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Everything posted by OneBoredBoredKid
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well, there's this: http://newvegas.nexusmods.com/mods/38524 with the African Mode or if that's not your thing try this: http://newvegas.nexusmods.com/mods/45786 the screenshots are lousy and don't really show what can be done properly, but it works really well.. the only drawback is that it resizes "the player" on all characters, so if you make a MILFy chick with a big ass and then you load up some other character, then he's going to have the same sized ass as her... but there's a reset button on there which fixes everything in game. here's one of mine that's already uploaded- not the greatest example, but i increased the hip size to blend in with the pregnancy suit belly thing http://newvegas.nexusmods.com/images/34100 so it can work, it just depends how you use it ;)
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is Fallout new Vegas better than Fallout 3?
OneBoredBoredKid replied to fuzzpuup's topic in Fallout New Vegas's Discussion
New Vegas wins out in my opinion. Entirely because it's a continuation of the storyline from Fallout 1 and 2, whereas Fallout 3 is... like Jim said, basically a FPS with the stimpak item. Idk why they didn't just remake Fallout 1 with the same storyline, since thats pretty much what Fallout 3 turned into but moved everything to D.C. and shoehorned in the factions from California, which was an incredible violation of the fallout lore. Just incredible. Umm.. but yeah, New Vegas is bigger, better and I'm still coming back to play it after all this time even though I think it's missing a lot of stuff that should've been in the game.. but my expectations are going to be too high. When it was in production I was hoping for motorbikes and little tanks, that gives you some idea. :teehee: -
looking for mod suggestions
OneBoredBoredKid replied to tbdoom's topic in Fallout New Vegas's Discussion
What about Honest Hearts? Nobody's really done anything with that whole "lost in the mountains" premise. I loaded up the game, hit the ` key, typed TMM 1 and fast traveled to Zion and lived as a gecko hunter until I got bored of that. But it was fun for a while.. maybe not everyones idea of a fun time though :rolleyes: -
Cant leave Doc Mitchels
OneBoredBoredKid replied to recon414's topic in Fallout New Vegas's Mod Troubleshooting
It didnt work Post your load order so that we may identify bad apples and eliminate them. Also, just disable whatever you installed, leave the house and make a new save outside, use archive invalidation, re-enable the mod and try again. -
Sentient Plant Problems
OneBoredBoredKid replied to TrickyVein's topic in Fallout New Vegas's Discussion
I loved that when I saw it uploaded, it's a pity nobody's used it yet... I guess nobody would be held back by the aesthetic clash of the New Fallout series which turned its back on the traditional post-apocalypse building materials of Fallout 1 and 2... maybe a rebuild of the Mojave outpost would work to turn it into a little trading hub home from home of the NCR? If I could, I would :) I like the idea of this so much I wish I could offer some real help, but I can do character models and audio editing if you need help with that. Music and editing I mean, not so much the scripting involved with it. Have you thought about the ambient sounds and music for Shi town? Maybe a small Shi style radio channel? I'm just thinking out loud. Here I am http://newvegas.nexusmods.com/users/4717656 EDIT: Just for the hell of it, here's something I juuust threw together for an intro.. like the opening credits of Fallout.. looking down on San Francisco, going through the streets and then it goes into the classic SF theme. Enjoy lol http://www.mediafire.com/?141io4a39hbun5a -
Just curious if there's a mod out there for a way to speed up the loading times, because the 20+ minutes (yes, i actually timed it this time) of initial loading for my main character who i've had since i first got the game is becoming really off putting. The game loads up in under a minute for other characters, but after i've explored and done a few quests the load time increases a bit more with each, so I'm guesstimating that the horrendous loading time for my 227 hours of gameplay is caused by all my "accomplishments" (quests completed, kill counts, general data). So... are there any known ways to fix this stuff? :pirate:
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Just for your information - the moderating staff here (including the Admin) are also unpaid, so "corporate rule" as an excuse for pointing out the legalities and rules goes out the window there. This is a privately own site though - and there is no "free speech" on private ground - you respect the regulations of the site, or you leave. Can't be any more simple. And yes - you paid for a license to run the software - you don't "own" the product, read the EULA next time. Yeah I didn't think Nexus was actually a business, it's the fact that it *is* unpaid that makes the legal jargon so strange, but I guess it's a sign of the times these days. It's always depressing to have creative endeavors shot down by people saying that something's illegal; it makes you think "what's the point" of trying to do anything since pretty much everything has some copyright stamp on it at this point; technically