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TheStrictNein

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Everything posted by TheStrictNein

  1. No Knocked Over Comments (the mod you want): http://fallout3.nexusmods.com/mods/8843 Also, one that removes comments for mousing over items that are highlighted red: No Theft Comments: http://fallout3.nexusmods.com/mods/1908 Next time, please use the Fallout 3 Mod Detectives thread at the top page, please.
  2. One bomb hit the ground, created the crater (Yes, one bomb did explode at this location) The bomb in the centre failed to explode. Radiation level is down because it was a very low yield bomb, and I believe around 100 years had passed before the site was inhabited.
  3. When you say bashed patch, is that FO3Edit merged patch or the actual Wyre Bash patch? I never could get the hang of Wyre Bash.
  4. There are several compatibility patches for each combination, yet no specific one for all four, arguably four of the most well known weapon mods. It would seem like all you would need to do is make a RH Ironsights version of the FOIP - EVE + WMK + FWE patch, but I've got no idea where to start. Anyone have a working load order with the latest versions of all 4 mods?
  5. Some things are going to require FOSE. For instance, the ammo weight in FWE is done through a FOSE script that adds weight to the ammo
  6. I'm looking to install these mods: MMM FWE NMC's Texture Pack Performance Edition Street Lights Fallout 3 Redesigned And was wondering if my laptop can handle it (using FSR, Large Address Enabler, and Fake Fullscreen) Windows 7 64-Bit Intel Core i-5 3360M @ 2.80Ghz 8gb RAM NVIDIA 650M 1gb DDR5 memory
  7. I remember when that mod first appeared, the one that let you play FO3 in NV. I believe the author said it was possible due to NV being a later version of the F3 engine, but that meant it was not backwards compatible. Also, no way was it taken down for legitimate legal reasons. The mod didn't provide F3 or any of it's DLC, just the mod to link it into NV. You needed F3 and the DLC yourself.
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