Jump to content

FillipeMattos

Members
  • Posts

    439
  • Joined

  • Last visited

Everything posted by FillipeMattos

  1. Bethesda is the beneficiary of all this, will continue profiting from a 2003 game because of the work of modders who only receive 25% of the combined value of sales. The modders deserve more than that due to creativity and the time they use to devote to work. If to charge by copyright, then it is better to leave it for free, because depending on sales 25% can be considered a pittance. If a product is sold for $ 15 you get 25% of this amount and 75% goes to the companies. Do the math and you'll see a trifle that will receive.
  2. Do you know the reason of the success of Skyrim? It is the modder community. Many people purchase the game on your PC to enjoy the free mods that exist for him. There are thousands of mods that are advertised for this game every day. If the mods start being charged, I guarantee that the number of people who will be interested in them will decrease gradually. The mods are a freedom of expression that encourages creativity of the author. Nobody is forced to create mods, but people do it because they like to try it. -------------------------------------------------------------- JFpaes15 commented to me -------------------------------------------------------------- Want to know why people are angry about it? 1- There are mods that consult the game, and free of problems with bugs and improve on a technical level to be able to be playable without problems. An unofficial patch patch, imagine if you had to pay just to make your game work right? Imagine if Dark Souls were released today, you would have to pay just to fix the game and play it right, because the developer is too lazy to do it. 2- There are mods that do not work with other mods, and no one knows whether or not handle not attempt to use it, or if you already have a mod and buy another, it may be that the mod you bought does not work, and the only way to know is trying, or waiting for a sucker Tantar first to receive feedback on such mod compatibility. Also the fact several mods only work on version (x) of a game, so if the developer release an update, the mod can not catch, which can make the useless mod. 3- Now you can pay for mods, almost no one will keep doing mods like that, but to make money. A community that has always worked good way since its inception will turn a big deal because everyone will just want to know the money. 4 Mods that once were free, will now have to be paid. Have been deleted more than 2000 of the Nexus mods, they do not want that to download for free when you have the option to pay for them. 5- This is not good pros modders because they will only receive 25% of the profit from each sale of your mod, the rest is with Valve and owner of the game. Not only that, but pro modder see the color of money, the mod (or mods) it needs to raise at least $ 400, and like most mods are cheap, the guy will not get paid soon. 6- You have people stealing other people's mods to be able to sell Steam, looks s***. The guy did not do the mod, but he fell from a website that distributes free mods, to be able to sell Steam and cash in on the person who made the mod f***ing. And the only way to get this guy is knowing who the mod, because Valve makes sure to not make a 'Quality Check' in the mods, they simply accept and ready, f*** if it is stolen, f*** if it's something like genital scrotum realistic horse (This mod is, to not kidding), f*** all, because they sell s***, is that Valve will come out in profit, then it is not even there for quality or if it is stolen, as long as she earn money with it. It will just take these sales items if someone reports them to be stolen, or being offensive. 7- Valve wants to cash in on a healthy community made by gamers for gamers, which since its inception aimed to create and share content with other gamers. It's the type you get, for example, a nursing home, where several people volunteer to help the old people for free, and start charging the old for the services of volunteers, and give just a little bit of the amount received pros volunteers. And these volunteers will begin to help the old people just for the money, not because it is a good deed. This is all a big bitching, I'm starting to like less and less of Valve, nowadays it does s***, and only cares about money, money, money. Good pros modders my egg, if they really were interested to encourage modders as money, they would not give a measly 25% of their mods, and not expect to get to a certain amount to be able to pay the guy did the mod. The right is to place a donation button, gives those who want to, has many modders who made good money by donations, and they never thought about doing mods for the money, but because it's what they like and why they want to share their work with each other. Only course, if you only had a donation option, who would get most of the profit would be the modder, not Valve and Valve does not want it. And not come with the excuse 'but you are not obliged to buy, buy anyone', the same thing was said about DLC, and looks s*** that gave almost all AAA released comes with little content, for later 'complete' the game with DLCs that are expensive to boot. This happened because everyone was quiet ai instead of acting against, criticize or protest. It's that kind attitude and passive thinking and suckers scrotum which accept any s*** that happens that is f***ing with the video game market until the f***ing Nintendo, who said he never would launch DLC, entered the wave. "
  3. A mod is not unlike a DLC. It turns out that DLC was the developers who made and they have the right to charge. A mod was a fan who created as a hobby and it may or may not want to share. I have already created many mods, but I'm too lazy to share them. I made for myself. But of course there are people who take pleasure in seeing others praising his work, even not getting anything in return. The person feels talented and encourages to produce more.