porting a mod into Vegas that was made using Fallout 3 resources is a massive violation of copyright principles, it's not something Obsidian would waste their time sueing over, but I've noticed a couple of mods disappear because of it, and yet many others stay up there. Also, i know there are a few other fallout mod communities out there (not really my thing though, they seem to revolve around loli and comically big tits) which have no problem with using copyright content... what's the problem with nexus doing it? Obsidian or whoever Chris Avellone sold Fallout to doesn't seem to be filing multi million dollar lawsuits to sue these other forums, have they threatened nexus in the past? Just curious as to the reasons behind it- because the copyright stuff is so unattractive to creative people... and it's supposed to be about modding. Personally I wouldn't take down user made content over these issues, if Obsidian gets in touch and complains, then sure take it down, but there's no reason to police everybody and do their job for them. Copyright (and stupid things like forcing games to be played through steam for example) is really annoying, and I just feel that if forums and big sites like nexus just roll over then it doesn't encourage the game makers to change policy in the future. If you polled people right here, right now, and asked them whether they enjoyed being *forced* to have to run steam every time, do you think they'd say yes? In the past mod communities would get together and try and find a way to work around it- and that's why they were so cool.. that's why they existed in the first place, but it seems unlikely to happen here. I'm not complaining about the individuals involved here, just about the trend in the general. Just had to add that in case you took any of that the wrong way ;)
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Can you direct me to a vegas mod forum where freedom of speech does apply? I don't like my freedom being impaired. And it bothers me that unpaid members of a forum state the corporate rules like that... "you paid for a license".. lmao. I tried running it without steam because steam (combined with all the other programs) was an unnecessary drain on the CPU... but I literally couldn't even get the game to load without it. To be honest I haven't actually looked for a way to remove steam because the F12 picture key is pretty useful, but since the game is hardwired into steam I doubt there's a way to get rid of it altogether :( My advice; disconnect from the internet, load up vegas as normal and when steam appears, "start in offline mode" and it won't cause any CPU performance lag, which is probably your reason for wanting it gone, then reconnect to the internet and steam will remain offline.
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BRIEF DESCRIPTION I tried out a mod a while ago to add custom pictures into the GECK that could be placed anywhere in the game world, and it was great and all, but my GECK seems to crash most of the time I try building things... so I figure, if anyone's able to do it, maybe add some of these customizable canvases onto some of the bare walls in the Lucky 38 suite which would let players add their own pictures manually. It'd involve having players insert their own texture files (i guess) into readymade placers which are set to some of the walls in the suite, and I'm sure low tech non-GECK users would love the ability to add this feature into their games. Like me.
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Custom NPC/Compansion Voicepacks?
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Mod Ideas
i'll take that as a nooo then. It's a pity nobody made something like this as mod resource. oh well. :wallbash: -
Custom NPC/Compansion Voicepacks?
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Mod Ideas
I'm using NCCS already, the companions are made, the graphics are done, the items are placed ... the soundfiles are even leblled properly but I can't figure out how to add them :) Idk, if anyones able to do the conversation tab work and physically add these soundfiles into a new voicepack onto dummy NPCs (maybe on seperate .esp) that I can transfer into the mod then I can upload the files, or i guess I can furrow my brow and spend a fortnight learning how to make quests in the GECK lol idk, I doubt i'll do it. If anyone's interested in doing that, let me know, i'll upload the sounds in ogg or wav, whichever. -
NPC/Raider Voicepacks - little help!
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Discussion
Oh Crap. I don't suppose you'd be able to make these combat speech "quests" for the mod would you? I've read the tutorials but I can't get my head around half of it. If you know how to do it (and if it won't take hours to do) I could upload the .wav files and you could create the voice type/ voice pack that way by assigning them to some random unallocated NPCs, then I could take that and give it to the 3 mod companions (i don't care about voiced dialogue in the conversation, subtitles or lip syncing, this is just for basic chatter in combat/pickpocket etc) in the same way that Veronica's assigned the feral ghoul voice. That should cover all I wanted to do. I've already cut and labeled the wav clips, it just seems a shame to waste them... and it'd be so cool to give them voices... what do you think? :ohdear: -
NPC/Raider Voicepacks - little help!
