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IronDusk33

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Everything posted by IronDusk33

  1. Hi, I'm having difficulty making a bookshelf for my home mod. I followed this tutorial: https://www.youtube.com/watch?v=n8hr1Tp4hrI This is what it appears in the creation kit: http://i.imgur.com/3F1lo27.png The books appear in the bookshelf, but not necessarily as intended: http://i.imgur.com/drsgK8u.jpg Please help!
  2. WHOOOO! Got it to work! Thanks for the help! For anyone else who finds this post in hope of doing something similar; I created the dummy quest I mentioned above, and then the forced player reference linked above, then I made another reference "Create Reference to Object" checked "In" and selected my other alias . I also checked the "Quest Object" box in the alias, obviously. Now I can play a hook-handed character! (Don't ask why)
  3. Thanks for the info, but when I tried putting this onto an alias, it gave an error saying Disable isn't a command. I think simply putting an alias onto the Iron Hook, and checking the quest item box should work. One problem, I'm not entirely sure how to make a constant running dummy quest. What I did was made a new quest, made it a miscellaneous quest, made sure Start Game Enabled was checked, unchecked Run Once, and checked Allow Repeated Stages. I made one stage (stage 0). I made an alias to the Iron Hook, checked Quest Item, and did Ctrl Shift R to make it allow reserved. I also made an alias to the player, and tried (and failed) to put your script on it. After I did all this, I loaded the game, and could still drop the hook. Could you clear any of this up?
  4. Thanks! I did some tweaking and was able to get the item to auto-equip. I had to make a property for the Iron Hook, the Self trick didn't work for some reason. There is one more problem though. I can't unequip the hook, but I can drop it. Is there some trick to keep the character from dropping the hook, and possibly keep it from getting removed from my character when he is taken to jail?
  5. I used to have an issue with crashing near Whiterun, for me it was a conflict between Open Cities and Claralux. What I would recommend is use TES5 Edit, load up all your plugins, and search for conflicts. That is the sole reason I can think of that you are having this crash. Either that, or one of the mods you are using is outdated and/or corrupted. I would look at the comments on some of the older and more complex mods, and see if anyone else is having an issue with that mod. http://skyrim.nexusmods.com/mods/25859/?
  6. Hello, I'm trying to make a script for an armor item, where when the item is added to the player's inventory, its automatically equipped, and can't be unequipped. I attached this script to the armor. This is what I came up with: ---------------------------------------------------------------------------------------------------- Scriptname IronHookEquipScript extends ObjectReference Actor Property PlayerREF Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == PlayerREF Game.GetPlayer() .EquipItem (IronHook, true, true) EndIf EndEvent----------------------------------------------------------------------------------------------- However, being absolutely clueless with scripting, when I attempted to save, this error popped up: ----------------------------------------------------------------------------------------------- Starting 1 compile threads for 1 files...Compiling "IronHookEquipScript"...C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\IronHookEquipScript.psc(7,31): variable IronHook is undefinedNo output generated for IronHookEquipScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on IronHookEquipScript--------------------------------------------------------------------------------------------------I have no idea of what is going on, or if I have anything right. Please Help!
  7. I was wondering if there is any easy way to make an item undroppable, and un-unequipable (if that makes sense) like the Cursed Ring of Hircine. I know there is a way to link items to quests with aliases, but, to be frank, I have no experience or knowledge of quests and such. A tutorial or list of steps would be appreciated.
  8. I'm wondering if there is an easy way to make an item undroppable, and un-unequippable (if that makes sense). I know you can link items in aliases, and with quests, but, to be frank, I have absolutely no experience with quests and scripts, so a tutorial or steps would be much appreciated.
  9. I like the sound of this! Cloak spells and wards are something I've always wanted to use, but they are mostly useless in most cases of a mage character. I'll definitely try this out if you publish it.
  10. Since no one has replied after this I assumed it worked for everyone. Just for confirmation, this worked on my save and prevented me from losing almost 200 hours of gameplay!
  11. There seems to be an issue where deleting, not uninstalling, a mod causes the mod manager to freezer, resulting in ctrl-alt-delete, and task manager.
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