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IceBox

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Everything posted by IceBox

  1. Based on the "complaints" coming up already, wouldn't it be a good idea to simply offer two seperate views like "simple" and "advanced". Simple covers the basics like turning mods on and off, basic load order etc. like NMM currently does while the advanced view offers things like managing data overrides etc.? People with a low amount of conflicts can just stick to the simple view and be happy and not worry about which file gets overwritten by what, while more advanced users can fiddle with their overrides etc. Simple might just look like OBMM/FOMM while advanced looks along the lines of NMM/MO? Just and idea :D
  2. So I've came across a bug related to crippled limbs or rather my head. Turns out my heads HP is at 0 (or maybe below, that could be the issue?) and I can't heal it by normal means. After some crawling through console commands I've came up with a possible "solution": There is a spell in FO4 that's called "Heal Limbs" (0005C52F) and I could theoretically cast it by using the "cast" command but it requires a source and I just can't figure out what parameter works. Usage: cast <magic item> <target> <source (optional> Even though it says the source is optional not specifying one causes it to fail. Edit: I've been able to cast it by using: castimmediateonself 5C52F but that didn't fix my head... Edit: I just spawned another deathclaw and had it whack away at me with TIM on and it seems it's basically the old decapitation "bug" where the enemy rips off your head but if for some reason you don't die to it you're basically headless. Now I've got no idea how to fix this, guess it's time to reroll... Update: I've been doing some more testing and been able to recreate the "headless" issue by healing just before a killmove sequence even without using TIM. If you somehow manage to pull that "feat" off twice you will end up permanently headless (head is actually missing not just in the pipboy)
  3. While I can see myself paying for a mod along the lines of Falskaar which adds quite a bit of content I'm not so certain about QoL mods like SkyUI. Don't get me wrong I love them and I appreciate all the work that has been put into them but I consider these so mandatory that similar functionality should've been in the base game for free instead of me having to pay a third party to do their job for them. Also there's the issue of pricing, how much does Frostfall cost? Or Convenient Horses? Will I get to the point where I wait for a sale in order to not have to pay ~100$ to get to the point I can fully enjoy the modded game. I'm currently using about 80 mods on my Skyrim playthrough so even if each of them would "only" cost 50 cents I'd be paying as much as for the full game just for mods. While I don't consider all of them "mandatory" for me (eg. high res pelts etc.) a lot of them I wouldn't want to miss. Just as I'm not paying for golden guns or fancy axes I probably won't be paying for animation overhauls or glowing soulgems. Guess we'll have to wait and see :D
  4. I'm currently using Jaggarsfeld mostly because the main lodge is pretty small without being cluttered and it has a brilliant auto sorting system included that let's you access all your materials while standing at the forge etc. Kinda reminds me of my Minecraft sorting system and it helps a lot as you dont have to run from chest to chest to gather your ingots and pelts. Theres also a mod out there that adds auto sorting/inventory access (Link)
  5. Skyrim's save files are located at C:\Users\<Username>\Documents\My Games\Skyrim\Saves so you can back them up just in case. I haven't actually reinstalled Skyrim so far but I think those save files will stay. The NMM download folder is by default located at <Drive>Games\Nexus Mod Manager\Skyrim\Mods as far as I know. Just copy all those files into MO's mod/download folder. If you keep the same load order and mods your save files should be fine. MO has a two major advantages compared to NMM: - Keeps your Skyrim installation "vanilla" as no mods or textures are added to the actual game folder - It shows overwrites/conflicts with mods so you can get an idea on what mod to put where, this is especially helpful when using multiple texture mods that overwrite each other.
  6. I'd suggest using a mod manager like Nexus Mod Manager or Mod Organizer to install your mods. Both (I think MO does too?) allow you to download mods directly from the Nexus page and make installing mods a lot easier. Remember that if you start installing mods you need to take care of your load order or things will go bad. This ranges from minor incompatibilities to crashes. BOSS - will help you with your load order AOP Guide to Load Order - BOSS is pretty good but it can't keep up with mods being released so you might have to manually sort your mods As for installing, there are only a handful of mods that require you to install them manually, the rest can be done via a mod manager. If you're logged into the Nexus site there should be a green "Download with NMM" button that automatically downloads and adds the mod so you just have to install it then.
