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ilikecheese1337

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Everything posted by ilikecheese1337

  1. 1. Mercenary company. People would probably pay through the nose to have the Dovahkiin go and make that snooty Thalmor Justicar soil his underwear. 2. I second the healing business idea above. 3. For dark characters, mafia-style extortion and blackmail. 4. Author: read the Dovahkiin's autobiography, write and sell spell tomes/scrolls, maybe even create entirely new spell tomes to sell 5. Adventuring school (Lesson one: ALWAYS wear knee protection) 6. Maybe make being Arch-Mage of the College of Winterhold involve getting more students and earning money from fees 7. Hunting business: sell food and hides 8. Priest 9. If a vacancy comes up, become a Jarl's court wizard. 10. If Harbinger, get a cut of the Companion's profit. 11. Thu'um basics for those who aren't yet good enough to study with the Greybeards. 12. Building company: build houses, maybe when big enough repair Winterhold from the damage caused by the sea and Windhelm/Solitude from the Civil War. And just for fun: 12. Keepsakes business: Dragonborn's first ever sword, yours for just 250 Septims! 13. Rollercoasters Skyrim-style. Ride Odahviing, 100 Gold a turn! Climb on the Dragonborn's back while (s)he uses Become Ethereal and jumps off the Throat of the World! Can YOU survive being hit with an Unrelenting Force? :P Hey, you're a legendary hero, why not play off your fame, supernatural powers and cool buddies? Expenditures: If you multi-task and spend some effort, you're probably going to end up with mountains of gold, so: 1. Company headquarters 2, Contacts in government (friends in high places) 3. Ship(s) to ship your merchandise to other countries Sounds like a great mod, how's it progressing?
  2. I don't know if this has already been suggested (I am NOT going to Ctrl+F 129 pages) so apologies if it has, but if you're going to make arrows/weapons deadly against all but full high-level heavy armour, can you possibly make wards block/reduce melee damage? It always struck me as odd that rather than repelling attacks, a shiny wall of energy makes you tougher the way armour does despite being something quite clearly entirely separate from your armour. Also, how are you going to handwave lore-wise the inability of a mage to set a dragon's brain on fire from halfway across the battlefield? Thank you.
  3. It's implied that magic can extend your lifetime from Savos Aren's incredibly irritating dialogue, "What you learn here will last you a lifetime... Several, if you're talented." So my Archmage DB is golden :). Anyway, considering you have an immortal dragon's soul, every DB would seem to be immortal until they get chomped by a dragon. ^^^ Exactly, vanilla dragons are weak as hell. Deadly Dragons FTW.
  4. I installed "The Paarthurnax Dilemma" so I could tell the Blades to suck it and leave Paarthurnax alive. If he were plotting to betray the Dovahkiin, why would he spend thousands of years sitting on a mountain meditating? Why convert other dragons to the Way of the Voice to make them less axe-crazy? Why not just chomp Dovahkiin in mid-sentence after returning from Sovngarde? Murdering Paarthurnax helps nobody - it can't bring back the people he killed thousands of years ago and has regretted ever since (it's like mugging someone at the age of 15, regretting it your whole life and so becoming a great philanthropist and setting up charities, then the police showing up to arrest you in your 80s) it prevents other dragons from beig redeemed, and it is killing the guy who saved the world twice over. The Blades were just being racist, irrational, genocidal a***holes.
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