  4. Many mods use the content of other mods. As is the case of those who depend on the HDT.
  5. The game presented a CTD now. 25/04/2015 18:34:14 http://s9.postimg.org/52ibl0him/image.jpg Windows Log - Application Failure in shared memory, type 0Event Name: BEXAnswer: Not availableCAB File Id: 0 Problem signature:P1: TESV.exeP2: 1.9.32.0Q3: 51437ce5Q4: TESV.exeQ5: 1.9.32.0Q6: 51437ce5Q7: 00b52344P8: c0000417P9: 00000000P10: Attached files:C: \ Users \ Felipe \ AppData \ Local \ Temp \ WER4B33.tmp.WERInternalMetadata.xml These files may be available at:C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TESV.exe_78f586841f07051a991ca888bca58aa769ce51_0f625a21 Analysis of the symbol:Rechecking solution: 0Report Id: ce96edd9-eb92-11e4-9c40-e03f497ec437Report status: 65 --- SSME --- [instructions]; most users will not need to make any changes to this file; only change NewValue01 and NewValue02 (not NewValue00); do not change anything else or SSME will not work; the recommended values will work well for most users [settings]GiveFirstBornToSheson=1 ; replace movaps with movupsLocation00=0x004BD832OldValue00=0x6086290FNewValue00=0x6086110F ; 1st blockLocation01=0x00687E89; old value = 256 MBOldValue01=0x00000200; new value; 0x00000200 = 256 MB; 0x00000280 = 384 MB; 0x00000300 = 512 MB (recommended); 0x00000380 = 640 MB; 0x00000400 = 768 MB; 0x00000480 = 896 MB; 0x00000500 = 1024 MB (1 GB, will probably crash)NewValue01=0x00000300 ; 2nd blockLocation02=0x00A4E6BF; old value = 256 MBOldValue02=0x10000000; new value; 0x10000000 = 256 MB (recommended); 0x18000000 = 384 MB; 0x20000000 = 512 MB; 0x28000000 = 640 MB; 0x30000000 = 768 MB; 0x38000000 = 896 MB; 0x40000000 = 1024 MB (1 GB, will probably crash)NewValue02=0x10000000 ------------------------ Skse_steam_loader skse loader 01070020 (steam) 01D07F9DF8CA78FB 6.1 (7600)base addr = 61800000GetSystemTimeAsFileTime IAT = 0106B1D8original GetSystemTimeAsFileTime = 758434A9patched GetSystemTimeAsFileTime = 618017F0GetStartupInfoA IAT = 0106B1D0original GetStartupInfoA = 000310C0patched GetStartupInfoA = 61801810InstallHook: thread = 5488 retaddr = 00F69112 hookSrc = 0appPath = F:\SteamLibrary\SteamApps\common\Skyrim\TESV.exedwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010009dwFileVersionLS = 00200000dwProductVersionMS = 00010009dwProductVersionLS = 00200000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 0001000900200000steam exedll = F:\SteamLibrary\SteamApps\common\Skyrim\skse_1_9_32.dllold winmain = 0069D1D0runtime root = F:\SteamLibrary\SteamApps\common\Skyrim\config path = F:\SteamLibrary\SteamApps\common\Skyrim\Data\SKSE\skse.iniOnHook: thread = 5488calling winmain SKSE [General]ClearInvalidRegistrations=1 [Display]iTintTextureResolution=2048 MemoryBlocksLog logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8586 8587 8588 8589 8590 8591 8592 8592 8693 8699 8699 8799 8899 8999 9099 91100 91101 91102 91103 91104 91105 91106 91107 91108 91109 91110 91111 91112 91113 91114 91115 91116 91117 91118 91119 91120 91121 91122 91123 91124 91125 91126 91127 91128 91129 91130 91131 91132 91133 91134 91135 91136 91137 91138 91139 91140 91141 91142 91143 91148 91149 91150 91150 92154 92158 92159 92160 92161 92161 93162 93162 94162 95162 96178 96 hdtPhysicsExtensions LOG [04/25/15 18:22:45]INFO: Queue OK[04/25/15 18:22:45]INFO: System run with 8 threads[04/25/15 18:22:45]INFO: Havok simulated world created.[04/25/15 18:22:45]INFO: SKSEPlugin_Load[04/25/15 18:23:41]INFO: Cell changed...[04/25/15 18:23:41]INFO: Add character 00000014[04/25/15 18:23:53]INFO: Cell changed...