Jump to content

BuffHamster

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by BuffHamster

  1. Sat, 19 Oct 2019 18:52:13 GMT - warn: failed to link error=EXDEV: cross-device link not permitted, link 'C:\Users\BuffHamster\AppData\Roaming\Vortex\7daystodie\mods\A18 New Cars Lootable (Biome Decoration)-313-2-0-1571150509\UIAtlases\ItemIconAtlas\vehRustyCar01.png' -> 'F:\Program Files\Steam\steamapps\common\7 Days To Die\Mods\ZZZZ-A18 New Cars Lootable (Biome Decoration)-313-2-0-1571150509\UIAtlases\ItemIconAtlas\vehRustyCar01.png', link=UIAtlases\ItemIconAtlas\vehRustyCar01.png, source=A18 New Cars Lootable (Biome Decoration)-313-2-0-1571150509 Nope, still fails. All mods are being installed from the same HD, same partition, so, idk, ... having Vortex on a drive different than where the Steam game is installed might be the cause? Okay, uninstalled and reinstalled Vortex to the HD Steam is on, grrr, ...nope, ... same error: Sat, 19 Oct 2019 18:02:16 GMT - warn: failed to link error=EXDEV: cross-device link not permitted, link 'C:\Users\BuffHamster\AppData\Roaming\Vortex\7daystodie\mods\A18 New Cars Lootable (Biome Decoration)-313-2-0-1571150509\ModInfo.xml' -> 'F:\Program Files\Steam\steamapps\common\7 Days To Die\Mods\ZZZZ-A18 New Cars Lootable (Biome Decoration)-313-2-0-1571150509\ModInfo.xml', link=ModInfo.xml, source=A18 New Cars Lootable (Biome Decoration)-313-2-0-1571150509 hmmm, this rodent is not giving up. So, I downloaded the 'custom install' Vortex, assigned it to the HD with Steam, then reassigned the Download and 'staging' folder locations in the Vortex 'Settings', ... all on the same HD, ... that seems to work for now. For myself, the "cross-link" error was caused by Vortex trying to assign links across different hard drives. The solution was that Vortex, including the folder's the app uses, have to be on the same device. In this case, the same Hard Drive. Hope that helps somebody.
  2. In response to post #39557130. Nope, I understood his point of view very well, tyvm. It appears that you didn't understand what I wrote. Financially it may cost nothing, but there is also an implied contractual obligation imparted on the user by the author and the host site, that the author's work may not be redistributed freely without the author's explicit consent. This is the main crux of the problem discussed here without the various obfuscations and mental gymnastics people have come up with to justify this practice. Theft of property for any reason is taught as being not only illegal, but morally wrong. This is very clear and is not subjective to the individual. It is most certainly not a "grey" area. Breach of Contract, is also wrong. The user agrees to the terms before being allowed to download and use the author's property. This too, is not a "grey" area. A product may be free of financial encumbrance to the user, but the product is still "conditionally" given, ie; there are strings attached. Unless you have actually created custom game content and found said content distributed under another name on a different site, you will never completely understand why the authors are so fully and completely against this piracy of their work. (I have submitted no content for FO4, but have seen my work stolen from Simtropolis (me=North Country Dude) and posted to EA's SimCity 4 Exchange site while the perpetrator claimed it as his/her own work. I tried to get EA to take it down, but they ignored me. Thankfully, EA's SimCity Exchange site is no longer around.) I would like to add that many have stated that just because "piracy" is inevitable, the authors should just apathetically accept it. This too, is wrong on many levels and has only served to create even more stringent DRM measures imposed by authors and their publishers. There are, of course, even more graphic examples in history of such apathy, but that is beyond the scope of this discussion. While piracy can never be completely eliminated, it can be "thwarted" and measures taken to minimize it's impact. Making the work of property theft as difficult as actually creating the original work will deter all but the most determined criminal, and even in that underworld, nothing is free.
  3. As posted here by SixT4 The mental convolutions needed by this explanation to justify piracy make my head hurt, but it is what the "anti-copyright" movement believes. The argument against the DMCA is not new. But, the weight of public opinion has been against "piracy" of this kind for centuries. Patent Law The first instance of Patent Law got it's start in 1474 in Venice. Today's Patent Law still follows the model set forth in Venice hundreds of years ago. Reading through all the legal terms, it simply boils down to; copying someone else's hard work and inventiveness and passing it off as your own has been frowned upon and formally made into a criminal offense world wide for centuries. Copyright Law Using this simple explanation from the Wikipedia on Copyright Law: ... illustrates that the practice of "piracy of intellectual or media" has been illegal long before the creation of the Internet or mp3s. Put plainly, it is against the Law to copy someone else's work and pass it off as your own. Websites must follow the law or be taken down. Many, if not all, game modification hosts put this into their Terms of Services Contract, that you must agree to, before using their service. Break the Contract and they can legally deny you their service, it also means that they can ban you, for life if they wish. Patent, Copyright, and Contractual Law is heavily weighted against Piracy, but so is the moral argument. Besides the legal argument, there is also a moral argument in favor of the "intellectual property rights" of the Author given in Article 27 of the Universal Declaration of Human Rights adopted by the UN General Assembly in 1948 that states: Simply put, it is morally wrong to copy and/or distribute an Author's work against their wishes and/or claim it as their own work. A very simple analogy is; if you spent months or years writing a book, then someone steals your book and notes, publishes it and either financially or reputation-ally benefits from this piracy of your hard work, you think this is okay? According to the anarchist element of the "anti-copyright" movement, the moment you finish typing the artistic work, it becomes "public property", freely available to all, ... and this is perfectly okay to do? The answer is No, according to the majority of public opinion passed down through hundreds of years of debate, it