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Everything posted by TheStrictNein
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Custom Remake of the Vigor Tester: SCRIPT HELP
TheStrictNein replied to BerlinRunner's topic in Fallout New Vegas's Mod Ideas
Hmm, would it not be possible to progress through the terminal like normal (calling up the relevant menus as you go through), advancing a quest so that after each step the quest moves on and the Terminal shows a different entry, then locking out the terminal once you're done? -
Hmm, I was considering doing something like this for myself. I'll have a go at it tomorrow and see what I come up with
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The problem with VATS is that it's hardcoded in the Fallout game, and while you remap it, you can't 'un-equip' it so to speak. A lot of the other stuff can be done through perks. I'll have a go at a couple of them, maybe, but some are beyond my ability.
- 4 replies
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- powers
- tag skills
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XCOM EU Alien Abduction only affects those countries
TheStrictNein posted a topic in XCOM's Mod Ideas
I remember before EW launched I found a mod that made it so that Alien Abductions would only increase panic in the countries you didn't pick, rather than their whole continents. Does anyone have this mod? Or a version for EW? -
I wasn't before. Not when I had my GT 650M in my laptop. Not when I'd hit 60-70C pushing 30 FPS with no texture mods installed. But now I've built my desktop, my god, have I been converted. GTX 760 All settings maxed, NMC, Poco Beuno, Book of Water, several other HD mods, and I'm getting smooth 60 FPS all the time. I bloody love this new card. I also just reinstalled New Vegas, in case you couldn't tell. Really missed this game, looking forward to sinking a few hours into it again
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Does anyone have the latest, most up to date link to DarnUI? I think it's like thread 6 or something I've gone through 33 pages of the Bethesda Forum. No more.
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Well, after some higgery pockery involving setting various things as administrator, I've finally got it running. Thanks for the help
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C:\Games\Steam\steamapps\common\Skyrim
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I haven't actually installed ENBoost yet, i'm still trying to get the base enb running
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Okay, but even then ENB simply will not load
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So, I've been trying for the past couple of days to get ENBoost up and running. However, I cannot get the damn thing to work. I'm using a laptop with Optimus technology to I have to use the injector version, however it does not want to work. I am using SKSE I have skse_loader.exe to the target process list, and I've made all the ini tweaks required. My game doesn't crash, ENB simply refuses to load.
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If I get what you're saying, you want an armour that when equipped on an enemy allows you to aim at more areas in vats? Sort of like, if they have power armour allows them to shoot out the eyes and reduce perception? It would require the most heavy NVSE scripting I could possibly imagine. It would be easier to add all of these aiming areas to the vats targeting of every NPC rather than for specific armours. I'm no even sure it would be possible to do for specific armours.
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I'll look into seeing if I can add them to a few more inventories by script, but I can't guarantee it
- 2 replies
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- thrown weapons
- hachet
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More Realistic Skill Book
TheStrictNein replied to ssskoopa's topic in Fallout New Vegas's Mod Ideas
Seems easy enough, just need to find out if there is a function for determining if the player has read a book. If so, then I should be able to whip this up in a couple of days. If any author can do it sooner however, feel free -
I think the mod is called Better Smoke and Ballistics. It turns of the hit scan property of all projectiles, so you will have to aim higher/lead the target
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Nerf Gobi Campaign Sniper Rifle.
TheStrictNein replied to Anguti222's topic in Fallout New Vegas's Mod Ideas
I'll upload it proper tonight- 4 replies
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- sniper rifle
- gobi campaign sniper rifle
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Strange And Unusual Vault Experiment Idea's?
TheStrictNein replied to Morgwynn's topic in Fallout New Vegas's Discussion
Hmm, it would have to be more subtle than that, human physiology isn't designed for extended periods in constant water. Namely due to the oil keeping our skin fresh- 35 replies
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- vault
- experiment
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It's Project Nevada - http://newvegas.nexusmods.com/mods/40040//?
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Nerf Gobi Campaign Sniper Rifle.
TheStrictNein replied to Anguti222's topic in Fallout New Vegas's Mod Ideas
Here you go- 4 replies
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- sniper rifle
- gobi campaign sniper rifle
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Adding an item to a dead actor
TheStrictNein replied to TheStrictNein's topic in Fallout New Vegas's Discussion
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Adding an item to a dead actor
TheStrictNein replied to TheStrictNein's topic in Fallout New Vegas's Discussion
Thank you. I eventually figured it out, and to ensure it's retroactive I created a script that adds the note to Cobb after the quest is done. Seems to work nice -
Essentially, I want to add a custom made note to Joe Cobb's corpse upon completion of Ghost Town Gunfight. I assume I would do this by adding some lines of script on the final quest stage of VMS16, but I have no idea what the code would look like Edit: Okay, i've had a go, I think the line just has to look like this? GSJoeCobbRef.AddNote VMS16NoteToEddie
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Just to check, you need to download the regular WMX-EVE patch and install it first, then delete the esp and activate the WMXUE-EVE patch. If you have done that, I think antistar just updated the patch, maybe try that out
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- missing mesh
- eve
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You don't need to do anything with the dialogue. Possibly it'll be a little jarring with Eddie, assuming you've not spoken with him previously, but that's hardly a huge problem. Alright, the way I would do that would be to open up "VMS02QuestScript" and change line 19 from "if player.GetHasNote VMS02MilitaryOrders && GetStageDone VMS02 30" to just, "if player.GetHasNote VMS02MilitaryOrders". This ought to change it so that when you have the note, the quest will start at stage 35. Good luck! :smile: I tired that, no change. Quest still doesn't start when the note is taken