[04/25/15 18:23:53]INFO: Add character 00000014[04/25/15 18:23:54]INFO: Cell changed...[04/25/15 18:23:54]INFO: Add character 00000014[04/25/15 18:24:12]INFO: Cell changed...[04/25/15 18:24:12]INFO: Add character 00000014[04/25/15 18:24:29]INFO: Cell changed...[04/25/15 18:24:29]INFO: Add character 00000014[04/25/15 18:24:31]INFO: Cell changed...[04/25/15 18:24:31]INFO: Add character 00000014[04/25/15 18:24:56]INFO: Cell changed...[04/25/15 18:24:56]INFO: Add character 00000014[04/25/15 18:25:10]INFO: Cell changed...[04/25/15 18:25:10]INFO: Add character 00000014[04/25/15 18:25:53]INFO: Cell changed...[04/25/15 18:25:53]INFO: Add character 00000014[04/25/15 18:26:38]INFO: Cell changed...[04/25/15 18:26:38]INFO: Add character 00000014[04/25/15 18:27:04]INFO: Cell changed...[04/25/15 18:27:04]INFO: Add character 00000014[04/25/15 18:27:16]INFO: Cell changed...[04/25/15 18:27:16]INFO: Add character 00000014[04/25/15 18:27:39]INFO: Cell changed...[04/25/15 18:27:39]INFO: Add character 00000014[04/25/15 18:28:37]INFO: Cell changed...[04/25/15 18:28:37]INFO: Add character 00000014[04/25/15 18:28:45]INFO: Cell changed...[04/25/15 18:28:45]INFO: Add character 00000014[04/25/15 18:29:34]INFO: Cell changed...[04/25/15 18:29:34]INFO: Add character 00000014[04/25/15 18:31:16]INFO: Cell changed...[04/25/15 18:31:16]INFO: Add character 00000014[04/25/15 18:32:03]INFO: Cell changed...[04/25/15 18:32:03]INFO: Add character 00000014[04/25/15 18:33:10]INFO: Cell changed...[04/25/15 18:33:10]INFO: Add character 00000014 Enblocal.ini [PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=other_d3d9.dll [GLOBAL]UsePatchSpeedhackWithoutGraphics=trueUseDefferedRendering=falseIgnoreCreationKit=true [PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=trueEnableZPrepass=false [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256VideoMemorySizeMb=2944EnableCompression=trueAutodetectVideoMemorySize=false [WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false [ENGINE]ForceAnisotropicFiltering=trueMaxAnisotropy=16EnableVSync=trueAddDisplaySuperSamplingResolutions=falseForceLodBias=falseLodBias=0.0VSyncSkipNumFrames=0 [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=10.0 [iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//print screenKeyScreenshot=44//enterKeyEditor=13//f4KeyFreeVRAM=115 [ADAPTIVEQUALITY]Enable=falseQuality=1DesiredFPS=20.0 [ANTIALIASING]EnableEdgeAA=falseEnableTemporalAA=falseEnableSubPixelAA=falseEnableTransparencyAA=false [FIX]FixGameBugs=trueFixParallaxBugs=trueFixParallaxTerrain=trueFixAliasedTextures=trueIgnoreInventory=trueFixTintGamma=trueRemoveBlur=trueFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=trueFixLag=false The configuration of my computer : http://s27.postimg.org/dvbgchppf/image.png SKSE Beta build (1.7.2, compatible with runtime 1.9.32) More details http://s7.postimg.org/5up13haah/image.jpg SKSE Plugins http://s7.postimg.org/5n5zkpopn/image.png Wyre Bash http://s11.postimg.org/fbshani6r/Wyre_Bash.jpg TES5Edit http://s23.postimg.org/8d08vq58b/tes5edit.jpg Full list of my mods organized by LOOT http://s17.postimg.org/pwga9j0fj/Mods.png I do not have 2K textures, now I only have a maximum of 1K texture. http://s2.postimg.org/q3mf8mkft/TEXTURES.jpg CTD and Memory patch ENBoost http://s11.postimg.org/rinhk3qab/Sem_t_tulo.jpg enb v0.266 I spoke with the computer technician and he told me that the problem is in the game, which is a 32-bit application. The game is not knowing manage the amount of memory I have and so it is with the error.