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Discussion
It's the voice type I'm talking about (see attached) I can change an NPCs voice type to any other voice type and it works in combat/pickpocket scenarios; Veronica changes voice type to feral ghoul, Veronica makes ghoul noises in combat, and it makes no difference in her conversation; she still talks with her original voice, because thats how the conversations are scripted. I know what you mean about quests, but it sounds completely unnecessary, and I know what I want to do has already been done in Fallout 3 (that raider mod I mentioned). The scripts are kept intact for the raider, but the soundfiles have been changed and have the original names kept so as not to break anything. That's what I want to do. Clone an existing voice package, change the voicepack ID so it isn't overwriting anything, and then add new dialogue lines for basic combat/picketpocket scenarios. And you're saying that this is in no way at all possible, and that the only way to add new sounds is to physically go through all the hassle of making quests and assigning them to the new NPC characters in order just to have them say something when they're attacked? A couple of other people have said the same thing, so I guess you all know what you're talking about, but the mod in Fallout 3 proves that what I want to do is completely possible (even though it's just one mod, and there's zero documentation anywhere about it) and much easier than making a dozen quests (I wouldn't even know where to begin doing something that complicated). :wallbash: here's the raider mod i'm talking about http://fallout3.nexusmods.com/mods/17840 -
NPC/Raider Voicepacks - little help!
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Discussion
Well specifically.. when you go into NPC creation in the GECK, you can select the voice type; adultmale2, ghoul, raider etc, and this voice type determines what the NPC will say and respond-basic "hello" and "goodbyes" and sounds for when they've been hit and when they detect enemies etcetera. All i want to do, basically is clone one of these voicepacks and give it a new ID (so as not to overwrite anything), and leave in exactly how it is but copy paste new .wav files in there so that new NPCs (these companions i've made) will be able to use them. I have four characters, so I need 4 "voicepacks (i've been calling them voicepacks)" with new IDs where i can drag and drop the new soundfiles and give them to the 4 characters. here's a new one http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/24455_458719394193023_29580379_n.jpg It's easy enough to do if i had access to the voice files on the main game, but I just can't seem to access them at all.. they're protected on the disk I guess. -
I've been trying to figure out how to create some custom voicepacks like new raider voices, companion combat tab cries and stuff like that, and I've come to the conclusion that the easiest way to get it done is to clone an existing voicepack and relabel it to avoid overwriting data and make it usable for any and all mods people might want to use them for. Anyhow, try as I might (and believe me, I've looked very hard) I can't access the data on my copy of Vegas in order to clone, and nor can I find anybody who's actually uploaded anything similar. There was a raider voice mod on Fallout 3, which is the closest yet, but it's designed to overwrite and replace, which isn't useful. Anyway, if anyone is able to upload any individual voicepacks (maleadultXX, genericraiderXX etc) which won't replace any existing data files, i'd reallly appreciate that so I can finish the mod I've been working on. It'll be awesome. Trust me. original threads http://forums.nexusmods.com/index.php?/topic/875967-adding-a-custom-voice-for-npcs/ http://forums.nexusmods.com/index.php?/topic/878079-custom-npccompansion-voicepacks/ (check out the screenshots of the new companions on this one) This is pretty much the final step, the companion NPCs i've made are working perfectly and I have new voice files already set to go.. I just never thought it'd be this hard to actually get the voices into the game. Thanks again, and whoever can help me out on this one has my eternal respect and good karma.
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Custom NPC/Compansion Voicepacks?
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Mod Ideas
Several Hours Later I can't access the data files under sound in order to clone "maledultvoicexx" (i guess if someone could upload one of those for me I could change the ID and clone it) aand there are no tutorials anywhere which seem to address anything that I was interested in without spending hours making new quests and assigning scripts, and all that's really unnecessary. So if someone can upload a generic voicepack from the mainfiles in the game, I'd really appreciate that. (one with the standard http://geck.bethsoft.com/index.php/Combat_Tab ) come to think of it, that's pretty much what I requested in the first place.. -
Custom NPC/Compansion Voicepacks?
