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Everything posted by TheStrictNein
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CTD on startup
TheStrictNein replied to paul666root's topic in Fallout New Vegas's Mod Troubleshooting
[Deleted] -
CTD on startup
TheStrictNein replied to paul666root's topic in Fallout New Vegas's Mod Troubleshooting
The only other possibility I can suggest is that you have reached the limit on the number of mods you can have active in your game. Try disabling 7 other mods and keep those 7 enabled. -
CTD on startup
TheStrictNein replied to paul666root's topic in Fallout New Vegas's Mod Troubleshooting
And you're sure it loads in FNVEdit with those patches active. -
CTD on startup
TheStrictNein replied to paul666root's topic in Fallout New Vegas's Mod Troubleshooting
Hmmm. Try moving those files to just below the files it requires, rather than at the bottom of your load order. Looks like you ran BOSS and left them there. BOSS doesn't recognise those plugins yet. -
NVSE cancelling out some other mods.
TheStrictNein replied to Dutchy126's topic in Fallout New Vegas's Mod Troubleshooting
Have you created a merged patch using FNVEdit. I must admit, it seems bizzare that the NVSE launcher alone would cause this -
CTD on startup
TheStrictNein replied to paul666root's topic in Fallout New Vegas's Mod Troubleshooting
Wow, now that's a load order. Anyway, if FNVEdit doesn't crash loading those, then it is likely your HUD is causing the crash. Download and install 'Unified Hud Project' from the nexus, then see if it works. -
That looks like the Mateba made by Millenia. It isn't, the whole chamber assembly does not look like the Mateba.
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Texture mods not loading...
TheStrictNein replied to JakeSpringhorn's topic in Fallout New Vegas's Mod Troubleshooting
Make sure you have Archive Invalidation. If you already do, toggle it off and on again. -
Compatability and Crashing
TheStrictNein replied to Hackblast's topic in Fallout New Vegas's Mod Troubleshooting
Post your load order- 4 replies
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- lucky 38
- compatability
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(and 2 more)
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What is the mod limit?!
TheStrictNein replied to BlaCkBlitZ's topic in Fallout New Vegas's Discussion
Download and install this: http://newvegas.nexusmods.com/mods/39655/?, then carefully read the instructions for merging mods. Then, go through your load order and merge together any small mods, which will save you a lot of plugins. -
Also maybe worth looking at this: http://newvegas.nexusmods.com/mods/39997/?
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WMM is NMM compatible. Download manually, then go to NMM's mod tab, and in the top right corner there should be a button that says 'Add Mod'. Navigate to the file you downloaded and you should be able to activate it in NMM
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Nordic Weapons. Unfortunately, it's currently hidden on the nexus. However, it is included in NVEC, but it's a huge game changer for the small mod you want
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I'm in the early stages of a mod idea, but due to the nature of the reward, I want it so that only a high level will be able to access it. Can you attach a script to an activator that checks the players level and only unlocks a door if they're level 20+ or so?
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The problem is your load order. Generally, if an esp has another mods name in it's title, it needs to load after that mod. Try this: FalloutNV Project Nevada (all of the esps)W WMX Project Nevada - WMX EVE Project Nevada - EVE WMX - EVE Patch Then the rest of your mods. It should now work
- 4 replies
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- project nevada
- wmx
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(and 3 more)
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Revive Unconscious Companions
TheStrictNein replied to peanutkid's topic in Fallout New Vegas's Mod Ideas
The mod 'More Perks ' has a perk called 'Field Surgeon' that allows you to revive any fallen ally within a certain time period with a super stimpack. It's worth looking into that -
GECK: Ammo question
TheStrictNein replied to TheStrictNein's topic in Fallout New Vegas's Discussion
Ba-da-bump -
New Vegas Working List of Mods
TheStrictNein replied to ssconvert's topic in Fallout New Vegas's Discussion
Search for NVEC -
I'm looking to create a mod that adds weight to ammo in normal mode, seeing as there doesn't seem to one on the nexus. Looking around the GECK, it seems that ammo weight is added through a script upon the activation of hardcore mod, as all ammo has weight set in the geck even if it isn't applied in game. I was just wondering if anyone had any idea where that script might lie? Thanks for any help
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I seem to remember there being a value you could change in the gecks ini that would give it more RAM, and prevent it freezing when loading, or something like that. Anybody know what it is?
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No stats on DarnUI HUD
TheStrictNein replied to Rooker75's topic in Fallout New Vegas's Mod Troubleshooting
Search the nexus for 'Primary Needs HUD - pHUD' or just 'pHUD'. Download and install that, as well as 'uHUD'. Activate pHUD then uHUD, and, if you have MCM, you can turn off the Primary Needs display and just have the combat stats. -
I'm looking for a mod that makes companions essential in hardcore mode. I'm aware of this mod: http://newvegas.nexusmods.com/mods/34887/? but according to the comments it doesn't seem to work. Any help appreciated.
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Hi there. I'm getting major lag on opening any menu. Upwards of 10 seconds. I updated my NVIDIA card to the latest driver launched today, could that be the problem? Here is my load order. Thanks. GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Interior Lighting Overhaul - Core.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1Clean-Deluxe FNV.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1SomeguySeries.esm=1Mission Mojave - Ultimate Edition.esp=1Mission Mojave - Ultimate Edition Plus.esp=1MMUE POP.esp=1MMUE-CP-Electrocity.esp=1MMUE-CP-NVInteriors.esp=1NVEC Reduce CTD.esp=1DarNifiedUINV.esp=1CASM.esp=1Better Performance for Older PCs - Bundle.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1UHNV.esp=1UHNV-Dead Money.esp=1UHNV-Honest Hearts.esp=1UHNV-OWB.esp=1UHNV-Lonesome Road.esp=1NewVegasExtendedMapMarkers.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-PNCore.esp=1MMUE-CP-PNRebalance.esp=1MMUE-CP-PNEquipment.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1FlashlightNVSE.esp=1Quick Trade.esp=1WeaponModsExpanded.esp=1Project Nevada - WMX.esp=1WMX-DeadMoney.esp=1WMX-HonestHearts.esp=1WMX-OldWorldBlues.esp=1WMX-LonesomeRoad.esp=1WMX-GunRunnersArsenal.esp=1WMX-PreOrderPackClassic.esp=1WMX-PreOrderPackCaravan.esp=1WMX-PreOrderPackMercenary.esp=1WMX-PreOrderPackTribal.esp=1EVE FNV - ALL DLC.esp=1WMX-EVE-AllDLC.esp=1Project Nevada - EVE All DLC.esp=1MMUE-CP-EVE.esp=1MMUE-CP-WMX.esp=1Fellout.esp=1Fellout-OWB.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1MMUE-CP-ILO.esp=1ILO - NVInteriors Project.esp=1Clean-Deluxe FNV Merge - All DLC.esp=1BetterGamePerformanceV4.esp=1Menergery.esp=1
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Looking for those special little mods
TheStrictNein replied to TheStrictNein's topic in Fallout New Vegas's Discussion
I'll try to specify a bit more. I'm looking for mods that are pretty small and go largely un-noticed by the community as whole, yet those who have found and downloaded those mods finds them to be excellent. If it's still too vague then just leave it. I did the whole 'Category search' thing when I cam back to New Vegas. I'm no green-thumb, 'Better Game Performance' was uploaded by me on an account I can no longer remember the password for