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The Bluejay

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Everything posted by The Bluejay

  1. Well, then thanks a bunch for ruining it for the whole scene. you totally welcome, I am talking as being in some dev pants who spend 10 hours per day of his life for a mod that maybe could be called locational damage, or decay process or whatever who may add new content, give new way to quest line, could add new models and so on, I agree with donations even ifI trust more in a fair price... but effectively donation takes more sense, every week could be release a newer version and so... well let's see first when CK will be out to judge. You see those mods? Those ones, over there. Those millions and millions of totally free mods for an awful lot of games. Evidently, the people who actually make mods? They don't agree with you. It's a hobby, and we do it for fun. I've seen attempts to add business models to modding in the past, though. Called the "Burning of Insimenator" as I recall.
  2. *facepalm* I think you need to level up your comprehension and try this thread again.
  3. I'd like to split Steam up, really. The ability to download games digitally is great and is undoubtably the future of PC Gaming, but I'd like this to be split off from the social/achievement/data management/dictation of when you're allowed to play your games/ ridiculous policies/ DRM. If you want that bit, great, download it and install it and use it. If not, then just buy the game from Steam and use it as you wish. Presto, instant utopia.
  4. Thanks for the reply and explanation! Accoridng to CPU-z, my processor (creaky though it may be) does support SSE 2. And no, I haven't been trying to run TESVAL and SkyBoost at the same time (although I've seen anecdotal evidence they work together) I don't run ATi Tray tools or MSI Afterburner, or (AFAIK) anything or the sort - and as you say, that oughtn't mess up TESVAL. I'm really quite mystified.
  5. This would be fantastic. And mildly impossible, sadly.
  6. ... I'm sorry, what? I'm not terribly good with computing stuff, so I'm afraid I have no idea what that is or how to find out - would you awfully mind giving me an idiot's summary?
  7. You could try using the Omega drivers - I've heard good things about them
  8. Sorry if this is a common thing, I tried looking through the Bestsoft forums, but the godawful multiple threads thing over there makes it tricky. So, if I ever try using Skyboost or TESVAL, I crash to desktop just before I hit the menu. The log shows the TESVALL.dll loaded correctly and I'm using the correct version of SKSE which has been confirmed to be working correctly with both getskseversion and with my using of SkyUI with no issues at all. Any ideas?
  9. As far as I remember they have the same skills that you had when you first encountered them, and disabling, then enabling them brings their stats up to your present level.
  10. Don't bump, especially when your post is still on the front page. EDIT: Especially twice. Thats just silly. If you feel like modding, Mida Magic has some pretty cool stuff for high-level players.
  11. I don't know, they could have just given the Stormcloaks hedge-mages. I think they just wanted the armies to be conventional armies.
  12. After few fast travels your horse will be in stables of that town,thats how i find mine... Unless, of course, it's dead. In which case, buy a new one.
  13. You're perfectly allowed to post footage of anything games because by doing so, you aren't giving other people the game. Thats what they mean by sharing copyrighted material - If Skyrim were a movie, uploading it to YouTube would be sharing copyrighted material because people could watch the whole thing from what you uploaded. Obviously, you can't play Skyrim through a YouTube video, so it's fine. In future, think about it a little - can people get the whole experience of the product by watching this video? Oh, and search YouTube for whatever the thing is.
  14. Not all mods use .esp files, especially since there isn't a CK. Any texture replacement mods don't use esps, for example, and therefore won't show up in the Data Files list. They should still work, but make sure you tick load loose files.
  15. Make sure you run the SKSE as an administrator.
  16. Not even using the method I have proposed? It's not about simply owning both games, that wouldn't be enough. I intend to make it so that it is impossible to run this mod without both of them installed. I'll make two seperate .ESMs if I have too, for both games. If you think I'm suggesting we just rip the files out of one and stick them in a new folder for everybody to download, then you're sorely mistaken. I know enough about modding to know that sort of thing doesn't fly. That's why this mod, essentially, wouldn't even touch the NV content. It would use it, but it would draw directly from it, it would be impossible to run the mod without it. Tying the mod to both games is legally squiffy - see Morroblivion. If any assets from Skyrim end up in NV, or vice versa, then it's illegal. Really the only practical way of doing that would be making a Skyrim mod with one half of the mod, and a NV mod with the other half, and the only content shared between being the custom content.
  17. They released Skyrim on time, they'll release this on time. And like Skyrim, it'll be full of ridiculous bugs.
  18. Yes, I thought there would be some concerns about that. As I said, everybody who plays this will need to own Fallout New Vegas. That is the one solid sticking point. As in "This mod will straight up not work without Fallout New Vegas". My plan is to actually use the Fallout NV directories to get the models and animations. As in Skyrim will draw directly from the Fallout ESM files. There may be some custom textures and such, but they will not work without Fallout NV. Not sure how to do it, but I'm sure its possible seeing as they both use the same engine, its just that Skyrim's engine is more advanced. Yeah, thats illegal. You're not allowed to port assets from one game to another at all regardless of whether you own both of the games. It's just not kosher.
  19. Thats a known bug.This page contains details and possible solutions.
  20. The Summerset Isles themselves didn't disappear. It was only the (smallish) island which the Psjic Order were on which disappeared. But yeah, exploring Summerset would be fairly awesome, and you could do a fair amount with the quest-line. The only problem here is the whole "no humans allowed" thing. Elf disguises?
  21. If you have a very high bounty, they attack you on sight.
  22. I hate to be picky, but actually Oblivion was bigger than Morrowind, increasing the size from 24 to 57 square km. As for Skyrim, I've seen claims ranging from 16 square miles to 91,125 miles. Which is over three times larger than Earth. Some people aren't very good as maths. Comparing the heightmaps of the three games shows that Skyrim is somewhere inbetween the two, at a respectable 37.6 square km. This all pales in comparison to Fallout 3 - 130 square km.
  23. All the godamn awful guards with their strange, Schwarzenegger style intonations. At least they tried to be vaguely in character, but the children? Urgh! You're walking along in faux-Viking land when suddenly you get a peppy all-American kiddo running along next to you. Was there once a big tourist trade in Skyrim? Did loads of Americans decide to abandon their children here?
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