  7. So many cheaters around here ;D But as many said it's a single player game who cares. I do use the console to fix things like setting quest stages if they're stuck or screwups on my side when I get myself stuck. I consider fast travel somewhat cheating but also it makes you miss a lot of dungeons and encounters you would have missed by using a carriage/FT. Sometimes I do fast travel though when a new quest step just sends me back where I came from after running 10 minutes but that's just how Skyrim is designed I guess. Not really cheating but I also "hoard" quests so I can do multiples when I'm walking to a certain region. I'm using Skyrim Redone by T3nd0 which adds the Wayfarer perk tree which actually encourages travelling by foot. Powerleveling skills by buying materials I do not really consider cheating unless you abuse the merchants (kill + reload) or you cheat gold. I enjoy a "hard" game (Dark Souls was really fun) and I even like to spice things up with mods like Frostfall and Realistic Needs and Diseases. Go try wipe out a cave of bandits with a full blown Rock Joint and praying to a Talos Shrine wont fix it :D tl;dr: If you're having fun while playing in god mode or having unlimited money go ahead, I like my games hard :)
  8. Based on my experience and my load order ENB cuts off around 10-20 fps outdoors with the "default" features running. IndigoNeko has made a approximate list what his ENB preset taxes: Enabling ENBSeries: -10% fps Enabling SkyLighting: -15% fps Enabling Sunrays: -2% fps Enabling Detailed Shadows: -2% fps Enabling ENB SSAO: -16% fps Enabling SkyRealism DoF: -12% fps It usually comes down to the ENB preset and if it's running some other features like SMAA from SweetFX Shader Suite as well. SSAO, DoF and SkyLighting are quite a performance hog. But I suggest leaving at least SkyLighting on since it changes the picture a lot. As you said there are a lot of ENB's out there and it mostly comes down to personal taste which one you pick. If you're having stability issues due to the memory cap you should look for one that supports enb binaries beyond 0.200 which includes the usage of the enbhost.exe that reserves RAM for Skyrim. My personal favorites: SkyRealism ENB Evolved (CoT compatible) Project ENB (CoT compatible) Opethfeldt ENB (Version 6 should with CoT, version 7 is still beta and somewhat unstable but looks awesome and it adds it's own weather cycles/settings which conflict with CoT but I think you can disable it) If you want a popular ENB just search like http://skyrim.nexusmods.com/mods/searchresults/?src_order=1&src_sort=0&src_view=1&src_tab=1&src_name=enb&src_showadult=1&ignoreCF=0&page=1&pUp=1'>this If you want updated ones look for recent or last updated. I don't want to judge the ENB preset authors but for most the updating is quite bad. Some really good ones are still running on really old binaries and I don't have the skills to update them myself. As for weather mods I think there is only one real choice out there and that is Climates of Tamriel. Theres also a list in the mods description with compatible ENB presets. Other ENBs might work but they might as well produce strange side effects. CoT also changes some lighting so make sure to chose compatibility settings for ELFX for example.
