-
Posts
697 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by 3aq
-
Mod Organizer is not working and i am hopelessly lost!
3aq replied to kylominogo's topic in Skyrim's Skyrim LE
give this a go: should put you on your feet if not, there more indepth steps here: http://wiki.step-project.com/Guide:Mod_Organizer- 7 replies
-
- troubleshooting
- modorganizer
-
(and 1 more)
Tagged with:
-
I have an issue where I am unable to double tap to sprint.. I don't know whether it changed from oldrim or perhaps I modded my game to the point that the game doesn't register it however upon using the recently released TK dodge SE, double tap forward does get recogonized so I am unsure. is there perhaps a way to enable it? (as I think I am probably one of the few people that prefer double tap sprint). I am also inclined to believe that it being removed may have be causing conflicts with the proper executing of TK dodge SE thank you
-
MO2 user, Unable to locate Weapon Spine 2 for DSR weapons on back
3aq replied to 3aq's topic in Skyrim's Skyrim LE
nevermind, I had to dig carefully further into the tree. -
For the record, I did install XPMSSE and is using its skeleton. I recently got DSR to function on SSE, however upon closer inspection, I noticed some very noticeable clipping issues particularly with Potions and Bandolier plugin (Left Swords would clip into the Bandolier belt). And me being me, I wasn't going to let that go... but I don't know, because try as I may, I am unable to locate Weapon Spine 2 under CME UBody with NifSkope, whether it may be in skeleton_female or skeleton. Perhaps I am doing something wrong and a different file (shouldn't be since the modification I did on the skeleton prior, translating BFQ y= -2.67, carried through) is modifying the weapons on back Help is much appreciated, cheers. Resolved
-
SSE Is there a mod that locks 3rd person player rotation to mouse?
3aq replied to 3aq's topic in Skyrim's Mod Ideas
seems it does, I meant to say out of combat as well. I guess the transition from 1st to 3rd camera scheme with rotation/camera lock just doesn't seem right with me. thanks for the reply. -
Something similar to how 1st person works; your character will rotate since it's locked to mouse movement. If not is there some way to mimic how it works through esp? Why do I want such thing?--I feel the game is more natural that way when doing combat in 3rd person (something similar to how nowadays action action mmos are doing it). Appreciate any input, thanks.