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Mod Ideas
Ok so where do I find the default topics? character > voicetype > ???? I haven't found anything that actually explains this rather crucial thing. And how do I add new stuff into that? There's no option there either. EDIT so far the only thing I've found explaining dialogue is talking about making quests and character responses and conversations,but thats not at all what i'm interested in. Basically... I want to clone the existing playermalevoicexx type of voicepacks which have all this s*** pre-made and then add in my own soundfiles. However, i'm cautious about doing that because it might overwrite crucial data. meh. -
I'm looking for someone who knows enough about voicepacks for NPCs who can create a handful (maybe 6?) blank voicepacks (femaleadultvoiceXX, maleadultvoiceXX and so on) that can be filled with user made .wav files and relabeled as; (for example) NCRTrooper_GOODBYE_000010AF_1.wav, NCRTrooper_NCRTrooperInven_00000DCC_1.wav or NCRTrooper_NCRTrooperCompF_00000DCA_1.wav and allow these voicepacks to be selected in-GECK for use on companions and NPCs and so on. This is just for a little companion mod I've been working on, and I've been trying for a few days to figure out how to compile voicepacks and I just can't figure it out. My other option is to get into the main datafiles and edit an existing voicepack, and that's something I really don't want to do. The voicepacks ideally would play out the .wav files like a regular companion and offer occasional dialogue; Initial Greeting / Battle Cries / Battle Begins / Battle Ends / I'm Wounded / I'm Poisoned ...that kind of thing and each dialogue announcement should have maybe 3 choices and have an appropriate 1/3 dice roll on playing a sound so break up monotony. original thread on mod talk: http://forums.nexusmods.com/index.php?/topic/875967-adding-a-custom-voice-for-npcs/ Thanks in advance to anyone has a little time to spare on it; in theory it's not a huge task for someone who's familiar with the GECK but it just turned to be a bloody complicated one for me :rolleyes: I know I can do the same thing in Aurora very easily. Oh well. Here's some screenshots of some of the "upcoming companions" in hopes that it'll inspire. http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/312436_457780280953601_1097312557_n.jpg http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash4/423198_457780424286920_1492538979_n.jpg http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/13596_457780540953575_431155424_n.jpg http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/537887_457780430953586_388691997_n.jpg http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash3/530464_457780287620267_1759417790_n.jpg
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Adding a custom voice for NPCs
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Discussion
I couldn't find anything useful on the GECK links skwirl42; but i did a lot of looking around and attempted one of the youtube tutorials but I think it's way beyond my abilities... either I don't understand enough about the GECK (which is very likely) or it's the capability to make voicepacks just isn't there else there would be comprehensible documentation on it, although I have seen mods with custom sounds... ugh. I think i'm going to have to post a mod request after all. Thanks for the help guys :) -
Adding a custom voice for NPCs
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Discussion
2nd person hits nail on head. I don't have Skyrim, but the step by step doesn't really look like what i was wanting- i'll clarify; i have the .wav files, and i have NPCs ready to receive them, I want to know how to compile the sounds to create a "femalevoiceXX" option to select in the GECK, so that the NPC can use custom lines, just for basic stuff like an initial greeting in dialogue, battle cries, "omg i'm wounded" and so on. I'm not concerned with lip syncing or doing anything really advanced in actual dialogue (i'm not even going to attempt that because i realize my limits :) ) so all i'm looking for is a way to give an NPC/companion some random sounds. And preferably without overwriting any existing soundfiles, because i could probably do that already if i got into the main data files, and I don't want to do that. -
long time no see, Nexus :rolleyes: I was wondering if some kind soul can point me in the direction of a FAQ or preferably an ancient mod to help in the construction of custom dialogue sound files- or specifically, how to add soundfiles into the GECK wrapped up as a custom voice for use on any NPC. What would be ideal would be if someone had made something like this already, a ready made DIY sound file kit where i could just add the .mp3 or .wav files as necessary. And if such a thing doesn't exist, then why not! Thanks in advance :biggrin:
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Is it possible to make armor which prevents the wearer dying of thirst and hunger through the marvel of technology? http://dune.wikia.com/wiki/Stillsuit I was thinking it could be a power armor suit, locked away in the BOS base and only awarded to the player when they're accepted as a knight, and could use the Sierra Power Armor as a model? Basically this would just be a really wonderful thing for any hardcore mode player to have, and a huge reason to be friends with the Brotherhood of Steel. :thumbsup: EDIT: or ignore the power armor idea (but it'd be truer to Fallout) and use the assassin suit for a model instead, since the graphics are fairly similar.. or add the FD/h20 perks to the BIG MT stealth suit..? Just thinking out loud.
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Visible Effect for Maximum Carry Weight
OneBoredBoredKid replied to OneBoredBoredKid's topic in Fallout New Vegas's Mod Ideas
This one works perfectly. Thanks again Devin :thumbsup: