could have naturally increased damage to your fire spells (twice than other races). If you are an Orc will naturally have an increased damage and resistance in most attacks without resorting to berserker. If you are an Argonian will have a greater chance of making enemies flee from you when you attacked savagely. If you are a Khajiit will have a greater chance to smash enemies during combat, and take more blood and cause damage per second. If you are a Redguard his skill as a warrior will evolve faster than other races. If you are a Nordic, the "Dragon Shouts" will be more effective and will cause double damage. If you are a Breton have the natural ability to learn quickly about anything to teach you. This means your skills evolve faster than other races when you are learning. It is worth remembering that when you become a werewolf, all animals (except dragons, gargoyles and some monsters) are afraid of you and run away, the same goes for people. If you are attacked in this way, the wolves are coming will help you in battle as your temporary followers. The soldiers instantly attack any creature that they deem dangerous, preferably the distance. If you're a vampire lord, you receive help from any vampire nearby and can convert any person ally, for a bite of it already turns the NPC vampire instantly like a zombie virus. Speaking of zombie, the Draugr can infect you with a disease that if not treated in four days you will turn into one of them. If you are that way, it will become vulnerable to fire and sunlight as vampires and can not go out during the day. Vampires die instantly when the sun rises. To cure these diseases is needed in magic ritual that will cost very expensive. Since Draugr are creatures of the night they should disintegrate when they are exposed to sunlight. The same goes for gargoyles, skeleton, vampires and all creatures associated with darkness. Just a few details to finish, the Draugrs can now disintegrate when exposed to sunlight, the same goes for any creature of darkness, like skeletons, gargoyles and vampires. The only exceptions are for Daedra and werewolves. If you are a werewolf will turn against their will when the game clock strikes midnight, every day, until you find a permanent cure. The time of transformation is until dawn. This means that you will spend the whole dawn playing werewolf. You may no longer have control over this form (managing the transformation), can only move in their perks. The transformation can occur anywhere and is very faithful to the schedule. If you are in a crowd and the game clock nearing midnight, run far away and hide because you will become. Then wait until dawn to return to normal. To recap, you can stay in human form until midnight doing whatever it wants, but during the night you will wander as werewolf and be attacked when viewed even by his own followers. If you're a vampire, you have to spend the whole day hidden because die instantly if I decide to venture under the sun, unless you use a hood to shield as a shield. If you remove this hood, death is certain. The clothing with the hood offers almost no protection, but at least you're still alive and strong. During the night, you as a vampire can use any armor and will have a tremendous force that is above those who are not vampires. Unarmed attacks cause much damage and hurling the body of human enemies away as if they were nothing. Lord Vampire does not disintegrate during the day to be tougher than most vampires, but is unable to use magic outside their attacks end up with a reduced damage and is extremely vulnerable to fire.
  11. I had an idea. Since Draugr are creatures of the night they should disintegrate when they are exposed to sunlight. The same goes for gargoyles, skeleton, vampires and all creatures associated with darkness. The Draugr could also infect the player with a disease that can turn you into one of them if not treated with a magic ritual in four days.
  12. Will only Serana in human form uses this race? DLC1 Nord?
  13. If there is not a NPC using the race "DLC1 Nord" I could make it exclusive for the player. Increasing attack power, making the health to regenerate faster, with a particular height and other attributes that only affect the player, but do I need to make sure there are no other NPCs with this race.
  14. But their race is set to normal Nord without the "DLC1 Nord".
  15. What is that race "DLC1 Nord" that appears in the creation kit? Has race normal Nord and then appears that other race that apparently belongs to the Nords too. There is also the Miraak race, someone can explain to me who the members of these new races that appear after the DLCs?
  16. Why this error is happening in my game?
  17. I was swimming in the game with the head of my character out of the water for a long time when it happened the CTD below. Can not find the description of Event ID 2003 in the original "NvStreamSvc". The component that raises this event is not installed on the local computer or the installation is damaged. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: NvStreamSvc EnsureNssProcessRunning [0] How to correct it?
  18. I know some people who lost their jobs in real life because they have spent all night devoting himself entirely on their mods, but ended up arriving late to work due to fatigue and lack of sleep. ;( :( :(
  19. If people donate more money to the modders that encourage their work ... It is very difficult to combine real life with the pleasure of creating a mod ...
  20. In response to post #24736829. Yes! New holiday! Fight for freedom modder!
  21. Only the most popular mods of the Nexus has a chance to sell. I mean the mods that let anyone truly delighted. It has good mods in Nexus that the person would pay for them if they were selling. But there would be free and demonstration versions.
  22. Skyrim depends entirely on the free modder community, if it were not for this game would be forgotten. See as an example the The Elder Scroll Online. Many people criticize this game.
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