Jump to content

TheStrictNein

Premium Member
  • Posts

    164
  • Joined

  • Last visited

Everything posted by TheStrictNein

  1. Hmm, would it not be possible to progress through the terminal like normal (calling up the relevant menus as you go through), advancing a quest so that after each step the quest moves on and the Terminal shows a different entry, then locking out the terminal once you're done?
  2. Hmm, I was considering doing something like this for myself. I'll have a go at it tomorrow and see what I come up with
  3. The problem with VATS is that it's hardcoded in the Fallout game, and while you remap it, you can't 'un-equip' it so to speak. A lot of the other stuff can be done through perks. I'll have a go at a couple of them, maybe, but some are beyond my ability.
  4. I remember before EW launched I found a mod that made it so that Alien Abductions would only increase panic in the countries you didn't pick, rather than their whole continents. Does anyone have this mod? Or a version for EW?
  5. I wasn't before. Not when I had my GT 650M in my laptop. Not when I'd hit 60-70C pushing 30 FPS with no texture mods installed. But now I've built my desktop, my god, have I been converted. GTX 760 All settings maxed, NMC, Poco Beuno, Book of Water, several other HD mods, and I'm getting smooth 60 FPS all the time. I bloody love this new card. I also just reinstalled New Vegas, in case you couldn't tell. Really missed this game, looking forward to sinking a few hours into it again
  6. Does anyone have the latest, most up to date link to DarnUI? I think it's like thread 6 or something I've gone through 33 pages of the Bethesda Forum. No more.
  7. Well, after some higgery pockery involving setting various things as administrator, I've finally got it running. Thanks for the help
  8. I haven't actually installed ENBoost yet, i'm still trying to get the base enb running
  9. Okay, but even then ENB simply will not load
  10. So, I've been trying for the past couple of days to get ENBoost up and running. However, I cannot get the damn thing to work. I'm using a laptop with Optimus technology to I have to use the injector version, however it does not want to work. I am using SKSE I have skse_loader.exe to the target process list, and I've made all the ini tweaks required. My game doesn't crash, ENB simply refuses to load.
  11. If I get what you're saying, you want an armour that when equipped on an enemy allows you to aim at more areas in vats? Sort of like, if they have power armour allows them to shoot out the eyes and reduce perception? It would require the most heavy NVSE scripting I could possibly imagine. It would be easier to add all of these aiming areas to the vats targeting of every NPC rather than for specific armours. I'm no even sure it would be possible to do for specific armours.
  12. I'll look into seeing if I can add them to a few more inventories by script, but I can't guarantee it
  13. Seems easy enough, just need to find out if there is a function for determining if the player has read a book. If so, then I should be able to whip this up in a couple of days. If any author can do it sooner however, feel free
  14. I think the mod is called Better Smoke and Ballistics. It turns of the hit scan property of all projectiles, so you will have to aim higher/lead the target
  15. Hmm, it would have to be more subtle than that, human physiology isn't designed for extended periods in constant water. Namely due to the oil keeping our skin fresh
  16. It's Project Nevada - http://newvegas.nexusmods.com/mods/40040//?
  17. Thank you. I eventually figured it out, and to ensure it's retroactive I created a script that adds the note to Cobb after the quest is done. Seems to work nice
  18. Essentially, I want to add a custom made note to Joe Cobb's corpse upon completion of Ghost Town Gunfight. I assume I would do this by adding some lines of script on the final quest stage of VMS16, but I have no idea what the code would look like Edit: Okay, i've had a go, I think the line just has to look like this? GSJoeCobbRef.AddNote VMS16NoteToEddie
  19. Just to check, you need to download the regular WMX-EVE patch and install it first, then delete the esp and activate the WMXUE-EVE patch. If you have done that, I think antistar just updated the patch, maybe try that out
  20. You don't need to do anything with the dialogue. Possibly it'll be a little jarring with Eddie, assuming you've not spoken with him previously, but that's hardly a huge problem. Alright, the way I would do that would be to open up "VMS02QuestScript" and change line 19 from "if player.GetHasNote VMS02MilitaryOrders && GetStageDone VMS02 30" to just, "if player.GetHasNote VMS02MilitaryOrders". This ought to change it so that when you have the note, the quest will start at stage 35. Good luck! :smile: I tired that, no change. Quest still doesn't start when the note is taken
×
×
  • Create New...