  6. In response to post #24638984. #24639254 is also a reply to the same post. I've said it before, Bethesda is a very lazy company that ended up leaving all the work in the hands of modders. The community itself corrects the errors in the game. So why bother to update the game? It does not equal Rockstar releases updates daily.
  7. I want to see who will have the courage to pay $ 30 in a mod just to have a new armor in the game.
  8. I want to see who will have the courage to pay $ 30 in a mod just to have a new armor in the game. Hahaha.
  9. In response to post #24638434. The company itself Bethesda is laziness, leaves all the work in the hands of Modders. Makes a completely buggy game and very few launches correction patches, hoping the modder community solve everything. Now it will be humiliated with The Witcher 3 launch. The Witcher 3 do not need thousands of mod.
  10. If users begin to remove the Nexus mods to sell on Steam, the Nexus site itself may go bankrupt in the not too distant future. How will the situation of premium members? The administrators of this site need to create a new policy to retain these talented modders and encourage them to continue with the free work.
  11. If Bethesda was a truly competent company would not need so many mods.
  12. Do the following, the basic version of its mods will stay in Nexus, but the more advanced version will be sold on Steam.
  13. In response to post #24608024. #24608089, #24608264, #24608349 are all replies on the same post. I would buy a mod that included an unofficial DLC which show some of the history of Argonians and Khajiit, with dozens of unique and creative quests - (all would pass in their homeland). It should have at least 5 hours of gameplay.
  14. In response to post #24608024. #24608089 is also a reply to the same post. Falskaar has an original soundtrack and many hours of gameplay. The author of the mod would have to update it regularly to correct the possible failures.
  15. I am in favor of buying only mods that offer more hours of gameplay. An example is Falskaar. If a mod offers 8 hours minimum of gameplay in Skyrim, offering new and original content are already considered purchased.
  16. In response to post #24603119. #24603684, #24603834, #24603914, #24603939 are all replies on the same post. You need to consider whether the mod comes with third party content before starting to charge it.
  17. In response to post #24601529. #24601674, #24601979, #24602179, #24602339, #24602474, #24602649, #24602999, #24603129, #24603224, #24603254, #24603334, #24603419, #24603439, #24603589, #24603639, #24603674 are all replies on the same post. Yes, we do not pay anything. But the case is not it. Do youtubers have permission to disclose the entire game spoilers for their users? Will make complete gameplays is a form of advertising or are taking advantage of the work of others to profit? The same thing is with the mods paid in steam.
  18. In response to post #24601529. #24601674, #24601979, #24602179, #24602339, #24602474, #24602649, #24602999, #24603129, #24603224, #24603254, #24603334, #24603419, #24603439 are all replies on the same post. Game companies have given permission for youtubers release spoilers for the whole game?
  19. In response to post #24601529. #24601674, #24601979, #24602179, #24602339, #24602474, #24602649, #24602999, #24603129, #24603224, #24603254 are all replies on the same post. Tomb Raider sell much more if not for the spoilers. I know people who stopped buying the game after all watched the youtube.
  20. In response to post #24601529. #24601674, #24601979, #24602179, #24602339, #24602474, #24602649, #24602999, #24603129, #24603224 are all replies on the same post. Yes, everything is connected.
  21. Chesko acted in bad faith, he tried to make money using a mod that had third party content. Does the community supports that kind of attitude or he will be punished for it?
  22. In response to post #24601529. #24601674, #24601979, #24602179, #24602339, #24602474, #24602649 are all replies on the same post. GTA is not linear.
  23. In response to post #24601099. #24601154, #24601174, #24601284, #24601304, #24601504, #24601634, #24601689, #24601769, #24602259, #24602519, #24602759 are all replies on the same post. truth
×
×
  • Create New...