is also morally wrong to pirate and distribute someone else's work. Why an author wishes to restrict access to their work is their business, it is not up to the pirate thief or the consumer. Many claim that you can not steal something that is "free". This is a misinformed obfuscation of the term "free" in regards to authored custom content. It is only "free" to those who agree to 1) the terms set forth by the author of the work, and 2) the contractual terms that you previously agreed to of the hosting site. The author has presented his work in good faith to those who download and use it and will follow the terms set forth. It isn't "free" as you have to agree to the author's terms. In this case, 0.00$ does not mean "free" as there are certain implied moral and legal obligations that you have to agree to in order to download and use said custom content. For those advocating for Piracy of Property and claiming that it should be allowed, and irregardless of what "arguments" or mental gymnastics you use to justify said Piracy, you really need to go back and re-read the the Terms & Services contract agreement that you made with Robin Scott, Bethesda.net, and Zenimax.
  4. I will have to send a PM about the reasons why AQFH 4 will not continue as they are more of a personal nature, ... I am not entirely sure what will happen, but suffice to say that everything is now on "indefinite hold/cancel". AC may or may not return, but for now? not. Interesting choice, Ft. Detrich, ... they did bio-weapons research there at one time. I imagine a lot of thought will have to go into what was obliterated and what survived "The Great War". Fallout Canon does not really say too much about what types of weapons were predominately used, bombers or missiles or both? It mentions in passing that both were used, but what types of defenses existed in that timeline of 2077? I would think that with energy weapon designs, very few Bombers would get through on a first strike, and missiles more than likely were the first strike weapons of choice, but they too would be vulnerable to energy weapon technology, ... ah! this is too confusing. It is a really screwy alternate reality to be sure, as the only bomber relics you find are the B-29 Superfortress and the fighters are the old Lockheed P-80 Shooting Star variants. Perhaps all the new stuff got used up in the war and only the museum pieces survived? Vertibirds, ... odd. They could be from the Bell Boeing V-22 Osprey designs? The defunct Van Buren Project mentioned the use of the B.O.M.B. orbital platform as a contributing reason for the war (besides fossil fuel shortages), ... but? Well, you can certainly get lost trying to make sense of what happened in that alternate world. Starting small and accumulating as you go is a good way to experiment with what works and what doesn't.
  5. Your signature link brought me here, ... of course, you have to be logged in to see anyone's signature, but there you have it. No criticism, but feedback and suggestions, yes. It is certainly an ambitious undertaking and when finished should be quite an awesome adventure. For a large military base, it depends on the branch of service: For the Army, it would be Fort Bragg as it spans 251 square miles and four counties in North Carolina. It is also the largest military base in the world which is spread across 214,968 acres of land and with the population of 217,003 military personnel. Several airborne units of the U.S. Army are stationed at Fort Bragg, notably the XVIII Airborne Corps HQ, the 82nd Airborne Division, and the United States Army Special Operations Command (USASOC).* For the Air Force on the east coast, it would be Eglin Air Force Base (AFB) located approximately 3 miles southwest of Valparaiso, Florida. The base covers 463,128 acres (1,874.2 km²), and is one of the few military air bases in the U.S. to have scheduled passenger airline service as the Northwest Florida Regional Airport (VPS) is co-located on the base property.* For the nearest large AFB near DC that would be Dover AFB, located 2 miles southeast of the city of Dover, Delaware. The base has a total area of 0.7 square miles (1.7 km²), all of it land.* For the Navy, Naval Station Norfolk in Norfolk Virginia occupies about four miles (6 km) of waterfront space and seven miles (11 km) of pier and wharf space of the Hampton Roads peninsula known as Sewell's Point. It is the world's largest naval station, supporting 75 ships and 134 aircraft alongside 14 piers and 11 aircraft hangars, and houses the largest concentration of U.S. Navy forces.* For the Marine Corps, Camp Lejeune, is a 246-square-mile United States military training facility in Jacksonville, North Carolina. The base's 14 miles (23 km) of beaches make it a major area for amphibious assault training, and its location between two deep-water ports (Wilmington and Morehead City) allows for fast deployments.* * from source material found here: http://en.wikipedia.org/wiki/ So I am guessing that the huge military base would be, ... Fort Bragg? home of the 82nd Airborne Division? Another consideration? : Greenbrier Bunker, USA. "It was originally called project Green Island and was designed as a full scale bunker complex located under the luxury hotel the Greenbrier. The bunker was a secret and remained fully serviced and operational from 1959-1992 when a Washington Post reporter exposed it. The bunker was large enough to hold all of Congress, both houses and staff for over a year or more." -source and http://www.coldwarcomms.org/greenbrier/greenbrier.html Are you using original Real Life Insignias? I Like the Chemical Corps design and they will certainly add to the immersion. So would Real military organizational designations and abbreviations, which even the writers a Bethesda got wrong. New world spaces? Awesome. Earning Rank in a military organization? Very cool idea for Fallout 3. The player may have to get his hair cut for boot though, ... :tongue: for female players it is different. A black ops mission running for 200+ years? could be scary in its implications, but not as scary as the Top Sarge looks, ... reminds me of my boot days, ... :ohmy:
  6. A good subject. I would like to add that there is quite a bit of custom content in New Vegas for dog, and, yes cat companions. It is possible that the scripting for the four-legged custom companions is more detailed for better control and balance. Here are a few: "Four Legged Friends" "Balls the Talking Dog" (evil aligned) "Orion the dog" "Rex the Cat"
×
×
  • Create New...