  9. I've been working my butt of trying to at least reduce the frequency of CTDs and freezes and the sticky in this forum helped me a lot. Here's a short recap on what helped me. 1. Bring out the trash Seriously. Get rid of all the mods you can. If you're not really using horses then uninstall Convenient Horses for that playthrough. If you're using Mod Organizer I think you can make seperate profiles for this. Uninstall every mod you do not actively use if you want to have fun. Flying LSD cats farting rainbows might be cool for a while but don't expect anyone to help you if you run every mods there is. Skyrim = unstable Modded Skyrim = Balancing an elephant on a toothpick 2. SkyProc Patchers If your not using any SkyProc Patchers (Skyrim Redone, ASIS etc.) skip to 2. Run these first because they usually run BOSS as well so it might mess up your load order. 3. BOSS Run it once to get a somewhat decent load order and check for dirty mods. 4. TESVEdit Clean your mods. Dirty edits and/or undeleted references can break your game. Video guide by Gopher: here 5. Wrye Bash Fire up Wrye Bash and start reordering your mods. BOSS does good things but it can also horribly break them. Example: Potions in Skyrim Redone should work over time, the default BOSS order breaks this using my mods. Reordering them by hand fixes it again. I've used missjennabee's categories to reorder my mods. Quote from the guide: Caution: Use common sense here, mods that should overwrite parts of others should be below them in the order. Also keep in mind that fixes and compatibility patches usually require the mod they fix to be loaded before them. If you're done rightclick on your bashed patch and rebuild it. Do this even if you do not use/need it because it automatically checks for master errors that otherwise might not show up (at least for me) Example if you put a child/compatibility patch before its master: 6. Restore the order Make sure to backup your load order in case you accidentally run BOSS or a SkyProc Patcher. NMM has a function for this in the plugins tab, not sure about Mod Organizer and Wrye Bash. Otherwise backup the %localappdata%\Skyrim\plugins.txt file. 7. The End I still have crashes and I think it's also thanks to my system running Windows 8.1 (beta basically) with beta nVidia drivers and beta everything. I don't expect Skyrim to run perfectly but reducing crashes to 1 crash per 2-4 hours is a godsend. I hope this helps you. Feel free to sticky or tell missjennabee to steal stuff from it when she/he wants.
  10. I'm not really an enchantment user but in my latest playthrough I've started using some on my weapons and to be honest the effect kinda sucks. Something along the lines of: http://fc08.deviantart.net/fs49/i/2009/179/b/d/Frostmourne___WoW_by_Laitz.jpg Suggestion: - Change enchantment effect on weapons to glowing runes (static or animated) - Using Daedric or Dragon runes to make it more lorefriendly? - Maybe use the matching alphabet to write the actual spell name (Dovahzul: http://www.thuum.org/alphabet.php Daedric: http://www.imperial-library.info/content/daedric-alphabet) - If possible limit to metal parts for bladed weapons - Maybe variations that only glow during combat using http://skyrim.nexusmods.com/mods/37481//? (not sure if possible) - Effect should be fairly strong and not as bleak and watery looking like the default one
  11. I've been searching up and down the internetz for a mod that changes the placement of twohanded weapons on your back, specifically twohanded axes and hammers. I thought I saw on on the nexus but I can't seem to find it anymore :< I'm not a modder so I do not know what is technically possible but I got two ideas on how to place them: - Turned 180° so the head points up, this seems to be more or less historically accurate - Basically attach the head of the weapon to the behinds of the player so the shaft doesn't stick out into the sky Some weapons do work kinda okay but some like for example Wuuthrad stick out so high you could never fit through a door. Drawing/sheathing might be an issue especially when the weapon is rotated, maybe talk to some animations mod author to make a compatible animation? I'll keep searching but please point me to a mod if there is one already :)
  12. In response to post #8464287. To be honest I'm still clueless how people manage to infest their machines with root kits/maleware/whatnot. The only thing I caught was W32.Blaster ten years back when I was a bit less careful and still used P2P tools. Ever since I just periodically turn on my AV tools and run a full scan just to find out I haven't caught anything since the last time then turn them back off. And of course I sail the internetz through waters which would make paranoid people cry and sometimes even install suspicious booty, yet apart from a few false positives. Good work at keeping the site up and keep fighting the good fight! :)
  13. Well to me personally Skyrim goes way more in the direction of a fantasy Mass Effect. This is necessarily bad but for me I'd like it going more in the direction of Morrowind as I really liked the good "oldschool" single player rpgs with attributes, talents and tons of skills. The interface isn't that bad in my opinion it feels very intuitive to navigate through to me but a list-style inventory just feels wrong to me. The other thing is the spell system and to be honest I really think it's being "dumbed down" or "streamlined" but one of the things that always fascinated me was the ability to really create your custom spells. And of course what I'm really looking forward to is more weapons/armor. As I'm playing a thief-ish elf and a pure mage I'm kinda stuck with getting Nightingale/Shrouded or the Arch Mages for the mage since there isn't much else to go for because of the effects those sets have are unless I start focusing enchanting more on my rogue. So the tl;dr is that I'd like more Morrowind, less Mass Effect, decent (how I think an rpgs interface should be), more spells and/or custom spells and more (unique) items
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